Any truly diehard arcade shooter fan will have heard of Cave. Founded in 1994, the Japanese gamemaker is responsible for some of the most highly acclaimed scrolling shooters to have ever appeared in an arcade. With their 1995 release of DonPachi, the company created a new, intense genre of shooter known commonly as the "manic shooter" or "bullet hell" shooter, in which the screen is almost entirely filled with enemy fire, and successfully evading said fire requires extreme control precision and skill. It's a prevalent genre in Japan that is far less-represented in the West. (Some such titles readers may be familiar with include Ikaruga (Xbox 360, Gamecube), Triggerheart Exelica (Xbox 360, PS2, Dreamcast)  and Noiz2sa [App Store].)

In a move that should have iPhone shooter fans standing up and cheering, Cave has just thrown their hat into the iPhone gaming ring with their port of the 2005 Japanese Arcade / Xbox 360 release Espgaluda II [App Store]. A sequel to the original Japanese arcade and PS2 release, Espgaluda II is a bullet hell-style shooter that was released in 2005. The iPhone version seeks to bring a fast-action, arcade quality shooter experience to our favorite mobile platform.

The first thing I said to myself upon jumping into a game of Espgaluda II was, "finally!" I've long lamented the fact that the iPhone 2D scrolling shooter experience was, across the board, pretty much a slow-motion affair as compared to that of even much older consoles such as the Sega Saturn and Sony Playstation. Cave's first iPhone shooter throws an x/y scrolling backdrop along with an incredible number of moving objects onscreen at once, and the whole thing just flies. Fast action at a super-smooth framerate. (There's a settings option to set the screen size, if you want to tweak performance a bit.) It's certainly the most impressive iPhone shooter to date from a technical standpoint. But all this pixellated magic didn't come without a price; Espgaluda II presently only runs on the iPhone 3GS and the iPad (with 3G iPod touch support coming soon in an update). Older devices just can't push this scale of pixels, it seems.

Gameplay involves using touch controls to maneuver your craft about the playfield, destroying enemies, dodging their fire, and collecting Spirit Stones and power-ups. Along the left or right of the screen (user's choice) are special function buttons that trigger a Guard shield / attack mode, Awakening mode (more on this later), auto-fire on / off, and weapons mode select -- some of which may not be presented depending on the control mode you've chosen, among Simplified, Normal, and Expert. The touch controls work quite well and offer better control than either the stick or D-pad of the earlier arcade and Xbox 360 versions. Thankfully, you can tap and hold some distance from your onscreen craft to control it without obscuring your view of it.

Each level is concluded by a boss battle, some quite lengthy, that really puts your control savvy to the test. Keep a finger hovering over that shield trigger when a boss comes out to play...

From an artistic standpoint, the game really stands out. The backdrops are very well done and the enemy craft objects are highly detailed. There's so much color and graphical complexity onscreen -- and zipping around at a breakneck clip -- that it probably takes the smallest hit in running pixel-doubled on an iPad than any iPhone game I've seen. In fact, the larger screen image makes dodging enemy fire a bit easier than on the iPhone. The iPad is my personal platform of choice for this one.

A lively soundtrack featuring audio similar to other such Japanese shooters accompanies gameplay and adds to the overall feeling of intensity. (Cave released the game's soundtrack on CD back in 2006.)

The iPhone version of Epsgaluda II features two modes of play. There's the Arcade Mode, which stays close to the arcade original and the Xbox 360 version -- but in the case of the latter, this has been a source of complaint for some, as far as the somewhat unclear scoring system. Cave addressed this by adding an iPhone Mode, which features a scoring system that the developers feel makes more sense for mobile play. As well, the iPhone Mode features a new Awakening Pulse attack where you can turn enemy fire into the green Spirit Stones that you want to collect, increasing your multiplier and protecting your ship at the same time. Across both of these modes are Novice, Normal, and Hard difficulty levels.

The game utilizes OpenFeint for various in-game achievements and leaderboard tracking to keep things nice and competitive.

I am a particular shooter fan, but the bullet hell variety is not my very favorite flavor. Despite that, I fell quick and hard in love with Espgaluda II. It is easily the best 2D shooter experience in the App Store. I spent most of the day plowing through wave after wave of some of the most dense bullet swarms I've ever encountered and found it quite difficult to put down in order to start this review. I moved frequently between the iPhone 3GS and iPad to get a good feel for gameplay on both devices and it was fast-paced and frenetic fun, whichever device I used.

