gameloft_wallAmongst the thousands of iPhone developers in 2009, the developer that single-handedly had the most dramatic impact on the App Store gaming scene has to be Gameloft. An international company with thousands of employees scattered throughout the world, Gameloft took an early interest in the iPhone. In March, 2008, three months before the official launch of the App Store, Gameloft pre-announced that they were working on 15 games for the platform. This early interest should have come as little surprise as they have built a business trying to deliver gaming to mobile handsets.

Most of their early 2008 titles ended up being ports of their existing mobile titles, but they must have done well enough during the first six months to decide to dedicate themselves full force into the iPhone scene in the following year. In 2009, Gameloft has released 35 games for the platform and most of those releases were amongst the most ambitious titles we've seen on the iPhone. And we cover Gameloft's releases consistently, not just because they are a large publisher, but because their games are consistently interesting, of high quality, and technically impressive.

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N.O.V.A.

There's always some detractors to Gameloft's releases as many of their titles are clearly clones of popular console franchises. Our opinion is that Gameloft is successfully filling popular niches and adding much needed legitimacy to the iPhone/iPod Touch as a gaming platform. We suspect 3rd party interest by companies such as Rockstar and Epic Games is in part due to the massive success Gameloft has had in the iPhone space.

We highlighted N.O.V.A. and Let's Golf in our 2009 Games Roundup but here are a selection of other impressive titles from Gameloft this past year:

  • ITrocks

    I've never thought the 'copying' of console games by Gameloft to be anything wrong, it's great for all of us iPhone/iPod Touch owners as we get to experience all that greatness in that small device in our hands. Their production value has been pretty awesome in all their games, N.O.V.A has been absolutely amazing. THANK YOU GAMELOFT!

    • Adams Immersive

      Plus NOVA has its own story—not the same story as Halp

      • Trotgar

        I've never heard of clones/rip-offs that have the same story than the original.

        Cloning or ripping off usually means that it has very similar style, ideas and gameplay mechanics.

    • aksth49

      I am sorry, but if it was Microsoft, we'd never hear the end of it from Apple fanboys about how MS can't innovate and all they can do is copy.

      Fact is, Gameloft = MS of the App Store. They copy everything. They haven't one single original idea. But I guess that's what comes with being to big.

      I will stick with the smaller developers. The Apples of the App Store if you know what I mean. Always innovating.

  • ITrocks

    I've never thought the 'copying' of console games by Gameloft to be anything wrong, it's great for all of us iPhone/iPod Touch owners as we get to experience all that greatness in that small device in our hands. Their production value has been pretty awesome in all their games, N.O.V.A has been absolutely amazing. THANK YOU GAMELOFT!

    • Adams Immersive

      Plus NOVA has its own story—not the same story as Halp

      • Trotgar

        I've never heard of clones/rip-offs that have the same story than the original.

        Cloning or ripping off usually means that it has very similar style, ideas and gameplay mechanics.

    • aksth49

      I am sorry, but if it was Microsoft, we'd never hear the end of it from Apple fanboys about how MS can't innovate and all they can do is copy.

      Fact is, Gameloft = MS of the App Store. They copy everything. They haven't one single original idea. But I guess that's what comes with being to big.

      I will stick with the smaller developers. The Apples of the App Store if you know what I mean. Always innovating.

  • Yffum

    Yeah, I agree, but I think the iPhones better made for games like Labyrinth 2, MiniSquadron, and Doodle Jump. They're all simple games you can play on the go. But for those who want to play games that would be a lot more fun on a console, I think Gameloft does an excellent job and shouldn't be criticized fro making half ports of console games

    • http://www.genializa.com Aletor

      Sorry but I do not agree...I don't like casual games. It's been demonstrated with games like NOVA or Need for Speed Shift that the iphone experience could satisfy the most of the hardgamers. The clue is to think that those games could be played just for a few minutes instead of several hours, they must allow us to save the game every time we make a move. I've had quite a good time playing Dungeon Hunter, leveling up every time I take the bus or the underground... Then, at home, I enjoyed playing the main quest. Think how funny is the online playing; NOVA, Eliminate, Sandstorm puts the Iphone in a place where no other portable console can reach. I want Gameloft to bring even more 'complicated' games despite the highest price. A Final Fantasy port would be great (listen square-enix), an instant buy. (I know, I know, I should improve my english...)

    • beetle004

      Actually iphone works better for FPS and racing games compared to a psp.The only games that suck are soprts games and soul caliber type games.

    • MidianGTX

      I agree totally. Indie devs take the best of iPhone and work with it. Gameloft seem to think "let's take a game that would be absolutely horrible on the iPhone, and whittle it down until it's juuuust about good enough". Graphics that'll "have to do" because the iPhone lacks any post-processing power, controls that "do the job" because virtual buttons and thumbsticks were never a good idea.

      I'm sure they satisfy a few desperate gamers who can't afford to buy the real versions of these games, but when you've got the choice, the most sensible option is to buy the games that work on a PS3 on PS3, the games that work on 360 on 360, and the games that work on iPhone... on iPhone. The latter obviously being games which require a minimal amount of poly pushing, no buttons cluttering up the screen and effective accelerometer controls.

      • Javier Lu

        Your post are just so stupid, we are talking about a handheld here or can you bring your ps3 on your way to work? I am not a desperate gamer I own home consoles too but I still crave for something I can bring around everywhere with me that can satisfy me with the same experience. Go midian and play your mindless casual games more power to you but stop from telling us what is right for the iPhone and what Is not ;)

      • dveight

        hmmm that was a pretty hollow and ignorant post... desperate gamers really huh? maybe you should try to get some info before just posting garbage like this, gameloft owns you and they kick ass with iphone games

  • Yffum

    Yeah, I agree, but I think the iPhones better made for games like Labyrinth 2, MiniSquadron, and Doodle Jump. They're all simple games you can play on the go. But for those who want to play games that would be a lot more fun on a console, I think Gameloft does an excellent job and shouldn't be criticized fro making half ports of console games

    • http://www.genializa.com Aletor

      Sorry but I do not agree...I don't like casual games. It's been demonstrated with games like NOVA or Need for Speed Shift that the iphone experience could satisfy the most of the hardgamers. The clue is to think that those games could be played just for a few minutes instead of several hours, they must allow us to save the game every time we make a move. I've had quite a good time playing Dungeon Hunter, leveling up every time I take the bus or the underground... Then, at home, I enjoyed playing the main quest. Think how funny is the online playing; NOVA, Eliminate, Sandstorm puts the Iphone in a place where no other portable console can reach. I want Gameloft to bring even more 'complicated' games despite the highest price. A Final Fantasy port would be great (listen square-enix), an instant buy. (I know, I know, I should improve my english...)

    • beetle004

      Actually iphone works better for FPS and racing games compared to a psp.The only games that suck are soprts games and soul caliber type games.

    • MidianGTX

      I agree totally. Indie devs take the best of iPhone and work with it. Gameloft seem to think "let's take a game that would be absolutely horrible on the iPhone, and whittle it down until it's juuuust about good enough". Graphics that'll "have to do" because the iPhone lacks any post-processing power, controls that "do the job" because virtual buttons and thumbsticks were never a good idea.

      I'm sure they satisfy a few desperate gamers who can't afford to buy the real versions of these games, but when you've got the choice, the most sensible option is to buy the games that work on a PS3 on PS3, the games that work on 360 on 360, and the games that work on iPhone... on iPhone. The latter obviously being games which require a minimal amount of poly pushing, no buttons cluttering up the screen and effective accelerometer controls.

