photoSecret Exit's latest iPhone game has finally arrived. Stair Dismount was released tonight and represents their 3rd iPhone title after Zen Bound and SPIN.

Stair Dismount Touch is a ragdoll physics game in which your job is to push a crash test dummy down a series of stairwells in an attempt to maximize your score by maximizing the damage on the dummy.

The game itself is rather simple though wrapped in a nicely polished and visually beautiful package. You are given 6 different nicely rendered 3D stair cases as starting points from which to dismount your dummy. You get one hit anywhere on the body, so you have to choose your spot wisely. Meanwhile, the power of the push is determined by an oscillating power meter that you need to press at the right moment.

Once set in motion, you can change your perspective by swiping/pinch-zooming on the screen as the dummy crashes his way to the bottom. Your final score is basically a sum of all the damage inflicted. The game incorporates Facebook and Photo album integration for both adding someone's photo to the dummy as well as sharing mid-action photos.

The first version of the game lacks an online leaderboard so you are left trying to beat your previous high scores -- a task that is easy to get sucked into as I did find myself mindlessly replaying levels over and over.

Stair Dismount, however, borders on "toy" rather than "game" in that most of the enjoyment comes from watching the dummy get damage inflicted on it as it tumbles down the stairs. Your influence on the outcome also feels limited as you only have a few choices to make (location of push and power). For example, it would be nice if they had also given you the ability of adjusting the starting placement of the dummy.

So, with this in mind, while Stair Dismount can be an enjoyable "experience", it's not really what you'd consider a typical game.

App Store Link: Stair Dismount, $2.99

TouchArcade Rating

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  • alza

    Secret Exit's second iPhone game has finally arrived. Stair Dismount was released tonight and represents their 3rd iPhone title after Zen Bound and SPIN.

    What's wrong with the above?

    • Joshua

      Whats wrong is that for 2.99 tis lacks the depth of their other games....feeling a bit cheated on this one....this should have been .99 Then again i should have waited a bit but since I knew the quality of the publisher I went for it....so much for that idea.

    • TKO

      How can you feel cheated? The iTunes description quite accurately describes the game, and there's a free PC version that can be tried to check out the game concept. (Sauna dismount can also be tried if you're curious how the dummy model might have improved since the PC Stair Dismount days.)

      This is one of those cases where the price is obviously set knowing the fans need to take dismounting mobile at any cost. It is what it is: push a guy down the stairs, get amusement from the combo of the SFX + Ragdoll Physics, repeat.

  • alza

    Secret Exit's second iPhone game has finally arrived. Stair Dismount was released tonight and represents their 3rd iPhone title after Zen Bound and SPIN.

    What's wrong with the above?

    • Joshua

      Whats wrong is that for 2.99 tis lacks the depth of their other games....feeling a bit cheated on this one....this should have been .99 Then again i should have waited a bit but since I knew the quality of the publisher I went for it....so much for that idea.

    • TKO

      How can you feel cheated? The iTunes description quite accurately describes the game, and there's a free PC version that can be tried to check out the game concept. (Sauna dismount can also be tried if you're curious how the dummy model might have improved since the PC Stair Dismount days.)

      This is one of those cases where the price is obviously set knowing the fans need to take dismounting mobile at any cost. It is what it is: push a guy down the stairs, get amusement from the combo of the SFX + Ragdoll Physics, repeat.

  • Color me confused

    after creating such an innovative game like Zen Bound the best they can come up with is a physics tech demo (the hello world of physics engines) with some gameplay? I'll reserve my final judgement for the final product but putting lipstick on a tech demo... I dunno.

    Not to mention there is already a stair based physics game on the App Store: http://itunes.apple.com/us/app/max-injury-lite/id328796665?mt=8

    and there many many many tech demos with this same thing on youtube, try this query: http://www.youtube.com/results?search_query=stairs+physics+demo&search_type=&aq=f

    • http://www.secretexit.com Frand

      The original Stair Dismount from 2002 is one of the first games ever to feature ragdoll physics, and is probably one of the reasons all those physics engines use ragdolls and stairs in their example situations. Stair Dismount and its sequel, Truck Dismount, (both freeware PC games) have been downloaded to date over 2.5 million times.

      As silly as it sounds, this is the official sequel to the original that started the whole genre and made this scenario the "Hello World" you referred to.

      • blackHorse

        "The first game to exhibit ragdoll physics was the Jurassic Park licensed game Jurassic Park: Trespasser." And that game was made in 1998:

        http://en.wikipedia.org/wiki/Ragdoll_physics

        Also check out that image from 1997 with stairs and a ragdoll falling down them.

        Pretty arrogant from the developer to claim they invented ragdoll games genre when others did that years ago.

      • http://www.secretexit.com Frand

        If you read above, it says "One of the first".

        We do not claim to be the inventors of ragdolls.

      • blackHorse

        "... and is probably one of the reasons all those physics engines use ragdolls..." and "... this is the official sequel to the original that started the whole genre..."

        Big words.

      • AngelDust

        Re:

        "… and is probably one of the reasons all those physics engines use ragdolls…" and "… this is the official sequel to the original that started the whole genre…"

        Big words.

        Nice one +1.

      • TKO

        Big words? 2.5 million downloads dude. Big download stat.

        No need to claim to the the first when you have all the mindshare. It's like claiming the iPhone is the first to do {whatever} .. it doesn't matter if it was first or not. It's the one everyone bought into.

