932575_3Much to our surprise, Assassin's Creed II Discovery [App Store] popped up for sale on the App Store this evening, following a mysterious development cycle leaving everyone in the dark regarding the game's progress following the initial announcement at an Apple keynote in September of last year. We presumed the iPhone version would be released along side the PC and home console game, but that date came and went without a peep of news regarding the iPhone game. Whatever the cause of the delay was, the game is finally here, and so far it seems fairly impressive.

932575_2

We will be providing a full review in the not too distant future, but in the meantime initial impressions are being collected in the thread on our forums.

Update 1: We got word from Ubisoft that the version of Assassin's Creed II on the App Store may not be the final version, might include bugs, and is incorrectly priced. It is currently in the process of being removed from the App Store. If you don't care that the game might have a few bugs and/or you might pay a couple extra bucks now instead of waiting, grab it quick... Otherwise we will have more information on the correct release of the game sometime soon.

Update 2: Assassin's Creed II has been removed from the App Store.

Update 3: We were in full gear to review Assassin's Creed II, which is now on hold pending its official release. In the meantime, check out this gameplay video of the first couple levels--

App Store Link: Assassin's Creed II Discovery, $11.99 (Removed from App Store)

  • Deewin

    Looks good but I wonder if people will accept the higher price tag? I've been buying apps since the app store launched and I don't think I've ever seen a game priced this high (with the exception of lame marketing gimmicks).

  • Deewin

    Looks good but I wonder if people will accept the higher price tag? I've been buying apps since the app store launched and I don't think I've ever seen a game priced this high (with the exception of lame marketing gimmicks).

  • kiwii

    Woah, 11.99 is new for Gameloft. d:

    • Deewin

      This game is actually made and published by Ubisoft. Gameloft's magic price point for people to impulse buy apps when they launch seems to be 6.99 and working really well for them.

  • kiwii

    Woah, 11.99 is new for Gameloft. d:

    • Deewin

      This game is actually made and published by Ubisoft. Gameloft's magic price point for people to impulse buy apps when they launch seems to be 6.99 and working really well for them.

  • dumas1000

    There is no way of knowing, and I do applaud the effort. I've been railing against the appstore's non-competitive pricing model for some time. People wanting/demanding games of this caliber often times for $5 is an insult to major gaming developers and it's really holding the idevice as a true gaming machine. This exact game, and I do mean exact game costs $30 on the DS.

    However, i suspect that Namco has it right. That's not how I want it to be, personally. I just have a feeling that that's the way it is. Charge low rates up front for demo versions of games and provide the rest of the game via DLC installments. I don't think enough people will pay at this price. I hope they will. Those Unreal Engine games will never come to fruition unless people prove a willingness to pay more than 9.99.

    With that said, I haven't purchased the first AC for $5, so I won't be buying this. I hate, and I do mean hate platforming & stealth games. Assassin's Creed, regardless of the system, is the realization of my worst nightmare. I'd wouldn't pay more than .99 for this game and I hope that the price never drops that low.

    • Tim

      Ok I take your point but consider this, being a digital download it does not cost a company any more to sell 1 million copies compared to 10 because they don't have to print any discs etc, so selling more for less can still make a lot of money. So being a DRM'd digital download that can not re-sold means no trade-ins so the cost of the download should be less than the retail version anyhow.

    • http://xenoms.com/ tsj5j

      You're forgetting the majority of the costs involved in traditional media is not in development.

      Advertising costs a bomb, and it's hard for indie developers to stand out from the masses, or for the big-names to compete with The-Next-Big-Thing-From-Your-Rival. Not to mention the people who are PAID to do this.

      Your example of NDS is invalid. Firstly, cartridges make up a good amount of the costs, as well as printing the sticker, packaging the box, shipping the box, profit from reseller(s) and the cost of keeping inventory of unsold games. Not to mention the people who are PAID to do this.

      In essence, YES, I believe we can expect the games to maintain at this price level and stay profitable. Gameloft is an awesome example.

  • dumas1000

    There is no way of knowing, and I do applaud the effort. I've been railing against the appstore's non-competitive pricing model for some time. People wanting/demanding games of this caliber often times for $5 is an insult to major gaming developers and it's really holding the idevice as a true gaming machine. This exact game, and I do mean exact game costs $30 on the DS.

