fargoal_orangeJeff McCord's iPhone remake of the 1980s classic Sword of Fargoal has arrived in the App Store. We were excited to preview the iPhone remake of this dungeon crawler back in November.

In a nutshell, the Sword of Fargoal places the player within the top level of a deep series of dungeons with the quest of seeking out the legendary "Sword of Fargoal" and escaping with it from the depths of said dungeons. Complicating matters is the fact that the layout of each dungeon level is randomly generated when the player enters it, and that the dungeons are all initially bathed in darkness, revealing themselves only as the player explores. Those lucky enough to locate the sword have only 2,000 seconds to find their way out of the dungeons which, even on the way up, are also randomly generated.

The iPhone version features completely redone graphics utilizing OpenGL ES to add depth to the stony visuals. It allows for pinch-and-spread zoom control to focus on the action at hand and features an optional on-screen mini map to aid in negotiating the twists and turns of each dungeon level. What's more, the developer has implemented a full, real-time music synthesizer system for the game which delivers sound that, while ringing of retro, surpasses the quality of the C64's SID-based score.

But, really, what makes the game so well suited for the iPhone is its casual nature as compared to the typical roguelike. And that's not to say the game is shallow or light on dungeon crawling action, but rather we feel it's simply a bit more accessible to the typical gamer than, say, Nethack, Moria, or Rogue thanks to an economy of controls, spells, and the like. Those who've never played a dungeon crawler before might just find themselves drawn in to Sword of Fargoal.

Early impressions from our readers are also quite positive, including great first impressions from the Rogue Touch developer as well as from at least one skeptic. The game is on sale 40% off during its first week.

App Store Link: Sword of Fargoal, $2.99

  • Lions

    another roguelike game? With good reviews and fun graphics? ah... yes please.
    *buying*

  • Lions

    another roguelike game? With good reviews and fun graphics? ah... yes please.
    *buying*

  • Cranker

    I assume this game saves your progress automatically ?

    • http://www.squarezerostudio.com squarezero

      You assume correctly. There's even a shortcut to take you directly to the most recent saved game.

  • Cranker

    I assume this game saves your progress automatically ?

    • http://www.squarezerostudio.com squarezero

      You assume correctly. There's even a shortcut to take you directly to the most recent saved game.

  • http://www.fargoal.com/ Jeff McCord

    Hey,

    Thanks for picking it up and trying it out! We are very pleased that people seem to be liking it at first blush. We now have it so you can save up to eight quest slots, each with a screen-shot of your last automatic save point in the game (whenever you last left it). So the great thing is that you can even pick up different quests/characters at different times, depending on your mood!

    In a future update we will be adding online leader boards, but we will be doing it where you can upload the "character sheets" to our website.

    Much, much more to come -- with the "Episode" approach like "Pocket God" where you will get new thematic material, and even a new icon, with each "Episode" upgrade -- FREE!!

    We will also be adding cool in-app purchases to enhance the game even further.

    Thanks again! We hope you continue to enjoy.

    -- Jeff McCord (Fargoal, LLC)

  • http://www.fargoal.com/ Jeff McCord

    Hey,

    Thanks for picking it up and trying it out! We are very pleased that people seem to be liking it at first blush. We now have it so you can save up to eight quest slots, each with a screen-shot of your last automatic save point in the game (whenever you last left it). So the great thing is that you can even pick up different quests/characters at different times, depending on your mood!

    In a future update we will be adding online leader boards, but we will be doing it where you can upload the "character sheets" to our website.

    Much, much more to come -- with the "Episode" approach like "Pocket God" where you will get new thematic material, and even a new icon, with each "Episode" upgrade -- FREE!!

    We will also be adding cool in-app purchases to enhance the game even further.

    Thanks again! We hope you continue to enjoy.

    -- Jeff McCord (Fargoal, LLC)

  • MrMuesli

    Wow! This is a superb game. I'm still unsure how I will feel about having to rush back up in 33 mins after retrieving the sword (if I ever do), but I am enjoying it soooo much that I can't see it being a problem actually. In fact I will probably like it when it comes. The UI is perfect, only I have found one bug I think. I went down the staircase zoomed out and then I couldn't zoom back in again. I wasn't very far into the game so just restarted and it wasn't a biggie, although if I was further into the game...
    I can't recommend this enough if you like yourself some dungeon crawling. It plays very differently to Rogue Touch and is definitely more accessible for newcomers to the genre. The new sounds and graphics lift this oldie into the 21st century to just the right degree.
    I'm off to play more: )

    • http://www.saucelifter.com Madgarden

      Hey MrMuesli, glad you're liking it! So you zoomed out... using the double-tap zoom, I assume? Did you try pinch-zoom?

      • MrMuesli

        Hi there: ) I realize now what happened. If you pinch zoom fully out it won't zoom back in with a double tap. You have to pinch zoom back in. I didn't realize you could pinch zoom and must have somehow triggered it by accident after double tapping out, so when I double tapped back in it didn't work (confused yet...I am: /) So, in the end it was just my lack of know-how.
        Cheers by the way for making this game. A work of genius: )

      • MrMuesli

        Hi again, I'm going to wax lyrical a little more about this game: ) It's so well presented. I so wish all developers took this amount of effort in adapting existing games for a new platform (Battle for Wesnoth take note).
        What I found in Rogue Touch, despite enjoying it (and still enjoying it) tremendously, was that there is no reason to collect gold. I think CD had plans to do something with it, but it never came to fruition, so it always felt to me like the last piece of the jigsaw was never put in its place.
        I only say this, as I am now noticing, whilst playing SoF, how much I missed that in RT. Collecting gold and dropping them of at the temples for experience adds a lot to the enjoyment.