      • Javier Lu

        Your post are just so stupid, we are talking about a handheld here or can you bring your ps3 on your way to work? I am not a desperate gamer I own home consoles too but I still crave for something I can bring around everywhere with me that can satisfy me with the same experience. Go midian and play your mindless casual games more power to you but stop from telling us what is right for the iPhone and what Is not ;)

      • dveight

        hmmm that was a pretty hollow and ignorant post... desperate gamers really huh? maybe you should try to get some info before just posting garbage like this, gameloft owns you and they kick ass with iphone games

  • Trotgar

    I dislike Gameloft, not that much because they clone stuff, but rather because I don't like their games. Most of the 3D graphics look good but crude, they are usually very shallow (short etc.) and there's something that somehow really annoys me in their games. Maybe it's the arrow you're following in almost too many games.

    And they're greedy. It's not bad to be greedy, but they always make a lots new games that look pretty good but last for only a few hours, and almost never update them, because they get more money just making new games all the time.

    But that is just my opinion.

    • Mark

      I get the same thing as well, their trailers look good but somehow their games just lack any form of sparkle. I was really excited about let's golf, only to buy the game and be greeted with crude jagged edges (i find ALL gameloft games to be very pixelated with jagged edges everywhere) - same thing happened with "Driver" - i absolutely loved this game on the PC - and now we have the gameloft version and it's just not the same - crude graphics and jagged edges yet again.. i also bought trivia Quiz or whetevr it is called - yet again, 3d graphics, trailer looks good, it has lots of potential and yet it is NOT FUN to play. Another thing gameloft do is max out the capabilities of the hardware so all of their games have framerate issues at some stage, it's just pathetic, it detracts so much from the gameplay. Ok so to sum up i dont like gameloft because they specialise in quantity over quality, their graphics suck, and their games are not fun.. and that is why i will never buy any of their games ever again - regardless of how tempting the trailer looks, I got burned 3 times so I'm not giving them any more of my money

      • http://www.genializa.com Aletor

        I still think Gameloft is showing the path to the others... Realize the fact that one year ago most of the games were just Java ports. Play NOVA.

      • Alienmario

        how can you say their graphics suck? do you like 2D top-view games rather or what. framerate is fine for me

      • munkee

        maybe because it's iPhone hardware limitation? They can't just make games specifically for 3GS as it would leave most customers in the dust crying and whinging.

        If anything, I don't like Gameloft games for their super corny storyline, voice acting, shallow gameplay, no depth or replayability. I suppose it must be expensive, but that's the main difference between GTA and Gangstar.

      • Mark

        well just compare the graphics in Driver to the graphics in Jet Car Stunts... Driver has jagged edges and frame rate issues (i'm using ipod touch 2nd gen) Jet car stunts has a smoothness to both the graphics and the frame rate..
        Driver is sort-of-fun, Jet car Stunts is HEAPS of fun.

      • DannyV

        You do know that you can turn off that arrow right??? Go in the in-game menu and turn off the compass I do it for every one of their FPS's makes the game much better in my opinion.

  • Trotgar

    I dislike Gameloft, not that much because they clone stuff, but rather because I don't like their games. Most of the 3D graphics look good but crude, they are usually very shallow (short etc.) and there's something that somehow really annoys me in their games. Maybe it's the arrow you're following in almost too many games.

    And they're greedy. It's not bad to be greedy, but they always make a lots new games that look pretty good but last for only a few hours, and almost never update them, because they get more money just making new games all the time.

    But that is just my opinion.

    • Mark

      I get the same thing as well, their trailers look good but somehow their games just lack any form of sparkle. I was really excited about let's golf, only to buy the game and be greeted with crude jagged edges (i find ALL gameloft games to be very pixelated with jagged edges everywhere) - same thing happened with "Driver" - i absolutely loved this game on the PC - and now we have the gameloft version and it's just not the same - crude graphics and jagged edges yet again.. i also bought trivia Quiz or whetevr it is called - yet again, 3d graphics, trailer looks good, it has lots of potential and yet it is NOT FUN to play. Another thing gameloft do is max out the capabilities of the hardware so all of their games have framerate issues at some stage, it's just pathetic, it detracts so much from the gameplay. Ok so to sum up i dont like gameloft because they specialise in quantity over quality, their graphics suck, and their games are not fun.. and that is why i will never buy any of their games ever again - regardless of how tempting the trailer looks, I got burned 3 times so I'm not giving them any more of my money

      • http://www.genializa.com Aletor

        I still think Gameloft is showing the path to the others... Realize the fact that one year ago most of the games were just Java ports. Play NOVA.

      • Alienmario

        how can you say their graphics suck? do you like 2D top-view games rather or what. framerate is fine for me

      • munkee

        maybe because it's iPhone hardware limitation? They can't just make games specifically for 3GS as it would leave most customers in the dust crying and whinging.

        If anything, I don't like Gameloft games for their super corny storyline, voice acting, shallow gameplay, no depth or replayability. I suppose it must be expensive, but that's the main difference between GTA and Gangstar.

      • Mark

        well just compare the graphics in Driver to the graphics in Jet Car Stunts... Driver has jagged edges and frame rate issues (i'm using ipod touch 2nd gen) Jet car stunts has a smoothness to both the graphics and the frame rate..
        Driver is sort-of-fun, Jet car Stunts is HEAPS of fun.

      • DannyV

        You do know that you can turn off that arrow right??? Go in the in-game menu and turn off the compass I do it for every one of their FPS's makes the game much better in my opinion.

  • pfl

    I like the idea of a company taking established ideas and executing them with panache. To me, that's exactly what Gameloft is doing. It really reminds me of Team 17 in the '90's. Great games that are great fun with great playability and great production values... Can't really ask for more!

  • pfl

    I like the idea of a company taking established ideas and executing them with panache. To me, that's exactly what Gameloft is doing. It really reminds me of Team 17 in the '90's. Great games that are great fun with great playability and great production values... Can't really ask for more!

  • http://www.genializa.com Aletor

    I'd love to know which games are they working in...

  • http://www.genializa.com Aletor

    I'd love to know which games are they working in...

  • MrMuesli

    I guess Gameloft's whole idea is to pare down the original games and 'casualify' them (is that a word?). But in so doing, they tend to skip over the very things that made the original games so addictive and wonderful. Take Dungeon Hunter for example - based on the deep and rich world of Diablo I assume. Yet Gameloft's 'casualised' (maybe that's a word; ) version gives us an avalanche of loot and a skill tree, neither of which really effect whether you make it to the end or not. The components of a good immersive RPG are there, but its just icing to hide a slightly stale Christmas cake underneath. All wrapped up in some pretty graphics. Give me Sword of Fargoal any day of the week. I felt the same about a lot of their games....not all, but a lot.

    Having said that, NOVA, so far, is excellent. I'll still keep buying their games, as I have seen a trend that they have improved over the year substantially. Looking forward to the next clone....um....release; )

  • MrMuesli

    I guess Gameloft's whole idea is to pare down the original games and 'casualify' them (is that a word?). But in so doing, they tend to skip over the very things that made the original games so addictive and wonderful. Take Dungeon Hunter for example - based on the deep and rich world of Diablo I assume. Yet Gameloft's 'casualised' (maybe that's a word; ) version gives us an avalanche of loot and a skill tree, neither of which really effect whether you make it to the end or not. The components of a good immersive RPG are there, but its just icing to hide a slightly stale Christmas cake underneath. All wrapped up in some pretty graphics. Give me Sword of Fargoal any day of the week. I felt the same about a lot of their games....not all, but a lot.

