Over the weekend I got some hands-on time with Disney's upcoming action-packed racer, Split/Second. Developed in house utilizing scaled down versions of the assets from the XBOX 360 and PS3 version of the game, Split/Second for the iPhone is a fun racing game with a great sense of speed and a cool gameplay mechanic that involves blowing up portions of the track to change the layout of the course and sabotage opponents.

In Split/Second, you compete in a fictional reality television show where you compete for fame and fortune. Included are three gameplay modes: Season mode where you play through the TV show, quick race where you can play any unlocked track, and multiplayer mode which not only can be played locally via bluetooth and WiFi but also online.

While racing, you build up your powerplay meter by driving well, drifting, going over jumps, and other things you're going to be doing anyway as you rocket around courses. You can then spend this earned powerplay resource to do things like cause a bus to explode and come flying out on to the track, or even take out entire bridges in one massive fireball to act as a shortcut for the rest of the race.

The pace of the game is incredibly fast, so much so that I couldn't help but crash once in a while, without the AI opponents needing to sabotage my race. The framerate great on my iPhone 3GS, and Disney did a good job of replicating the feel of the console version which currently has free downloadable demos available on both the Xbox Live Marketplace and the PlayStation Network store.

Of course the down side to having a freely available console demo to compare this game to is you can see exactly how much they needed to strip out of the game to get it to run as well as it does on the iPhone. The XBOX 360 version is loaded with particle effects, insane explosions, and all sorts of other graphical flare that does a great job at setting the action-packed mood of the game.

Split/Second for the iPhone is still pretty cool, but I can't help but feel that a little of what makes the console version so great was lost in translation. Check out the series of gameplay trailers compared to the above gameplay video to get an idea of what I'm talking about.

Regardless of what may be missing from the iPhone version of the game, the online multiplayer functionality could turn out to be the true killer feature of Split/Second. If the community takes off, I could see having a ton of fun with this game-- I suppose we'll see when the game launches on the 18th of this month.

  • Brandon

    Isn't this available for the wii also?

    • Mister Mumbles

      Nope, no Wii version planned whatsoever.

  • Brandon

    Isn't this available for the wii also?

    • Mister Mumbles

      Nope, no Wii version planned whatsoever.

  • http://www.nothowitlooks.com Brett Archibald

    1:38 mark... "3TH PLACE"...?

    • AIM-R8

      Heh heh saw that too.

  • http://www.nothowitlooks.com Brett Archibald

    1:38 mark... "3TH PLACE"...?

    • AIM-R8

      Heh heh saw that too.

  • Mister Mumbles

    It does look rather bland in comparison, since the console title is all about the spectacle, which in turn makes it tougher to outmaneuver whatever catastrophic events may come your way.

  • Mister Mumbles

    It does look rather bland in comparison, since the console title is all about the spectacle, which in turn makes it tougher to outmaneuver whatever catastrophic events may come your way.

  • http://www.silentrocco.com Silent Rocco

    The video looks ok. But ok isn't good enough.
    If I get a new title it needs to be as great as Real Racing or NFS Shift, normally it even needs to be a lot better, since time has passed. So, no... this is something, I'm absolutely not interested in. The music is really annoying too... in the video.

    • Deewin

      agreed. This would have looked like an amazing iPhone game 2-3 years ago but now the bar has been raised.

  • http://www.silentrocco.com Silent Rocco

    The video looks ok. But ok isn't good enough.
    If I get a new title it needs to be as great as Real Racing or NFS Shift, normally it even needs to be a lot better, since time has passed. So, no... this is something, I'm absolutely not interested in. The music is really annoying too... in the video.

    • Deewin

      agreed. This would have looked like an amazing iPhone game 2-3 years ago but now the bar has been raised.

  • Der-Kleine

    I/We want 3GS/iPod Touch 3G enhanced graphics! :D

  • Der-Kleine

    I/We want 3GS/iPod Touch 3G enhanced graphics! :D

  • http://musicgamespickles.blogger.com Robert M.

    Wow! I didn't even know this was coming out on the iPhone! Awesome!

  • http://musicgamespickles.blogger.com Robert M.

    Wow! I didn't even know this was coming out on the iPhone! Awesome!

