Studio Radiolaris has released their followup title to Radio Flare this morning. Radio Flare Redux promises a side-scrolling multi-touch shoot'em up experience.

Pilot your ship to the beat of the universe and blast a galaxy of invaders out of the sky. Weave through an intense sensory onslaught as you dispatch swarm after swarm of enemies, tapping the touchscreen, and your toes, as you go.

Redux contains over 30 levels of varying visual styles and licensed techno, club and house music. The latest gameplay video shows much enhanced visuals from the original release:

We'll post thoughts/impressions about the game in the near future.

App Store Link: Radio Flare Redux, $2.99

  • rich_952000

    I have never been a fan of these style shooters. That is of course, until I picked up the first Radio Flare :) I know the devs have been hard at work for some time on this one and I'm all amped to get it.

  • rich_952000

    I have never been a fan of these style shooters. That is of course, until I picked up the first Radio Flare :) I know the devs have been hard at work for some time on this one and I'm all amped to get it.

  • Gates

    I like the interface but that's about it. Finger dragging always results in loss of visiblity which is not fun and the "joystick" controls (which the game already doesn't recommend...are not very responsive.

    Enemies to do get shot at and explode to the rhythm like they do in Rez. This basically feels like a side-scroller shooter with a club soundtrack.

    Lots of unlockables is a good move and well as an easy to read interface (some might argue, though that the buttons at the top are a little hard to hit).

    You also have to memorize the flight pattern in the levels because if you try to hold on as long as possible for a huge combo, some of the ships just fly off-screen which is really annoying and you get no alert that they will be doing so.

    • Gates

      sorry my english is bad

      "Enemies to do get shot at and explode to the rhythm like they do in Rez. "

      should read

      Enemies do not get shot at and explode to the rhythm like they do in Rez.

  • Gates

    I like the interface but that's about it. Finger dragging always results in loss of visiblity which is not fun and the "joystick" controls (which the game already doesn't recommend...are not very responsive.

    Enemies to do get shot at and explode to the rhythm like they do in Rez. This basically feels like a side-scroller shooter with a club soundtrack.

    Lots of unlockables is a good move and well as an easy to read interface (some might argue, though that the buttons at the top are a little hard to hit).

    You also have to memorize the flight pattern in the levels because if you try to hold on as long as possible for a huge combo, some of the ships just fly off-screen which is really annoying and you get no alert that they will be doing so.

    • Gates

      sorry my english is bad

      "Enemies to do get shot at and explode to the rhythm like they do in Rez. "

      should read

      Enemies do not get shot at and explode to the rhythm like they do in Rez.