Physics-Based 'SpringFling' Bounces into the App Store
posted by Blake Patterson on October 31st, 2009 9:25 PM EDT in $0.99, 3 stars, Platform, Reviews, iPhone games, iPod touch games
One of the first must-have iPhone games to appear in the App Store was PapiJump. Not long after, Doodle Jump took the simple, accelerometer-controlled concept of ascending a wall of platforms to the next level. Since then, many other takes on this addictive play mechanic have appeared in the App Store, the vast majority of which are really not worth your time. Happily for fans of these games, another such title has just appeared in the App Store, and this one brings a twist.
GTProduction's Spring Fling [App Store] is a jump-up-the-platform-wall game where you take on the role of a spring. Being a spring, it's not just a matter of tap to jump straight upward — you can compress the string and set the angle of your jump by way of a tap and drag mechanic. And the integrated PhysX engine makes the experience rather convincing. Choose an angle to shallow or severe and it's a platform miss with a plummet to your end.
Each jump uses up a supply of Power that doesn't get recharged until the next checkpoint. So, the game is a more deliberate physics/power management game than the fast paced action of other platform jumping titles.
Along the way rockets, balloons, parachutes, and pogo sticks help you scale the wall. The game includes five different worlds, some static and some downward scrolling. And achievements, online leaderboards, and Facebook / Twitter integration provide incentive to reach the highest height.
See the developer's gameplay trailer for a look at the action.
App Store Link: SpringFling, $0.99
TouchArcade Rating:















looks good
Just bought it. DEFINITELY worth more than 99c ! What is the dev thinking? Either way, it rocks, and whoever VoxelBoy is (top score on the leaderboard), you're going down.
You can already tell this is gonna be a hit! Can't wait to get my hands on it.
Is that Springy, the Springfield spring?
Didn't Homer design that?
Looks good but concept copied from Adam's trouble, actually "Adam's trouble" is much better than this :
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=325934793&mt=8
Sweet game, definitely fun!
And it's not just another copy.
Recommended.
Take a look at the devs blog. He has prototype gameplay videos dating back to June. I doubt its a copy of anything. If anything, the old Icy Tower pc game is prolly an inspiration.
You know .. it's a pretty good game, and I can't really fault it. It just didn't grab me though. Not sure why.
those springs remind me of that jerk paperclip that used to pop up in MS Office. I don't think I can play this
It is not worth for paid game