    However, i suspect that Namco has it right. That's not how I want it to be, personally. I just have a feeling that that's the way it is. Charge low rates up front for demo versions of games and provide the rest of the game via DLC installments. I don't think enough people will pay at this price. I hope they will. Those Unreal Engine games will never come to fruition unless people prove a willingness to pay more than 9.99.

    With that said, I haven't purchased the first AC for $5, so I won't be buying this. I hate, and I do mean hate platforming & stealth games. Assassin's Creed, regardless of the system, is the realization of my worst nightmare. I'd wouldn't pay more than .99 for this game and I hope that the price never drops that low.

    • Tim

      Ok I take your point but consider this, being a digital download it does not cost a company any more to sell 1 million copies compared to 10 because they don't have to print any discs etc, so selling more for less can still make a lot of money. So being a DRM'd digital download that can not re-sold means no trade-ins so the cost of the download should be less than the retail version anyhow.

    • http://xenoms.com/ tsj5j

      You're forgetting the majority of the costs involved in traditional media is not in development.

      Advertising costs a bomb, and it's hard for indie developers to stand out from the masses, or for the big-names to compete with The-Next-Big-Thing-From-Your-Rival. Not to mention the people who are PAID to do this.

      Your example of NDS is invalid. Firstly, cartridges make up a good amount of the costs, as well as printing the sticker, packaging the box, shipping the box, profit from reseller(s) and the cost of keeping inventory of unsold games. Not to mention the people who are PAID to do this.

      In essence, YES, I believe we can expect the games to maintain at this price level and stay profitable. Gameloft is an awesome example.

  • Mtran0708

    I see it going down to $8.99 next week, hopefully. I aint gonna pay $11.99 for it after getting the first game which wasn't that good.

  • Mtran0708

    I see it going down to $8.99 next week, hopefully. I aint gonna pay $11.99 for it after getting the first game which wasn't that good.

  • yxkpro

    I'm really excited to play this game... maybe $11.99 is the new top price for games?

  • yxkpro

    I'm really excited to play this game... maybe $11.99 is the new top price for games?

  • Eastern Bloc Party

    It's even worse for people outside of the USA. I know that even when the Aussie dollar is basically equal to the USD the APP store price of a $11.99USD game is ~$16AUD. Not a good deal at all.

  • Eastern Bloc Party

    It's even worse for people outside of the USA. I know that even when the Aussie dollar is basically equal to the USD the APP store price of a $11.99USD game is ~$16AUD. Not a good deal at all.

  • araczynski

    different strokes for different folks. i wouldn't pay you 1.99 for the full version of the pc game. but i'm sure they'll make a killing on this game anyway, more power to them.

  • araczynski

    different strokes for different folks. i wouldn't pay you 1.99 for the full version of the pc game. but i'm sure they'll make a killing on this game anyway, more power to them.

  • Audi

    yea $16 aud is a lot for a mobile game.
    Anyway that a side i'm getting it now

  • Audi

    yea $16 aud is a lot for a mobile game.
    Anyway that a side i'm getting it now

  • Mtran0708

    The app store currency conversions are alright in my opinion, obviously the conversions were kept from when the app store was opened and they never managed to change it even with such high fluctuations. Anyway based on US dollars it is $11 in UK, $12 in US, $13 in AUS. I wouldn't complain...

    • Hmar9333

      $3 AUD is enough of a difference to get pissed off about on the app store.

  • Mtran0708

    The app store currency conversions are alright in my opinion, obviously the conversions were kept from when the app store was opened and they never managed to change it even with such high fluctuations. Anyway based on US dollars it is $11 in UK, $12 in US, $13 in AUS. I wouldn't complain...

    • Hmar9333

      $3 AUD is enough of a difference to get pissed off about on the app store.

  • SalsaMD

    pulled...

  • SalsaMD

    pulled...

  • Jim

    Update 3: it is still in available, actually.

  • Jim

    Update 3: it is still in available, actually.

  • temes

    12 dollars may be too much for a mobile game, but in my opinion this kind of game must be compared to PSP and DS game and not to usual mobile game. The price level of iDevice games in AppStore is awesome for consumers, but I just wish that iDevice players would approve prices over 10 dollars and not get stuck to that "all games must be under 10 dollars" idea.

    If 10 dollars is the maximum price, I think we'll never see a game developed specially for iDevice with large developing budget and high production values (like Zelda games for DS or God of War for PSP). If we demand lower prices for games, that is what we get - but at the same time we get games which are closer to the mobile games than full-feature handheld console games.

