Screen shot 2009-10-09 at 2.38.35 PMThis past weekend was a big one for the App Store, with a number of major releases. In case you missed it, here are a couple that we already covered, and a couple we haven't had a chance yet to get into detail.

  • Command & Conquer: Red Alert ($9.99) - EA's real time strategy game arrived in the App Store late last night. We previewed the game back in October and a much closer look is coming shortly.
  • Doom Classic ($6.99) - The classic first person shooter which set the standard showed up on Friday night. Overall, a great rendition of the game that we already looked at, though the controls feel they could be improved still.
  • Eliminate (Free - Canada Only) - The beta for ngmoco's first person shooter Eliminate began on Friday but for Canadian customers only. They plan on expanding to a worldwide release after sufficient testing.
  • Zombie Attack! Second Wave ($3.99) - IUGO's sequel to their cult classic tower defense game Zombie Attack. More maps, zombies, more ZA!
  • dumas1000

    If it's really a beta, then the stats shouldn't count. When have stats accumulated during online beta testing ever counted towards the actual retail release? Never. I know they're going to reset stats, but's really unfair what they are doing here, giving certain players an inherent advantage over others, especially considering the impact that upgrades have on imbalancing the overall gameplay of Eliminate.

    • Zc456

      What about Gmail? That was in beta for years. The only way to do a large scale test for there games was to release them in a another country prior to going worldwide. Its not like there breaking any law. So give it a rest.

  • dumas1000

    If it's really a beta, then the stats shouldn't count. When have stats accumulated during online beta testing ever counted towards the actual retail release? Never. I know they're going to reset stats, but's really unfair what they are doing here, giving certain players an inherent advantage over others, especially considering the impact that upgrades have on imbalancing the overall gameplay of Eliminate.

    • Zc456

      What about Gmail? That was in beta for years. The only way to do a large scale test for there games was to release them in a another country prior to going worldwide. Its not like there breaking any law. So give it a rest.

  • dumas1000

    I meant to say that they won't reset the stats. They should, but they won't.

    • jlpmghrs

      Are you really worried about having a disadvantage on an iPhone game's leaderboard? Someone needs to get laid....

      • Ape lover

        or get out from their mother's basement for a change. :)

    • Zc456

      Practice, when the game comes out. They invented it for a reason.

  • dumas1000

    I meant to say that they won't reset the stats. They should, but they won't.

    • jlpmghrs

      Are you really worried about having a disadvantage on an iPhone game's leaderboard? Someone needs to get laid....

      • Ape lover

        or get out from their mother's basement for a change. :)

    • Zc456

      Practice, when the game comes out. They invented it for a reason.

  • Elkas

    You forgot Touch Pets: Dogs which was launched the same day and is also in Beta and Canada only :)

    • http://musicgamespickles.blogspot.com/ Robert M.

      Touch Pets is awesome!!

    • http://www.monicadickey.com Monica Dickey

      time to ressurect my giga-pet...

  • Elkas

    You forgot Touch Pets: Dogs which was launched the same day and is also in Beta and Canada only :)

    • http://musicgamespickles.blogspot.com/ Robert M.

      Touch Pets is awesome!!

    • http://www.monicadickey.com Monica Dickey

      time to ressurect my giga-pet...

  • MrMuesli

    I can comment on two of the four here. C&C and ZA2.

    First, C&C. Having not ever been much of an RTS player, I thought an iPhone version of a brand game from a big company would ease me into things. What I am finding however, is that I am wishing it was harder! The whole game feels to me like a tutorial for the upcoming multiplayer. If the multiplayer will be full online, then this game will definitely be worth its salt, as visually it's a feast. But Warfare Incorporated, as far as I can gather, seems to leave this game trailing in its wake as far as content/challenge goes right now.

    And now ZA2! Love it: ) I really enjoyed the first one, and this second installment is more than twice as good. It's a very original and addictive take on the TD genre. The most compelling part (apart from the fail-safe Zombie theme; ) is the fact that in between upgrading your turrets you can be busy with other stuff. Luring zombies to the turrets, hacking them to pieces with your machete and strategically placing yourself over your turret of choice to boost its effect. There is a good sense of real time 'war of the worlds' carnage going on. And once you've sorted out your best plan of campaign, the Challenges force you to rethink again...

  • MrMuesli

    I can comment on two of the four here. C&C and ZA2.

    First, C&C. Having not ever been much of an RTS player, I thought an iPhone version of a brand game from a big company would ease me into things. What I am finding however, is that I am wishing it was harder! The whole game feels to me like a tutorial for the upcoming multiplayer. If the multiplayer will be full online, then this game will definitely be worth its salt, as visually it's a feast. But Warfare Incorporated, as far as I can gather, seems to leave this game trailing in its wake as far as content/challenge goes right now.

