<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: &#039;Romance of the Three Kingdoms Touch&#039; Conquers the iPhone</title>
	<atom:link href="http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Fri, 19 Mar 2010 22:12:53 -0400</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: MiNG</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-53687</link>
		<dc:creator>MiNG</dc:creator>
		<pubDate>Sun, 07 Feb 2010 17:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-53687</guid>
		<description>YES!! Nobunaga&#039;s Ambition! Please!</description>
		<content:encoded><![CDATA[<p>YES!! Nobunaga&#039;s Ambition! Please!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: weaver428</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-45097</link>
		<dc:creator>weaver428</dc:creator>
		<pubDate>Tue, 01 Dec 2009 19:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-45097</guid>
		<description>R3K FANS BEWARE! The game has some serious changes from previous installments of the series, that amount to the game being a huge disappointment.

Most notably, and insurmountably painful to an old fan, is the limitation of one action per turn. During a province&#039;s turn, regardless of the number of generals present, you can do only one action (i.e. buy food, or hire soldiers, but not both). Say you just conquered an enemy province and are worried about a counter attack, you can not have one guy hire soldiers, another one train them, and a third one give food to people of the province, to say nothing of rewarding that new general you just acquired to get his loyalty up above 20. Every turn, you must choose what one action is most important to do that month, in that province. I am not even sure what the benefit would be of owning lots of provinces in this game. If you wind up getting lots of gold and food in a back province , it could take you most of a year just so move it to the front lines, as even an action such as moving a general takes an entire provinces turn (oh yeah, and there is no option to just move goods).

Another LARGE gripe: would it have really been that hard to just number the provinces? Instead Koei has chosen to only refer to them by their (presumably) historically accurate names, which are not labeled on the map. The result of this is that, when ever you want to do something involving any province you are not intimately familiar with, you have to spend several minutes in the info screens, then several more minutes scrolling through and touching each province on the map to find the one you were looking for. I could see not wanting to clutter up the math with the long province names, but that could easily have been avoided by just giving them numbers for god sake.

This app goes down in my list of &quot;I wish I had not wasted my $10&quot;. 

P.S. when will someone come up with a SNES emulator app, so I can just play the good old R3KII.</description>
		<content:encoded><![CDATA[<p>R3K FANS BEWARE! The game has some serious changes from previous installments of the series, that amount to the game being a huge disappointment.</p>
<p>Most notably, and insurmountably painful to an old fan, is the limitation of one action per turn. During a province&#039;s turn, regardless of the number of generals present, you can do only one action (i.e. buy food, or hire soldiers, but not both). Say you just conquered an enemy province and are worried about a counter attack, you can not have one guy hire soldiers, another one train them, and a third one give food to people of the province, to say nothing of rewarding that new general you just acquired to get his loyalty up above 20. Every turn, you must choose what one action is most important to do that month, in that province. I am not even sure what the benefit would be of owning lots of provinces in this game. If you wind up getting lots of gold and food in a back province , it could take you most of a year just so move it to the front lines, as even an action such as moving a general takes an entire provinces turn (oh yeah, and there is no option to just move goods).</p>
<p>Another LARGE gripe: would it have really been that hard to just number the provinces? Instead Koei has chosen to only refer to them by their (presumably) historically accurate names, which are not labeled on the map. The result of this is that, when ever you want to do something involving any province you are not intimately familiar with, you have to spend several minutes in the info screens, then several more minutes scrolling through and touching each province on the map to find the one you were looking for. I could see not wanting to clutter up the math with the long province names, but that could easily have been avoided by just giving them numbers for god sake.</p>
<p>This app goes down in my list of &#034;I wish I had not wasted my $10&#034;. </p>
<p>P.S. when will someone come up with a SNES emulator app, so I can just play the good old R3KII.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rai25</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-43799</link>
		<dc:creator>rai25</dc:creator>
		<pubDate>Thu, 19 Nov 2009 12:28:02 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-43799</guid>
		<description>220-280* not 260</description>
		<content:encoded><![CDATA[<p>220-280* not 260</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rai25</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-43798</link>
		<dc:creator>rai25</dc:creator>
		<pubDate>Thu, 19 Nov 2009 12:27:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-43798</guid>
		<description>220-280*</description>
		<content:encoded><![CDATA[<p>220-280*</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hx3le</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-41936</link>
		<dc:creator>Hx3le</dc:creator>
		<pubDate>Thu, 05 Nov 2009 00:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-41936</guid>
		<description>To clarify the historical background:  Koei, the company, is Japanese.  They&#039;re the makers of many games based on the Three Kingdoms Era (not to be confused with the Warring States Period) in Chinese history (ca. 220-260).  The game itself loosely follows Chinese history, but the game series (and the Three Kingdoms Era in general) is very popular in Japan.  The movie titled Red Cliff (or Chi Bi) is centered around a particularly important battle in this time period, but does not cover the period&#039;s entire history.  If you&#039;re really interested in learning more about the Three Kingdoms Era, check out the epic written by Luo Guanzhong.  It&#039;s a great read.</description>
		<content:encoded><![CDATA[<p>To clarify the historical background:  Koei, the company, is Japanese.  They&#039;re the makers of many games based on the Three Kingdoms Era (not to be confused with the Warring States Period) in Chinese history (ca. 220-260).  The game itself loosely follows Chinese history, but the game series (and the Three Kingdoms Era in general) is very popular in Japan.  The movie titled Red Cliff (or Chi Bi) is centered around a particularly important battle in this time period, but does not cover the period&#039;s entire history.  If you&#039;re really interested in learning more about the Three Kingdoms Era, check out the epic written by Luo Guanzhong.  It&#039;s a great read.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fabien de Serres</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-41441</link>
		<dc:creator>Fabien de Serres</dc:creator>
		<pubDate>Mon, 02 Nov 2009 10:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-41441</guid>
		<description>Instant buy.