    • Kita

      You're discrediting games like Nova and Driver which are large scale games for the iPhone. Bigger budget games are already here and just because they aren't 30-40 dollar titles doesn't mean they are lesser quality games than what other handhelds have to offer.

    • Jen

      Until we can resell digital games, you cannot compare appstore games to DS and PSP games.

  • temes

    12 dollars may be too much for a mobile game, but in my opinion this kind of game must be compared to PSP and DS game and not to usual mobile game. The price level of iDevice games in AppStore is awesome for consumers, but I just wish that iDevice players would approve prices over 10 dollars and not get stuck to that "all games must be under 10 dollars" idea.

    If 10 dollars is the maximum price, I think we'll never see a game developed specially for iDevice with large developing budget and high production values (like Zelda games for DS or God of War for PSP). If we demand lower prices for games, that is what we get - but at the same time we get games which are closer to the mobile games than full-feature handheld console games.

    • Kita

      You're discrediting games like Nova and Driver which are large scale games for the iPhone. Bigger budget games are already here and just because they aren't 30-40 dollar titles doesn't mean they are lesser quality games than what other handhelds have to offer.

    • Jen

      Until we can resell digital games, you cannot compare appstore games to DS and PSP games.

  • robman84

    It's interesting comparing apps to things like DS and PSP purchases. I tend to buy, at most, a DS/360/Wii game every 1-2 months. I pay maybe 20-30 uk pounds. There are so many releases on the iPhone though, that I am buying maybe 1-2 per WEEK. Clearly I couldn't afford 20-30 ukp each for those. So basically it's going to have to come down to market forces. I've got a limited budget to spend, and its unlikely I'll blow it all on an iPhone game. But I might blow it all on several iPhone games.

    So, distribution costs much less on iPhone, hence ability for lower prices. Also it is easy to experiment with pricing. And of course the available market is getting bigger all the time, with ease of purchase making an impulse buy far more common. I doubt we'll see $10 becoming the norm for iPhone games.

    I do wonder, though, if the opposite will happen - i.e. seeing retail store prices of games coming down to compete a bit better?

    • http://www.taptoplay.de Lakeshore | taptoplay.de

      The interesting question is: How long and deep do you play games on the DS and on the iPhone? For me, I must say, that the massive amount of games and the release of nice games every day destroys gaming. I can’t concentrate on one title longer than three days. Then it seems to vanish out of my head and I go on to the next title. So I never finished even the first world of Rolando 2 or the third level of Plushed or one my the different racing games I bought. This is really sad, because there are so many great and longer games. On the DS I was used to have only a few games like Mario, Mario Kart und Final Fantasy. I played them for months. Therefore, on the iPhone, the games I play most are short ones like Canabalt, Bejeweled or TTR3. I want to have huge games for the iPhone. But I just feel, that I wouldn’t play them :(.

      • Greg K

        I absolutely agree. The glut of games is making it almost impossible to have the desire to complete the games I have. How much time do you have to sit and play games on your ipod anyway?... most of us have an actual life... kids, family, friends... and we only have a few minutes here and there to play... When I do find time to play, I don't want to play a game that takes a huge investment in time. Paying $11.99 for something I'll play here and there for a few minutes isn't going to happen.

      • Bruce

        You're complaining because there are too many good, cheap games?

        Nothing's stopping you from completing the games you've bought except yourself. Just tell yourself not to do any more downloads until you've completed what you've got.

      • Greg K

        I'm not complaining at the number of games... I'm saying that because 'most' adults will not have the time to sit and play a game that takes a considerable amount of time investment, $11.99 is a lot to pay for the few minutes that you'll actually play the game...

      • Bruce

        You realize I was responding to 'Lakeshore', right?

      • Greg K

        'embarrassed'... sorry.... my mistake... :)

  • robman84

    It's interesting comparing apps to things like DS and PSP purchases. I tend to buy, at most, a DS/360/Wii game every 1-2 months. I pay maybe 20-30 uk pounds. There are so many releases on the iPhone though, that I am buying maybe 1-2 per WEEK. Clearly I couldn't afford 20-30 ukp each for those. So basically it's going to have to come down to market forces. I've got a limited budget to spend, and its unlikely I'll blow it all on an iPhone game. But I might blow it all on several iPhone games.