If you own an iPhone 3GS and are a fan of the manic shooter -- go buy this game right now. If you are a general shooter fan and feel that you're up to facing the dense and constant volleys of enemy fire that this type of shooter brings -- go buy this game right now. At present, Espgaluda II has no peer in the App Store.

The game is currently listed at an introductory price of $4.99, down from the standard price of $8.99.

App Store Link: Espgaluda II, $4.99 (limited time)

TouchArcade Rating

StarStarStarStarStar
  • Fujibayashi

    this game is simply amazing - it's silky smooth on my iPad, controls great, is everything an iDevice shooter should be! Here's hoping Cave releases several more iPad shmups, they're the proven masters now!

    • Deewin

      I guess I could play this on 2x mode for the iPad but I've seen mixed results with my current iPhone apps.

      • http://www.blakespot.com Blake Patterson

        As I noted in the review, because of the complexity and colorful nature of the graphics, this game seems to take less of an apparent "hit" in doing the 2x thing than any other game I've tried. Some part of this might be because it reminds me of import Japanese shooters I've got for my Action Replay-equipped Saturn (which is usually running at 320x240 or so).

  • Fujibayashi

    this game is simply amazing - it's silky smooth on my iPad, controls great, is everything an iDevice shooter should be! Here's hoping Cave releases several more iPad shmups, they're the proven masters now!

    • Deewin

      I guess I could play this on 2x mode for the iPad but I've seen mixed results with my current iPhone apps.

      • http://www.blakespot.com Blake Patterson

        As I noted in the review, because of the complexity and colorful nature of the graphics, this game seems to take less of an apparent "hit" in doing the 2x thing than any other game I've tried. Some part of this might be because it reminds me of import Japanese shooters I've got for my Action Replay-equipped Saturn (which is usually running at 320x240 or so).

  • Deewin

    Interested in buying this app to play on my iPad but I wonder if this will become universal app assuming if it's going to be ported at all?

  • Deewin

    Interested in buying this app to play on my iPad but I wonder if this will become universal app assuming if it's going to be ported at all?

  • Chris

    Does this app not work on iPhone 3g/itouch 2g?

    • http://twitter.com/Fujibayashi Fujibayashi

      Pretty sure there's no way an iPhone 3G or iTouch 2 Gen - there are simply far too many things moving around on the screen at such a ridiculous speed the old hardware just couldn't possibly handle it.

  • Chris

    Does this app not work on iPhone 3g/itouch 2g?

    • http://twitter.com/Fujibayashi Fujibayashi

      Pretty sure there's no way an iPhone 3G or iTouch 2 Gen - there are simply far too many things moving around on the screen at such a ridiculous speed the old hardware just couldn't possibly handle it.

  • http://bigitec.com bigitec

    Blake, your dreamy nostalgic written posts are the best, and they keep reminding me of old days!

    • http://www.blakespot.com Blake Patterson

      Thank you. When I am so inspired, the reviews are quite a pleasure to write.

  • http://bigitec.com bigitec

    Blake, your dreamy nostalgic written posts are the best, and they keep reminding me of old days!

    • http://www.blakespot.com Blake Patterson

      Thank you. When I am so inspired, the reviews are quite a pleasure to write.

  • Diziet

    Ikaruga came out on the Dreamcast too. I have a Japanese copy somewhere. I'd love a port of that on the iPhone, I might just have to check this shooter out.

  • Diziet

    Ikaruga came out on the Dreamcast too. I have a Japanese copy somewhere. I'd love a port of that on the iPhone, I might just have to check this shooter out.

  • Dran

    Some of the comments Im reading is that this dont work on anything other than an Iphone 3gs and an ipad - so no go for me and my shabby lil' iTouch 3G? :s

    • Cookies

      The 3rd Gen iTouch has the same graphics card and processor as the 3Gs so you can get it and play away!

      • Dran

        Nah, doesnt work on my 3G iTouch - apparently only the most recently purchased 3Gs work, if you purchased your 3G iTouch late 2009, like I did, you are out of luck. Ohwell, the app will sit in my itunes until they decide to update it.

