088352I’m always on the lookout for new twists on puzzles. Sometimes these new twists or elements work and often times, they don’t. Besides the degree of fun which is highly subjective, the ideas that generally work and succeed are the ones that add complexity without complicating the game. When I first started playing Wriggle, I was lured in by the fun looking graphics, but what’s kept me playing is the mind benders that at first glance look simple enough. As you play with Wriggle, it becomes a test of logic all presented in a lighthearted package.

Wriggle is all about squirmy worms that come in a variety of colors. The only one you really care about is the blue one that must get to the exit within a certain number of moves. While the goal sounds mundane on paper, in practice, Wriggle is brain teasing at its best.

The control scheme involves your finger and the ability to drag Blue and the other worms in whatever direction. Wriggle has 4 levels of difficulty—easy, medium, hard and expert—with 80 total puzzles. In order to unlock the puzzles at the higher difficulty, you must complete 50% of the puzzles at the previous difficulty.

Each puzzle has a number of moves in which you must get Mr. Blue to the exit if you’re to receive an award. This involves strategically moving the other worms out of your way. Worms can be moved by dragging the head or the tail, and moves are counted when you drag a new worm. In terms of other features, once you’ve unlocked a set of puzzles in a difficulty level, you can choose to play any of the puzzles, skipping forward or replaying previous puzzles. Within each puzzles, a handy undo button is available so you can re-think your strategy without having to start from scratch. Plus, the game has auto save so your progress is saved regardless of where you left off.

Wriggle fits in that category of “simple to play but difficult to master”. It provides enough puzzles with a range of difficulty levels that novice and advanced puzzlers will enjoy, and provides enough to keep you coming back

App Store Link: Wriggle, $0.99, Wriggle Free, Free

TouchArcade Rating

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  • soniclife

    I'm glad this gem is being mentioned on the main site. There are tons of "move the block/car/whatsoever off the screen"-games without adding something new. Wriggles on the other hand does not replace these cars with worms but adds a really unique twist. It's in my Top 10 this year. Love it!

  • soniclife

    I'm glad this gem is being mentioned on the main site. There are tons of "move the block/car/whatsoever off the screen"-games without adding something new. Wriggles on the other hand does not replace these cars with worms but adds a really unique twist. It's in my Top 10 this year. Love it!

  • Ape lover

    who's on the video? definitely not a braniac. :) if i was him, i wound not post that video. :P

  • Ape lover

    who's on the video? definitely not a braniac. :) if i was him, i wound not post that video. :P

  • LordGek

    While not really a fan of this genre of game (Parkinglot/Blocked), I think Conlan still manged to produce an incredibly polished, intuitively controlled, and unique take on the genre! Proving he is a dangerous entity capable of much more than merely making Reiner Knizia ports (even though he does them so dang well)!

  • LordGek

    While not really a fan of this genre of game (Parkinglot/Blocked), I think Conlan still manged to produce an incredibly polished, intuitively controlled, and unique take on the genre! Proving he is a dangerous entity capable of much more than merely making Reiner Knizia ports (even though he does them so dang well)!

  • http://www.qwiboo.com qwiboo

    How random, this is as a minigame in Machinarium :)

  • http://www.qwiboo.com qwiboo

    How random, this is as a minigame in Machinarium :)

  • Colorsound

    wow, I had that puzzle on this video figured out in seconds. Whoever is playing this seems a bit...'challenged'. No offense, though.

  • Colorsound

    wow, I had that puzzle on this video figured out in seconds. Whoever is playing this seems a bit...'challenged'. No offense, though.

  • estyst

    Machinarium is an awesome game :D

    BTW all the "puzzle games" for iPhone seem so short and random... for example $3 for 30 levels... well, and where is random level generator, so game can keep going on? only bejeweled is different (as every time you start game, you are challenged with different level)

    and when one tries to compare sub-$1 iPhone game with $20+ game for DS? well, DS game is far more polished as well as it is a collection of fun/awesome mini-games (like mario party or anything) and not one game which is then copied in 1000 apps ("klocki" now, and "move worms" then)

  • estyst

    Machinarium is an awesome game :D

    BTW all the "puzzle games" for iPhone seem so short and random... for example $3 for 30 levels... well, and where is random level generator, so game can keep going on? only bejeweled is different (as every time you start game, you are challenged with different level)

    and when one tries to compare sub-$1 iPhone game with $20+ game for DS? well, DS game is far more polished as well as it is a collection of fun/awesome mini-games (like mario party or anything) and not one game which is then copied in 1000 apps ("klocki" now, and "move worms" then)

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Really nice fit to the iPhone input method and the size of the puzzles. Going to have to check this one out.

    (Was VERY painful watching that video. I was yelling at the screen. lol.)

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Really nice fit to the iPhone input method and the size of the puzzles. Going to have to check this one out.

    (Was VERY painful watching that video. I was yelling at the screen. lol.)

  • http://www.monicadickey.com Monica Dickey

    looks cute. I like that it harkens back to the first big cel phone game I can think of... worms! or snake as it was also called on many phones. But hey squirmy tubelike animals are a staple of cel phone games, that was the point I was trying to make! :P

  • http://www.monicadickey.com Monica Dickey

    looks cute. I like that it harkens back to the first big cel phone game I can think of... worms! or snake as it was also called on many phones. But hey squirmy tubelike animals are a staple of cel phone games, that was the point I was trying to make! :P