    So, distribution costs much less on iPhone, hence ability for lower prices. Also it is easy to experiment with pricing. And of course the available market is getting bigger all the time, with ease of purchase making an impulse buy far more common. I doubt we'll see $10 becoming the norm for iPhone games.

    I do wonder, though, if the opposite will happen - i.e. seeing retail store prices of games coming down to compete a bit better?

    • http://www.taptoplay.de Lakeshore | taptoplay.de

      The interesting question is: How long and deep do you play games on the DS and on the iPhone? For me, I must say, that the massive amount of games and the release of nice games every day destroys gaming. I can’t concentrate on one title longer than three days. Then it seems to vanish out of my head and I go on to the next title. So I never finished even the first world of Rolando 2 or the third level of Plushed or one my the different racing games I bought. This is really sad, because there are so many great and longer games. On the DS I was used to have only a few games like Mario, Mario Kart und Final Fantasy. I played them for months. Therefore, on the iPhone, the games I play most are short ones like Canabalt, Bejeweled or TTR3. I want to have huge games for the iPhone. But I just feel, that I wouldn’t play them :(.

      • Greg K

        I absolutely agree. The glut of games is making it almost impossible to have the desire to complete the games I have. How much time do you have to sit and play games on your ipod anyway?... most of us have an actual life... kids, family, friends... and we only have a few minutes here and there to play... When I do find time to play, I don't want to play a game that takes a huge investment in time. Paying $11.99 for something I'll play here and there for a few minutes isn't going to happen.

      • Bruce

        You're complaining because there are too many good, cheap games?

        Nothing's stopping you from completing the games you've bought except yourself. Just tell yourself not to do any more downloads until you've completed what you've got.

      • Greg K

        I'm not complaining at the number of games... I'm saying that because 'most' adults will not have the time to sit and play a game that takes a considerable amount of time investment, $11.99 is a lot to pay for the few minutes that you'll actually play the game...

      • Bruce

        You realize I was responding to 'Lakeshore', right?

      • Greg K

        'embarrassed'... sorry.... my mistake... :)

  • http://musicgamespickles.blogspot.com/ Robert M.

    I'm glad I got it before it was removed!! Now the same thing needs to happen with GTA!! lol

  • http://musicgamespickles.blogspot.com/ Robert M.

    I'm glad I got it before it was removed!! Now the same thing needs to happen with GTA!! lol

  • Brad Newsom

    I don't understand why you want the game. Its buggy and is really expensive.

    • Brad Newsom

      Not to mention that it was all a mistake to begin with, which was stated quite some time before most of the people were buying it.

  • Brad Newsom

    I don't understand why you want the game. Its buggy and is really expensive.

    • Brad Newsom

      Not to mention that it was all a mistake to begin with, which was stated quite some time before most of the people were buying it.

  • Frej444

    woot? why all the pulling from app store, that kinda sucks.. just bought it, and it's really great! but why was it pulled?

    • http://www.silentrocco.com Silent Rocco

      Because you purchased an accidentally released, buggy and overpriced beta :)

      • Frej444

        This is bullshit! sorry for the language. I just paid 12 bucks for an accidently released, buggy game? this is freaking cheating customers, i'm going to write to them, i'm not even sure that's legal, because it wasn't in their description.

  • Frej444

    woot? why all the pulling from app store, that kinda sucks.. just bought it, and it's really great! but why was it pulled?

    • http://www.silentrocco.com Silent Rocco

      Because you purchased an accidentally released, buggy and overpriced beta :)

      • Frej444

        This is bullshit! sorry for the language. I just paid 12 bucks for an accidently released, buggy game? this is freaking cheating customers, i'm going to write to them, i'm not even sure that's legal, because it wasn't in their description.

  • http://www.silentrocco.com Silent Rocco

    Thanks for the long video. This is helping my decision a lot. This game seems to have nothing outstanding to offer. Compared to the full 3D version of the first installment, this is a boring step backwards to me. Feels very shallow and linear and absolutely not challenging. And the slider is way too long, in the video I just see thumbs instead of action :) A clear no-buy for me.

    • MrMuesli

      +1 about the thumbs. It seems like the left thumb is covering up an unnecessary amount of the screen, which would get frustrating at times for sure.

      • DannyV

        Do some research and you'd see that you can also use a virtual joystick.

      • MrMuesli

        Or you could have said "I did some research, and you can use a virtual joystick. Hope it helps"
        But anyway, thanks for letting me know...