  • MrMuesli

    Wow! This is a superb game. I'm still unsure how I will feel about having to rush back up in 33 mins after retrieving the sword (if I ever do), but I am enjoying it soooo much that I can't see it being a problem actually. In fact I will probably like it when it comes. The UI is perfect, only I have found one bug I think. I went down the staircase zoomed out and then I couldn't zoom back in again. I wasn't very far into the game so just restarted and it wasn't a biggie, although if I was further into the game...
    I can't recommend this enough if you like yourself some dungeon crawling. It plays very differently to Rogue Touch and is definitely more accessible for newcomers to the genre. The new sounds and graphics lift this oldie into the 21st century to just the right degree.
    I'm off to play more: )

    • http://www.saucelifter.com Madgarden

      Hey MrMuesli, glad you're liking it! So you zoomed out... using the double-tap zoom, I assume? Did you try pinch-zoom?

      • MrMuesli

        Hi there: ) I realize now what happened. If you pinch zoom fully out it won't zoom back in with a double tap. You have to pinch zoom back in. I didn't realize you could pinch zoom and must have somehow triggered it by accident after double tapping out, so when I double tapped back in it didn't work (confused yet...I am: /) So, in the end it was just my lack of know-how.
        Cheers by the way for making this game. A work of genius: )

      • MrMuesli

        Hi again, I'm going to wax lyrical a little more about this game: ) It's so well presented. I so wish all developers took this amount of effort in adapting existing games for a new platform (Battle for Wesnoth take note).
        What I found in Rogue Touch, despite enjoying it (and still enjoying it) tremendously, was that there is no reason to collect gold. I think CD had plans to do something with it, but it never came to fruition, so it always felt to me like the last piece of the jigsaw was never put in its place.
        I only say this, as I am now noticing, whilst playing SoF, how much I missed that in RT. Collecting gold and dropping them of at the temples for experience adds a lot to the enjoyment.

  • http://www.paradroid.net/ MagerValp

    Bought it this morning before work, and only had time to play a single level. Loving it so far! I just have to finish RPG Quest: Minimæ first...

    Two minor nitpicks though: it appears to play the sound effect for going down stairs even though sound is turned off, and on the title screen it'd be helpful it it said continue, resume, or something like that instead of "fast start".

  • http://www.paradroid.net/ MagerValp

    Bought it this morning before work, and only had time to play a single level. Loving it so far! I just have to finish RPG Quest: Minimæ first...

    Two minor nitpicks though: it appears to play the sound effect for going down stairs even though sound is turned off, and on the title screen it'd be helpful it it said continue, resume, or something like that instead of "fast start".

  • LordGek

    Much like Rogue Touch, Roguelikes are GREAT for the episodic update approach! I mean it is easy enough for the developers to toss in a couple of new items, creatures, or even new traps, without then having to re-shoot some elaborate opening sequence or re-hire voice actors to speak their new lines to factor in the new story twist presented by these new elements. ;-P

  • LordGek

    Much like Rogue Touch, Roguelikes are GREAT for the episodic update approach! I mean it is easy enough for the developers to toss in a couple of new items, creatures, or even new traps, without then having to re-shoot some elaborate opening sequence or re-hire voice actors to speak their new lines to factor in the new story twist presented by these new elements. ;-P

  • http://www.saucelifter.com Madgarden

    MrMuesli, thanks so much for you comments. That really means a lot. :)

  • http://www.saucelifter.com Madgarden

    MrMuesli, thanks so much for you comments. That really means a lot. :)

  • TKO

    Bought it the moment it was out .. but it's taken me a while to actually try it. This is the perfect pick up and play RPG. I forgot how neat the old sound effects are, it's been such a long time since I played the Vic20 and c64 versions. Those sounds are a neat little reward element. Love them. And the presentation is immaculate ..I love the way the 'fog of war' parts disappear with subtle smoke-puffs as you explore. The smooth zooming is great too.

    Sometimes on a mobile device we don't want our Rogue-like's to be overcomplicated. This hits the spot perfectly. (really well thought out 'scroll' inventory/spell management.)

  • TKO

    Bought it the moment it was out .. but it's taken me a while to actually try it. This is the perfect pick up and play RPG. I forgot how neat the old sound effects are, it's been such a long time since I played the Vic20 and c64 versions. Those sounds are a neat little reward element. Love them. And the presentation is immaculate ..I love the way the 'fog of war' parts disappear with subtle smoke-puffs as you explore. The smooth zooming is great too.

    Sometimes on a mobile device we don't want our Rogue-like's to be overcomplicated. This hits the spot perfectly. (really well thought out 'scroll' inventory/spell management.)

  • Arctic Prince

    Funny that the price increased from 2.99 to 4.99. I guess if you get a good review, you double your prices.

  • Arctic Prince

    Funny that the price increased from 2.99 to 4.99. I guess if you get a good review, you double your prices.