      • Anthony7531

        This game does not work on iPod Touch 3rd gens as of now. Cave is aware of this and they are working on a patch for it. It should be out soon. Cave post updates regularly on their new english twitter account here http://twitter.com/cave_world_en. Patch news will be posted there first.

        I haven't played the iPhone version yet but I love the Xbox 360 version. It is region-free and if you enjoy this game I would highly recommend importing it. It will work on all Xbox 360s, including US consoles.

    • http://www.blakespot.com Blake Patterson

      As I mentioned in the write, it currently works only on the iPhone 3GS and iPad. The 3G iPod touch hardware _is_ up to the task and Cave apologizes for the initial release not running on it. They will address this in a near-term update. (It seems to have been an accidental thing.)

      • ltcommander.data

        Are the equivalent generation iPhones and iPod Touches really that different to require additional programming work? Or is do developers actually just forget to set the iPod Touch as a target? It's just that it doesn't seem that uncommon for the iPod Touch to not be supported in a new release only to have support appear later in an update. You'd think developers would want the widest installed base possible for their game.

  • Dran

    Some of the comments Im reading is that this dont work on anything other than an Iphone 3gs and an ipad - so no go for me and my shabby lil' iTouch 3G? :s

    • Cookies

      The 3rd Gen iTouch has the same graphics card and processor as the 3Gs so you can get it and play away!

      • Dran

        Nah, doesnt work on my 3G iTouch - apparently only the most recently purchased 3Gs work, if you purchased your 3G iTouch late 2009, like I did, you are out of luck. Ohwell, the app will sit in my itunes until they decide to update it.

      • Anthony7531

        This game does not work on iPod Touch 3rd gens as of now. Cave is aware of this and they are working on a patch for it. It should be out soon. Cave post updates regularly on their new english twitter account here http://twitter.com/cave_world_en. Patch news will be posted there first.

        I haven't played the iPhone version yet but I love the Xbox 360 version. It is region-free and if you enjoy this game I would highly recommend importing it. It will work on all Xbox 360s, including US consoles.

    • http://www.blakespot.com Blake Patterson

      As I mentioned in the write, it currently works only on the iPhone 3GS and iPad. The 3G iPod touch hardware _is_ up to the task and Cave apologizes for the initial release not running on it. They will address this in a near-term update. (It seems to have been an accidental thing.)

      • ltcommander.data

        Are the equivalent generation iPhones and iPod Touches really that different to require additional programming work? Or is do developers actually just forget to set the iPod Touch as a target? It's just that it doesn't seem that uncommon for the iPod Touch to not be supported in a new release only to have support appear later in an update. You'd think developers would want the widest installed base possible for their game.

  • Cookies

    This game looks awesome, but I truly suck at all space shooters so I may wait till it gets cheap as.

  • Cookies

    This game looks awesome, but I truly suck at all space shooters so I may wait till it gets cheap as.

  • http://www.thegamelessplayed.com Dominic White

    I'd also like to point out that in addition to Arcade mode having a crazy-complex scoring system, it has dynamic difficulty. If you're acing whole levels, racking up thousands of gold and never having to use smartbombs/guards, the game will step up the challenge for you.

    This is on top of the existing difficulty settings. Hard mode + High skill = Ultimate test of your ability. The game is short, yes, but it's designed to be replayed dozens, if not hundreds of times. There's serious depth to it.

  • http://www.thegamelessplayed.com Dominic White

    I'd also like to point out that in addition to Arcade mode having a crazy-complex scoring system, it has dynamic difficulty. If you're acing whole levels, racking up thousands of gold and never having to use smartbombs/guards, the game will step up the challenge for you.

    This is on top of the existing difficulty settings. Hard mode + High skill = Ultimate test of your ability. The game is short, yes, but it's designed to be replayed dozens, if not hundreds of times. There's serious depth to it.

  • Lukeb

    Blake-
    Is Vector Tanks Extreme still your favorite overall shooter on the iPhone?

  • Lukeb

    Blake-
    Is Vector Tanks Extreme still your favorite overall shooter on the iPhone?

  • http://www.thegamelessplayed.com Dominic White

    Oh yeah, I'd just like to point out that the game is only as hardcore as you want it to be. Just want to play through the levels? Switch down to easy/simple mode, and waltz through the game, continuing as required.

    It only really becomes hard if you're shooting for a high score. The higher you try to score, the harder the game becomes. Genius design all round.