      • DannyV

        True, I didn't mean it to sound rude, sorry about that. I was getting frustrated by all the complaining about the price by the time I got to your comment.

      • MrMuesli

        No sweat Danny V:)

  • K

    Be interested to see the updated price...I don't care if it's $10/$15, or whatever. If it's a full-length premium game, I'll pay the price for it. You'd pay $30 for the DS version, so I don't understand the difference, TBH?

  • http://www.silentrocco.com Silent Rocco

    Thanks for the long video. This is helping my decision a lot. This game seems to have nothing outstanding to offer. Compared to the full 3D version of the first installment, this is a boring step backwards to me. Feels very shallow and linear and absolutely not challenging. And the slider is way too long, in the video I just see thumbs instead of action :) A clear no-buy for me.

    • MrMuesli

      +1 about the thumbs. It seems like the left thumb is covering up an unnecessary amount of the screen, which would get frustrating at times for sure.

      • DannyV

        Do some research and you'd see that you can also use a virtual joystick.

      • MrMuesli

        Or you could have said "I did some research, and you can use a virtual joystick. Hope it helps"
        But anyway, thanks for letting me know...

      • DannyV

        True, I didn't mean it to sound rude, sorry about that. I was getting frustrated by all the complaining about the price by the time I got to your comment.

      • MrMuesli

        No sweat Danny V:)

  • K

    Be interested to see the updated price...I don't care if it's $10/$15, or whatever. If it's a full-length premium game, I'll pay the price for it. You'd pay $30 for the DS version, so I don't understand the difference, TBH?

  • dumas1000

    The PSPgo does not support physical copies of games. That system, like the iPod/iPhone is 100 percent digital distribution, yet the cost to download full retail games remains as high as 39.99. If major devs cannot turn a profit on high-end games ported to the iPhone similiar to the profits they would expect to make from their efforts on other consoles, then they will cease iPhone development. These are bottom line companies and that is the bottom line. They don't have to make iPhone games to survive.

    Also, not only did I own a PSP & DS, which I abandoned in favor of idevice gaming, but I had modded PSP & DS, & my phone is not jailbroken. I'd rather pay for idevice gaming then go the other route, even though for me the other route is free.

    I don't want to hear that the idevice will never be a major gaming device because it is a "phone". Because people are spoiled & entitled. They don't believe they should have to pay fair market value, even though everyone else does. That's the only thing holding it back. Everything else is just an excuse to justify people's cheapness. They want games like this. Every idevice owner wants games of this quality. They just don't want to have to pay for them.

    • http://xenoms.com/ tsj5j

      I disagree to a large extent.

      The target audience of the iPod Touch and the PSP is -very- clearly different.
      The PSP is a dedicated gaming device, people buy it BECAUSE of its media/gaming functions.
      They are mentally prepared to invest time and money into their fun.

      On the other hand, iPod Touch/iPhone users bought the device for a large variety of reasons, with being trendy, for the music and for the phone (yes, seriously, it IS a phone), and perhaps to dabble in the apps.
      Therefore, in contrast, the iFamily may have more users but those serious about gaming is much smaller in ratio.

      Your definition of high quality is very subjective. To me, games like Pocket God and Doodle Jump are high quality. Bug free, decent graphics, high re-playability and quick to pick up, easy to put down (mobile game). At the start (1-2 months), I was attracted to those big-name titles like Sims 3, but found myself actually playing the aforementioned titles (and Peggle) much much more often.

      Perhaps you should consider getting a PSP if you haven't.
      They are different, serving different target audiences, and developers know that.

      • Hai5

        iPhone is a phone but iPod Touch is not a phone. iPod Touch is just like PSP, a media player device that can go browsing the website, listening to the music, watching movies, etc. People buy iPhone for the phone but people buy iPod Touch for it's media function. The only difference is PSP has massive amount of games, while iPod Touch does have lots games but they are not PSP quality. Wait until iPhone comes out with PSP quality games utilizing Unreal 3 Engine, then iPod Touch is going to be PSP Alternative.

      • Mtran0708

        right on! ipod touch/iphone is not targeted as/for serious gaming for gamers it is more for casual play and to kill boredom. For those who are seeking serious gaming get a DS or PSP. I really doubt anyone would spend hours on end hardcore gaming on an itouch thats silly.