  • Dave G

    Just played the demo on 360 about 2 nights ago. Yes, the game is mostly about mayhem and destruction and I really am not seeing it here on the iphone version. The iphone version just looks like a racer... allthough the player isn't doing what they need to do to 'cause' the explosions either... so maybe it is more fun than what we are seeing.
    To get 'powered up' to cause the mayhem, you need to drift, or draft cars, and the player here in the demo is just 'racing', to get into first place.. so we are not seeing everything we should be seeing...

    • Eli Hodapp

      The powerplay meter seems to fill extremely slowly in the iPhone version, it doesn't seem to detect drafting other opponents. I'm not sure if it's just this build or what. I played the 360 version extensively, so I know what you're supposed to be doing. :)

      • Dave G

        My apologies... :) It was kind of hard to tell from the video.

  • http://none Dave G

    Just played the demo on 360 about 2 nights ago. Yes, the game is mostly about mayhem and destruction and I really am not seeing it here on the iphone version. The iphone version just looks like a racer... allthough the player isn't doing what they need to do to 'cause' the explosions either... so maybe it is more fun than what we are seeing.
    To get 'powered up' to cause the mayhem, you need to drift, or draft cars, and the player here in the demo is just 'racing', to get into first place.. so we are not seeing everything we should be seeing...

    • Eli Hodapp

      The powerplay meter seems to fill extremely slowly in the iPhone version, it doesn't seem to detect drafting other opponents. I'm not sure if it's just this build or what. I played the 360 version extensively, so I know what you're supposed to be doing. :)

      • http://none Dave G

        My apologies... :) It was kind of hard to tell from the video.

  • JustTellingTheTruth

    Looks boring. It appears that you don't really have much input to the game, you are basically a spectator.

  • JustTellingTheTruth

    Looks boring. It appears that you don't really have much input to the game, you are basically a spectator.

  • Miffy

    Yeh Iphone racing games need to have the accelerator too, otherwise you feel like you ain't doing anything. I also hate racers that are automatics, I love manual cars myself.

  • Miffy

    Yeh Iphone racing games need to have the accelerator too, otherwise you feel like you ain't doing anything. I also hate racers that are automatics, I love manual cars myself.

  • http://Disney.com Monald Muck

    This will be good only if you get to run over the entire cast of Kingdom Hearts, Hannah Montana, Selma Gomez, and every Disney employed writer that does not work under Pixar.

  • http://Disney.com Monald Muck

    This will be good only if you get to run over the entire cast of Kingdom Hearts, Hannah Montana, Selma Gomez, and every Disney employed writer that does not work under Pixar.

  • Tkun

    I haven't seen the 360 version, but from the video it looks okay.

  • Tkun

    I haven't seen the 360 version, but from the video it looks okay.

  • SicMX

    We need more Driver type games where you can drive wherever you want! There are more than enough on-the-rail racing games in the AppStore....

  • SicMX

    We need more Driver type games where you can drive wherever you want! There are more than enough on-the-rail racing games in the AppStore....

  • http://twitter.com/scarbir Scarbir

    Well excuse me but I find this very impressive. For the first time on the iPhone a game really has a console feel to it - and yes, I've played the 360 demo as well.

    I like the pace, the visuals and the idea. However, I absolutely hate tilt-steering. Are there any other options as well and do they work well?

    • mgabrys

      I also hate tilt steering. Particularly on the iPad (which was mentioned in the tags - but not in the article - thanks for not making it clear if it's coming or not) "steering" with a large heavier surface isn't a plus. I prefer the left-right sliders that are available on my fave-driving games.

  • http://twitter.com/scarbir Scarbir

    Well excuse me but I find this very impressive. For the first time on the iPhone a game really has a console feel to it - and yes, I've played the 360 demo as well.

    I like the pace, the visuals and the idea. However, I absolutely hate tilt-steering. Are there any other options as well and do they work well?

    • mgabrys

      I also hate tilt steering. Particularly on the iPad (which was mentioned in the tags - but not in the article - thanks for not making it clear if it's coming or not) "steering" with a large heavier surface isn't a plus. I prefer the left-right sliders that are available on my fave-driving games.