  • http://www.thegamelessplayed.com Dominic White

    Oh yeah, I'd just like to point out that the game is only as hardcore as you want it to be. Just want to play through the levels? Switch down to easy/simple mode, and waltz through the game, continuing as required.

    It only really becomes hard if you're shooting for a high score. The higher you try to score, the harder the game becomes. Genius design all round.

  • MeMelchett

    Lovin the game, really is a challange on the hard setting, my only gripe is I wish there was an option for proper full screen with all the icons overlayed, I had that it has a bar at the bottom (more so on such a small screen).

    Other than my complaint, the game is EPIC, buy it, buy it NOW!

  • MeMelchett

    Lovin the game, really is a challange on the hard setting, my only gripe is I wish there was an option for proper full screen with all the icons overlayed, I had that it has a bar at the bottom (more so on such a small screen).

    Other than my complaint, the game is EPIC, buy it, buy it NOW!

  • Cilo

    Hard mode makes me feel really really slow. It's nuts.

  • Cilo

    Hard mode makes me feel really really slow. It's nuts.

  • Bosconian

    WHERE IS THE 3G TOUCH COMPATIBILITY?!

    There are more Touches sold than iPhones according to numbers I saw. And the 3G Touch is the same hardware platform as the 3GS Phone.

    I bought this game the day it came out, since 3GS games have always also worked on 3G Touches. But this game, nope, can't play it. Boo Cave!

    • ltcommander.data

      Steve Jobs actually just announced that the recent numbers are 50 million iPhones and 35 million iPod Touches.

      • Bosconian

        OK, well that's still a lot of Touches.

    • AntiHero

      After jumping through some hoops, it works fine on my 64gb touch.

  • Bosconian

    WHERE IS THE 3G TOUCH COMPATIBILITY?!

    There are more Touches sold than iPhones according to numbers I saw. And the 3G Touch is the same hardware platform as the 3GS Phone.

    I bought this game the day it came out, since 3GS games have always also worked on 3G Touches. But this game, nope, can't play it. Boo Cave!

    • ltcommander.data

      Steve Jobs actually just announced that the recent numbers are 50 million iPhones and 35 million iPod Touches.

      • Bosconian

        OK, well that's still a lot of Touches.

    • AntiHero

      After jumping through some hoops, it works fine on my 64gb touch.

  • Xurkey

    How come when I search for this game in the app store it never finds it? I have a 3rd gen iTouch. I know they are having problems installing the game on the iTouch but shouldn't I at least be able to see it in the app store?

    Thanks in advance for the help.

  • Xurkey

    How come when I search for this game in the app store it never finds it? I have a 3rd gen iTouch. I know they are having problems installing the game on the iTouch but shouldn't I at least be able to see it in the app store?

    Thanks in advance for the help.

  • Chris

    Why are all sorts of people crying about it not working on the iPod touch? Everything I've read (down to the actual description on the app store) says it doesn't. Why are iPod touch users still buying it and then getting upset? Read the description!

    • Bosconian

      You obviously haven't read EVERYTHING. It was supposed to be for 3G 32GB and 64GB 3G Touches too, which share the same hardware as the 3GS Phones.

      Every report about the game said so, including TA's own launch report. IIRC the original itunes description even included the Touches until Cave woke up.

      This was posted right here on launch day:

      http://toucharcade.com/2010/04/10/japanese-vertical-shooter-espgaluda-ii-arrives/

      "App Store Link: Espgaluda II, $4.99 (3GS, 3rd Gen iPod Touch or Pixel-Doubled on iPad only)"

      Anyone who bought it at launch (like me) got screwed. Only after people realized it wouldn't install on Touches did Cave wake the hell up and post that apology.

      • Bosconian

        In fact, the TA ESPGaluda Ii launch story is still right on the front page, just below this review.

        It still reads:

        "Due to the number of projectiles in the game, Espgaluda II requires a 3rd generation device. This includes the iPhone 3GS, 3rd Generation iPod Touch and even the iPad."

        And look at the video title - it still says iPod Touch.

        EVERYTHING I saw before buying said it would work on my 64GB Touch. So yeah, people do have a right to be pissed.

