Pocket Legends was a big hit with us when it released earlier this month. There was something special about having an full-blown 3D MMO playing in our hot little hands that really wow'd us, particularly as Pocket Legends actually had solid match-up mechanics and an action-packed gameplay to write home about.

Since its release, developers Spacetime Studios have been hard at work pumping out server-side patches to address bugs, tweak balancing, and even introduce a new in-app purchasable level pack in the form of 'The Lost Expedition' -- a set of levels based on the frigid snowscape of a Yeti Fortress, complete with new ice weapons and armors. Perhaps even more exciting though is their first update to the application itself, requiring a traditional iTunes app update to patch your game to version 1.1.

The full feature list is a long one, comprising of a raft of UI tweaks and bug fixes, but the major gameplay features that have been added (as provided by the developer) are as follows:

  • Gifting: Items can now be traded one way (given) to other players
  • Stashing: Items can now be stored in a stash, which can also be used to transfer items between your characters
  • Vendors: NPCs now sell different items in towne
  • Conversations: NPCs now offer backstory
  • Consider Mobs: Target display (left of health indicator) shows relative level difference
  • Booting: Game hosts can kick players from their game
  • Store: Added Platinum for premium items and packages

While most of the new features are self-explanatory, we'll expand on that last point to clear any confusion. Being the busy, supportive developers that they are, Spacetime Studios have encountered an issue with the in-app content process-- chiefly, they are creating content too fast for Apple to approve it in a timely fashion, and as each in-app download has to be separately submitted, approved and priced, this has caused quite the delay and frustration.

Their solution is a simple but clever one that has financial benefits for its customers too. In-App downloads will now comprise solely of 'platinum' purchases, a new form of currency introduced to Pocket Legends. With that platinum, you can then purchase from a (now much larger) list of in-game items and content, some which may potentially be below the Apple-mandated in-app price of $0.99. This means that Apple only has to approve the platinum in-app purchase once, and the rest of the items are handled by their faster, more regular update processes. Note, the developers have indicated that until the new system is fully migrated and the old in-app system removed, they won't be able to review their prices, so you may want to hold out on item spending until they do so.


With all these updates and both PvP and Secure Trading promised in the next update (the current patch introduced only a lightweight 'gifting' system), there is certainly a lot to look forward to in the world of Pocket Legends. We'd also like to mention that the entire interface has been given a nifty face lift with an emphasis on help tooltips and assisting new players, so there's never been a better time to get on board Pocket Legends!

App Store Link: Pocket Legends for iPhone, Free & Pocket Legends for iPad, Free.

  • Jerry

    "There was something special about having an full-blown 3D MMO"

    Except it wasn't a MMO. There are 5 people maximum in your adventure at any one time.

    MMO = Massively Multiplayer Online.

    Where does the term "Massively" fit anywhere into what Pocket Legends offers?

    Btw, I'm not say its a bad game. I liked it.

    If this is a MMO what is the recently released game IMO?

    • :o

      Yeah I agree.

      IMO is a good example of what an MMO should be, concept-wise. However, I haven't gone far into IMO and don't plan to unless they get some bearable graphics. I don't usually ask too much in terms of graphics, but sheesh.

    • http://www.twitter.com/thewindburn Peter L.

      I've never been one to buy into the MMO distinctions, personally.

      That's a sub-categorization people have been trying to make after the term MMO was in common usage, not before. I think if a game includes the networking features to match up a large number of people to be considered 'massive'; and pocket legends definitely does so (you can see this in town, or in the sheer amount of games open to join up with random people) then it fits the criterion.

      Pocket Legends, I believe, is the best we're going to do with the genre. The iPhone simply doesn't have the processing or graphics power to do a 3D non-instanced MMO. If you play for long enough, you're going to come across a massive amount of players (my FL alone on the first couple of days was swelling) and you can get in touch with these players at any time through the town system.

      If it wants to call itself an MMO, and satisfies my criterion above, then I'm happy for that to happen. I certainly explain the ins and outs of the game in my review, so there shouldn't be any confusion.

      • Jerry

        "I think if a game includes the networking features to match up a large number of people to be considered 'massive'..."

        Wouldn't this apply to every online game though? The iPhone's Nazi Zombies has network features that match up a large number of people. It's not called a MMOFPS.

        Every online game in the history of computers has "includes the networking features to match up a large number of people".

        Making a static grid based lobby (that most online games use) 3D does NOT create a new genre of games.

      • Jerry

        And Peter ... this debate is all in fun.

      • doot

        Agree completely with Jerry. Currently, we can all throw our own definition of what an mmo is, but let's not turn this into silly semantics.

        WOW is an MMO.

        City of Heroes is an MMO.

        Even FF XI is an MMO.

        Games like Pocket Legends and Diablo are not.

        Anyway, this new client is great! For a few days, the rare drops were too plentiful, and soon after they were all but impossible to get. Now, they're juuuuuust right. Can't wait for secure trading.

  • :o

    <3 Chat Interface

    Choosing betweenpre-written messages or custom message, and also having the "chat lines visible" toggling between 1, 3 and 9 lines. If only you could lock the keyboard so it doesn't keep disappearing when tryna talk to people in the town. It's great though.

    Also more visible space!

    This update is great.

  • jc.black_white

    hope pocket legends will also be available here in qatar, i got this application using my friends account and i can't buy the platinum because i'm using a different itune account... hope ther's any other option that i can buy the platinum or earn it...