    Having said that, NOVA, so far, is excellent. I'll still keep buying their games, as I have seen a trend that they have improved over the year substantially. Looking forward to the next clone....um....release; )

  • Peter321

    I give Gameloft credit for coming up with the ultimate FPS controls on the iPhone. They first showed them in Terminator Salvation and later perfected them i Modern Combat: Sandstorm and now NOVA. Hell, even ngmoco:) copied the controls in Eliminate, acknowledging that Gameloft found the perfect controls - Thank you for that!

    I agree that the iPhone/iPod Touch is superior when it comes to FPS and Racing games - Accelerometer for racing is a no brainer, and Gamelofts FPS controls are much better than dual sticks.

    That said, they've also made so "stinkers" - who can forget the Asphalt4 blunder where they messed up the controls in an update and never released a fix (even though I have several emails from them promising a fix "in a few weeks"). Asphalt 5, although visually better than A4, and with better controls, still ends up feeling "wrong" because the speed gets too high and the framerate to low so it feels like you're racing matchbox cars. And let's not forget Modern Combat Multiplayer, which is still not running smoothly (thankfully it seems NOVA works fine).

    But it's great they are pushing the boundaries with game like Modern Combat and NOVA - it keeps other developers on their toes. They even lowered their "top price" to $6.99 for most new games (save AVATAR, but that's probably because of licensing fees to James Cameron) - so they've also given us cheaper games.

    All in all, I think Gameloft are good news for the platform

    • Luke Freiler

      I find it absolutely amazing that anyone would make the claim that Gamelofts FPS controls are better than dual analog stick.

      • Peter321

        I find it amazing that anyone likes dual stick for FPS ;)

        A mouse and keyboard is #1, because you use the keys to move and the mouse to look.

        I think that Gamelofts implementation on the iThings are much closer to that than dual stick can ever be!

        E.G. it's much harder to aim using a stick, than using a mouse/your finger on the screen.

  • Peter321

    I give Gameloft credit for coming up with the ultimate FPS controls on the iPhone. They first showed them in Terminator Salvation and later perfected them i Modern Combat: Sandstorm and now NOVA. Hell, even ngmoco:) copied the controls in Eliminate, acknowledging that Gameloft found the perfect controls - Thank you for that!

    I agree that the iPhone/iPod Touch is superior when it comes to FPS and Racing games - Accelerometer for racing is a no brainer, and Gamelofts FPS controls are much better than dual sticks.

    That said, they've also made so "stinkers" - who can forget the Asphalt4 blunder where they messed up the controls in an update and never released a fix (even though I have several emails from them promising a fix "in a few weeks"). Asphalt 5, although visually better than A4, and with better controls, still ends up feeling "wrong" because the speed gets too high and the framerate to low so it feels like you're racing matchbox cars. And let's not forget Modern Combat Multiplayer, which is still not running smoothly (thankfully it seems NOVA works fine).

    But it's great they are pushing the boundaries with game like Modern Combat and NOVA - it keeps other developers on their toes. They even lowered their "top price" to $6.99 for most new games (save AVATAR, but that's probably because of licensing fees to James Cameron) - so they've also given us cheaper games.

    All in all, I think Gameloft are good news for the platform

    • Luke Freiler

      I find it absolutely amazing that anyone would make the claim that Gamelofts FPS controls are better than dual analog stick.

      • Peter321

        I find it amazing that anyone likes dual stick for FPS ;)

        A mouse and keyboard is #1, because you use the keys to move and the mouse to look.

        I think that Gamelofts implementation on the iThings are much closer to that than dual stick can ever be!

        E.G. it's much harder to aim using a stick, than using a mouse/your finger on the screen.

  • gospel9

    I dig Gameloft more than ever now. These guys know how to make iPhone games. You are very capable of making great games with decent controls, and good enough content most of the time. These guys are serious and are welcome to stay.

    • medrich

      Gameloft has supported this platform with triple AAA games. If you don't like the subject matter, don't buy them or wait for a light version. How many of the other software houses consistently come out with new, quality games that cost one tenth he price of a console game. The main article should be applauded for highlighting Gameloft in what is a very crowded field. Also remember, they made a bet on this system when many of the bigger companies wouldn't touch it and that bet is paying off handsomely for them and the users.

  • gospel9

    I dig Gameloft more than ever now. These guys know how to make iPhone games. You are very capable of making great games with decent controls, and good enough content most of the time. These guys are serious and are welcome to stay.

    • medrich

      Gameloft has supported this platform with triple AAA games. If you don't like the subject matter, don't buy them or wait for a light version. How many of the other software houses consistently come out with new, quality games that cost one tenth he price of a console game. The main article should be applauded for highlighting Gameloft in what is a very crowded field. Also remember, they made a bet on this system when many of the bigger companies wouldn't touch it and that bet is paying off handsomely for them and the users.

  • Alex

    I don't really care if they knock off games. How many original ideas have failed and Gameloft has a 'must succeed' business model.

    At the end of the day, it doesn't need to be original. It just needs to be fun and give someone 10, 20, 30 minutes of entertainment while at the dentist office, in bed, etc. People, it's a phone, not a console.

    So, kudos to you Gameloft! Keep em coming....

    • Mr. Reeee

      yeah, I absolutely agree.

      When you think of it the majority of FPS games have exactly the same sort of "story"... just change the main character, scene, enemies and weapons and they're all pretty much the same.

      The REAL difference is game play and more importantly... REPLAYability.

      Regardless, it's good to see a variety of games and I certainly appreciate Gameloft's high production values.

  • Alex

    I don't really care if they knock off games. How many original ideas have failed and Gameloft has a 'must succeed' business model.

    At the end of the day, it doesn't need to be original. It just needs to be fun and give someone 10, 20, 30 minutes of entertainment while at the dentist office, in bed, etc. People, it's a phone, not a console.

    So, kudos to you Gameloft! Keep em coming....

    • Mr. Reeee

      yeah, I absolutely agree.

      When you think of it the majority of FPS games have exactly the same sort of "story"... just change the main character, scene, enemies and weapons and they're all pretty much the same.

      The REAL difference is game play and more importantly... REPLAYability.

      Regardless, it's good to see a variety of games and I certainly appreciate Gameloft's high production values.

  • Gelas

    Gameloft was the reason I bought Ipod touch .. prior to that, I've never thought that itouch devices can be an entertaining gaming devices, until my friend show me Brother in Arms .. I was a fan of gameloft since I've played Ghost Recon in my old taco Ngage, so when I knew Gameloft is one of the developer in the appstore, I took no time, bough Ipod touch and download all their games ..

    I have psp and nintendo DS, but both has been transitioned to my daughters .. I don't need that anymore .. I've just need itouch and Gameloft ..

    Their games, kinda remind me of my young age .. at the same time it doesn't make me felt younger :D ..

    Thank you Gameloft ..

  • Gelas

    Gameloft was the reason I bought Ipod touch .. prior to that, I've never thought that itouch devices can be an entertaining gaming devices, until my friend show me Brother in Arms .. I was a fan of gameloft since I've played Ghost Recon in my old taco Ngage, so when I knew Gameloft is one of the developer in the appstore, I took no time, bough Ipod touch and download all their games ..

    I have psp and nintendo DS, but both has been transitioned to my daughters .. I don't need that anymore .. I've just need itouch and Gameloft ..

    Their games, kinda remind me of my young age .. at the same time it doesn't make me felt younger :D ..

    Thank you Gameloft ..

  • Reaganomics

    My iPhone and Gameloft are the main reasons I don't feel so bad that I sold my xbox 360 a year ago. Thanks to Gameloft, my fps and racing needs are met on my iPhone. Hell, I even get my rpg fix on the go with Dungeon Hunter. Don't get me wrong, I love the indy developers who are making great titles but right now I'm giving credit to where it's due. Much love to Gameloft and much success to them in 2010.