      • Chris

        I understand that it is *supposed* to work for the iPod touch, but on all the reviews out, plus on the app store itself, it all says that there is a problem and it doesn't currently work with iPod touches. My post above was in response to all the people saying that they bought it and it doesn't work on their iPod touch. Just read the description from the company before you buy and you'll be ok.

      • blah

        also, what's so bad about having to wait probably another couple days to play it? cave already PROMISED an update, it's not like you just wasted your money.

  • Chris

    Why are all sorts of people crying about it not working on the iPod touch? Everything I've read (down to the actual description on the app store) says it doesn't. Why are iPod touch users still buying it and then getting upset? Read the description!

    • Bosconian

      You obviously haven't read EVERYTHING. It was supposed to be for 3G 32GB and 64GB 3G Touches too, which share the same hardware as the 3GS Phones.

      Every report about the game said so, including TA's own launch report. IIRC the original itunes description even included the Touches until Cave woke up.

      This was posted right here on launch day:

      http://toucharcade.com/2010/04/10/japanese-vertical-shooter-espgaluda-ii-arrives/

      "App Store Link: Espgaluda II, $4.99 (3GS, 3rd Gen iPod Touch or Pixel-Doubled on iPad only)"

      Anyone who bought it at launch (like me) got screwed. Only after people realized it wouldn't install on Touches did Cave wake the hell up and post that apology.

      • Bosconian

        In fact, the TA ESPGaluda Ii launch story is still right on the front page, just below this review.

        It still reads:

        "Due to the number of projectiles in the game, Espgaluda II requires a 3rd generation device. This includes the iPhone 3GS, 3rd Generation iPod Touch and even the iPad."

        And look at the video title - it still says iPod Touch.

        EVERYTHING I saw before buying said it would work on my 64GB Touch. So yeah, people do have a right to be pissed.

      • Chris

        I understand that it is *supposed* to work for the iPod touch, but on all the reviews out, plus on the app store itself, it all says that there is a problem and it doesn't currently work with iPod touches. My post above was in response to all the people saying that they bought it and it doesn't work on their iPod touch. Just read the description from the company before you buy and you'll be ok.

      • blah

        also, what's so bad about having to wait probably another couple days to play it? cave already PROMISED an update, it's not like you just wasted your money.

  • MrMuesli

    Just wanted to say this game is REALLY good! Really, streaks ahead of the other schmups on offer, imo. The controls are fantastic, it's silky smooth which makes it just a joy to play. Don't hesitate if you enjoy this type of game: )

    • MrMuesli

      One thing. Is there any back story? Who are the three characters and who are we trying to defeat?? The more I play, the more I want to know: )

  • MrMuesli

    Just wanted to say this game is REALLY good! Really, streaks ahead of the other schmups on offer, imo. The controls are fantastic, it's silky smooth which makes it just a joy to play. Don't hesitate if you enjoy this type of game: )

    • MrMuesli

      One thing. Is there any back story? Who are the three characters and who are we trying to defeat?? The more I play, the more I want to know: )

  • Xurkey

    I have a 3rd gen iTouch, I know
    it won't install but shouldn't I at least be able to see it in the app store? Whenever I search for it it never finds it. I live in the US so it shouldn't be a region issue. Thanks in advance!

    • AntiHero

      you just need to follow the instructions in the last news post. I got it working easily on my 64gb touch by using those instructions.

  • Xurkey

    I have a 3rd gen iTouch, I know
    it won't install but shouldn't I at least be able to see it in the app store? Whenever I search for it it never finds it. I live in the US so it shouldn't be a region issue. Thanks in advance!

    • AntiHero

      you just need to follow the instructions in the last news post. I got it working easily on my 64gb touch by using those instructions.

  • O_O

    Does this mean it won't work with my 16 Gig iTouch 3rd Gen!?!

  • O_O

    Does this mean it won't work with my 16 Gig iTouch 3rd Gen!?!

  • akira01

    Fantastic game. The best Shoot for the iPhone with SI Infinity

  • Imad Qamar

    For those (like me) who still can't get Espgaluda to work on their 3G iPod Touch, even after following the 'alternate' method, i've figured out a way which worked for me:

    NOTE: Before following this method, make a backup of the original game in case this doesn't work out for you.

