Whilst the iPhone is lauded for its tactile innovations in gaming, the device itself has the potential for a much more sensory experience. Few games exhibit this more than the music and rythm category of games, where we've had such gems as the creative Thumpies and the instrumentally excellent Beat-It. Para9 have introduced their own take on the genre with their recently released, muBlip [AppStore].

muBlip is a stylish looking title that marries para9's own original score with shape and rhythm-based patterns in a Simon Says formula. Over the course of each level you are shown several bars of music depicted by shapes that are highlighted on-screen. You are then tasked with repeating the order of shapes on your own, testing both your memory and timing accuracy. There are 10 levels all up, divided into an introduction stage and three additional stages of increasing difficulty.

The physical interaction needed in muBlip goes beyond the simple taps required in many music rhythm games. Where an instrument holds a note in the track, muBlip may have you similarly hold down on a shape, or sliding your finger across the screen to simulate the sustain. The more advanced levels will see you attempting to replicate drum beats or staccato notes, where a set of shapes need to be tapped simultaneously and in rapid succession. If it sounds difficult, that's because it certainly is-- often the slightest touch out of time will see you failing a whole bar of notes.

To its credit, though muBlip feels unforgiving it never feels unfair. Practice will bear fruit as patterns are committed to memory-- the joy at pulling off a feat of finger finesse making it all worthwhile. This focus on memory is further emphasised by a hardcore mode which is unlocked after scoring over 80% of notes on a particular level. Hardcore mode removes the demonstration at the beginning of each bar, forcing you to rely solely on your memory to identify the routine.

muBlip is certainly a game that will put to the test your sensory co-ordination and digit dexterity-- a candid warning to those without either to give muBlip a wide berth. Though the initial 10 levels may seem a slim offering (and can admittedly be breezed through quite quickly), each level features an original, energetic track with a range of instruments that helps shape each level into an individual challenge. For those that accept muBlip as the entertaining sensory showpiece that it is, muBlip will provide an enjoyable, challenging and singular experience.

A video of the gameplay has been provided by the developers above. Furthermore, to allay doubts as to the breadth of content available, para9 have promised that additional levels are on their way.

App Store Link: muBlip, $1.99.

TouchArcade Rating

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  • NewJorg

    This game is brilliant!!!

  • NewJorg

    This game is brilliant!!!

  • JazzFlight

    I just finished playing a few songs on my iPad. The bigger real estate really helps out this game. I love it!

  • JazzFlight

    I just finished playing a few songs on my iPad. The bigger real estate really helps out this game. I love it!

  • TheSporkWithin

    How on earth did I miss this? This looks amazing!

  • TheSporkWithin

    How on earth did I miss this? This looks amazing!

  • Heaven

    ROFL at :42...the guy doesn't even hit the shapes correctly and it registers

    • UsoTsuki

      I rolled on the floor too!

    • http://mublip.com MuteQ

      Hey, I'm a developer of the game. The video was made by filming the hands and gameplay separately. You're right, there is a mistake near 0:42 and the reason is... well, we goofed when we shot the video :) Hope that won't stop you from trying the game. Enjoy!

  • Heaven

    ROFL at :42...the guy doesn't even hit the shapes correctly and it registers

    • UsoTsuki

      I rolled on the floor too!

    • http://mublip.com MuteQ

      Hey, I'm a developer of the game. The video was made by filming the hands and gameplay separately. You're right, there is a mistake near 0:42 and the reason is... well, we goofed when we shot the video :) Hope that won't stop you from trying the game. Enjoy!

  • Lukeb

    So you're saying that Mublip gameplay is "singular" in that it is a "sensory entertainment showpiece"? Would you please clarify that? Is the gameplay complex aside from the rote aspect?

  • Lukeb

    So you're saying that Mublip gameplay is "singular" in that it is a "sensory entertainment showpiece"? Would you please clarify that? Is the gameplay complex aside from the rote aspect?

  • Lazrhog

    I have to say, that is one awesome piece of icon design though ,,,,

  • Lazrhog

    I have to say, that is one awesome piece of icon design though ,,,,

  • http://www.Twitter.com/thewindburn Windburn

    The complexity comes from a number of sources. There are excerpts of music that challenge your rhythmic timing, some that explicitly challenge your memory, and others that target your finger dexterity. But the way the levels are all seamlessly put together by the different bars of music and their subsequently varied focus is just something we believe stood out as a compelling aural, visual and tactile experience.

