Wandering the halls of the Austin convention center we ran into InMotion Software, creators of I Dig It [99¢ / Free] and got to talk about their upcoming sequel to the game, I Dig It Expeditions that is due out this holiday season.

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We don't have any screenshots yet aside from a few promo images like the one above, but they did give us some details that I Dig It fans can look forward to. If you haven't played the original, I Dig It is an exploration game that we greatly enjoyed in our review:

On the surface, I Dig It is a simple dig for treasure game, but it's not until you play it for a while that you start to appreciate the strategy involved in choosing your upgrades and intelligently planning your dig routes. On top of all that, you're constantly faced with the threat of overheating, hull integrity, and you always need to make sure you have enough fuel left to make your way topside.

Digging deep is key to maximizing profits, but also comes with the increased risk of not making it out alive.

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Screenshots from the original I Dig It

Since our review the game has had a substantial update, adding a second campaign and even more things to collect underground. I Dig It is currently on sale for 99¢, and will be for a few more days.

I Dig It Expeditions is going to take absolutely everything that was great about the original and add features suggested by the userbase along with some substantial upgrades to the gameplay, new levels, and more. The entire consumable and cargo system has been completely overhauled. Consumables like different kinds of dynamite are now much cheaper, and you have more room to hold them. The trade off is, for every item you're carrying, that's one less slot available for diggins to bring back up to the surface. Aside from different types of dynamite, power ups are also available that will point you in the direction of valuable diggins or provide other useful effects.

The emphasis on these new consumables will make them a much larger part of the game, and additional upgrades for your digger will allow for even greater customization of how you play the game. The idea behind Expeditions is that you've successfully paid off your farm (The original motivation for you to go digging in the first game.) and decide to take your digger worldwide. Locales include the arctic seen in the above promotional image along with rain forests, or even underwater among others.

LogoPanel2The whole game has a very Indiana Jones-like feel to it, with different archeological treasures you will be seeking in each of the various locations. Of course different upgrades will also be available on each level. For instance, while underwater, you will have access to improvements to your digger such as air tanks to allow you to stay submerged longer.

One of the coolest features included in I Dig It Expeditions is a mini map to show you where you've been digging along with a way-point system. The mini map has the same art style as the I Dig It interface with your path being drawn on what looks like a green and black oscilloscope screen. There are numerous other improvements both in game and in the works that InMotion isn't ready to discuss yet.

Something interesting that came of the conversations with InMotion that many people likely are not aware of is that it's a father/son operation with a small handful of other people with AAA industry experience from companies like id and Midway.

I Dig It Expeditions is currently in development and will be released during the holiday season this year. In the meantime, try out I Dig It or I Dig It Lite.

App Store Link: I Dig It, 99¢ - I Dig It Lite, Free

  • Shumby

    I'm on this! iDigIt is one of my favorite games. I hope the consumables aren't annoying, though. Sounds like it could take away from the mining experience a bit.

  • Shumby

    I'm on this! iDigIt is one of my favorite games. I hope the consumables aren't annoying, though. Sounds like it could take away from the mining experience a bit.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I like I Dig It, and found it intensely addictive. But there were times when I found it... not very enjoyable, but still addictive. lol.

    That said, the improvements sound like good ones (map and consumables esp.) and I'll probably give this one a go when it releases.

    Can't say I dig the name (har har) but I can relate to how hard it is to find a reasonable name for a game nowadays and what can you do about that at this point, anyway? At least someone half covered it up with the official graphics for the sequel! :P

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I like I Dig It, and found it intensely addictive. But there were times when I found it... not very enjoyable, but still addictive. lol.

    That said, the improvements sound like good ones (map and consumables esp.) and I'll probably give this one a go when it releases.

    Can't say I dig the name (har har) but I can relate to how hard it is to find a reasonable name for a game nowadays and what can you do about that at this point, anyway? At least someone half covered it up with the official graphics for the sequel! :P

  • http://picasaweb.google.com/silviantrius Orest Wolf

    I Dig It is one of my favourite iPhone games!!!!

    WOW!!!!

    I wil lbuy this sequel immediately!!

  • http://picasaweb.google.com/silviantrius Orest Wolf

    I Dig It is one of my favourite iPhone games!!!!

    WOW!!!!

    I wil lbuy this sequel immediately!!

  • http://www.frapstr.com/ Mindfield

    Yeah, pretty much an instabuy from me. Love the original. A sequel will undoubtedly rock.

  • http://www.frapstr.com/ Mindfield

    Yeah, pretty much an instabuy from me. Love the original. A sequel will undoubtedly rock.

  • http://www.drafternoon.com mek

    I am horribly addicted to I dig it, even more so than I was to motherload...so this is an instant buy for me

    It would also be cool to have variable options in certain camapigns, like features in california gold rush, the strategy of placing support beams to prevent mine shaft collapes and cave ins.. also floods ...that would make the game even more amazing

  • http://www.drafternoon.com mek

    I am horribly addicted to I dig it, even more so than I was to motherload...so this is an instant buy for me

    It would also be cool to have variable options in certain camapigns, like features in california gold rush, the strategy of placing support beams to prevent mine shaft collapes and cave ins.. also floods ...that would make the game even more amazing

  • LordGek

    I hope they don't lose the RANDOM GENERATION of the first in favor of some cheesy scripted crippity crap. I loved how each time you restarted you'd never know the exact lay of the land and therefore a specific ultimate build plan.

    • Eli Hodapp

      It is all randomized just like the original. :)

  • LordGek

    I hope they don't lose the RANDOM GENERATION of the first in favor of some cheesy scripted crippity crap. I loved how each time you restarted you'd never know the exact lay of the land and therefore a specific ultimate build plan.

    • Eli Hodapp

      It is all randomized just like the original. :)

  • Helix

    I don't need a preview for this one... iDig It is still my favourite game yet! Can't wait for Expedition!

  • Helix

    I don't need a preview for this one... iDig It is still my favourite game yet! Can't wait for Expedition!

  • http://www.alexmanchester.com Alex

    Defnitely one of my favourite games so far, I've spent hours on it! Looking forward to the new version too. Maps is a great idea, and would love to see some turbocharged upgrades too.

  • http://www.alexmanchester.com Alex

    Defnitely one of my favourite games so far, I've spent hours on it! Looking forward to the new version too. Maps is a great idea, and would love to see some turbocharged upgrades too.

  • DIGITDUDE

    Any one know how to open the hatch at the bottom of the free play mode ???

  • DIGITDUDE

    Any one know how to open the hatch at the bottom of the free play mode ???

  • Own

    :)

  • Own

    :)