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	<title>Comments on: &#039;Rogue Planet&#039; Finally Out, First Impressions</title>
	<atom:link href="http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Brian</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44447</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:31:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44447</guid>
		<description>(this wasn&#039;t aimed at you, was adding to your post)</description>
		<content:encoded><![CDATA[<p>(this wasn&#039;t aimed at you, was adding to your post)</p>
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		<title>By: Brian</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44445</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 25 Nov 2009 18:30:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44445</guid>
		<description>You do have rights as a consumer, your right to not buy something that costs more than you&#039;re willing to spend.  Hundreds of others *are* willing to spend more money for a quality product though.  Honestly, if an extra $3.99 impacts your financial situation that much, perhaps you should be out finding an extra source of income rather than getting online complaining about a 5 dollar mobile application.</description>
		<content:encoded><![CDATA[<p>You do have rights as a consumer, your right to not buy something that costs more than you&#039;re willing to spend.  Hundreds of others *are* willing to spend more money for a quality product though.  Honestly, if an extra $3.99 impacts your financial situation that much, perhaps you should be out finding an extra source of income rather than getting online complaining about a 5 dollar mobile application.</p>
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		<title>By: reply</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44264</link>
		<dc:creator>reply</dc:creator>
		<pubDate>Tue, 24 Nov 2009 04:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44264</guid>
		<description>After playing the first several levels, I have come to the conclusion that resources and capturing cities matter not at all in this game. The maps are so cramped and filled with chokepoints that the most powerful ability of any unit is merely to take up space. It&#039;s so hard to maneuver your troops to do anything, flanking is pretty much impossible, and movement rates are small. The strategy that wins maps for me faster is merely ignoring all cities and jamming up the enemy against their own base so that they have no room to produce or maneuver. Producing more than a handful of units is not only unnecessary, but counterproductive. Not to mention tedious trying to move them all to the front efficiently given all the different rates of movement.</description>
		<content:encoded><![CDATA[<p>After playing the first several levels, I have come to the conclusion that resources and capturing cities matter not at all in this game. The maps are so cramped and filled with chokepoints that the most powerful ability of any unit is merely to take up space. It&#039;s so hard to maneuver your troops to do anything, flanking is pretty much impossible, and movement rates are small. The strategy that wins maps for me faster is merely ignoring all cities and jamming up the enemy against their own base so that they have no room to produce or maneuver. Producing more than a handful of units is not only unnecessary, but counterproductive. Not to mention tedious trying to move them all to the front efficiently given all the different rates of movement.</p>
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		<title>By: anthonyafterwit</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44244</link>
		<dc:creator>anthonyafterwit</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44244</guid>
		<description>One last thing... the one thing I would say this game has over Uniwar is better graphics. That said, I&#039;ve deleted about fifty games with better graphics off of my iphone. Ultimately, it boils down to gameplay, and in that regard, Uniwar is still king.</description>
		<content:encoded><![CDATA[<p>One last thing&#8230; the one thing I would say this game has over Uniwar is better graphics. That said, I&#039;ve deleted about fifty games with better graphics off of my iphone. Ultimately, it boils down to gameplay, and in that regard, Uniwar is still king.</p>
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		<title>By: anthonyafterwit</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44241</link>
		<dc:creator>anthonyafterwit</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44241</guid>
		<description>Oh, and did I mention Uniwar has Push notification when it&#039;s your turn?</description>
		<content:encoded><![CDATA[<p>Oh, and did I mention Uniwar has Push notification when it&#039;s your turn?</p>
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		<title>By: anthonyafterwit</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44239</link>
		<dc:creator>anthonyafterwit</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:41:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44239</guid>
		<description>...and of course, it&#039;s got true online multiplayer with an active player base. All other tbs games bow to Uniwar.</description>
		<content:encoded><![CDATA[<p>&#8230;and of course, it&#039;s got true online multiplayer with an active player base. All other tbs games bow to Uniwar.</p>
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		<title>By: anthonyafterwit</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44238</link>
		<dc:creator>anthonyafterwit</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:40:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44238</guid>
		<description>I second the uniwar comment. I&#039;ve downloaded about a hundred games. Uniwar is the only one I always play. I&#039;ve played it just about every day since it came out. I&#039;ve tried all the other tbs and rts games for iphone and none can touch Uniwar. There&#039;s no waiting for stupid cut scenes and the battle animations happen right on the map. It&#039;s simple, elegant, has three asymmetric yet balanced races.</description>
		<content:encoded><![CDATA[<p>I second the uniwar comment. I&#039;ve downloaded about a hundred games. Uniwar is the only one I always play. I&#039;ve played it just about every day since it came out. I&#039;ve tried all the other tbs and rts games for iphone and none can touch Uniwar. There&#039;s no waiting for stupid cut scenes and the battle animations happen right on the map. It&#039;s simple, elegant, has three asymmetric yet balanced races.</p>
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		<title>By: bwahbwahbwah</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44236</link>
		<dc:creator>bwahbwahbwah</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44236</guid>
		<description>It may say that in the manual,
but I have just repeatedly tried double-tapping repeatedly again and again on a number of different story scenes, and the start-level animation ship-launching scene and DOUBLETAPPING TO SKIP DOES NOT WORK. 
What use is it if it says that in the manual but does not work at all in the actual playing of the game?</description>
		<content:encoded><![CDATA[<p>It may say that in the manual,<br />
but I have just repeatedly tried double-tapping repeatedly again and again on a number of different story scenes, and the start-level animation ship-launching scene and DOUBLETAPPING TO SKIP DOES NOT WORK.<br />
What use is it if it says that in the manual but does not work at all in the actual playing of the game?</p>
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		<title>By: TiredOfMiniGames</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44232</link>
		<dc:creator>TiredOfMiniGames</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:46:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44232</guid>
		<description>I know both Advance Wars and Rogue Planet. 

They are both off the hook but Rogue Planet is more unique!

See this german Review: http://wp.me/pHRcK-2B</description>
		<content:encoded><![CDATA[<p>I know both Advance Wars and Rogue Planet. </p>
<p>They are both off the hook but Rogue Planet is more unique!</p>
<p>See this german Review: <a href="http://wp.me/pHRcK-2B" rel="nofollow">http://wp.me/pHRcK-2B</a></p>
]]></content:encoded>
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	<item>
		<title>By: reply</title>
		<link>http://toucharcade.com/2009/11/22/rogue-planet-finally-out-first-impressions/#comment-44229</link>
		<dc:creator>reply</dc:creator>
		<pubDate>Mon, 23 Nov 2009 20:38:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25900#comment-44229</guid>
		<description>I don&#039;t like the touch screen interface in Uniwar very much; I think Rogue Planet did a *much* better job. For one thing, developers need to learn to put controls on the bottom of a portrait screen, not the top, and they need to arrange controls left to right, not top to bottom. Not only is it a long reach, but the hand obscures the screen while using the game. For another, developers need to understand the importance of hover feedback. In Rogue Planet, just about everything is crisp because you get feedback about what will happen when you release your finger instead of &quot;tap and hope&quot; you got the right thing.</description>
		<content:encoded><![CDATA[<p>I don&#039;t like the touch screen interface in Uniwar very much; I think Rogue Planet did a *much* better job. For one thing, developers need to learn to put controls on the bottom of a portrait screen, not the top, and they need to arrange controls left to right, not top to bottom. Not only is it a long reach, but the hand obscures the screen while using the game. For another, developers need to understand the importance of hover feedback. In Rogue Planet, just about everything is crisp because you get feedback about what will happen when you release your finger instead of &#034;tap and hope&#034; you got the right thing.</p>
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