    1) Make a copy of "ESPGALUDA II.ipa" file on your desktop.
    2) Open iTunes and delete ESPGALUDA II from Apps (Move yo recycle bin as well)
    3) Rename "ESPGALUDA II.ipa" file (the one on your desktop) to "ESPGALUDA II.zip" and open it in WinRAR.
    4) Extract iTunesMeradata.plist and open it in Notepad/Wordpad.
    5) Find this:

    softwareSupportedDeviceIds

    9
    2

    6) Change it to:

    softwareSupportedDeviceIds

    1

    7) Save the file, and replace the original one in the zip file.
    8) Once replaced, rename the zip file back to "ESPGALUDA II.ipa" and drag it to iTunes.
    9) Sync your iPod Touch.

    This change basically sets the minimum required device to iPod Touch 1G. Technically (after you've made these changes) the application can sync to every iDevice, but there are reports that the game crashes on devices older than iPhone 3GS and iPod Touch 3G. Hope this helps

    • Imad Qamar

      some characters like "less than" and "greater than" were removed from my comment :S

      i've posted the same technique here:
      http://forums.toucharcade.com/showthread.php?t=51535&page=17

    • Xurkey

      Wow thank you so much this worked for me. By the way this is an incredible port! I was skeptical because I only play vertical shooters with my arcade stick, but I can safely say the controls work great, even better them Space
      Invaders Infinity Gene (no disrespect, still a great vertical shooter!) A Cave classic, can't wait for the 360 DeathSmiles port to add to my Cave
      shooter collection! Keep the app store healthy with great vertical shooters Cave, now Treasure, Capcom and others need to keep porting there classic shoot'em ups!

  • akira01

    Fantastic game. The best Shoot for the iPhone with SI Infinity

  • Imad Qamar

    For those (like me) who still can't get Espgaluda to work on their 3G iPod Touch, even after following the 'alternate' method, i've figured out a way which worked for me:

    NOTE: Before following this method, make a backup of the original game in case this doesn't work out for you.

    1) Make a copy of "ESPGALUDA II.ipa" file on your desktop.
    2) Open iTunes and delete ESPGALUDA II from Apps (Move yo recycle bin as well)
    3) Rename "ESPGALUDA II.ipa" file (the one on your desktop) to "ESPGALUDA II.zip" and open it in WinRAR.
    4) Extract iTunesMeradata.plist and open it in Notepad/Wordpad.
    5) Find this:

    softwareSupportedDeviceIds

    9
    2

    6) Change it to:

    softwareSupportedDeviceIds

    1

    7) Save the file, and replace the original one in the zip file.
    8) Once replaced, rename the zip file back to "ESPGALUDA II.ipa" and drag it to iTunes.
    9) Sync your iPod Touch.

    This change basically sets the minimum required device to iPod Touch 1G. Technically (after you've made these changes) the application can sync to every iDevice, but there are reports that the game crashes on devices older than iPhone 3GS and iPod Touch 3G. Hope this helps

    • Imad Qamar

      some characters like "less than" and "greater than" were removed from my comment :S

      i've posted the same technique here:
      http://forums.toucharcade.com/showthread.php?t=51535&page=17

    • Xurkey

      Wow thank you so much this worked for me. By the way this is an incredible port! I was skeptical because I only play vertical shooters with my arcade stick, but I can safely say the controls work great, even better them Space
      Invaders Infinity Gene (no disrespect, still a great vertical shooter!) A Cave classic, can't wait for the 360 DeathSmiles port to add to my Cave
      shooter collection! Keep the app store healthy with great vertical shooters Cave, now Treasure, Capcom and others need to keep porting there classic shoot'em ups!

  • Will090

    Best 2D shooter on app store? So is better than Infinity Gene? If so i'll be buying this immediatley as SIIG is incredible

    • http://www.thegamelessplayed.com Dominic White

      Blows it out of the water. Infinity Gene still feels like a celphone game, albeit a very good one. This is a straight 100%-accurate arcade port by the studio who effectively invented the bullet hell/danmaku shmup genre.

      • akira01

        "Infinity Gene still feels like a celphone game"

        I haven't seen any Shoot as Infinity on a celphone before Iphone.

  • Will090

    Best 2D shooter on app store? So is better than Infinity Gene? If so i'll be buying this immediatley as SIIG is incredible

    • http://www.thegamelessplayed.com Dominic White

      Blows it out of the water. Infinity Gene still feels like a celphone game, albeit a very good one. This is a straight 100%-accurate arcade port by the studio who effectively invented the bullet hell/danmaku shmup genre.

