708419Capcom release the iPhone version of their long running Ghosts 'n Goblins franchise with the "Gold Knights" edition today.

Developer description of the game includes:

  • Brilliant 3D graphics and classic platform action!
  • For the first time, play as two different heroes each with a unique play style.
  • Master six different weapons per character and power up each weapon with magic.
  • Destroy treasure chests to uncover weapons and more powerful suits of armor.
  • Further customize your Ghosts ‘N Goblins experience with DLC.

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The game is on launch sale for $2.99 until November 23rd. The game also offers additional "cheat" power-ups and extras that can be purchased for $0.99 a piece. These add ons include:

  • Unlimited Lives
  • Increase the attack power of Arthur's weapons
  • Increase the rapid fire and superiority of Lancelot's weapons
  • Use of magic regardless of armor's condition, increase magic's power and decreases charging time
  • Increases durability of all armors
  • Makes enemies weaker and removes all magicians and traps in the stage

The use of any of these extras prevents you from being ranked in the local high scores.

Early impressions are being collected in our forums. We'll post detailed impressions and a video in time.

App Store Link: Ghosts'n Goblins Gold Knights, $2.99

  • araczynski

    damn, too bad there's no god mode for 0.99. it'd be my one chance in life to beat that damn game finally.

  • araczynski

    damn, too bad there's no god mode for 0.99. it'd be my one chance in life to beat that damn game finally.

  • wegmans

    this looks just like that other game about the castles.. I definitely enjoyed that (castle magic maybe?) and this might be as fun... any thoughts so far?

  • wegmans

    this looks just like that other game about the castles.. I definitely enjoyed that (castle magic maybe?) and this might be as fun... any thoughts so far?

  • http://twitter.com/saviopalm Savio

    I would pay to have the old graphics back...

    • doubts even here

      You express exactly how I feel :(.

      • Jopo

        +1!

    • wegmans

      BOOORING!!

      hah jk but seriously; do you ever wonder if we want the old graphics because we relied on our imagination at the time? Will it ever be the same? Could you say "the better the graphics, the less you use your imagination?"

  • http://twitter.com/saviopalm Savio

    I would pay to have the old graphics back...

    • doubts even here

      You express exactly how I feel :(.

      • Jopo

        +1!

    • wegmans

      BOOORING!!

      hah jk but seriously; do you ever wonder if we want the old graphics because we relied on our imagination at the time? Will it ever be the same? Could you say "the better the graphics, the less you use your imagination?"

  • 1337brian

    I love the idea of making the cheats DLC! Great move!

  • 1337brian

    I love the idea of making the cheats DLC! Great move!

  • rasterico

    Have just played through the first 2 levels of it and personally I like it.

    I know there will be loads of haters out there cause of it's touch screen controls and the fact that they've implemented 3d graphics into a 2d game but after playing for a bit I really like the style.

    Graphics seem solid with some nice effects although Arthurs animation seems a little wierd at first, music and sound effects are classic ghost n goblins/ghouls n ghosts and fit perfectly.

    Controls after a few minutes become second nature although there will be many who hate them just because they are touch screen, perseverance is the name of the game here and before you know it you'll get the hang of them.

    The fact that cheats are available as downloadable content for a price is in my mind a step too far though, these should have been unlockqbles upon completion of the game (hopefully they are).

    Overall I think the game is an enjoyable experience and is worth £1.79 of anyones money.

  • rasterico

    Have just played through the first 2 levels of it and personally I like it.

    I know there will be loads of haters out there cause of it's touch screen controls and the fact that they've implemented 3d graphics into a 2d game but after playing for a bit I really like the style.

    Graphics seem solid with some nice effects although Arthurs animation seems a little wierd at first, music and sound effects are classic ghost n goblins/ghouls n ghosts and fit perfectly.

    Controls after a few minutes become second nature although there will be many who hate them just because they are touch screen, perseverance is the name of the game here and before you know it you'll get the hang of them.

    The fact that cheats are available as downloadable content for a price is in my mind a step too far though, these should have been unlockqbles upon completion of the game (hopefully they are).

    Overall I think the game is an enjoyable experience and is worth £1.79 of anyones money.

  • http://www.callboxlive.com Stan Winstone

    I think developers need to have it one way or the other but not both. Either free app with pay 'upgrades' or one price with nothing extra to buy. Nickel and diming will ultimately kill iPhone gaming...

  • http://www.callboxlive.com Stan Winstone

    I think developers need to have it one way or the other but not both. Either free app with pay 'upgrades' or one price with nothing extra to buy. Nickel and diming will ultimately kill iPhone gaming...

