TGS 2009: Capcom Reveals Version of Ghouls 'n Ghosts / Ghosts 'n Goblins for iPhone
posted by arn on September 28th, 2009 10:16 AM EDT in Upcoming Games, iPhone games, iPod touch gamesIn the final days of the Tokyo Game Show 2009, Game Watch reports that Capcom revealed a new upcoming game which appears to be a version of Ghouls 'n Ghosts for the iPhone. Ghouls 'n Ghosts was the sequel to Ghosts 'n Goblins and has seen a number of different versions over the years with Super Ghouls 'n Ghosts and recently Ultimate Ghosts 'n Goblins for the PSP.
The exact title of the iPhone game, however, was not revealed, though the game is said to use 3D models while still being a 2D side-scrolling action game.
The game is a side-scrolling 2D action game, but the graphics are rendered in 3D polygons. It seems as if you can choose between two initial protagonists at the game's outset, 'Arthur' and 'Lancelot'.
In that way, it shares some characteristics with the PSP's Ultimate Ghosts 'n Goblins which was the first of the series rendered in 3D. Another photo shows the in-game map:

Capcom did not reveal the target price or release date.
















That mini-map looks very familiar If I recall from playing Ghouls and Ghosts on the Genesis, so it may just be a flashy port of the original… Either way, it was great fun and I'll be watching for it
The SNES version was one of the most frustrating games of all time. Nearly impossible to complete. Especially because there was no save game option.
The game wasn't that hard and I tried to get into Nintendo Power back in the day by beating the game and taking a photo
Yep, the difficulty level of this old chestnut is insane! Still one of the arcade greats though…
G&G is one of the most difficult games on systems with real controls, if they port this game across onto an iPhone with virtual controls with no thought this could be an even bigger disaster than Megaman.
Virtual pads won't suffice for this game. This game is hard enough as it is with proper controls; it's more than likely it'll be impossible on the iDevice.
OMG, I loved this game on my Mastersystem II. And yeah, can attest to the ridiculous difficulty levels this game held..
Can't wait!
F this! When's Doom Classic coming out!?!
V.tough game but I could complete on snes on hard.16 years later and find psp version harder still and gave up. Absolute classic for an old school hard core gamer. Sadly this will not work with iPhone controls. Mind you ghosts and goblins was hard on speccy back in the day due to poor joysticks and keys
It all comes down to controls. Will this work well enough with touchscreen virtual dpad/joystick? As arta stated, if it goes the Mega Man II route, it'll be a disaster.
I'm hoping for the best though. I have UG&G for PSP, and it's one of the highlights on that portable.
This can't possibly work.
I really want it to work but there is just no way.
It could be a port of the amazing PSP title Ultimate Ghosts and Goblins. The problem is, that game was insanely hard even with a proper d-pad. With virtual controls, it just wouldn't be playable at all.
Wow .. not much more I could add here. I was wondering about the controls.
I do wish there was a proper Ghosts 'n Goblins remake too. IMHO the new weapons and charging-up in Ghouls 'n Ghosts didn't improve the formula. (Great though Ghouls was.) Strange how the games companies want to remake the sequel, rather than the original game that was just as great .. maybe greater.
No kidding, G&G for an IDevice? I pity the fool who's masochistic enough to try.
So love this game. Can't believe it;s coming to the iphone. Now if I can get someone to make Parodius for the iphone…
Capcom, Konami, Square, Sega…where are the good ports they have done for the iDevices?
Capcom, please start stealing my ideas so I can play them!:
http://daingore.com/gng_siege_perilous.html