    • http://musicgamespickles.blogspot.com/ Robert M.

      Nothing beats real consoles/handhelds!!

  • Reaganomics

    My iPhone and Gameloft are the main reasons I don't feel so bad that I sold my xbox 360 a year ago. Thanks to Gameloft, my fps and racing needs are met on my iPhone. Hell, I even get my rpg fix on the go with Dungeon Hunter. Don't get me wrong, I love the indy developers who are making great titles but right now I'm giving credit to where it's due. Much love to Gameloft and much success to them in 2010.

    • http://musicgamespickles.blogspot.com/ Robert M.

      Nothing beats real consoles/handhelds!!

  • Martin JF

    I have not bought a single game from gameloft yet. none of their games looks like they are worth the price. I mean, when i buy a game, i want it to be entertaining for weeks. I have bought 2 games that cost more than 3 bucks, and thats Ravensword and Inotia: a wanderer of luone. both games are played a lot, but i actually enjoy Pocket god and doodle jumb even more. PG is played 1-2 hours a week, and i bought it 5 months ago. that entertainment! but, i dont think any gameloft game can be worth the money for me.. maybe NOVA. i think i will pick that one up...

    • kartel

      Yawn... who cares what you think.

  • Martin JF

    I have not bought a single game from gameloft yet. none of their games looks like they are worth the price. I mean, when i buy a game, i want it to be entertaining for weeks. I have bought 2 games that cost more than 3 bucks, and thats Ravensword and Inotia: a wanderer of luone. both games are played a lot, but i actually enjoy Pocket god and doodle jumb even more. PG is played 1-2 hours a week, and i bought it 5 months ago. that entertainment! but, i dont think any gameloft game can be worth the money for me.. maybe NOVA. i think i will pick that one up...

    • kartel

      Yawn... who cares what you think.

  • Jaytee

    Am I the only person that is gettig tired of this shilling for gameloft? It's one thing to cover their games-they are admittedly some of the most-anticipated iPhone games- but there are more and more posts like this one. Zero content.

    • Yahoo

      Yes, you're the only one.

    • A Guy

      You're not the only one. I generally trust the reviews on toucharcade, the only time they've ever lead me astray has been with gameloft games. And they've been wrong every time. I would love it if toucharcade never mentioned gameloft again.

      • kartel

        Sorry, but Gameloft makes some of the best games for the device. They don't make indie trash full of bugs that need several updates just to get up to the quality of a Tiger Electronics game.

  • Jaytee

    Am I the only person that is gettig tired of this shilling for gameloft? It's one thing to cover their games-they are admittedly some of the most-anticipated iPhone games- but there are more and more posts like this one. Zero content.

    • Yahoo

      Yes, you're the only one.

    • A Guy

      You're not the only one. I generally trust the reviews on toucharcade, the only time they've ever lead me astray has been with gameloft games. And they've been wrong every time. I would love it if toucharcade never mentioned gameloft again.

      • kartel

        Sorry, but Gameloft makes some of the best games for the device. They don't make indie trash full of bugs that need several updates just to get up to the quality of a Tiger Electronics game.

  • fearless

    I have many of their games and in one way or another each of them disappoint. They also never fix them. I still keep buying them like a dumbass. :(

  • fearless

    I have many of their games and in one way or another each of them disappoint. They also never fix them. I still keep buying them like a dumbass. :(

  • A Guy

    Gameloft has consistently shown that they can make technically impressive, nice looking games that have no soul. Their games are just boring. Really really boring. It would be nice if they took a little pride in their work and made an original game that's actually engaging and fun to play. After being let down several times, I've made up my mind never to purchase a Gameloft game again. I'm saddened by their seeming prominence in the community.

    The more good press they get, the more other developers will be encouraged to follow this model and continue to release subpar games for the phone.

    • Iceman

      You're so right! People who love Gameloft's games have no soul!!

    • http://www.bitwiseops.com/AmazingTips AmazingTips

      Nova, Dungeon Hunter, Avatar and Modern Combat are boring?
      I guess if they really were that boring they would not have had all this success...
      However I agree with you that not all of Gameloft games are great and I don't think the article meant to say that either...

  • A Guy

    Gameloft has consistently shown that they can make technically impressive, nice looking games that have no soul. Their games are just boring. Really really boring. It would be nice if they took a little pride in their work and made an original game that's actually engaging and fun to play. After being let down several times, I've made up my mind never to purchase a Gameloft game again. I'm saddened by their seeming prominence in the community.

    The more good press they get, the more other developers will be encouraged to follow this model and continue to release subpar games for the phone.

    • Iceman

      You're so right! People who love Gameloft's games have no soul!!

    • http://www.bitwiseops.com/AmazingTips AmazingTips

      Nova, Dungeon Hunter, Avatar and Modern Combat are boring?
      I guess if they really were that boring they would not have had all this success...
      However I agree with you that not all of Gameloft games are great and I don't think the article meant to say that either...

  • GDSage

    It's all very well to say they are filling a gap, but that doesn't avoid nor excuse that their 'influenced' work is not far off from the chinese produced knock-offs you see on ebay.

    It initially looks to emulate the workings of a certain product, with a successful emulation of the packaging / front design. However upon further inspection it doesn't really add up, and especially on testing the product it shows to contain little of the design / understanding for what made the original product work in the first place.

    It's odd to see such a ripoff practice be defended, because if it was done on any other platform it would be rightly ridiculed. This isn't simply a case of "lets make a FPS like Halo" it's "lets do Halo, but superficially change just enough of it so we don't get the lawyers knocking at the door / phone / email inbox".

    The biggest shame of it all is this mass of gameloft employees could create their own properties without resorting to oh so blatant rip offs. Doing so would have really cemented a good footing for the iPhone platform (and original ambitious IP), for it to be taken more seriously because ripoffs (especially in the long run) undermines properties.

    In any case, gameloft may need to give up the ripoffs sooner rather than later, because when the bigger devs come onto the scene gamelofts wares as they are at this time are going to stick out (and not in a good way).

    • AIM-R8

      I don't really understand the hate that Gameloft is getting here, and the phrase "knock-off" isn't really accurate I feel.

      Let me explain with an example.

      For someone wanting to play Soul Calibur on the iPhone, what would your options be? The only game available that's close is Blades of Fury. The other option woule be to Ignore Blades of Fury and wait for Namco to publish Soul Calibur. Anyone who chooses this option would still be waiting as nothing has come since then.

      The same applies to the other games that Gameloft have published. They have published the games on the iPhone first. Whether 'inspired' by other games or not, the fact is that they tend to bring it first to the iPhone platform, and for that, if anything, I think they deserve at least a little credit.

      I myself am waiting for the bigger devs to come into the fray. Whether Gameloft's wares will stick out in a good or not so good way remains to be seen.

      • GDSage

        Just because you are satisifed with what they do (filling a gap) does not change what they do. Their wares are still blatant knock offs.

  • GDSage

    It's all very well to say they are filling a gap, but that doesn't avoid nor excuse that their 'influenced' work is not far off from the chinese produced knock-offs you see on ebay.

    It initially looks to emulate the workings of a certain product, with a successful emulation of the packaging / front design. However upon further inspection it doesn't really add up, and especially on testing the product it shows to contain little of the design / understanding for what made the original product work in the first place.

    It's odd to see such a ripoff practice be defended, because if it was done on any other platform it would be rightly ridiculed. This isn't simply a case of "lets make a FPS like Halo" it's "lets do Halo, but superficially change just enough of it so we don't get the lawyers knocking at the door / phone / email inbox".