    And now ZA2! Love it: ) I really enjoyed the first one, and this second installment is more than twice as good. It's a very original and addictive take on the TD genre. The most compelling part (apart from the fail-safe Zombie theme; ) is the fact that in between upgrading your turrets you can be busy with other stuff. Luring zombies to the turrets, hacking them to pieces with your machete and strategically placing yourself over your turret of choice to boost its effect. There is a good sense of real time 'war of the worlds' carnage going on. And once you've sorted out your best plan of campaign, the Challenges force you to rethink again...

  • http://www.scottcolbert.wordpress.com Scott

    with all the releases and sales this weekend a lot of great games get overlooked, but you guys really need to look at Karnival, a fantastic sim game with some great graphics and addictive gameplay. This is a game that desrves some attention!

  • http://www.scottcolbert.wordpress.com Scott

    with all the releases and sales this weekend a lot of great games get overlooked, but you guys really need to look at Karnival, a fantastic sim game with some great graphics and addictive gameplay. This is a game that desrves some attention!

  • erik

    C & C is sooo dissapointing for me :(. Too easy, too short...

    • wegmans

      are there no difficulty settings?

      • Bulk Slash

        As far as I can see there aren't any difficulty levels. There's just 5 missions for Allies and 5 missions for Axis. There's no mid-level saving either, so if you mess up you have to do the whole thing again. It does allow you to resume your game when you quit, but that's no help when a bear has jumped out of the trees and mauled Tania.

        My main gripe with the game is the laggy-ness of it. I've only got a 3G so maybe it's faster on a 3GS, but it's really quite slow to accept input and just move around the screen.

        I was actually very surprised they did the game in 3D, I think a retro 2D version of the game would have run much better on the iPhone.

      • Bulk Slash

        Oh, and it crashes out a lot too. It's your usual rush job to get something out in time for Christmas.

      • erik

        I am as dissapointed as I was when I bought NFS. From now, I quit buying EA stuff for the iPhone.

    • TwoPossums

      I was really looking forward to this game but the $9.99 price tag really puts me off. I'm not one to complain about prices, mostly, but when you get to the $10 region I seriously have to think about it. $5 I would have bought it without a second thought. I have Warfare Inc to keep me busy until there is a sale.

  • erik

    C & C is sooo dissapointing for me :(. Too easy, too short...

    • wegmans

      are there no difficulty settings?

      • Bulk Slash

        As far as I can see there aren't any difficulty levels. There's just 5 missions for Allies and 5 missions for Axis. There's no mid-level saving either, so if you mess up you have to do the whole thing again. It does allow you to resume your game when you quit, but that's no help when a bear has jumped out of the trees and mauled Tania.

        My main gripe with the game is the laggy-ness of it. I've only got a 3G so maybe it's faster on a 3GS, but it's really quite slow to accept input and just move around the screen.

        I was actually very surprised they did the game in 3D, I think a retro 2D version of the game would have run much better on the iPhone.

      • Bulk Slash

        Oh, and it crashes out a lot too. It's your usual rush job to get something out in time for Christmas.

      • erik

        I am as dissapointed as I was when I bought NFS. From now, I quit buying EA stuff for the iPhone.

    • TwoPossums

      I was really looking forward to this game but the $9.99 price tag really puts me off. I'm not one to complain about prices, mostly, but when you get to the $10 region I seriously have to think about it. $5 I would have bought it without a second thought. I have Warfare Inc to keep me busy until there is a sale.

  • rich_952000

    The real star of the weekend round-up is ZA! 2.

    It's a blast and I've played it almost non-stop. As for Eliminate.. Meh, let the Canadians keep it. I certainly am no longer excited for it after seeing all the rubbish on the forums about it for days. That thread reads like a crackheads coloring book.

  • rich_952000

    The real star of the weekend round-up is ZA! 2.

    It's a blast and I've played it almost non-stop. As for Eliminate.. Meh, let the Canadians keep it. I certainly am no longer excited for it after seeing all the rubbish on the forums about it for days. That thread reads like a crackheads coloring book.

  • LordGek

    ZA2! is the clear winner and I'm wondering why more TD game makers don't pickup on it's many innovative features (not EVEN counting the powerful zombie theme itself).

  • LordGek

    ZA2! is the clear winner and I'm wondering why more TD game makers don't pickup on it's many innovative features (not EVEN counting the powerful zombie theme itself).

  • wegmans

    My vote is for ZA2! Clear winner among all these... I hope it climbs the charts! It deserves a full front page review and endorsement.

  • wegmans

    My vote is for ZA2! Clear winner among all these... I hope it climbs the charts! It deserves a full front page review and endorsement.

  • http://www.ipodapps.us ipodapps.us

    Seriously? 10 bucks for command and conquer. I get it. It is a beloved franchise. But 10x's teh price of some really good games and 10 X's the price of robocolips? Wait for the price drop!

  • http://www.ipodapps.us ipodapps.us

    Seriously? 10 bucks for command and conquer. I get it. It is a beloved franchise. But 10x's teh price of some really good games and 10 X's the price of robocolips? Wait for the price drop!