    Hope that answers your question :)

  • http://www.Twitter.com/thewindburn Windburn

    The complexity comes from a number of sources. There are excerpts of music that challenge your rhythmic timing, some that explicitly challenge your memory, and others that target your finger dexterity. But the way the levels are all seamlessly put together by the different bars of music and their subsequently varied focus is just something we believe stood out as a compelling aural, visual and tactile experience.

    Hope that answers your question :)

  • Nejibana

    looks awesome!

    but would want to try a lite version first.

    • TamaNegi

      Don't be a pooooo55y. Buy it. It's awesome.

  • Nejibana

    looks awesome!

    but would want to try a lite version first.

    • TamaNegi

      Don't be a pooooo55y. Buy it. It's awesome.

  • Ben!

    Multi touch doesn't seem to work too well for me, specifically in the areas wherre you have to drag the two half-moon shapes. Anybody else have this problem?

    • Chaos215bar2

      I have the same problem. I played that one several times and I couldn't get it to register two separate finger presses close enough together to count. (Maybe my fingers are too big?) The best I could to is drag one very quickly after the other, which is far from ideal.

  • Ben!

    Multi touch doesn't seem to work too well for me, specifically in the areas wherre you have to drag the two half-moon shapes. Anybody else have this problem?

    • Chaos215bar2

      I have the same problem. I played that one several times and I couldn't get it to register two separate finger presses close enough together to count. (Maybe my fingers are too big?) The best I could to is drag one very quickly after the other, which is far from ideal.

  • Synergistic Ideologue

    Reminds me of Thinking Things 1 way back from Synapse Adapative.

  • Synergistic Ideologue

    Reminds me of Thinking Things 1 way back from Synapse Adapative.

  • http://mublip.com MuteQ

    Hi, I'm a developer of muBlip. Thanks for the comments and feedback. Let me know if you have any question regarding the game. You can also follow @muBlip on twitter.

  • http://mublip.com MuteQ

    Hi, I'm a developer of muBlip. Thanks for the comments and feedback. Let me know if you have any question regarding the game. You can also follow @muBlip on twitter.

  • http://emyl.me Kyou

    I love this game. My only nitpick is that there is no way to restart a song (or is there?) once it's started. The other thing that kind of sucks is that it's only 10 songs. 10 great songs and the price is totally worth it, don't get me wrong. But I would definitely buy more songs if they are available as DLC.

    And to be honest I like the songs so much that I would like the soundtrack.

    • http://mublip.com MuteQ

      You can restart the song from the pause menu. To activate it, simply press both bottom corners at the same time. Also, we're currently working on an update that will include more songs :)

      • http://emyl.me Kyou

        Heh, I just figured it out and I was about to correct myself but thanks for doing it in my stead and for the great news.

        Now how about a soundtrack? Huh? Huh? I love mufunk so much.

    • http://mublip.com MuteQ

      Kyou, we've just released the game soundtrack :) Check it out here: http://blog.para9.com/post/523449261/mublip-music-announcements

  • http://emyl.me Kyou

    I love this game. My only nitpick is that there is no way to restart a song (or is there?) once it's started. The other thing that kind of sucks is that it's only 10 songs. 10 great songs and the price is totally worth it, don't get me wrong. But I would definitely buy more songs if they are available as DLC.

    And to be honest I like the songs so much that I would like the soundtrack.

    • http://mublip.com MuteQ

      You can restart the song from the pause menu. To activate it, simply press both bottom corners at the same time. Also, we're currently working on an update that will include more songs :)

      • http://emyl.me Kyou

        Heh, I just figured it out and I was about to correct myself but thanks for doing it in my stead and for the great news.

        Now how about a soundtrack? Huh? Huh? I love mufunk so much.

    • http://mublip.com MuteQ

      Kyou, we've just released the game soundtrack :) Check it out here: http://blog.para9.com/post/523449261/mublip-music-announcements

  • usher

    nice graphic anyway

  • usher

    nice graphic anyway