    The biggest shame of it all is this mass of gameloft employees could create their own properties without resorting to oh so blatant rip offs. Doing so would have really cemented a good footing for the iPhone platform (and original ambitious IP), for it to be taken more seriously because ripoffs (especially in the long run) undermines properties.

    In any case, gameloft may need to give up the ripoffs sooner rather than later, because when the bigger devs come onto the scene gamelofts wares as they are at this time are going to stick out (and not in a good way).

    • AIM-R8

      I don't really understand the hate that Gameloft is getting here, and the phrase "knock-off" isn't really accurate I feel.

      Let me explain with an example.

      For someone wanting to play Soul Calibur on the iPhone, what would your options be? The only game available that's close is Blades of Fury. The other option woule be to Ignore Blades of Fury and wait for Namco to publish Soul Calibur. Anyone who chooses this option would still be waiting as nothing has come since then.

      The same applies to the other games that Gameloft have published. They have published the games on the iPhone first. Whether 'inspired' by other games or not, the fact is that they tend to bring it first to the iPhone platform, and for that, if anything, I think they deserve at least a little credit.

      I myself am waiting for the bigger devs to come into the fray. Whether Gameloft's wares will stick out in a good or not so good way remains to be seen.

      • GDSage

        Just because you are satisifed with what they do (filling a gap) does not change what they do. Their wares are still blatant knock offs.

  • Tethra

    (Posted again as the key-word enforced moderation looks like it has no one manning it today)

    I resent the fact T. Arcade would ever comtemplate maknig a piece like this in the face of the fact not one of Gameloft's titles (inclubing 99c from-the-start affairs like Bailout Wars) ascends beyond the cookie cutter and most try to shoe-horn analog controls onto a touchscreen, something than is never more than a curio and at worst absolutely appalling. It simply isn't ever going to be what an iPhone/iPod Touch should ideally be used for, and Gameloft are by far the biggest abusers of shoe-horning traditional consoles' genres and styles onto the iPhone/Pod Touch for the sake of cheap finanical pops. They are more than entitled to in a free market environment, but to ignore the implications in the manner you have just done is reckless and thoughtless.

    The implications of the success of Gameloft, and the media's lack of any sustained coverage of the issue (ironically probably because sites like your's know a Gameloft game will give you a big traffic pop) are grave. Gameloft's sweat shop-esque (see below) approach to games development skew the ideal that real indie developers and especially other major publisher approach the App Store and what they assume will work on it. It will, and already has, effect the viability of truly indie developers as most

    It means leaning towards pointless amounts of content (re: Real Football) rather than any tangible sense of quality control, as well a giving the audience the rather unrealistic expectation – consciously or otherwise, the effects have been clear to see for a long time now – of a scale of 3D modeling that simply isn't viable for a platform where the majority of development teams have numbers of members that can be counted on one hand. Smaller games will always have some form of a place on the App Store given the economics involved with getting to market on it, but you can expect a reducing curve of high quality indie games as more studios bloat themselves with designers or, in the most ironic outcome given their name, being absorbed into established publishers. This can in no sense be a good outcome for the innovation and pioneering spirit that has characterized the App Store thus far, and it is not too much to expect a site where one of the founders profess an interest in the demo scene of the 80's to understand the media should, especially ones not held to ransom by parent corporations, zealously defend the interests of the developers producing the best and most interesting games.
    The media's aim cannot ever simply be to profiteer, but to bravely inform their audience and challenge it. Otherwise people might as well go to developers' own sites for information as it is analysis that makes the media the media.

    It's also clear many of Gameloft's games are made by low-wage low-cost developers in countries like China and that in itself brings up another set of moral and industrial issues that T. Arcade needs to wrestle with given it's decision to publish this piece.

    The unwashed masses can have their opium if they want, and clearly it's apparent most people will defend Gameloft by either trying to explain away these issues (note: you can't, nor does a large corporation care one bit if it has one or a million defenders) or simply not even understanding them to any great extent but I expect far more from the most trafficked iPhone gaming site, and one that should understand that what is good for Gameloft isn't particularly good for innovation or competition, things a critical website should always champion.

    Well done, T. Arcade.

    • Ishoot

      Nice piece, you are an indie dev I pressumed. Sorry that Gameloft stole your rent money.

    • Tethra

      No I'm not - I'm simply someone who understands the dynamics of the App Store. Ironic note: the anti-spam word I had to fill in this time was 'rent'!

      I've also seen others comment on the 'casual', low production quality of 'indie' developers' games in this section, which itself is quite a blinkered approach to take.

      Firemint are an indie developer - does Real racings strike you as a badly produced, cheap game? Good developers make good games. Gameloft has also made a multitude of casual games, and many 'indie' developers (sadly a term used disparagingly by the less informed among us) make RPGs and niche shooters, so to reduce this to a 'casual'/'hardcore' issue is more than a little wrong.

      The fact is smaller developers, film-makers and musicians are the ones that drive innovation in their chosen fields - when something gets to the level of Gameloft (which admittedly is hilariously beyond that of EA, a true giant in the gaming industry as a whole) the intention is simply to make money, not push any boundaries.

      If you want an industry you have an interest in to become stagnant because even on the most open 'sponsored' shop front in the industry is dominated by the same stuff with a different name, feel free to ignore the points I make and continue on your merry way, it's what developers like Gameloft have come to rely on.

    • ltcommander.data

      "giving the audience the rather unrealistic expectation – consciously or otherwise, the effects have been clear to see for a long time now – of a scale of 3D modeling that simply isn't viable for a platform where the majority of development teams have numbers of members that can be counted on one hand."

      Are you saying big studios should not be encouraged or allowed to pushed advanced 3D graphics on the iPhone because small or indie developers don't have the manpower to keep up?

    • Tethra

      To even suggest I was reeks of contempt. As I said, I was commenting on the unfair expectations many informed people have about what 'most' iPhone game should be, not that 'big' studios should play with their legs tied together.

    • Tethra

      Uninformed, rather.

    • HistorySchol

      Unwashed masses? You know you've missed the point of games development when you refer to a large block of the gaming public as retarded, it shows the arbitrary contempt you have for potential customers/ fellow gamers. It exposes you as a moron as well.

    • Tethra

      Not in the least. I have no vested interest in running a website or making a game so I can say what all those who do understand the dynamics of the App Store can't for fear of exactly this sort of backlash.

      So 'Marley & Me' is a piece of brilliant, transcendent comedy akin to, say, Clerks? Is Miley Cyrus an innovative recording artist that would make Brian Eno weep into his synthesizers? Of course not.

      The most successful things generally (and the anomalies are, as always what prove the rule - hello, John, Paul, George and Ringo) are never seriously inventive. This does not mean they lack any credibility, but the fact is what appeals to a large mass of people generally relies on base instincts and already established formulae with their own little twists, be it Call of duty going back to the future in COD4 or Metal Gear Sold 3 freshing things up by rearranging the deck chairs to look like the 1960's.

      But even that is removed from Gameloft's 'just copy it' approach that lacks any semblance of developing anything beyond something that looks somewhat like something else but is different enough not to be sued.

      The fact is the 'unwashed masses' don't bother to understand the implications of this approach (see above, repeating it again is utterly pointless), and you'd be a fool to tell anyone that the best and most innovative games, films and music are the ones that those same masses lap up. The masses of people who enjoyed GI Joe in a non-ironic Mystery Theater 3000 way are not exactly the people who have expert understanding of industries or how they can best develop.

      Simply put, people as a whole are indeed quite dumb.

