A few days ago we took a look at Cocoto Magic Circus [App Store]. Since then, the game has been released and is easily one of the better tap to shoot arcade style games I've played on the iPhone.

From our preview:

In Cocoto Magic Circus, you take on the role of Cocoto, Shiny, Neuro, or Baggy on a mission to save poor Fairy, the pixie, who has been kidnapped by a sinister and disturbing clown. In order to save her, you must progress through five different creepy carnival settings, wielding your dart-gun like a champ, tapping true on the clown's various minions to knock them into oblivion. There are seven shooting gallery-style mini-games in each of the settings, making for 35 challenges in all.


While it's true that shooting gallery titles are generally rather simplistic affairs — and there's certainly no lack of such games in the App Store — Cocoto Magic Circus is a surprisingly enjoyable little game. The visuals are very well done — cartoonish, cute, and atmospheric with a nice parallax effect to the scenes that adds a sense of depth to the game. Complexity is added to the title's tap-to-shoot dynamic by way of line-of-fire obstacles as well as floating bonuses and special effects that, when shot, trigger things both good and bad: double shot score, free hits, lights out, gun jams, flip screen, etc. It's a nice touch.

Cocoto Magic Circus is a fun series of tap to shoot mini-games that is enhanced by a real-time online multiplayer mode that worked pretty well in the few games I was able to play. The game has seen an overwhelmingly positive reception in our forums, and while these tap to shoot games never come close to the feel of an actual light gun game, Cocoto Magic Circus is really worth checking out.

App Store Link: Cocoto Magic Circus, 99¢

  • Symbolist

    Bought it and play tested. The touch controls do work to slow in my case. You have to double touch in many cases.
    Otherwise the game is nifty and polished and in its way of casual gaming it brings fun. Fun - not a lot of fun, but fun. Simple games to kill a few minutes, to fight for highscores and to color a grayish day for a short while.
    The tap controls have to become patched. Otherwise there is to much frustration by unfair losses.
    Fully worth the money in its current state as long as You are interested in short sessions of casual arcade style. Nothing to make you feel addicted.

    • http://www.squarezerostudio.com squarezero

      Not to cast doubt on your experience, but I haven't had any problems with touch registration -- at all. I agree that this is a casual title, but the graphics and level of polish is great, and I do find it pretty addictive (as in, "started playing it just for a minute and then it was an hour later").

      • Symbolist

        The question of touch registration is a complicated matter. Maybe there is a blind spot on the surface of my iPod - granted. (But if it is the case of a technical issue on my gadget... Shouldnt I have problems on other games to?) Another reason is the personal way of tapping the screen. (But no problems with other games.)
        Maybe I just tried to play this game too fast? Was tapping in a speed too high? Faster than it was designed for? Dunno. All I can say: normally no problems with other games. My hands are small and pretty secure/ the iPod 64 gb was restarted.

        This sentence with the addiction thingie I shouldnt have posted; You are right. It is too much a matter of personal taste. For me personal this game is clearly missing some magical kind of a magnet Doodle Jump and Canabalt have.

    • http://ifonekit.com bomber

      You don't need to touch exactly on objects, it's allowing a quite big distance to the actual hit position. However the objects are moving and you need to anticipate the movement a little bit. Hope this helps.

      • Symbolist

        My answer to another comment is awaiting moderation. So I take out a part of that comment to paste it here - maybe it works.

        The question of touch registration is a complicated matter. Maybe there is a blind spot on the surface of my iPod. Granted. But if it is the case of a technical issue on my gadget… Shouldnt I have problems on other games to? Another reason is the personal way of tapping the screen. But no problems with other games.
        Maybe I just tried to play this game too fast? Was tapping in a speed too high? Faster than it was designed for? Normally no problems with other games. My hands are small and pretty secure, the iPod was restarted.

      • Symbolist

        My answers await moderation. This forum is somewhat unpredictable. Last try. To make it short: I really dont think the problem is caused by my clumsy hands.

      • http://ifonekit.com bomber

        From other players we got quite good feedback about the controls. It is however perfectly fine to tap several times.

      • Symbolist

        I see clearly now. A feature it is, not a bug. Not responding to the controls is making the gameplay more lifelike. In real life You have to tap enemies several times to make them go away, too.

  • Symbolist

    Bought it and play tested. The touch controls do work to slow in my case. You have to double touch in many cases.
    Otherwise the game is nifty and polished and in its way of casual gaming it brings fun. Fun - not a lot of fun, but fun. Simple games to kill a few minutes, to fight for highscores and to color a grayish day for a short while.
    The tap controls have to become patched. Otherwise there is to much frustration by unfair losses.
    Fully worth the money in its current state as long as You are interested in short sessions of casual arcade style. Nothing to make you feel addicted.

