071188_5As one of the early tower defense games on the iPhone, Zombie Attack quickly became a cult favorite. The story of one man’s survival against a zombie invasion is something we could all get behind. But despite a fresh approach to the genre and all of that undead-hacking fun, the original game ultimately lacked a lot of variety with one small map and only four turret types. Zombie Attack: The Second Wave takes those concerns to heart and offers a vastly superior offering for those looking to fight off a legion of re-animated corpses.

Like its predecessor, Zombie Attack: The Second Wave will place you in the shoes of a zombie invasion survivor. You’ll be tasked with protecting a building from the undead horde. What sets the Zombie Attack series apart from other iPhone tower defense games is that your survivor will have to manually place and upgrade the turrets. You can’t simply swipe around the screen with a high omnipotent finger placing units willy nilly. You’ll need to safely guide your survivor past the oncoming monsters if you want to place that gun turret just right, or upgrade that cannon to maximum ferocity.

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New turrets join old favourites and add a little bit of whimsy to this terror-filled TD. Scarecrows will attract zombies to their location and blow up in their faces. A giant hammer will pound back and forth trying to smash any zombies that get in its way. A ray gun will send out a space age sonic pulse that will slow the shuffling feet of the undead. Mix in Zombie Attack staples like saw blades and flamethrowers and you’ve got a fairly decent assortment of weapons at your disposal, which is good, as you’ll need them to tackle an assortment of new enemies.

The original Zombie Attack offered a fairly generic, repetitive experience in terms of enemy units. While the game boasted two zombie types, it was hard to ever notice a difference. This time around IUGO has introduced a slew of new baddies to tackle. Cheerleaders can use their heads as projectiles. Winged beasts are immune to a variety of turrets. Hounds lock on to the survivor and go for the throat. The Second Wave offers 6 zombie types, which is more than enough to help keep things fresh and a definite change from what’s come before.

Tools of death and types of terror aren’t the only thing to see an increase in Zombie Attack: The Second Wave - the map situation has taken a drastic step forward, going from only one map to four. The maps aren’t just greater in number, they’re also better by design. Larger areas mean you’ll need to scroll around the playfield to see every inch of zombie territory, and different map layouts mean there will be different obstacles that you can try and exploit. Each of these areas showcases a different location like a backyard or a trailer park. It’s a nice touch, but at the end of the day what makes these maps a success isn’t whether or not you’re navigating a spooky graveyard or an abandoned highway, it’s how different each of these levels plays.

This video by AppBank doesn't show much of gameplay strategy but shows moving your character around, though many towers have already been built:

If you grow tired of playing these different maps in the standard Survival Mode, you can check out the surprisingly robust Challenge Mode. You’ll select from 20 different challenges (5 for each map) that offer up some twists on the series tried and true survival gameplay. One challenge may restrict you to using certain turrets. Another may speed up the movement of the zombie horde. With 20 in all, there’s enough here to keep any tower defense fan occupied for days.

Zombie Attack: The Second Wave retains everything that made the original a cult classic while at the same time offering a drastically more robust package than its predecessor. If you were a fan of the original, Zombie Attack: The Second Wave is pretty much a no brainer. As for tower defense fans that found the original a little too shallow, the depth of content offered here definitely makes this franchise worthy of a second look. With all of the new additions and improved gameplay, it’s hard to not fall in love with Zombie Attack: The Second Wave. I can’t remember the last time I had this much fun killing zombies with saw blades.

App Store Link: Zombie Attack! The Second Wave, $3.99

TouchArcade Rating

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  • monkeys

    New member of the team?

  • monkeys

    New member of the team?

  • rich_952000

    Welcome aboard Jim?

    ZA! 2 is well worthy of this front page article, IUGO are at the top of their game with this masterpiece of TD, mixed with action game. Very addictive and feature rich gameplay. It is a title you don't want to miss.

  • rich_952000

    Welcome aboard Jim?

    ZA! 2 is well worthy of this front page article, IUGO are at the top of their game with this masterpiece of TD, mixed with action game. Very addictive and feature rich gameplay. It is a title you don't want to miss.

  • AkCharlie

    The first one kind of bored me after 2 weeks of play. I'll pass this one up untill the price drops to $.99

    • http://www.monicadickey.com Monica Dickey

      Yeah looks cute but I don't know if I can shell out $4 for such a simple game that is much like others I have owned.

  • AkCharlie

    The first one kind of bored me after 2 weeks of play. I'll pass this one up untill the price drops to $.99

    • http://www.monicadickey.com Monica Dickey

      Yeah looks cute but I don't know if I can shell out $4 for such a simple game that is much like others I have owned.

  • MantleBreed

    @AkCharlie: You have a lot of waiting to do.

    • rich_952000

      Yeah, agreed. I'd think as nicely designed as this game is you won't see it for a buck until ZA! 3 rolls around. :)

  • MantleBreed

    @AkCharlie: You have a lot of waiting to do.

    • rich_952000

      Yeah, agreed. I'd think as nicely designed as this game is you won't see it for a buck until ZA! 3 rolls around. :)

  • Jim Squires

    Thanks for the warm welcome everybody!

    Though something of a lurker (I'm terrible at leaving comments or posting in forums) I've been a big fan of TouchArcade since launch. I'm delighted that Arn has given me the opportunity to contribute from time to time, and look forward to sharing up more reviews with everyone in the future.

  • Jim Squires

    Thanks for the warm welcome everybody!

    Though something of a lurker (I'm terrible at leaving comments or posting in forums) I've been a big fan of TouchArcade since launch. I'm delighted that Arn has given me the opportunity to contribute from time to time, and look forward to sharing up more reviews with everyone in the future.

  • Nick

    The only problem I have with this game is that the levels don't seem to end. DO they end? I get the sense that there's just the one (per challenge or scenario) and it just goes on forever. It could have used some better pacing I think. I do love that the guns change their look with every upgrade, though.

    • rich_952000

      Nick, the challenge levels do end. When you achieve you goal points they are considered accompolished.

  • Nick

    The only problem I have with this game is that the levels don't seem to end. DO they end? I get the sense that there's just the one (per challenge or scenario) and it just goes on forever. It could have used some better pacing I think. I do love that the guns change their look with every upgrade, though.

    • rich_952000

      Nick, the challenge levels do end. When you achieve you goal points they are considered accompolished.

  • GleepGlop

    Was it just me or in the 1st one the optimum strategy was to just use all cannons, because they could damage more than 1 enemy at a time at range. I remember getting in the all-time top 10 without even trying using all cannons. I eventually died on purpose so I could stop playing. Hopefully they balanced the gameplay mechanics a little better this time, because it was a fun game until I realized that the other weapons were all inferior.

  • GleepGlop

    Was it just me or in the 1st one the optimum strategy was to just use all cannons, because they could damage more than 1 enemy at a time at range. I remember getting in the all-time top 10 without even trying using all cannons. I eventually died on purpose so I could stop playing. Hopefully they balanced the gameplay mechanics a little better this time, because it was a fun game until I realized that the other weapons were all inferior.

  • linda wei

    i think ZB2 is a nice little game . i dont think the $ ll go down until ZB3
    might as well yall . me myself really picky about games if i like it it got to be A ok

  • linda wei

    i think ZB2 is a nice little game . i dont think the $ ll go down until ZB3
    might as well yall . me myself really picky about games if i like it it got to be A ok