  • Color me confused

    after creating such an innovative game like Zen Bound the best they can come up with is a physics tech demo (the hello world of physics engines) with some gameplay? I'll reserve my final judgement for the final product but putting lipstick on a tech demo... I dunno.

    Not to mention there is already a stair based physics game on the App Store: http://itunes.apple.com/us/app/max-injury-lite/id328796665?mt=8

    and there many many many tech demos with this same thing on youtube, try this query: http://www.youtube.com/results?search_query=stairs+physics+demo&search_type=&aq=f

    • http://www.secretexit.com Frand

      The original Stair Dismount from 2002 is one of the first games ever to feature ragdoll physics, and is probably one of the reasons all those physics engines use ragdolls and stairs in their example situations. Stair Dismount and its sequel, Truck Dismount, (both freeware PC games) have been downloaded to date over 2.5 million times.

      As silly as it sounds, this is the official sequel to the original that started the whole genre and made this scenario the "Hello World" you referred to.

      • blackHorse

        "The first game to exhibit ragdoll physics was the Jurassic Park licensed game Jurassic Park: Trespasser." And that game was made in 1998:

        http://en.wikipedia.org/wiki/Ragdoll_physics

        Also check out that image from 1997 with stairs and a ragdoll falling down them.

        Pretty arrogant from the developer to claim they invented ragdoll games genre when others did that years ago.

      • http://www.secretexit.com Frand

        If you read above, it says "One of the first".

        We do not claim to be the inventors of ragdolls.

      • blackHorse

        "... and is probably one of the reasons all those physics engines use ragdolls..." and "... this is the official sequel to the original that started the whole genre..."

        Big words.

      • AngelDust

        Re:

        "… and is probably one of the reasons all those physics engines use ragdolls…" and "… this is the official sequel to the original that started the whole genre…"

        Big words.

        Nice one +1.

      • TKO

        Big words? 2.5 million downloads dude. Big download stat.

        No need to claim to the the first when you have all the mindshare. It's like claiming the iPhone is the first to do {whatever} .. it doesn't matter if it was first or not. It's the one everyone bought into.

  • iPhoneGamer

    Well... There's $2.99 and 10 minutes of my life I can't get back.

  • iPhoneGamer

    Well... There's $2.99 and 10 minutes of my life I can't get back.

  • oliath

    Yeah i'm gonna be honest... i bought this straight away on the back of Zen Bound but absolutely wish that i hadn't.

    It is DULL DULL DULL and the physics... which they touted as being far superior to every other ragdoll clone out there are not all that great. The body feels too light is the most obvious criticism and seems to almost float down the stairs.

    They could have at least wrapped up some gameplay elements into it or even added some other cool physics stuff.

    Unless you are absolutely desperate to get rid of $2.99 i would not bother with this at all.

    • Matt

      Same, I bought this on the back of SPIN and Zen Bound. I was aware it was essentially just a toy, but it doesn't really have the charm of its predecessors in my opinion. I'll stick to Zen Bound for showing off pretty 3d graphics, and iDrop Dead: Flower Edition for destroying ragdolls...! Doesn't get my recommendation, I'm afraid...

  • oliath

    Yeah i'm gonna be honest... i bought this straight away on the back of Zen Bound but absolutely wish that i hadn't.

    It is DULL DULL DULL and the physics... which they touted as being far superior to every other ragdoll clone out there are not all that great. The body feels too light is the most obvious criticism and seems to almost float down the stairs.

    They could have at least wrapped up some gameplay elements into it or even added some other cool physics stuff.

    Unless you are absolutely desperate to get rid of $2.99 i would not bother with this at all.

    • Matt

      Same, I bought this on the back of SPIN and Zen Bound. I was aware it was essentially just a toy, but it doesn't really have the charm of its predecessors in my opinion. I'll stick to Zen Bound for showing off pretty 3d graphics, and iDrop Dead: Flower Edition for destroying ragdolls...! Doesn't get my recommendation, I'm afraid...

  • TKO

    Well, the physics are about what was to be expected, given the original dismount titles. ..I think it would be worth trying to get the vocals from the original in there too. They were a good part of the comedic value. Other than that: good game.

  • TKO

    Well, the physics are about what was to be expected, given the original dismount titles. ..I think it would be worth trying to get the vocals from the original in there too. They were a good part of the comedic value. Other than that: good game.

  • Bill

    I bought this immediately because I was a fan of the original, and I don't regret it, although I do agree that there should be more content or a smaller price. The original probably did inspire games like PAIN on the PS3, iDropDead and Ouch on the iPhone, and that other ragdoll-down-the-stairs game in the app store.

  • Bill

    I bought this immediately because I was a fan of the original, and I don't regret it, although I do agree that there should be more content or a smaller price. The original probably did inspire games like PAIN on the PS3, iDropDead and Ouch on the iPhone, and that other ragdoll-down-the-stairs game in the app store.

  • flow

    I hate to say it, but I agree with the others who say it's dull and not really worth the $2.99. Sorry devs, you rocked Zen Bound, but this just does not capture the vibe of the originals. :/

  • flow

    I hate to say it, but I agree with the others who say it's dull and not really worth the $2.99. Sorry devs, you rocked Zen Bound, but this just does not capture the vibe of the originals. :/