Hawx_iPhone_ArtworkTom Clancy's HAWX is Gameloft's take on the massive Tom Clancy game universe by Ubisoft. Taking place after Ghost Recon 2 for the XBOX 360, HAWX has you flying various fighter jets and bombers to complete objectives in an entirely voiced-over campaign that is packaged with a brand new game engine by Gameloft that has been under development for nearly 8 months now with a full team of 25 developers.

With both tilt and virtual joystick controls, HAWX has a simple interface that should make the game accessible to most gamers. You will initially have 3 planes to choose from, and as you play through the game more will be unlocked for a total of 25 fully licensed planes like the F-14A Tomcat, the F-22, and other popular planes that most gamers familiar with the genre will recognize.

Hawx_screen_2

13 missions and locations are included and vary between infiltrating enemy airspace, dog fighting, and bombing. The environments you fly over look amazingly realistic, as Gameloft utilized high resolution satellite imagery to build and texture the environments.

Levels range from Washington DC, to Rio de Janeiro, and even Chicago-- And as a native of the Chicago area, it was amazingly cool to fly over Soldier Field, then follow the various highways while dropping bombs. The satellite imagery is detailed enough that if you're familiar with the locales you're flying over, you can easily pick out landmarks, streets, and other locations.

Hawx_screen_3Each of the planes comes with their own unique cockpit view along with different strengths and weaknesses. At the start of each level, the game suggests the best plane to use, but you can use any plane on any level-- Which can substantially increase the difficulty if you're dog fighting with a bomber, for instance. Also included is local multiplayer both over Bluetooth and WiFi with a maximum of four players to compete in either a deathmatch or team deathmatch.

The graphics of HAWX were impressive, and everything from the environments to the plane models themselves look absolutely phenomenal. Each level also takes place during different times of day, so there is a wide range of lighting effects that change depending on when the mission is taking place-- And as with all Gameloft games, HAWX will run on every iPhone and iPod Touch model.

HAWX is due to be submitted soon, and ideally will be released before the end of the year. While Gameloft was reluctant about talking about their plans for the future, they never seem to use a game engine they develop only once. Because of this, it isn't very far fetched to suspect that Gameloft could have plans to release even more flying games in the not too distant future.

  • Bulk Slash

    Looks like it's going to be HAWX vs Ace Combat Xi this Christmas!

  • Bulk Slash

    Looks like it's going to be HAWX vs Ace Combat Xi this Christmas!

  • beetle004

    Show us a video with acc. controls.hate those analog sticks

  • beetle004

    Show us a video with acc. controls.hate those analog sticks

  • Klemens

    I love this game on PS3!

  • Klemens

    I love this game on PS3!

  • Bob

    how much will it be?

  • Bob

    how much will it be?

  • http://www.talkingfuture.com martin_tf

    looks good, I enjoyed the full game on X360 so I'll probably give it a go. I wonder if we'll see other Clancy games on the iPhone, Endwar might work well.

  • http://www.talkingfuture.com martin_tf

    looks good, I enjoyed the full game on X360 so I'll probably give it a go. I wonder if we'll see other Clancy games on the iPhone, Endwar might work well.

  • Frumius

    Oh, noe! No internet multiplayer? Oh, noe....

    Looks nice, but looks don't trump internet game play. Human opponents are always where it's at in terms of maintaining interest in a combat game for me, and it's just not as easy to get together with others for local multiplayer fun as it is over the internet.

    The internet multiplayer works reasonably well for F.A.S.T., and I'm sure Gameloft can do it MUCH better than SGN did.

    • LBG

      Yes, it is a shame that they aren't including online multiplayer - they are easily capable of it.
      Nevermind, It will still turn out great and I will remain a loyal customer to Gameloft.

  • Frumius

    Oh, noe! No internet multiplayer? Oh, noe....

    Looks nice, but looks don't trump internet game play. Human opponents are always where it's at in terms of maintaining interest in a combat game for me, and it's just not as easy to get together with others for local multiplayer fun as it is over the internet.

    The internet multiplayer works reasonably well for F.A.S.T., and I'm sure Gameloft can do it MUCH better than SGN did.

    • LBG

      Yes, it is a shame that they aren't including online multiplayer - they are easily capable of it.
      Nevermind, It will still turn out great and I will remain a loyal customer to Gameloft.

  • Klemens

    Want Splinter Cell for the iPhone :)

  • Klemens

    Want Splinter Cell for the iPhone :)

  • Jeff

    how big is gameloft? What other company can release ds/psp quality games every few weeks?

    • kita

      Yeah it seems very abnormal for a company to release THAT many games every few weeks. I heard they out source to do most of the work though.

    • http://minigore.blogspot.com jouni

      Last year's number was 4,000 employees. http://en.wikipedia.org/wiki/Gameloft

      Seriously. Four thousand people.

  • Jeff

    how big is gameloft? What other company can release ds/psp quality games every few weeks?

    • kita

      Yeah it seems very abnormal for a company to release THAT many games every few weeks. I heard they out source to do most of the work though.

    • http://minigore.blogspot.com jouni

      Last year's number was 4,000 employees. http://en.wikipedia.org/wiki/Gameloft

      Seriously. Four thousand people.

  • http://www.fsdreamteam.com frank

    No internet multiplayer? I can't belive...

