<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#039;The Isle of 8-bit Treasures&#039;: A Roguelike with an NES Feel</title>
	<atom:link href="http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sun, 21 Mar 2010 12:39:29 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MrMuesli</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42543</link>
		<dc:creator>MrMuesli</dc:creator>
		<pubDate>Tue, 10 Nov 2009 02:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42543</guid>
		<description>Thanks for the detail: ) I&#039;m also curious if the items picked up are unidentifiable until you open them up/use them as with Rogue Touch? I loved that. It brought such alot of chance to the game.</description>
		<content:encoded><![CDATA[<p>Thanks for the detail: ) I&#039;m also curious if the items picked up are unidentifiable until you open them up/use them as with Rogue Touch? I loved that. It brought such alot of chance to the game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42466</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Mon, 09 Nov 2009 21:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42466</guid>
		<description>I like the idea of this being more of a simple dungeon crawler.  Looks well made too.  (No need for dungeon crawlers to look *too* retro, eh?) ;)  

Anyway, I&#039;m a sucker for this genre .. buying. :)</description>
		<content:encoded><![CDATA[<p>I like the idea of this being more of a simple dungeon crawler.  Looks well made too.  (No need for dungeon crawlers to look *too* retro, eh?) <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   </p>
<p>Anyway, I&#039;m a sucker for this genre .. buying. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lord Gek</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42422</link>
		<dc:creator>Lord Gek</dc:creator>
		<pubDate>Mon, 09 Nov 2009 17:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42422</guid>
		<description>Enh, it&#039;s probably more gimmicky than that clever, but it still is kind of cute.

Point the game to one of your tunes (it doesn&#039;t recognize podcasts) and a weapon is instantly created.  I&#039;m pretty convinced that it is not getting into anything deep and clever (hmmm, this is one of the early Beatles tunes about a Hard Day&#039;s Night so it should be a wand of light...), but just using something like the file&#039;s size or title to make a random seed number to spew out a randomly named sword, wand, or bow (therefore a warrior, wizard, or archer weapon) with a bunch of randomly pre-seated powers in its reel (sadly, without any real rhyme or reason that I have noticed so far like a &quot;Wand of Wind&quot; that has no wind effects in it).

It works the same with the dungeons.  Pick your tune and then, boom, there is a new dungeon on the map called &quot;Underworld Passage&quot;.  While I think this new dungeon will only exist in the current session (although you can spawn it again later by choosing that same song), you can run through it as many times as you want (I don&#039;t think these customized dungeons allow missions other than grab the valor item at the bottom).  I think the dungeon will still be rolled up randomly each attempt but the parameters generating the dungeon are set (like number of levels, which type of creatures you&#039;ll meet, if the rooms are lit or dark, overall toughness, etc.).</description>
		<content:encoded><![CDATA[<p>Enh, it&#039;s probably more gimmicky than that clever, but it still is kind of cute.</p>
<p>Point the game to one of your tunes (it doesn&#039;t recognize podcasts) and a weapon is instantly created.  I&#039;m pretty convinced that it is not getting into anything deep and clever (hmmm, this is one of the early Beatles tunes about a Hard Day&#039;s Night so it should be a wand of light&#8230;), but just using something like the file&#039;s size or title to make a random seed number to spew out a randomly named sword, wand, or bow (therefore a warrior, wizard, or archer weapon) with a bunch of randomly pre-seated powers in its reel (sadly, without any real rhyme or reason that I have noticed so far like a &#034;Wand of Wind&#034; that has no wind effects in it).</p>
<p>It works the same with the dungeons.  Pick your tune and then, boom, there is a new dungeon on the map called &#034;Underworld Passage&#034;.  While I think this new dungeon will only exist in the current session (although you can spawn it again later by choosing that same song), you can run through it as many times as you want (I don&#039;t think these customized dungeons allow missions other than grab the valor item at the bottom).  I think the dungeon will still be rolled up randomly each attempt but the parameters generating the dungeon are set (like number of levels, which type of creatures you&#039;ll meet, if the rooms are lit or dark, overall toughness, etc.).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MrMuesli</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42417</link>
		<dc:creator>MrMuesli</dc:creator>
		<pubDate>Mon, 09 Nov 2009 16:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42417</guid>
		<description>I have to say, my first thought after watching the video was how tiresome that music would become after a short time and how much I appreciate the simple dripping of water that Rogue Touch uses. Still, it&#039;s peaked my interest. 