  • dumas1000

    The PSPgo does not support physical copies of games. That system, like the iPod/iPhone is 100 percent digital distribution, yet the cost to download full retail games remains as high as 39.99. If major devs cannot turn a profit on high-end games ported to the iPhone similiar to the profits they would expect to make from their efforts on other consoles, then they will cease iPhone development. These are bottom line companies and that is the bottom line. They don't have to make iPhone games to survive.

    Also, not only did I own a PSP & DS, which I abandoned in favor of idevice gaming, but I had modded PSP & DS, & my phone is not jailbroken. I'd rather pay for idevice gaming then go the other route, even though for me the other route is free.

    I don't want to hear that the idevice will never be a major gaming device because it is a "phone". Because people are spoiled & entitled. They don't believe they should have to pay fair market value, even though everyone else does. That's the only thing holding it back. Everything else is just an excuse to justify people's cheapness. They want games like this. Every idevice owner wants games of this quality. They just don't want to have to pay for them.

    • http://xenoms.com/ tsj5j

      I disagree to a large extent.

      The target audience of the iPod Touch and the PSP is -very- clearly different.
      The PSP is a dedicated gaming device, people buy it BECAUSE of its media/gaming functions.
      They are mentally prepared to invest time and money into their fun.

      On the other hand, iPod Touch/iPhone users bought the device for a large variety of reasons, with being trendy, for the music and for the phone (yes, seriously, it IS a phone), and perhaps to dabble in the apps.
      Therefore, in contrast, the iFamily may have more users but those serious about gaming is much smaller in ratio.

      Your definition of high quality is very subjective. To me, games like Pocket God and Doodle Jump are high quality. Bug free, decent graphics, high re-playability and quick to pick up, easy to put down (mobile game). At the start (1-2 months), I was attracted to those big-name titles like Sims 3, but found myself actually playing the aforementioned titles (and Peggle) much much more often.

      Perhaps you should consider getting a PSP if you haven't.
      They are different, serving different target audiences, and developers know that.

      • Hai5

        iPhone is a phone but iPod Touch is not a phone. iPod Touch is just like PSP, a media player device that can go browsing the website, listening to the music, watching movies, etc. People buy iPhone for the phone but people buy iPod Touch for it's media function. The only difference is PSP has massive amount of games, while iPod Touch does have lots games but they are not PSP quality. Wait until iPhone comes out with PSP quality games utilizing Unreal 3 Engine, then iPod Touch is going to be PSP Alternative.

      • Mtran0708

        right on! ipod touch/iphone is not targeted as/for serious gaming for gamers it is more for casual play and to kill boredom. For those who are seeking serious gaming get a DS or PSP. I really doubt anyone would spend hours on end hardcore gaming on an itouch thats silly.

  • http://itunes.apple.com/us/app/enigmistico/id345901754?mt=8 Enigmistico for iPhone

    I'm really excited to play this game, for me this is one of the beatifull game ever

  • http://itunes.apple.com/us/app/enigmistico/id345901754?mt=8 Enigmistico for iPhone

    I'm really excited to play this game, for me this is one of the beatifull game ever

  • spatzi

    Wow. After going back to PC games and Steam, and buying full blown A grade PC titles like Stalker, Far cry 2, Mass effect, Left 4 dead, etc, for $2 to 9.99 each on the Christmas sale, the itouch platform is looking really overpriced and lame. After five months of itouch gaming, I got sick of the small screen and lack of decent content. Sorry, it's just not made for gaming. Like James Cameron says, the iphone is no way to watch movies.

  • spatzi

    Wow. After going back to PC games and Steam, and buying full blown A grade PC titles like Stalker, Far cry 2, Mass effect, Left 4 dead, etc, for $2 to 9.99 each on the Christmas sale, the itouch platform is looking really overpriced and lame. After five months of itouch gaming, I got sick of the small screen and lack of decent content. Sorry, it's just not made for gaming. Like James Cameron says, the iphone is no way to watch movies.

  • http://www.runningwithscissorsgame.com Chris

    Well, I think you've hit the major points.. that was *once a year* sale on steam. Yes, it was massive. Yes, I picked up some awesome titles. But to point to a 2 year old game on sale in one specific digital distribution site and say "hey look, that's the price point" is just wrong.

    Flat out wrong. These titles weren't $7.99 (i'm looking at you, left 4 dead) when they were launched. They're not $7.99 today. It's selling (well) for $29.99.

    They were cheap for one day, randomly, a year, and it's the exception not the rule.

