Freeverse's recently released space conquest game, Warpgate [iPad / iPhone] saw its first update yesterday on the iPad and iPhone. Aside from a pile of bug fixes and performance improvements, the main change in Warpgate 1.1 is how combat works.

Previously, combat in Warpgate consisted of you watching your ship fly in circles with enemy ships and fire your various weapons whenever they were ready. In this update, tilting your device actually controls the movement of your ship in battle, and skilled pilots will be able to either dodge enemy missiles entirely, or at least delay their impact.

Also, you are able to divert your power to your ship's shields to lessen the damage taken by a barrage of enemy attacks. The down side is by diverting power to your shields, all your weapons lose their charge as if you had just fired them all, and you won't be able to attack until they recharge. Since one of our complaints about the game was the simple combat system, it's pretty great to have some more interactivity in this part of the game.

Warpgate 1.2 which is nearing submission to Apple is addressing even more of our complaints with a Plus+ powered save game system that will allow players to synchronize their game data between different devices, as well as keeping a backup online. This was actually one of my biggest concerns in our review, and I'm ecstatic to see it addressed. Also coming in 1.2 is the ability to turn off the tilt battle controls seen in 1.1.

If this is the first you've heard of Warpgate, give our review a look. The game is a lot of fun, and without any real end to the game, I'm still happily playing it today while building a massive space empire.

App Store Links: Warpgate HD, $7.99 (iPad) - Warpgate, $4.99 (iPhone)

  • JMelrose

    I have 1.1 installed on my phone right now. Was available yesterday.

  • JMelrose

    I have 1.1 installed on my phone right now. Was available yesterday.

  • Noman

    I won't be playing warpgate until 1.2 comes out. I own it and it looks good but I want some of these issues to get corrected before I really dive into it.

  • Noman

    I won't be playing warpgate until 1.2 comes out. I own it and it looks good but I want some of these issues to get corrected before I really dive into it.

  • araczynski

    too bad about the two version being separate. i'd love to get this, but see no point in putting down $5 when i want to get an iPad later on and could be playing instead the HD version.

    • Jindo Fox

      I'm hoping the iPhone and HD versions will be able to share savegame data so we can play the same game across big and small devices. Paying an extra fiver for this convenience? No problem here. Splitting up the versions keeps the small iPhone version cheap.

  • araczynski

    too bad about the two version being separate. i'd love to get this, but see no point in putting down $5 when i want to get an iPad later on and could be playing instead the HD version.

    • Jindo Fox

      I'm hoping the iPhone and HD versions will be able to share savegame data so we can play the same game across big and small devices. Paying an extra fiver for this convenience? No problem here. Splitting up the versions keeps the small iPhone version cheap.

  • Rich

    How big is the update? It seems that I need to free up some space to install it.

  • Rich

    How big is the update? It seems that I need to free up some space to install it.

  • minameismud

    Hodapp - have you even played the 1.1 update on the iPhone? or, i dunno, thought to browse the latest posts in the iPhone Warpgate thread? instead of adding "tilt controls" to combat, they added a dunce cap. read the thread for all the reports of wildly spinning ships. having direct control of your ship in the game is pointless, since 99% of the time, the weapons hit. there's no "dodging", just some semblance of control. big deal. poorly implemented, and the lack of an off switch is just sloppy and lazy.

    Rich: updates re-download the whole app every time. so...about 160 megs

    • Eli Hodapp

      I haven't been able to duplicate the spinning ship issue. I've gotten decent at leading missiles then firing up the shields when I have to. I do agree it's pretty crazy that they implemented this without a switch to turn it off though.

  • minameismud

    Hodapp - have you even played the 1.1 update on the iPhone? or, i dunno, thought to browse the latest posts in the iPhone Warpgate thread? instead of adding "tilt controls" to combat, they added a dunce cap. read the thread for all the reports of wildly spinning ships. having direct control of your ship in the game is pointless, since 99% of the time, the weapons hit. there's no "dodging", just some semblance of control. big deal. poorly implemented, and the lack of an off switch is just sloppy and lazy.

    Rich: updates re-download the whole app every time. so...about 160 megs

    • Eli Hodapp

      I haven't been able to duplicate the spinning ship issue. I've gotten decent at leading missiles then firing up the shields when I have to. I do agree it's pretty crazy that they implemented this without a switch to turn it off though.

  • Fafner

    Personally i'd like to see a virtual stick for control during the battles

  • Fafner

    Personally i'd like to see a virtual stick for control during the battles

  • http://www.freeverse.com Hippieman

    We very much rushed to get 1.1 out. While the combat features might sound like the big item, what 1.1 really did was fix a very critical bug.

    We had more time with 1.2 to get in more of what everyone wants.

    • http://clicksforcollege.com Allan

      Hey Hippieman, is there anyway you guys addressed this (from the forums) "I just got the mission from Dracon to get my Adelaide rep up to 65%, to gain access to their gate.... I was/have been at 100% for some time before I ever got this mission and well, nothing happens when I land on Dracon again." Or can tell me that I'm doing something wrong? Because I don't think I can get any farther along in the galaxy map now..

