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	<title>Comments on: &#039;Ravensword&#039; and Many Other Unity-Powered Games Rejected by Apple</title>
	<atom:link href="http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: SJK</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43388</link>
		<dc:creator>SJK</dc:creator>
		<pubDate>Mon, 16 Nov 2009 16:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43388</guid>
		<description>The approval process is good, both for the developer and the consumer. Read the SDK documentation and you&#039;ll see they are pushing for higher quality apps. I do think Apple is slowly, too slowly, improving their process, and am optimistic as a developer.

However, I wish they would change the fundamentals a bit more to make it more developer friendly and encourage better testing, and more creativity

Better testing : to get you app tested, developers need to secure UDIDs from beta testers. This is very difficult, and as a results skews your testers to the more techy crowd. You can use apps to get UDID off of phones (Ad Hoc Helper, Nextive), but it&#039;s still too difficult/expensive. If Apple made it easier, you&#039;d get more apps tested by their target demographic, get more feedback, and the app would be less buggy in the first version that goes submitted. That would help get rid of the silly errors that clog the Apple review process. How about a simple, beta-code generator that you email to say, where anyone receiving it can test your app? Apple could impose the same 100-testers per year limit as they do now.

More creativity needs to be at the focus of Apple app store. With the push to getting bigger brands involved, I worry about the small developer who has a great idea but doesn&#039;t have the $$ to stay in the game. If Apple doesn&#039;t help these developers market their app, it&#039;s a total loss, as marketing amidst 100k apps is difficult and expensive. My recommendation is that Apple waive its 30% revenue share UNTIL the app has generated $10k in total revenue. That way Apple has the incentive to promote/find ways to get users to find the new apps -- if they don&#039;t then Apple doesn&#039;t make any money until the developer has made some. May not cover the app developer&#039;s time spent, but at least you aren&#039;t robbing precious dollars, while not providing any help. If Apple helps with marketing/discovery, then the 30% is worth it. Let&#039;s align the incentives here.</description>
		<content:encoded><![CDATA[<p>The approval process is good, both for the developer and the consumer. Read the SDK documentation and you&#039;ll see they are pushing for higher quality apps. I do think Apple is slowly, too slowly, improving their process, and am optimistic as a developer.</p>
<p>However, I wish they would change the fundamentals a bit more to make it more developer friendly and encourage better testing, and more creativity</p>
<p>Better testing : to get you app tested, developers need to secure UDIDs from beta testers. This is very difficult, and as a results skews your testers to the more techy crowd. You can use apps to get UDID off of phones (Ad Hoc Helper, Nextive), but it&#039;s still too difficult/expensive. If Apple made it easier, you&#039;d get more apps tested by their target demographic, get more feedback, and the app would be less buggy in the first version that goes submitted. That would help get rid of the silly errors that clog the Apple review process. How about a simple, beta-code generator that you email to say, where anyone receiving it can test your app? Apple could impose the same 100-testers per year limit as they do now.</p>
<p>More creativity needs to be at the focus of Apple app store. With the push to getting bigger brands involved, I worry about the small developer who has a great idea but doesn&#039;t have the $$ to stay in the game. If Apple doesn&#039;t help these developers market their app, it&#039;s a total loss, as marketing amidst 100k apps is difficult and expensive. My recommendation is that Apple waive its 30% revenue share UNTIL the app has generated $10k in total revenue. That way Apple has the incentive to promote/find ways to get users to find the new apps &#8212; if they don&#039;t then Apple doesn&#039;t make any money until the developer has made some. May not cover the app developer&#039;s time spent, but at least you aren&#039;t robbing precious dollars, while not providing any help. If Apple helps with marketing/discovery, then the 30% is worth it. Let&#039;s align the incentives here.</p>
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		<title>By: AngryAnt</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43344</link>
		<dc:creator>AngryAnt</dc:creator>
		<pubDate>Mon, 16 Nov 2009 12:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43344</guid>
		<description>Do you have any specific feedback for leading titles such as Battle Bears / Castle Warriors / Zombieville or Samurai - Way of the warrior?