  • Stanley

    Actually its a pretty bad game, and I'm saying that as a fan of Ghosts N Goblins. I bought this straight away, and I've had a good mess around with it, firstly the game is a little sluggish (I'm playing it on a 3GS too), I thought it was just me but then I tried the SNES version on an emulator and its obvious the game is lacking a little speed. The touch controls are fine but fall short when having to do something pretty intricate at time, but not bad overall and there are no options to change the difficulty level or select an alternative control system etc. The graphics are pretty rubbish too, ties in with my the bad framerate. I'm not a big fan of Castle of Magic, and I can't believe I'm saying this but it beats Ghosts N Goblins in every aspect, from superior graphics/framerate/speed, to better controls

    • http://twitter.com/dvessel dvessel

      I hear ya. Was about to purchase but when I saw the gameplay vid I was very disappointed. Capcom dropped the ball on this one.

      There's a related video for the PSP version and that looked stellar. I gave away my PSP ages ago. Too bad.

      • Ramu-Chan

        Seeing this has inspired me to download the PSP version for my PSPGo. Games like this need proper buttons, and from the looks of the video, a polished finished product too.

    • http://www.squarezerostudio.com squarezero

      The PSP version does look amazing, but we're talking a full portable console game vs a 2.99 game on the App Store. I can understand how a big GnG fan would be disappointed, but saying that is has worse frame rates than Castle of Magic is simply not true. At least on my 3Gs the actually is smooth throughout, though the character animation is pretty rough. All in all I'm actually really enjoying it, but, at 6 stages it seems way too short.

  • Stanley

    Actually its a pretty bad game, and I'm saying that as a fan of Ghosts N Goblins. I bought this straight away, and I've had a good mess around with it, firstly the game is a little sluggish (I'm playing it on a 3GS too), I thought it was just me but then I tried the SNES version on an emulator and its obvious the game is lacking a little speed. The touch controls are fine but fall short when having to do something pretty intricate at time, but not bad overall and there are no options to change the difficulty level or select an alternative control system etc. The graphics are pretty rubbish too, ties in with my the bad framerate. I'm not a big fan of Castle of Magic, and I can't believe I'm saying this but it beats Ghosts N Goblins in every aspect, from superior graphics/framerate/speed, to better controls

    • http://twitter.com/dvessel dvessel

      I hear ya. Was about to purchase but when I saw the gameplay vid I was very disappointed. Capcom dropped the ball on this one.

      There's a related video for the PSP version and that looked stellar. I gave away my PSP ages ago. Too bad.

      • Ramu-Chan

        Seeing this has inspired me to download the PSP version for my PSPGo. Games like this need proper buttons, and from the looks of the video, a polished finished product too.

    • http://www.squarezerostudio.com squarezero

      The PSP version does look amazing, but we're talking a full portable console game vs a 2.99 game on the App Store. I can understand how a big GnG fan would be disappointed, but saying that is has worse frame rates than Castle of Magic is simply not true. At least on my 3Gs the actually is smooth throughout, though the character animation is pretty rough. All in all I'm actually really enjoying it, but, at 6 stages it seems way too short.

  • ConraDargo

    I too like this game. The controls works, the graphics are really nice and it's not as hard as the original - which I don't mind ^^ Totally enjoying it so far.

  • ConraDargo

    I too like this game. The controls works, the graphics are really nice and it's not as hard as the original - which I don't mind ^^ Totally enjoying it so far.

  • Bill

    Played it for maybe 20-30 mins so far and I'm a fan. I have a 3G and not sluggish at all. No bad frame rates or speed issues. Everything seems speedy and essentially how I remember it. I've always liked that theme. maybe it sticks in one's head after having to play the original one so much because of all the deaths :)

    No complaints or issues with the graphics. I would even say they are close to the original (especially when one considers this is a Gold Knights version so there are bound to be differences). For instance, I don't remember being turned into a chicken :)

    Shooting and jumping buttons work fine and are well spaced. Very easy to do the double jump. Did have a couple hiccups when trying to jump a specific direction (switching between right and left quickly - button mashing doesn't exactly work well here :)
    But after a couple of deaths, got it figured out with like 5-10 mins of playing.

    For the guy having problems on his 3GS, something must be funky with your setup as its smooth as butter (is that an expression?) on my 3G. Try restarting the phone and trying again.

    If you were a fan of the game ever, I would totally recommend this. And if you've never played it, it's a fun little side scroller. It's just $3 - can't go wrong!

    I also like the cheats being DLC. Allow the game to be a little cheaper and then for those wanting more bells and whistles, pay a little more.

  • Bill

    Played it for maybe 20-30 mins so far and I'm a fan. I have a 3G and not sluggish at all. No bad frame rates or speed issues. Everything seems speedy and essentially how I remember it. I've always liked that theme. maybe it sticks in one's head after having to play the original one so much because of all the deaths :)

    No complaints or issues with the graphics. I would even say they are close to the original (especially when one considers this is a Gold Knights version so there are bound to be differences). For instance, I don't remember being turned into a chicken :)

    Shooting and jumping buttons work fine and are well spaced. Very easy to do the double jump. Did have a couple hiccups when trying to jump a specific direction (switching between right and left quickly - button mashing doesn't exactly work well here :)
    But after a couple of deaths, got it figured out with like 5-10 mins of playing.