      • SL Xpress

        I had the same problem. If you kill pirates and the Aztadwhatevers, and no Adelaides, it's going to do that. Go to one of the systems with a warpgate that heads into Adelaide territory, wait for some Adelaide ships to appear, then destroy them. I thought I might have to get my rating below 65%, then raise it again, but if you keep checking your mission logs, it allows you to continue with the mission well before that. I hope that helps!

    • http://www.ashhenderson.com Ash

      Hippieman - I'm going to start the game again anyway, but I did have a major error where I was attcked by three or four ships. I tried to take them on, but they destroyed me. But, rather than reloading my last auto-save, all i saw was empty space where I died, and the game froze. Restarting my phone/the game had no effect.

      Did 1.1 fix this issue?

    • Allan

      My particular issue fixed itself once I went through a gate and I got the "mission accomplished" pop up.

  • http://www.freeverse.com Hippieman

    We very much rushed to get 1.1 out. While the combat features might sound like the big item, what 1.1 really did was fix a very critical bug.

    We had more time with 1.2 to get in more of what everyone wants.

    • http://clicksforcollege.com Allan

      Hey Hippieman, is there anyway you guys addressed this (from the forums) "I just got the mission from Dracon to get my Adelaide rep up to 65%, to gain access to their gate.... I was/have been at 100% for some time before I ever got this mission and well, nothing happens when I land on Dracon again." Or can tell me that I'm doing something wrong? Because I don't think I can get any farther along in the galaxy map now..

      • SL Xpress

        I had the same problem. If you kill pirates and the Aztadwhatevers, and no Adelaides, it's going to do that. Go to one of the systems with a warpgate that heads into Adelaide territory, wait for some Adelaide ships to appear, then destroy them. I thought I might have to get my rating below 65%, then raise it again, but if you keep checking your mission logs, it allows you to continue with the mission well before that. I hope that helps!

    • http://www.ashhenderson.com Ash

      Hippieman - I'm going to start the game again anyway, but I did have a major error where I was attcked by three or four ships. I tried to take them on, but they destroyed me. But, rather than reloading my last auto-save, all i saw was empty space where I died, and the game froze. Restarting my phone/the game had no effect.

      Did 1.1 fix this issue?

    • Allan

      My particular issue fixed itself once I went through a gate and I got the "mission accomplished" pop up.

  • Rich

    Now that's strange. I have .53 gigs free. That's about 500 megs so it should be fine to install. But I keep getting the same message. Any ideas?

    • Jose

      It may need space to hold temporary installation files, as well as the final files for the game. Try opening up a couple hundred more megabytes of space and see if that helps.

      • Rich

        Yep. That was it. I actually had about 350 megs free. When I cleared 490 it finally downloaded. Thanks.

  • Rich

    Now that's strange. I have .53 gigs free. That's about 500 megs so it should be fine to install. But I keep getting the same message. Any ideas?

    • Jose

      It may need space to hold temporary installation files, as well as the final files for the game. Try opening up a couple hundred more megabytes of space and see if that helps.

      • Rich

        Yep. That was it. I actually had about 350 megs free. When I cleared 490 it finally downloaded. Thanks.

  • pacfika

    Warpgate is my favourite iPhone game and the developers have been very responsive when I had an issue - getting a personal response to say my bug will be fixed in the 1.2 update. Great to see more open ended games incorporating trading and story missions :) Keep it up.

  • pacfika

    Warpgate is my favourite iPhone game and the developers have been very responsive when I had an issue - getting a personal response to say my bug will be fixed in the 1.2 update. Great to see more open ended games incorporating trading and story missions :) Keep it up.

  • http://jmarquiso.blogspot.com Osbo

    Man, I love this game. However, I have a lot of trouble with my iPhone version - the icons are too small and/or too close together. But it doesn't take too much away.

  • http://jmarquiso.blogspot.com Osbo

    Man, I love this game. However, I have a lot of trouble with my iPhone version - the icons are too small and/or too close together. But it doesn't take too much away.

  • Foiden

    Very nice. The 1.2 update sounds like a true winner to me. Seems more and more, the Plus system is improving for things like this. I was a bit leery about buying both the iphone and the iPad version of the game unless you can share save data between the devices via Plus. That way, if I'm away from my iPad and just have my phone, I can continue the game where I left off. If they get the 1.2 update with Plus-sharable data, that will solidify my choice to get both versions, otherwise, I'll just stick with the iPad one.

  • Foiden

    Very nice. The 1.2 update sounds like a true winner to me. Seems more and more, the Plus system is improving for things like this. I was a bit leery about buying both the iphone and the iPad version of the game unless you can share save data between the devices via Plus. That way, if I'm away from my iPad and just have my phone, I can continue the game where I left off. If they get the 1.2 update with Plus-sharable data, that will solidify my choice to get both versions, otherwise, I'll just stick with the iPad one.

  • Foiden

    Take note. This was one of the prime features I liked about We Rule. I could play my same game on the iPad or the iPhone, which is critical to realtime-management games. Seeing that in effect here, would be a fantastic addition and something I hope to see in more of their works.

  • Foiden

    Take note. This was one of the prime features I liked about We Rule. I could play my same game on the iPad or the iPhone, which is critical to realtime-management games. Seeing that in effect here, would be a fantastic addition and something I hope to see in more of their works.