    • Hmar9333

      Eli, is that you replying to 'Citadel' I honestly can't tell whether it's you or the iPod talking!

  • http://www.fsdreamteam.com frank

    No internet multiplayer? I can't belive...

    • Hmar9333

      Eli, is that you replying to 'Citadel' I honestly can't tell whether it's you or the iPod talking!

  • dumas1000

    I'm much more skeptical as to why Gameloft is busy pimping Driver, H.A.W.X, and Skater Nation, but have barely given us anything on NOVA, and have given given us absolutely nothing on this supposed MC multiplayer update. I also find it difficult to believe that it's worth it for Gameloft to have sunk this much of an investment in H.A.W.X. Maybe Gameloft is banking on it being a recognizable IP, which is something rarely seen on the iphone. Although I have to imagine that H.A.W.X is a mildly successful IP at best. EA does seem to be making money hand over fist simply by churning out iphone versions of all of their IPs. Even so, there are far more successful IPs that Gameloft could have drawn from, thanks to their association with Ubisoft.

    • Artfoundry

      Even if this is a "mildly successful" IP, Gameloft is known for making good games, even when making multiple games at the same time, which they obviously do on a consistent basis. So I have no doubt this AND NOVA will both be good and successful, especially given how much F.A.S.T. has taken a dive. And the competition with Ace Combat will only be a good thing - it'll push each company to make their respective titles even better (and maybe even cheaper in pricing). And how is it they're "busy pimping" these latest three titles and not NOVA? They JUST released info on these 3 games from what I understand, whereas Nova info has been out for months. They have to market the games at SOME point. In fact, on their tweeter page, I found 8 posts about Nova in the last couple months, whereas only 1 about Driver and none about HAWX.

    • http://minigore.blogspot.com jouni

      Don't forget that F.A.S.T. pulled in 1 million dollars in six weeks, that's a pretty compelling argument for making a competing and expectedly superior game.

      http://www.techcrunch.com/2009/07/24/another-killer-data-point-for-iphone-apps-fast-pulls-in-1-million-in-six-weeks/

      While H.A.W.X. might not be such a recognized brand name, Tom Clancy on the other hand is - which is exactly why Ubisoft purchased the exclusive right to use Tom Clancy's name in videogames.

  • dumas1000

    I'm much more skeptical as to why Gameloft is busy pimping Driver, H.A.W.X, and Skater Nation, but have barely given us anything on NOVA, and have given given us absolutely nothing on this supposed MC multiplayer update. I also find it difficult to believe that it's worth it for Gameloft to have sunk this much of an investment in H.A.W.X. Maybe Gameloft is banking on it being a recognizable IP, which is something rarely seen on the iphone. Although I have to imagine that H.A.W.X is a mildly successful IP at best. EA does seem to be making money hand over fist simply by churning out iphone versions of all of their IPs. Even so, there are far more successful IPs that Gameloft could have drawn from, thanks to their association with Ubisoft.

    • Artfoundry

      Even if this is a "mildly successful" IP, Gameloft is known for making good games, even when making multiple games at the same time, which they obviously do on a consistent basis. So I have no doubt this AND NOVA will both be good and successful, especially given how much F.A.S.T. has taken a dive. And the competition with Ace Combat will only be a good thing - it'll push each company to make their respective titles even better (and maybe even cheaper in pricing). And how is it they're "busy pimping" these latest three titles and not NOVA? They JUST released info on these 3 games from what I understand, whereas Nova info has been out for months. They have to market the games at SOME point. In fact, on their tweeter page, I found 8 posts about Nova in the last couple months, whereas only 1 about Driver and none about HAWX.

    • http://minigore.blogspot.com jouni

      Don't forget that F.A.S.T. pulled in 1 million dollars in six weeks, that's a pretty compelling argument for making a competing and expectedly superior game.

      http://www.techcrunch.com/2009/07/24/another-killer-data-point-for-iphone-apps-fast-pulls-in-1-million-in-six-weeks/

      While H.A.W.X. might not be such a recognized brand name, Tom Clancy on the other hand is - which is exactly why Ubisoft purchased the exclusive right to use Tom Clancy's name in videogames.

  • http://www.stormchild.net Stormchild

    Would it be possible to hold the iDevice straight while shooting videos?

  • http://www.stormchild.net Stormchild

    Would it be possible to hold the iDevice straight while shooting videos?

  • Reason21

    I wish Gameloft would take the time to put online multiplayer in their games. It seems as if almost every other development team can do this yet Gameloft, the biggest and baddest of them all, cuts us short on online multiplayer time and time again. Why?

  • Reason21

    I wish Gameloft would take the time to put online multiplayer in their games. It seems as if almost every other development team can do this yet Gameloft, the biggest and baddest of them all, cuts us short on online multiplayer time and time again. Why?

  • Durt Nasty

    This looks so much better than that snoozer Ace Combat that came out this week. It looks a little slower paced than on console probably for a good reason since it's a lot harder to control on an iDevice. I'm stoked!

  • Durt Nasty

    This looks so much better than that snoozer Ace Combat that came out this week. It looks a little slower paced than on console probably for a good reason since it's a lot harder to control on an iDevice. I'm stoked!

  • http://www.openideal.com Brain Loras

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  • http://www.openideal.com Brain Loras

    Outstanding site, where did you come up with the info in this blog post? Im happy I found it though, ill be checking back soon to see what other articles you have.