BUT

Besides the pleasure I have playing this game, there is a major issue in my opinion: backups are manual, so if someone calls you in the middle of a game, and you haven&#039;t saved your game for, say, the past hour, you lose everything that happened since the last backup. It is especially annoying since the game is captivating, and it&#039;s quite easy to forget to save. Plus, you actually never know when someone might call you. Something to keep in mind if you play on an iPhone... for once, iPod Touch owners have an advantage here :)

This sucks BIG time. There are several way to correct this problem, one would be to remind the player every 10-15mn to save his/her game. That would be the easiest way for the developer to fix this issue.</description>
		<content:encoded><![CDATA[<p>Instant buy.</p>
<p>BUT</p>
<p>Besides the pleasure I have playing this game, there is a major issue in my opinion: backups are manual, so if someone calls you in the middle of a game, and you haven&#039;t saved your game for, say, the past hour, you lose everything that happened since the last backup. It is especially annoying since the game is captivating, and it&#039;s quite easy to forget to save. Plus, you actually never know when someone might call you. Something to keep in mind if you play on an iPhone&#8230; for once, iPod Touch owners have an advantage here <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This sucks BIG time. There are several way to correct this problem, one would be to remind the player every 10-15mn to save his/her game. That would be the easiest way for the developer to fix this issue.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kunning</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-41147</link>
		<dc:creator>Kunning</dc:creator>
		<pubDate>Fri, 30 Oct 2009 05:48:41 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-41147</guid>
		<description>RTK is a Japanese game, but is set in ancient China during the time period of the Warring Kingdoms. This game is awesome. Deep story, actually has historically accurate points, and is really realistic. IMO, worth the $10 price tag.</description>
		<content:encoded><![CDATA[<p>RTK is a Japanese game, but is set in ancient China during the time period of the Warring Kingdoms. This game is awesome. Deep story, actually has historically accurate points, and is really realistic. IMO, worth the $10 price tag.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dk206</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-41141</link>
		<dc:creator>dk206</dc:creator>
		<pubDate>Fri, 30 Oct 2009 04:41:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-41141</guid>
		<description>Wow...omg...every Korean and Japanese boys will be out to get this one.

For those who don&#039;t know the game...Watch RED CLIFF. (its a chapter in the Romance of the Three Kingdoms)

Its a Japanese game...not chinese....</description>
		<content:encoded><![CDATA[<p>Wow&#8230;omg&#8230;every Korean and Japanese boys will be out to get this one.</p>
<p>For those who don&#039;t know the game&#8230;Watch RED CLIFF. (its a chapter in the Romance of the Three Kingdoms)</p>
<p>Its a Japanese game&#8230;not chinese&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BdragonST</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-41104</link>
		<dc:creator>BdragonST</dc:creator>
		<pubDate>Thu, 29 Oct 2009 22:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-41104</guid>
		<description>uhmm.. It&#039;s Japanese game SET in China... 


i used to LOVE the game!! and it&#039;s on app store for only $10? omg that&#039;s definitely worth it!</description>
		<content:encoded><![CDATA[<p>uhmm.. It&#039;s Japanese game SET in China&#8230; </p>
<p>i used to LOVE the game!! and it&#039;s on app store for only $10? omg that&#039;s definitely worth it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zachary</title>
		<link>http://toucharcade.com/2009/10/29/romance-of-the-three-kingdoms-touch-conquers-the-iphone/#comment-41078</link>
		<dc:creator>Zachary</dc:creator>
		<pubDate>Thu, 29 Oct 2009 18:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=23768#comment-41078</guid>
		<description>In fact, not to belabor the point, but do we even have any evidence that there is a Chinese port of this Japanese-produced, Japanese-target-market game?</description>
		<content:encoded><![CDATA[<p>In fact, not to belabor the point, but do we even have any evidence that there is a Chinese port of this Japanese-produced, Japanese-target-market game?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