  • Tethra

    (Posted again as the key-word enforced moderation looks like it has no one manning it today)

    I resent the fact T. Arcade would ever comtemplate maknig a piece like this in the face of the fact not one of Gameloft's titles (inclubing 99c from-the-start affairs like Bailout Wars) ascends beyond the cookie cutter and most try to shoe-horn analog controls onto a touchscreen, something than is never more than a curio and at worst absolutely appalling. It simply isn't ever going to be what an iPhone/iPod Touch should ideally be used for, and Gameloft are by far the biggest abusers of shoe-horning traditional consoles' genres and styles onto the iPhone/Pod Touch for the sake of cheap finanical pops. They are more than entitled to in a free market environment, but to ignore the implications in the manner you have just done is reckless and thoughtless.

    The implications of the success of Gameloft, and the media's lack of any sustained coverage of the issue (ironically probably because sites like your's know a Gameloft game will give you a big traffic pop) are grave. Gameloft's sweat shop-esque (see below) approach to games development skew the ideal that real indie developers and especially other major publisher approach the App Store and what they assume will work on it. It will, and already has, effect the viability of truly indie developers as most

    It means leaning towards pointless amounts of content (re: Real Football) rather than any tangible sense of quality control, as well a giving the audience the rather unrealistic expectation – consciously or otherwise, the effects have been clear to see for a long time now – of a scale of 3D modeling that simply isn't viable for a platform where the majority of development teams have numbers of members that can be counted on one hand. Smaller games will always have some form of a place on the App Store given the economics involved with getting to market on it, but you can expect a reducing curve of high quality indie games as more studios bloat themselves with designers or, in the most ironic outcome given their name, being absorbed into established publishers. This can in no sense be a good outcome for the innovation and pioneering spirit that has characterized the App Store thus far, and it is not too much to expect a site where one of the founders profess an interest in the demo scene of the 80's to understand the media should, especially ones not held to ransom by parent corporations, zealously defend the interests of the developers producing the best and most interesting games.
    The media's aim cannot ever simply be to profiteer, but to bravely inform their audience and challenge it. Otherwise people might as well go to developers' own sites for information as it is analysis that makes the media the media.

    It's also clear many of Gameloft's games are made by low-wage low-cost developers in countries like China and that in itself brings up another set of moral and industrial issues that T. Arcade needs to wrestle with given it's decision to publish this piece.

    The unwashed masses can have their opium if they want, and clearly it's apparent most people will defend Gameloft by either trying to explain away these issues (note: you can't, nor does a large corporation care one bit if it has one or a million defenders) or simply not even understanding them to any great extent but I expect far more from the most trafficked iPhone gaming site, and one that should understand that what is good for Gameloft isn't particularly good for innovation or competition, things a critical website should always champion.

    Well done, T. Arcade.

    • Ishoot

      Nice piece, you are an indie dev I pressumed. Sorry that Gameloft stole your rent money.

    • Tethra

      No I'm not - I'm simply someone who understands the dynamics of the App Store. Ironic note: the anti-spam word I had to fill in this time was 'rent'!

      I've also seen others comment on the 'casual', low production quality of 'indie' developers' games in this section, which itself is quite a blinkered approach to take.

      Firemint are an indie developer - does Real racings strike you as a badly produced, cheap game? Good developers make good games. Gameloft has also made a multitude of casual games, and many 'indie' developers (sadly a term used disparagingly by the less informed among us) make RPGs and niche shooters, so to reduce this to a 'casual'/'hardcore' issue is more than a little wrong.

      The fact is smaller developers, film-makers and musicians are the ones that drive innovation in their chosen fields - when something gets to the level of Gameloft (which admittedly is hilariously beyond that of EA, a true giant in the gaming industry as a whole) the intention is simply to make money, not push any boundaries.

      If you want an industry you have an interest in to become stagnant because even on the most open 'sponsored' shop front in the industry is dominated by the same stuff with a different name, feel free to ignore the points I make and continue on your merry way, it's what developers like Gameloft have come to rely on.

    • ltcommander.data

      "giving the audience the rather unrealistic expectation – consciously or otherwise, the effects have been clear to see for a long time now – of a scale of 3D modeling that simply isn't viable for a platform where the majority of development teams have numbers of members that can be counted on one hand."

      Are you saying big studios should not be encouraged or allowed to pushed advanced 3D graphics on the iPhone because small or indie developers don't have the manpower to keep up?

    • Tethra

      To even suggest I was reeks of contempt. As I said, I was commenting on the unfair expectations many informed people have about what 'most' iPhone game should be, not that 'big' studios should play with their legs tied together.

    • Tethra

      Uninformed, rather.

    • HistorySchol

      Unwashed masses? You know you've missed the point of games development when you refer to a large block of the gaming public as retarded, it shows the arbitrary contempt you have for potential customers/ fellow gamers. It exposes you as a moron as well.

    • Tethra

      Not in the least. I have no vested interest in running a website or making a game so I can say what all those who do understand the dynamics of the App Store can't for fear of exactly this sort of backlash.

      So 'Marley & Me' is a piece of brilliant, transcendent comedy akin to, say, Clerks? Is Miley Cyrus an innovative recording artist that would make Brian Eno weep into his synthesizers? Of course not.

      The most successful things generally (and the anomalies are, as always what prove the rule - hello, John, Paul, George and Ringo) are never seriously inventive. This does not mean they lack any credibility, but the fact is what appeals to a large mass of people generally relies on base instincts and already established formulae with their own little twists, be it Call of duty going back to the future in COD4 or Metal Gear Sold 3 freshing things up by rearranging the deck chairs to look like the 1960's.

      But even that is removed from Gameloft's 'just copy it' approach that lacks any semblance of developing anything beyond something that looks somewhat like something else but is different enough not to be sued.

      The fact is the 'unwashed masses' don't bother to understand the implications of this approach (see above, repeating it again is utterly pointless), and you'd be a fool to tell anyone that the best and most innovative games, films and music are the ones that those same masses lap up. The masses of people who enjoyed GI Joe in a non-ironic Mystery Theater 3000 way are not exactly the people who have expert understanding of industries or how they can best develop.

      Simply put, people as a whole are indeed quite dumb.

  • Deewin

    I love gameloft games. Even though I feel they make resource heavy console style games which lack replay value after beaten, I still enjoy playing most of their games again once in a while. I'm just worried that they won't keep their apps updated for the next big iphone OS release (they have way too many too keep up with now) and really hope they won't be pulling anymore apps like they did with Platinum Sudoku (my fav sudoku game)

  • Deewin

    I love gameloft games. Even though I feel they make resource heavy console style games which lack replay value after beaten, I still enjoy playing most of their games again once in a while. I'm just worried that they won't keep their apps updated for the next big iphone OS release (they have way too many too keep up with now) and really hope they won't be pulling anymore apps like they did with Platinum Sudoku (my fav sudoku game)

  • CraigHassenberg

    Indie devs hates Gameloft, their gospel is that their simple casual games are better for the platform. But I hate casual games and I hate fugly graphics with no production value so take that indies!

  • CraigHassenberg

    Indie devs hates Gameloft, their gospel is that their simple casual games are better for the platform. But I hate casual games and I hate fugly graphics with no production value so take that indies!