      • akira01

        "Infinity Gene still feels like a celphone game"

        I haven't seen any Shoot as Infinity on a celphone before Iphone.

  • http://www.silentrocco.com SIlent Rocco

    This game simply is EPIC!
    After starting it for the first time, I really was playing through it with all three characters in a row. Just hard to lay it down, since the on-screen action is a blast!
    Love this game!

  • http://www.silentrocco.com SIlent Rocco

    This game simply is EPIC!
    After starting it for the first time, I really was playing through it with all three characters in a row. Just hard to lay it down, since the on-screen action is a blast!
    Love this game!

  • http://www.kunstundso.com Stefan

    I am not that big gamer but now in lever 2 i have to make this little break to share the world how awesome this game is.
    here in germany we call it "hammer geil!"

    • http://www.silentrocco.com SIlent Rocco

      Grüße aus Berlin :) And yes, "hammergeil" ;) Play it again and again and again.
      There is a huge replay value in it, since you really can push your score in a very strategic way. Love that.

  • http://www.kunstundso.com Stefan

    I am not that big gamer but now in lever 2 i have to make this little break to share the world how awesome this game is.
    here in germany we call it "hammer geil!"

    • http://www.silentrocco.com SIlent Rocco

      Grüße aus Berlin :) And yes, "hammergeil" ;) Play it again and again and again.
      There is a huge replay value in it, since you really can push your score in a very strategic way. Love that.

  • misfitskater6

    Very good game, I'm really stoked to finally see a bullet hell game on the app store. The game is fairly short though, hoping to see Cave release some more bullet hell shooters.

    And it'd be great if this convinced ZUN to port some of his games to the iPhone. :D

  • misfitskater6

    Very good game, I'm really stoked to finally see a bullet hell game on the app store. The game is fairly short though, hoping to see Cave release some more bullet hell shooters.

    And it'd be great if this convinced ZUN to port some of his games to the iPhone. :D

  • Elsic1975a

    Now if only Treasure would hop on the iPhone bandwagon...Radiant Silvergun, please :)

    • Xurkey

      Yes! I love Radiant and Ikaruga <3.

  • Elsic1975a

    Now if only Treasure would hop on the iPhone bandwagon...Radiant Silvergun, please :)

    • Xurkey

      Yes! I love Radiant and Ikaruga <3.

  • SteveJ

    This game is amazing. For those saying this game is short, keep in mind that this is as much about high scores as it is about completing the game, really more so. And getting a good high score first requires completing the game with no continues. That isn't too hard on the beginner level, but on Normal and Hard it's quite a bit more difficult. Also, even though I was able to complete the game on one continue in Beginner mode with one of the characters (the default one - I'm forgetting the name), that was only good for 33rd place at the time for the character I played. There are two more characters I need to complete the game with, and obviously I want to see myself place higher on the boards. That will require me to get a better handle on the scoring in the game which is a bit convoluted, and that's one downside.

  • SteveJ

    This game is amazing. For those saying this game is short, keep in mind that this is as much about high scores as it is about completing the game, really more so. And getting a good high score first requires completing the game with no continues. That isn't too hard on the beginner level, but on Normal and Hard it's quite a bit more difficult. Also, even though I was able to complete the game on one continue in Beginner mode with one of the characters (the default one - I'm forgetting the name), that was only good for 33rd place at the time for the character I played. There are two more characters I need to complete the game with, and obviously I want to see myself place higher on the boards. That will require me to get a better handle on the scoring in the game which is a bit convoluted, and that's one downside.

  • efirmage

    Sweet game, one of my favorite pickups lately. If you're at all interested in this genre buy this game before it goes to full price. You won't be disappointed.

  • efirmage

    Sweet game, one of my favorite pickups lately. If you're at all interested in this genre buy this game before it goes to full price. You won't be disappointed.