    For the guy having problems on his 3GS, something must be funky with your setup as its smooth as butter (is that an expression?) on my 3G. Try restarting the phone and trying again.

    If you were a fan of the game ever, I would totally recommend this. And if you've never played it, it's a fun little side scroller. It's just $3 - can't go wrong!

    I also like the cheats being DLC. Allow the game to be a little cheaper and then for those wanting more bells and whistles, pay a little more.

  • Cause007

    I'd have to agree with the later comments. The horrible animation gets in the way of enjoying the game... the 3G SHOULD have the ability to run this smoothly (look at Assassin's Creed). Once again, Capcom has used it's famous franchises to produce lazy iPhone games (would anyone disagree that the company has yet to make a game truly worth of the Capcom name?).

  • Cause007

    I'd have to agree with the later comments. The horrible animation gets in the way of enjoying the game... the 3G SHOULD have the ability to run this smoothly (look at Assassin's Creed). Once again, Capcom has used it's famous franchises to produce lazy iPhone games (would anyone disagree that the company has yet to make a game truly worth of the Capcom name?).

  • iPhoneGamer

    I have to say, I bought this, and I actually like the game, but HATE the controls. I'd like a virtual joystick rather then the control pad.

  • iPhoneGamer

    I have to say, I bought this, and I actually like the game, but HATE the controls. I'd like a virtual joystick rather then the control pad.

  • Elsic1975a

    Just got it, played it, and beat it. The graphics are terrible and incredibly muddy and dreary, making it hard at times to see where you're going. The Genesis version was smoother, brighter, and better designed, to say nothing of the SNES game. There's virtually no character to any of the enemies or to Arthur/Lancelot. The polygons are roughly on par with a PS1 launch game, which is weak compared to what we've seen the iPhone do. Your character has too many frames of animation for falling or climbing on/off of ladders, and it feels like he's moving uphill through frozen molasses. Controls aren't as responsive as other platformers (notably Castle of Magic), and Capcom needs to consider either buying another company's control scheme or reworking the whole thing from the ground up. The game itself is a complete cakewalk without cheats, and took just over an hour to beat on the first playthrough for me. Music is good, but isn't as memorable as the 16-bit iterations. The 'ending' is a pathetic cliffhanger, setting up another episode or DLC.

    If Capcom wants to make the sequel or DLC levels so that they actually sell, they need to:
    1) Sharpen up the graphics. 2D, 3D, it doesn't matter, but this mess is inexcusable. The game needs backgrounds, characters need more detail, and the entire screen needs brighter, richer colors, a la Super Ghouls 'n Ghosts and Maximo.
    2) Edit the frames of animation for the characters, and speed up the gameplay.
    3) Fix the controls; lean more for Castle of Magic, and less for Sonic the Hedgehog.
    4) Pull the camera back a hair and put a few more enemies on the screen. Put some real thought into the enemies and their patterns. The game actually needs to be harder, which is a first for this series.

  • Elsic1975a

    Just got it, played it, and beat it. The graphics are terrible and incredibly muddy and dreary, making it hard at times to see where you're going. The Genesis version was smoother, brighter, and better designed, to say nothing of the SNES game. There's virtually no character to any of the enemies or to Arthur/Lancelot. The polygons are roughly on par with a PS1 launch game, which is weak compared to what we've seen the iPhone do. Your character has too many frames of animation for falling or climbing on/off of ladders, and it feels like he's moving uphill through frozen molasses. Controls aren't as responsive as other platformers (notably Castle of Magic), and Capcom needs to consider either buying another company's control scheme or reworking the whole thing from the ground up. The game itself is a complete cakewalk without cheats, and took just over an hour to beat on the first playthrough for me. Music is good, but isn't as memorable as the 16-bit iterations. The 'ending' is a pathetic cliffhanger, setting up another episode or DLC.

    If Capcom wants to make the sequel or DLC levels so that they actually sell, they need to:
    1) Sharpen up the graphics. 2D, 3D, it doesn't matter, but this mess is inexcusable. The game needs backgrounds, characters need more detail, and the entire screen needs brighter, richer colors, a la Super Ghouls 'n Ghosts and Maximo.
    2) Edit the frames of animation for the characters, and speed up the gameplay.
    3) Fix the controls; lean more for Castle of Magic, and less for Sonic the Hedgehog.
    4) Pull the camera back a hair and put a few more enemies on the screen. Put some real thought into the enemies and their patterns. The game actually needs to be harder, which is a first for this series.

  • Patrick

    Does this not work on iPod touch 2nd gen, am I blind? I can't for the life of me find this game in the Applications store on my ipod or itunes...

  • Patrick

    Does this not work on iPod touch 2nd gen, am I blind? I can't for the life of me find this game in the Applications store on my ipod or itunes...

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  • http://hubpages.com/hub/Make-Money-Online-Without-Spending-A-Red-Cent Sabine Finocchiaro

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