097906Ezone's latest iPhone game Scarecrow [$0.99] seems to be trying to edge its way into the casual iPhone game hall of fame. While sharing the same basic goals as the likes of Doodle Jump, Scarecrow also succeeds in mixing it up enough to avoid feeling like just another knockoff.

Like their predecessors, the scarecrow wishes to go high... very high. Instead of jumping on platforms, however, scarecrow is propelled by popping kernels of corn. Make sure to hit enough of them as you ascend to keep your momentum going. Hitting the explosive corn also recharges your own personal boost that can be triggered by tapping on the screen. This supply is limited so you need to use it sparingly.

Your path is hindered by a number of obstacles including chainsaws, spikes, and more that threaten to dismember you as you ascend. You can take a fair amount of damage to where you are just left with a torso flying upward.

If you've played other similar games, you can easily imagine the compelling nature of trying to get just a little higher. Scarecrow uses Ngmoco's Plus+ network for high score tracking and even allows Push challenges to your friends. Overall, a simple and fun game for only $0.99.

App Store Link: Scarecrow, $0.99.

TouchArcade Rating

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  • RNF

    What?

  • RNF

    What?

  • http://www.twitter.com/sanuku sanuku

    Sorry for the Developer but this Game really miss the Mainpoint of Doodle Jump and it's Clones.

    I can't believe that Someone who already owns "Doodle Jump" would buy the Game after he has read the Preview here.

    The only Point that makes Scarecrow somehow interesting is the PLUS+ challenges, awards and leaderboards Support.

    Instead of a simply "Jump Higher then any Other" the Developer should have created a Jump'n'Run Game with the Maincharakter of Scarecrow similar to Gamelofts "Castle of Magic".

  • http://www.twitter.com/sanuku sanuku

    Sorry for the Developer but this Game really miss the Mainpoint of Doodle Jump and it's Clones.

    I can't believe that Someone who already owns "Doodle Jump" would buy the Game after he has read the Preview here.

    The only Point that makes Scarecrow somehow interesting is the PLUS+ challenges, awards and leaderboards Support.

    Instead of a simply "Jump Higher then any Other" the Developer should have created a Jump'n'Run Game with the Maincharakter of Scarecrow similar to Gamelofts "Castle of Magic".

  • estyst

    scarecrow is chaotic and unbalanced - even in the video there is a point (around 1:17) where is quite impossible to make it without sacrificing a limb (then "clear run" is impossible)... also FPS is low on old iPhone (2G)

  • estyst

    scarecrow is chaotic and unbalanced - even in the video there is a point (around 1:17) where is quite impossible to make it without sacrificing a limb (then "clear run" is impossible)... also FPS is low on old iPhone (2G)

  • blackHorse

    The game looks totally retarded. If you can call it a game. How come this got to the front page of TA?

    • RNF

      +1

    • rich_952000

      You're lame, find a bit of couth and some more constructive terminology than "retarded". The game looks good and made the front page because Arn played the game and saw that it would interest people; if you look here and in the forum thread, it interests people.

  • blackHorse

    The game looks totally retarded. If you can call it a game. How come this got to the front page of TA?

    • RNF

      +1

    • rich_952000

      You're lame, find a bit of couth and some more constructive terminology than "retarded". The game looks good and made the front page because Arn played the game and saw that it would interest people; if you look here and in the forum thread, it interests people.

  • nelsonh

    Maybe it's one of those 'gotta play it to get it' games, but based on the video and sfx, it looks completely annoying and unfun. No interest.

  • nelsonh

    Maybe it's one of those 'gotta play it to get it' games, but based on the video and sfx, it looks completely annoying and unfun. No interest.

  • http://scarecrow.ezone.com/ Ezone

    Woah, harsh! Anyone with some constructive criticism that we can use to improve the game?