  • dumas1000

    If the appstore was polluted with nothing but simple-minded indie games, I surely would not have abandoned my DS & PSP in favor of the iphone. As far as someone who wants hours of gameplay from a 1 or 2 dollar indie game, how can you possibly find hours of legitimate gameplay in games so limited in scope and content, in games that are so narrow and simple and unevolved? What is this game, Squareball? Pocket Gamer named it as one of their top 10 games of the year. Dude, it's an Atari game. An Atari 2600, circa 1983, game. I can find some redeeming qualities in games of lesser ambition. I can find some enjoyment. I have downloaded a certain number of indie games. I've a measure of entertainment in some of them. I played Battle Bears, for about fifteen minutes. It was alright, for what it was. But hours of entertainment from a game like this? I think not. How can someone invest hours upon hours of play time in Pocket God? It's a mildly entertaining distraction, granted, but it's not even really a game. It's more of an interactive entertainment app. And to think that someone could "play" something like that for 20, or 50, or god forbid, 100 hours. That's. . . . Just. . . . Sad.

    • Gelas

      I can't agree more to this .. right on spot ..

    • AIM-R8

      Agreed.

  • dumas1000

    If the appstore was polluted with nothing but simple-minded indie games, I surely would not have abandoned my DS & PSP in favor of the iphone. As far as someone who wants hours of gameplay from a 1 or 2 dollar indie game, how can you possibly find hours of legitimate gameplay in games so limited in scope and content, in games that are so narrow and simple and unevolved? What is this game, Squareball? Pocket Gamer named it as one of their top 10 games of the year. Dude, it's an Atari game. An Atari 2600, circa 1983, game. I can find some redeeming qualities in games of lesser ambition. I can find some enjoyment. I have downloaded a certain number of indie games. I've a measure of entertainment in some of them. I played Battle Bears, for about fifteen minutes. It was alright, for what it was. But hours of entertainment from a game like this? I think not. How can someone invest hours upon hours of play time in Pocket God? It's a mildly entertaining distraction, granted, but it's not even really a game. It's more of an interactive entertainment app. And to think that someone could "play" something like that for 20, or 50, or god forbid, 100 hours. That's. . . . Just. . . . Sad.

    • Gelas

      I can't agree more to this .. right on spot ..

    • AIM-R8

      Agreed.

  • Mark

    The problem with gameloft is not that they attemtp to bring console grade games to the iphone, the problem with them is that they could turn even the worlds greatest game "not fun" Imagine if Mario 64 from the Nintendo 64 was ported over by gameloft. The gameloft version would be choppy with framerate issues, the graphics would look 3D but crude, and even though it wuold be a huge multi level game the gameloft version would not be fun. Gameloft is a company that is in the BUSINESS of making games, but they don't have the genuine talent required to create a game that is more than skin deep. And that my friends is another reason why i don't like gameloft!

    • Iceman

      You must be an indie dev........ hating Gameloft for eating your lunch. ;)

  • Mark

    The problem with gameloft is not that they attemtp to bring console grade games to the iphone, the problem with them is that they could turn even the worlds greatest game "not fun" Imagine if Mario 64 from the Nintendo 64 was ported over by gameloft. The gameloft version would be choppy with framerate issues, the graphics would look 3D but crude, and even though it wuold be a huge multi level game the gameloft version would not be fun. Gameloft is a company that is in the BUSINESS of making games, but they don't have the genuine talent required to create a game that is more than skin deep. And that my friends is another reason why i don't like gameloft!

    • Iceman

      You must be an indie dev........ hating Gameloft for eating your lunch. ;)

  • Ishoot

    There use to be a time when Indie devs can make a killing in the appstore, Ishoot inspired a lot of everyday joe to learn to program especially when they heard of the potential $$$ But when Bigger co's entered the scene it becomes very challenging for the indies so who can blame them when they resort to use every trick in the book.

    • SalsaMD

      True cream though will still rise: note, for example the acclaim (?success) of Spider-the Secret of Bryce Manor..

  • Ishoot

    There use to be a time when Indie devs can make a killing in the appstore, Ishoot inspired a lot of everyday joe to learn to program especially when they heard of the potential $$$ But when Bigger co's entered the scene it becomes very challenging for the indies so who can blame them when they resort to use every trick in the book.

    • SalsaMD

      True cream though will still rise: note, for example the acclaim (?success) of Spider-the Secret of Bryce Manor..

  • http://iheartvector.com alex

    I'm sooo tired of people bashing Gameloft. They easily makes some of the best games on the iPhone. Look at most of Gameloft's reviews and their games average around 4-5 stars. So, obviously most people are enjoying their games and that's what really matters!

    You Gameloft haters (indie devs most likely) are really annoying! Go program a decent game and maybe I'll buy yours too.

    • sandorf

      "most people" can be stupid and have poor taste.

      I'm not an indie developer. just as a player I never found any gameloft game to be fun. it's totally ok with me if you are under 18 and find gameloft games to be interesting in any way. but if you are beyond a certain age and still maintain that poor taste, please try to train yourself to have sharper eyes.

      this is not even a matter of personal preferences. it's about taste. know that most people may not have it.

  • http://iheartvector.com alex

    I'm sooo tired of people bashing Gameloft. They easily makes some of the best games on the iPhone. Look at most of Gameloft's reviews and their games average around 4-5 stars. So, obviously most people are enjoying their games and that's what really matters!

    You Gameloft haters (indie devs most likely) are really annoying! Go program a decent game and maybe I'll buy yours too.

    • sandorf

      "most people" can be stupid and have poor taste.

      I'm not an indie developer. just as a player I never found any gameloft game to be fun. it's totally ok with me if you are under 18 and find gameloft games to be interesting in any way. but if you are beyond a certain age and still maintain that poor taste, please try to train yourself to have sharper eyes.

      this is not even a matter of personal preferences. it's about taste. know that most people may not have it.

  • Ishoot

    Majority of the gameloft badgers are indie devs and their 2nd 3rd 4th and 5th TA accounts. Indie devs even ask their beta testers to join the hate. There is no way they can technically compete so they downplay the technical aspects and resort to soul-bashing! An indie dev will claim that their retro galaga clone has more soul than HAWX!

  • Ishoot

    Majority of the gameloft badgers are indie devs and their 2nd 3rd 4th and 5th TA accounts. Indie devs even ask their beta testers to join the hate. There is no way they can technically compete so they downplay the technical aspects and resort to soul-bashing! An indie dev will claim that their retro galaga clone has more soul than HAWX!

  • c0re

    Indie devs can match gameloft graphically as proven by the recently released Deadstrike. Whoever here claims that NOvA looks better is clearly a fanboy. It also beats gameloft on the originality and controls department, get it now at a sale price of 1.99 and delete all your gameloft games.

    • Peter321

      SPAM ALERT - SPAM ALERT !!!

      Come-on, just looking at the screen shots in iTunes calls your bluff - stop wasting our time!

  • c0re

    Indie devs can match gameloft graphically as proven by the recently released Deadstrike. Whoever here claims that NOvA looks better is clearly a fanboy. It also beats gameloft on the originality and controls department, get it now at a sale price of 1.99 and delete all your gameloft games.

    • Peter321

      SPAM ALERT - SPAM ALERT !!!

      Come-on, just looking at the screen shots in iTunes calls your bluff - stop wasting our time!

  • Nokia4u

    What are you smoking? This is shilling cuz deadstrike is one of the crappiest game in the AppStore.

  • Nokia4u

    What are you smoking? This is shilling cuz deadstrike is one of the crappiest game in the AppStore.

  • Ethanhawke

    The reason why the iphone/itouch is not considered a serious gaming platform is because of the countless indie junk apps in the appstore. I hate how they are being glorified in TA.

  • Ethanhawke

    The reason why the iphone/itouch is not considered a serious gaming platform is because of the countless indie junk apps in the appstore. I hate how they are being glorified in TA.

  • HenryBaker

    Gameloft is the #1 Iphone Developer for a reason. Their games have the best graphics, controls and gameplay. N.O.V.A. and Avatar are the two best looking games I've ever seen on a Iphone.