    • http://www.squarezerostudio.com squarezero

      Not to cast doubt on your experience, but I haven't had any problems with touch registration -- at all. I agree that this is a casual title, but the graphics and level of polish is great, and I do find it pretty addictive (as in, "started playing it just for a minute and then it was an hour later").

      • Symbolist

        The question of touch registration is a complicated matter. Maybe there is a blind spot on the surface of my iPod - granted. (But if it is the case of a technical issue on my gadget... Shouldnt I have problems on other games to?) Another reason is the personal way of tapping the screen. (But no problems with other games.)
        Maybe I just tried to play this game too fast? Was tapping in a speed too high? Faster than it was designed for? Dunno. All I can say: normally no problems with other games. My hands are small and pretty secure/ the iPod 64 gb was restarted.

        This sentence with the addiction thingie I shouldnt have posted; You are right. It is too much a matter of personal taste. For me personal this game is clearly missing some magical kind of a magnet Doodle Jump and Canabalt have.

    • http://ifonekit.com bomber

      You don't need to touch exactly on objects, it's allowing a quite big distance to the actual hit position. However the objects are moving and you need to anticipate the movement a little bit. Hope this helps.

      • Symbolist

        My answer to another comment is awaiting moderation. So I take out a part of that comment to paste it here - maybe it works.

        The question of touch registration is a complicated matter. Maybe there is a blind spot on the surface of my iPod. Granted. But if it is the case of a technical issue on my gadget… Shouldnt I have problems on other games to? Another reason is the personal way of tapping the screen. But no problems with other games.
        Maybe I just tried to play this game too fast? Was tapping in a speed too high? Faster than it was designed for? Normally no problems with other games. My hands are small and pretty secure, the iPod was restarted.

      • Symbolist

        My answers await moderation. This forum is somewhat unpredictable. Last try. To make it short: I really dont think the problem is caused by my clumsy hands.

      • http://ifonekit.com bomber

        From other players we got quite good feedback about the controls. It is however perfectly fine to tap several times.

      • Symbolist

        I see clearly now. A feature it is, not a bug. Not responding to the controls is making the gameplay more lifelike. In real life You have to tap enemies several times to make them go away, too.

  • simone

    i don't think that this is my kind of game..however just a little comment on the grapchic,it's nice and remind me a lot okami

  • simone

    i don't think that this is my kind of game..however just a little comment on the grapchic,it's nice and remind me a lot okami

  • blackHorse

    Gamewise looks like utter shit

    • http://www.squarezerostudio.com squarezero

      I disagree. Shit is far browner and lumpier.

    • http://ifonekit.com bomber

      Such comments don't really help us in improving the game. Sorry if this is not your type of game.

    • rich_952000

      If this were the case, in your opinion, then you probably don't like iDevice gaming altogether. The gameplay is a relatively standard affair: you touch the screen to play. There are only a few input mediums on a iPhone, and touch appears to be one of them. Maybe you should check out Cocoto Kart; it utilizes the other input method; tilt.

      Anyhoo, bought the game the minute it became available and absolutely recommend it. As with all Eurocenter's games it's fun, fairly priced (under), and above all else the online multi-player works flawlessly.

      Also, thanks to bomber for answering feedback in the forum thread.

      • Samka

        what a game as youd expect from such a great developer.Eurocentre please make graal online even better that game rocks :)

  • blackHorse

    Gamewise looks like utter shit

    • http://www.squarezerostudio.com squarezero

      I disagree. Shit is far browner and lumpier.

    • http://ifonekit.com bomber

      Such comments don't really help us in improving the game. Sorry if this is not your type of game.

    • rich_952000

      If this were the case, in your opinion, then you probably don't like iDevice gaming altogether. The gameplay is a relatively standard affair: you touch the screen to play. There are only a few input mediums on a iPhone, and touch appears to be one of them. Maybe you should check out Cocoto Kart; it utilizes the other input method; tilt.

      Anyhoo, bought the game the minute it became available and absolutely recommend it. As with all Eurocenter's games it's fun, fairly priced (under), and above all else the online multi-player works flawlessly.

      Also, thanks to bomber for answering feedback in the forum thread.

      • Samka

        what a game as youd expect from such a great developer.Eurocentre please make graal online even better that game rocks :)