    Simply, the costs of development + marketing have to be recouped by the developers, and they are a lot for a deep, engaging experience.

    • spatzi

      But here's the thing. I bought all the games I need to last me a full year until the next 'Steam' sale. You don't need more than one day of 'choices' not when the selection is that large on that one day. I no longer have to be concerned about wading through a glut of garbage (as with itouch games) being overwhelmed with choices. With my six PC titles, I can actually concentrate playing what I bought, one by one, all the way through. I haven't even finished the 30 games I bought for itouch in the summer. Not one of them. They just do not hold out. Doesn't matter if it's puzzle, fps, strategy. The itouch is 'toilet gaming'. That's where I used to play it. A couple minutes at a time. It's not really made for serious 'attention'. It's a slight diversion when you are absolutely bored or stuck somewhere with nothing else to do. And even in those situations, I'd rather read the news.

  • http://www.runningwithscissorsgame.com Chris

    Well, I think you've hit the major points.. that was *once a year* sale on steam. Yes, it was massive. Yes, I picked up some awesome titles. But to point to a 2 year old game on sale in one specific digital distribution site and say "hey look, that's the price point" is just wrong.

    Flat out wrong. These titles weren't $7.99 (i'm looking at you, left 4 dead) when they were launched. They're not $7.99 today. It's selling (well) for $29.99.

    They were cheap for one day, randomly, a year, and it's the exception not the rule.

    Simply, the costs of development + marketing have to be recouped by the developers, and they are a lot for a deep, engaging experience.

    • spatzi

      But here's the thing. I bought all the games I need to last me a full year until the next 'Steam' sale. You don't need more than one day of 'choices' not when the selection is that large on that one day. I no longer have to be concerned about wading through a glut of garbage (as with itouch games) being overwhelmed with choices. With my six PC titles, I can actually concentrate playing what I bought, one by one, all the way through. I haven't even finished the 30 games I bought for itouch in the summer. Not one of them. They just do not hold out. Doesn't matter if it's puzzle, fps, strategy. The itouch is 'toilet gaming'. That's where I used to play it. A couple minutes at a time. It's not really made for serious 'attention'. It's a slight diversion when you are absolutely bored or stuck somewhere with nothing else to do. And even in those situations, I'd rather read the news.

  • http://www.travisjmorgan.com Travis Morgan

    The gameplay looks strikingly similar to Mirrors Edge.

  • http://www.travisjmorgan.com Travis Morgan

    The gameplay looks strikingly similar to Mirrors Edge.

  • AlexSmokin72

    After sitting down with this game for a few hours i think i spead for all gamers by saying that this game is SICK. don't be folled by the simmingly shitty 2.5 platformet, they had to make it like that to have enough room to add in all key features that are seen in assassins creed 2 console and it works equally as well on this version, a must have in my opinion, twice as good as the first, the gameplay is slick, smooth, and sexy

  • AlexSmokin72

    After sitting down with this game for a few hours i think i spead for all gamers by saying that this game is SICK. don't be folled by the simmingly shitty 2.5 platformet, they had to make it like that to have enough room to add in all key features that are seen in assassins creed 2 console and it works equally as well on this version, a must have in my opinion, twice as good as the first, the gameplay is slick, smooth, and sexy

  • julian

    i got it !
    you can downlowd it at : http://downloadmyiphone.blogspot.com/

  • julian

    i got it !
    you can downlowd it at : http://downloadmyiphone.blogspot.com/

  • Drixz

    For those who are complaining about the whole 3D preference over 2.5D gameplay thingy...

    IMHO this beats AC:bloodlines (PSP) hands down based on fun factor. Camera control of Bloodlines was a huge pain =/

  • Drixz

    For those who are complaining about the whole 3D preference over 2.5D gameplay thingy...

    IMHO this beats AC:bloodlines (PSP) hands down based on fun factor. Camera control of Bloodlines was a huge pain =/

  • menxsk8

    in denmark the game price is 19 usd isnt crazy???

  • menxsk8

    in denmark the game price is 19 usd isnt crazy???

  • Arzim J

    can someone help me. Im playing this game at my Iphone and it's great, but when i arive to the level SPAIN BARCELLONA where i should just chase the girl and i do it al right, we go together at the last door but allways at the end just she enter at the door ant it tells me "MISSION FAILD". Please help me as fast as you can.
    Thank you in advice.