    • SpinGee

      Get yourself from top of the leadder

    • http://www.nothowitlooks.com Brett Archibald

      Tone down the over-the-top overly-loud massive explosion sounds, and go with a subtler quieter popping sound.
      Then I might be tempted to play the game with my volume set above zero...

      • http://scarecrow.ezone.com/ Ezone

        Thanks Brett - that's the kind of feedback we can work with!

  • http://scarecrow.ezone.com/ Ezone

    Woah, harsh! Anyone with some constructive criticism that we can use to improve the game?

    • SpinGee

      Get yourself from top of the leadder

    • http://www.nothowitlooks.com Brett Archibald

      Tone down the over-the-top overly-loud massive explosion sounds, and go with a subtler quieter popping sound.
      Then I might be tempted to play the game with my volume set above zero...

      • http://scarecrow.ezone.com/ Ezone

        Thanks Brett - that's the kind of feedback we can work with!

  • Ben!

    It's actually a really fun game. The problem is that many iPhone owners (or maybe just frequenters of this site) are really ridiculous and overly critical without having anything of substance to say.

    Honestly, keep up the good work.

  • Ben!

    It's actually a really fun game. The problem is that many iPhone owners (or maybe just frequenters of this site) are really ridiculous and overly critical without having anything of substance to say.

    Honestly, keep up the good work.

  • SpinGee

    I love this game, very addictive and there are chance to get to Top 25

  • SpinGee

    I love this game, very addictive and there are chance to get to Top 25

  • TKO

    Think I'll grab this one when I get home, coz Doodle Jump really is a very good game, and this looks like an interesting take on the same genre. ..and it has awards. Gotta love awards. :D

    I'll post with impressions and constructive criticism tonight.

    • TKO

      Okay, now I've tried it for a bit, it's a neat twist on the platform jumping genre: corn being kinda sprung platforms, and also refilling your own, limited, jump power. Other creatures in the game tend to be obstacles that will require evasion, and also be along the line of the corn, just to annoy ya.

      I like the black silhouette theme with they sky-colour indicating explosions and boost. Gives a nice stylized look to the whole thing, and hinting at the slightly darker humour of how the scarecrow is treated in general. :)

      I would like the ragdoll nature of the scarecrow to be a little less loose ..but he is a scarecrow, so the loose limbs might be appropriate. :) And he spews a bit much of the loose straw. Maybe he should do that when first cut, but it starts to heal? Especially once he's finally landed (a nice touch in the game-over sequence).. the spurting straw should IMHO slow down. I'd like the ground to have more friction to it too - why would a scarecrow be on ice? :p

      Yeah, so my complaints are all very minor things. Good game. IMHO Doodle Jump fans should check it out ..but at the same time expect something a bit different and darker.

  • TKO

    Think I'll grab this one when I get home, coz Doodle Jump really is a very good game, and this looks like an interesting take on the same genre. ..and it has awards. Gotta love awards. :D

    I'll post with impressions and constructive criticism tonight.

    • TKO

      Okay, now I've tried it for a bit, it's a neat twist on the platform jumping genre: corn being kinda sprung platforms, and also refilling your own, limited, jump power. Other creatures in the game tend to be obstacles that will require evasion, and also be along the line of the corn, just to annoy ya.

      I like the black silhouette theme with they sky-colour indicating explosions and boost. Gives a nice stylized look to the whole thing, and hinting at the slightly darker humour of how the scarecrow is treated in general. :)

      I would like the ragdoll nature of the scarecrow to be a little less loose ..but he is a scarecrow, so the loose limbs might be appropriate. :) And he spews a bit much of the loose straw. Maybe he should do that when first cut, but it starts to heal? Especially once he's finally landed (a nice touch in the game-over sequence).. the spurting straw should IMHO slow down. I'd like the ground to have more friction to it too - why would a scarecrow be on ice? :p

      Yeah, so my complaints are all very minor things. Good game. IMHO Doodle Jump fans should check it out ..but at the same time expect something a bit different and darker.