    Most of the people who are taking bogus shots at Gameloft are probably undercover indie developers jealous of the company thats on top right now. Taking shots at Gameloft on a website isn't going to change their dominance. Stepping up your games to their level is the only way to challenge them.

    P.S. Lol at some moron comparing jet car stunts to Avatar, N.O.V.A. and Terminator Salvation LOL

    • http://www.stormchild.net Stormchild

      Electronic Arts is the #1 iPhone game developer, not Gameloft. Take a look at the top paid games (or even just the top paid apps overall) lists in the app store.

      The "Top selling games of 2009" includes four EA games and only two by Gameloft.

      In the top 100 paid games list:

      EA: 23
      Gameloft: 11

      The numbers are clear.

  • http://toast HenryBaker

    Gameloft is the #1 Iphone Developer for a reason. Their games have the best graphics, controls and gameplay. N.O.V.A. and Avatar are the two best looking games I've ever seen on a Iphone.

    Most of the people who are taking bogus shots at Gameloft are probably undercover indie developers jealous of the company thats on top right now. Taking shots at Gameloft on a website isn't going to change their dominance. Stepping up your games to their level is the only way to challenge them.

    P.S. Lol at some moron comparing jet car stunts to Avatar, N.O.V.A. and Terminator Salvation LOL

    • http://www.stormchild.net Stormchild

      Electronic Arts is the #1 iPhone game developer, not Gameloft. Take a look at the top paid games (or even just the top paid apps overall) lists in the app store.

      The "Top selling games of 2009" includes four EA games and only two by Gameloft.

      In the top 100 paid games list:

      EA: 23
      Gameloft: 11

      The numbers are clear.

  • Neo

    Best game on appstore is N.O.V.A!

  • Neo

    Best game on appstore is N.O.V.A!

  • HenryBaker

    BTW, The Iphone isn't being taken as a serious gaming platform?? Do you live on planet earth?? Are you on this site right now?? Look at all the emotion one Iphone game developer sparks in conversation. I feel sorry for the PSP. The Iphone has taken over. Who cares about the 30,000 apps that are a waste of time. Theres over 110,000 apps in the app store. Can you afford the other 80,000 business, family, arcade, gaming and apps for every aspect of life that take the smartphone experience to amazing levels on your phone?? NO. Okay then shut up. Their are plenty of amazing worthwhile apps for one person to choose from in the app store.

  • HenryBaker

    BTW, The Iphone isn't being taken as a serious gaming platform?? Do you live on planet earth?? Are you on this site right now?? Look at all the emotion one Iphone game developer sparks in conversation. I feel sorry for the PSP. The Iphone has taken over. Who cares about the 30,000 apps that are a waste of time. Theres over 110,000 apps in the app store. Can you afford the other 80,000 business, family, arcade, gaming and apps for every aspect of life that take the smartphone experience to amazing levels on your phone?? NO. Okay then shut up. Their are plenty of amazing worthwhile apps for one person to choose from in the app store.

  • http://www.spongefile.com spongefile

    Easy there, indie dev haters! If the App Store had ONLY "corporate" games, it wouldn't be much of a match for the PSP. There are plenty of crappy games in the App Store, but also some real indie gems with incredible hand-tooled graphics with some real creativity behind them.

    Without them, the iPhone would be the Nokia N-Gage, and we wouldn't be talking about it on a forum like this one.

  • http://www.spongefile.com spongefile

    Easy there, indie dev haters! If the App Store had ONLY "corporate" games, it wouldn't be much of a match for the PSP. There are plenty of crappy games in the App Store, but also some real indie gems with incredible hand-tooled graphics with some real creativity behind them.

    Without them, the iPhone would be the Nokia N-Gage, and we wouldn't be talking about it on a forum like this one.

  • http://musicgamespickles.blogspot.com/ Robert M.

    I love my iPhone...but I love my PSP and DSi more!!

  • http://musicgamespickles.blogspot.com/ Robert M.

    I love my iPhone...but I love my PSP and DSi more!!

  • Coops58

    I believe that gamestop initially raised the bar with their games, but now I can stand to play any of the games I've purchased from them because they are all the same thing. The graphics and effects are almost the same as the games that have come from them before. Since they make no changes to the Graphics, they need to have something to attract players. In games such as NOVA, its fun the first time and then you get bored. In Gangster you just get bored after the first few levels, because you do the same thing over and over again. I believe that gameloft doesn't deserve an honor such as this, but the smaller developers do. Dev teams that don't build tons of titles, but what they do give to the app store is tremendous. Dev teams like the ones that built PocketGod or Minisquadron.

    • Javier Lu

      I don't understand pocketgod's appeal and I deleted minisquadron after 15mins of playing it. I just hate how many indie devs/forum members think they can tell me what to like and what to dislike, and how many indie devs are caught posing as forum members are already caught and those are the lousy ones the good ones are still amongst the TA population and I wouldn't be surprise if they already outnumbered the legitimate members.

  • Coops58

    I believe that gamestop initially raised the bar with their games, but now I can stand to play any of the games I've purchased from them because they are all the same thing. The graphics and effects are almost the same as the games that have come from them before. Since they make no changes to the Graphics, they need to have something to attract players. In games such as NOVA, its fun the first time and then you get bored. In Gangster you just get bored after the first few levels, because you do the same thing over and over again. I believe that gameloft doesn't deserve an honor such as this, but the smaller developers do. Dev teams that don't build tons of titles, but what they do give to the app store is tremendous. Dev teams like the ones that built PocketGod or Minisquadron.

    • Javier Lu

      I don't understand pocketgod's appeal and I deleted minisquadron after 15mins of playing it. I just hate how many indie devs/forum members think they can tell me what to like and what to dislike, and how many indie devs are caught posing as forum members are already caught and those are the lousy ones the good ones are still amongst the TA population and I wouldn't be surprise if they already outnumbered the legitimate members.

  • Ishoot

    Well this forum is being dominated of indie devs posing as forum members to shill another indie release. I'm talking about c0re and a whole lot of others!

  • Ishoot

    Well this forum is being dominated of indie devs posing as forum members to shill another indie release. I'm talking about c0re and a whole lot of others!

  • Yuan

    Wow, if that's an argument worth making - paranoia - I think you've already the point.

  • Yuan

    Wow, if that's an argument worth making - paranoia - I think you've already the point.

  • roy

    this bashing of gameloft really is NOT fair. i'm an indie dev and i can say unabashedly that most indie iphone devs are just looking to make a buck without putting any work out. iphone games suck. the price point [$0.99 to $6.99] demands that the game get thrown out without any real effort. until you guys are willing to pay $20 to $50 for an iphone game, you're going to continue to get crap. gameloft is turning a profit in the only way they viably can. they put out shallow games that are frankly made quite well. and i might add much better than the 90th percentile indie iphone games. i wish i had their resources. i could make much better games with much higher production value than i currently do. but then again, would any of you guys pay enough for me to break even much less turn a profit?

  • roy

    this bashing of gameloft really is NOT fair. i'm an indie dev and i can say unabashedly that most indie iphone devs are just looking to make a buck without putting any work out. iphone games suck. the price point [$0.99 to $6.99] demands that the game get thrown out without any real effort. until you guys are willing to pay $20 to $50 for an iphone game, you're going to continue to get crap. gameloft is turning a profit in the only way they viably can. they put out shallow games that are frankly made quite well. and i might add much better than the 90th percentile indie iphone games. i wish i had their resources. i could make much better games with much higher production value than i currently do. but then again, would any of you guys pay enough for me to break even much less turn a profit?

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