  • MrMuesli

    Just a couple of thoughts after playing a lot yesterday:
    1) Maybe, as the blue bar (normally player 2 Guard Barrier bar) is redundant, can it be used as a Health bar instead please CAVE? I would like to know when I am about to loose a life. The enemy bullets don't disappear once you touch them, so it's hard to know if you have actually been hit or not.
    2) The story - I know it's not the most important aspect in a game like this, but the end of the game, and a few other points in the game do hint at some sort of story line, which makes me want to know what is going on somehow. Who am I? Who and why am I fighting? It's really bugging me; )

    • MrMuesli

      Oh, and of course, a auto save function is a must. This is not a game to dip into really, so I'm not really sure why it wasn't included. You play to see if you can get from the beginning to the end without using 'continue', and then try to do that whilst scoring as high as possible. To have to start all over again is a bit painful if you were on a good run, but simply had to stop briefly for some reason.

      • AntiHero

        I was under the impression that you died once your guard bar dropped to nil and you got hit. Having a second "life" bar would be redundant doncha think?

      • MrMuesli

        Hi AntiHero - Thanks for explaining that. Good point, lol! Clearly I'm still getting to grips with how to play this excellent game; ) One other thing - Do you happen to know if there is an advantage to changing to the Rapier weapon, or is it just about having different fireworks on screen??

      • MrMuesli

        And how do you recharge your Guard Barrier bar? Can you? Or do you have to wait until you loose a life before it goes back up?

    • Whee

      http://www.cave-world.com/en has more information on the story.

  • MrMuesli

    Just a couple of thoughts after playing a lot yesterday:
    1) Maybe, as the blue bar (normally player 2 Guard Barrier bar) is redundant, can it be used as a Health bar instead please CAVE? I would like to know when I am about to loose a life. The enemy bullets don't disappear once you touch them, so it's hard to know if you have actually been hit or not.
    2) The story - I know it's not the most important aspect in a game like this, but the end of the game, and a few other points in the game do hint at some sort of story line, which makes me want to know what is going on somehow. Who am I? Who and why am I fighting? It's really bugging me; )

    • MrMuesli

      Oh, and of course, a auto save function is a must. This is not a game to dip into really, so I'm not really sure why it wasn't included. You play to see if you can get from the beginning to the end without using 'continue', and then try to do that whilst scoring as high as possible. To have to start all over again is a bit painful if you were on a good run, but simply had to stop briefly for some reason.

      • AntiHero

        I was under the impression that you died once your guard bar dropped to nil and you got hit. Having a second "life" bar would be redundant doncha think?

      • MrMuesli

        Hi AntiHero - Thanks for explaining that. Good point, lol! Clearly I'm still getting to grips with how to play this excellent game; ) One other thing - Do you happen to know if there is an advantage to changing to the Rapier weapon, or is it just about having different fireworks on screen??

      • MrMuesli

        And how do you recharge your Guard Barrier bar? Can you? Or do you have to wait until you loose a life before it goes back up?

    • Whee

      http://www.cave-world.com/en has more information on the story.

  • DeanKeith

    Price just went up. Was waiting till I got home today so I could download over WiFi and the price went up on my way home. The description said the price would stay at $5 through the 13th, and it's still the 12th. :(

    Guess I'll wait for a sale. If I knew for sure I'd like it, $9 is not too much, but with no lite version, I won't risk $9.

  • DeanKeith

    Price just went up. Was waiting till I got home today so I could download over WiFi and the price went up on my way home. The description said the price would stay at $5 through the 13th, and it's still the 12th. :(

    Guess I'll wait for a sale. If I knew for sure I'd like it, $9 is not too much, but with no lite version, I won't risk $9.

  • Lukeb

    Although I posted just once in the Espgaluda II forum, at least it wasn't for the purpose of requesting a sale and complaining, unlike one developer of a competing vertical shmup who asked for a sale three times in a row using a proxy, who by coincidence had just happened to submit a "user review" for that developer's game as well.

  • Lukeb

    Although I posted just once in the Espgaluda II forum, at least it wasn't for the purpose of requesting a sale and complaining, unlike one developer of a competing vertical shmup who asked for a sale three times in a row using a proxy, who by coincidence had just happened to submit a "user review" for that developer's game as well.

  • CrazyGamer

    Is it really too much to ask for games to support older hardware?

    The 1st generation iPod touch probably has the biggest installed userbase of all the iDevices. Disable shadows, blurs, anti-aliasing or whatever, but let us play!

  • CrazyGamer

    Is it really too much to ask for games to support older hardware?

    The 1st generation iPod touch probably has the biggest installed userbase of all the iDevices. Disable shadows, blurs, anti-aliasing or whatever, but let us play!