I&#039;m certain the authors would appreciate the effort.</description>
		<content:encoded><![CDATA[<p>Do you have any specific feedback for leading titles such as Battle Bears / Castle Warriors / Zombieville or Samurai &#8211; Way of the warrior?</p>
<p>I&#039;m certain the authors would appreciate the effort.</p>
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	<item>
		<title>By: AngryAnt</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43343</link>
		<dc:creator>AngryAnt</dc:creator>
		<pubDate>Mon, 16 Nov 2009 12:17:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43343</guid>
		<description>Agreed. Storm8 needs to burn in the special hell ;)</description>
		<content:encoded><![CDATA[<p>Agreed. Storm8 needs to burn in the special hell <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Barney Fife</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43274</link>
		<dc:creator>Barney Fife</dc:creator>
		<pubDate>Sun, 15 Nov 2009 12:44:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43274</guid>
		<description>Hey write your applications the way that Apple defines and you would not have to worry about Apple rejecting your app&#039;s 

But hey if your stealing personal information from the user&#039;s iPhone than F u and you should be black listed</description>
		<content:encoded><![CDATA[<p>Hey write your applications the way that Apple defines and you would not have to worry about Apple rejecting your app&#039;s </p>
<p>But hey if your stealing personal information from the user&#039;s iPhone than F u and you should be black listed</p>
]]></content:encoded>
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	<item>
		<title>By: 2kitties1cup</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43251</link>
		<dc:creator>2kitties1cup</dc:creator>
		<pubDate>Sun, 15 Nov 2009 04:57:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43251</guid>
		<description>Unity engine apps are LLLLLLLLLLLLLLLLLLLLLLLLAME</description>
		<content:encoded><![CDATA[<p>Unity engine apps are LLLLLLLLLLLLLLLLLLLLLLLLAME</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chad</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43181</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Sat, 14 Nov 2009 14:09:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43181</guid>
		<description>Which gets LONGER AND LONGER. Apple is crashing down a slippery slope with this app approval system that&#039;s getting exponentially worse.</description>
		<content:encoded><![CDATA[<p>Which gets LONGER AND LONGER. Apple is crashing down a slippery slope with this app approval system that&#039;s getting exponentially worse.</p>
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		<title>By: Amber Rowland</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43122</link>
		<dc:creator>Amber Rowland</dc:creator>
		<pubDate>Fri, 13 Nov 2009 23:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43122</guid>
		<description>Unity iPhone App Store Submissions - Problem Solved: http://blogs.unity3d.com/</description>
		<content:encoded><![CDATA[<p>Unity iPhone App Store Submissions &#8211; Problem Solved: <a href="http://blogs.unity3d.com/" rel="nofollow">http://blogs.unity3d.com/</a></p>
]]></content:encoded>
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	<item>
		<title>By: Havoc</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43104</link>
		<dc:creator>Havoc</dc:creator>
		<pubDate>Fri, 13 Nov 2009 22:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43104</guid>
		<description>I just envy you for having that so time to waste on video games.</description>
		<content:encoded><![CDATA[<p>I just envy you for having that so time to waste on video games.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WauloK</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43101</link>
		<dc:creator>WauloK</dc:creator>
		<pubDate>Fri, 13 Nov 2009 22:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43101</guid>
		<description>lol Akcharlie</description>
		<content:encoded><![CDATA[<p>lol Akcharlie</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: WauloK</title>
		<link>http://toucharcade.com/2009/11/12/ravensword-and-many-other-unity-powered-games-rejected-by-apple/#comment-43100</link>
		<dc:creator>WauloK</dc:creator>
		<pubDate>Fri, 13 Nov 2009 22:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=25119#comment-43100</guid>
		<description>I believe it&#039;s going to be $6.99</description>
		<content:encoded><![CDATA[<p>I believe it&#039;s going to be $6.99</p>
]]></content:encoded>
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