&quot;some areas and weapons of which are randomly generated using songs in your iTunes library as seeds&quot;

I wouldn&#039;t mind a bit more info on what that&#039;s all about??</description>
		<content:encoded><![CDATA[<p>I have to say, my first thought after watching the video was how tiresome that music would become after a short time and how much I appreciate the simple dripping of water that Rogue Touch uses. Still, it&#039;s peaked my interest. </p>
<p>&#034;some areas and weapons of which are randomly generated using songs in your iTunes library as seeds&#034;</p>
<p>I wouldn&#039;t mind a bit more info on what that&#039;s all about??</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: shroomAzoom</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42402</link>
		<dc:creator>shroomAzoom</dc:creator>
		<pubDate>Mon, 09 Nov 2009 14:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42402</guid>
		<description>Or, check out RPG Quest - Minimae: 80&#039;s 8-Bit style RPG, simple, fun, nice controls, $2.99.

http://itunes.apple.com/ca/app/id336817715?mt=8</description>
		<content:encoded><![CDATA[<p>Or, check out RPG Quest &#8211; Minimae: 80&#039;s 8-Bit style RPG, simple, fun, nice controls, $2.99.</p>
<p><a href="http://itunes.apple.com/ca/app/id336817715?mt=8" rel="nofollow">http://itunes.apple.com/ca/app/id336817715?mt=8</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lord Gek</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42398</link>
		<dc:creator>Lord Gek</dc:creator>
		<pubDate>Mon, 09 Nov 2009 14:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42398</guid>
		<description>While you can&#039;t delete swords, wands, or bows right off, if you exceed you storage (I think you can only have about 6 of each) you&#039;ll be asked to delete one of your older ones if you want the newly created one.</description>
		<content:encoded><![CDATA[<p>While you can&#039;t delete swords, wands, or bows right off, if you exceed you storage (I think you can only have about 6 of each) you&#039;ll be asked to delete one of your older ones if you want the newly created one.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Thomas</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42387</link>
		<dc:creator>Thomas</dc:creator>
		<pubDate>Mon, 09 Nov 2009 10:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42387</guid>
		<description>Man this game is hard.. The only thing you will take home are the items (only if you manage to get to the exit-item... ) the level you collected will go to Lv 0...  You can use the items when visiting another &quot;cave&quot;... but dying makes you drop them all... DON&#039;T DIE!...  Why can&#039;t We save the level we are collecting!? Why? *sub* 

Funny thing that you can create a weapon from the music on your phone/ipod... but all my favorit music doesent creat a sword... allway the same bad magic stick.. Buuu... Me want sword!... can&#039;t delete saved game or crafted sword... *sub* 

nise music...</description>
		<content:encoded><![CDATA[<p>Man this game is hard.. The only thing you will take home are the items (only if you manage to get to the exit-item&#8230; ) the level you collected will go to Lv 0&#8230;  You can use the items when visiting another &#034;cave&#034;&#8230; but dying makes you drop them all&#8230; DON&#039;T DIE!&#8230;  Why can&#039;t We save the level we are collecting!? Why? *sub* </p>
<p>Funny thing that you can create a weapon from the music on your phone/ipod&#8230; but all my favorit music doesent creat a sword&#8230; allway the same bad magic stick.. Buuu&#8230; Me want sword!&#8230; can&#039;t delete saved game or crafted sword&#8230; *sub* </p>
<p>nise music&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rodriguez</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42371</link>
		<dc:creator>Rodriguez</dc:creator>
		<pubDate>Mon, 09 Nov 2009 07:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42371</guid>
		<description>There are Rogues that dont look retro? *g*</description>
		<content:encoded><![CDATA[<p>There are Rogues that dont look retro? *g*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kita</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42370</link>
		<dc:creator>kita</dc:creator>
		<pubDate>Mon, 09 Nov 2009 05:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42370</guid>
		<description>Thanks for the honest impressions. I&#039;m gonna pass because I&#039;m not really a fan of dungeon crawlers.</description>
		<content:encoded><![CDATA[<p>Thanks for the honest impressions. I&#039;m gonna pass because I&#039;m not really a fan of dungeon crawlers.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hero</title>
		<link>http://toucharcade.com/2009/11/08/the-isle-of-8-bit-treasures-a-roguelike-with-an-nes-feel/#comment-42369</link>
		<dc:creator>Hero</dc:creator>
		<pubDate>Mon, 09 Nov 2009 05:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=24678#comment-42369</guid>
		<description>DUDE u r so right</description>
		<content:encoded><![CDATA[<p>DUDE u r so right</p>
]]></content:encoded>
	</item>
</channel>
</rss>
