above & beyond air combat screenSeventeen year old iPhone developer Joshua Rosen of Axios, who brought us SciFly: Dogfight [App Store], has given us an update on his forthcoming iPhone title Above & Beyond Air Combat.  We previewed the game at E3 back in June when it was called SciFly 2.  Rosen indicates that it has evolved so significantly since then that it has really become something entirely new.

With an armada of customizable combat aircraft at your disposal, you are challenged to explore and conquer the fully 3D, open-world environments of Above & Beyond Air Combat.

Engage in action packed air-to-air and air-to-ground combat with enemy aircraft, battleships, and turrets as you battle for control of island strongholds.

Features as listed by the developer:

  • Customize 12 advanced combat aircraft
  • Upgrade your aircraft with over 15 different weapons and numerous thrusters, shields, and other enhancements.
  • Explore over 60 islands in a fully 3D, open-world environment.
  • Engage in 3 unique battle modes: Gauntlet, Survival, and Conquest.
  • Share highscores and achievements via the fully integrated OpenFeint 2.1 service.
  • Enjoy *your* music with in-game music library integration.
  • Several options to calibrate and tune controls to your personal preference
  • Initial loading times are very quick, and there are rarely any loading times during gameplay

A core element of the game is aircraft customization.  Each aircraft has its own set of stats as well as a number of equipment sockets which can be filled with weapons, thrusters, or various other upgrades earned across any of the game's three play modes.  Weapons include machine guns, lasers, flak cannons, missiles, ray guns, and more.

While the Conquest mode is really the heart of the game, Gauntlet and Survival modes add a bit of variety.  Gauntlet sends the player down a route full of tight canyons, sharp turns, and fast straightaways, while Survival is a bid to stay alive as long as possible, fending off wave after wave of enemy targets while racking up points.

See the developer's new gameplay video for a look at the action.  (The original trailer, that gives a different look at the game, can be seen here.)

Above & Beyond Air Combat has recently been submitted to the App Store and should be available for download in the next few weeks.

  • http://www.sleekgames.net psionic81

    Looks pretty slick actually.. Josh seems like he's on the road to a great career in game design/implementation, way to go :)

  • http://www.sleekgames.net psionic81

    Looks pretty slick actually.. Josh seems like he's on the road to a great career in game design/implementation, way to go :)

  • http://dclivetracks.com TonyRockyHorror

    I wonder how long it will take Fox to sure this dev for the use of the name Above & Beyond, in reference to flying machine combat, because of the show Space: Above & Beyond. Not saying it's right, but you know how this crap goes sometimes. :(

  • http://dclivetracks.com TonyRockyHorror

    I wonder how long it will take Fox to sure this dev for the use of the name Above & Beyond, in reference to flying machine combat, because of the show Space: Above & Beyond. Not saying it's right, but you know how this crap goes sometimes. :(

  • Anon

    What were you doing at 17? Busy picking your nose?

  • Anon

    What were you doing at 17? Busy picking your nose?

  • LBG

    Looks good, hopefully this will put some of the bigger devs to shame, and maybe even make them get their act together.

  • LBG

    Looks good, hopefully this will put some of the bigger devs to shame, and maybe even make them get their act together.

  • Charliewayz

    17??? wtf??? His dad must of taught him now to make games and paid for the program he uses to make them.

  • Charliewayz

    17??? wtf??? His dad must of taught him now to make games and paid for the program he uses to make them.

  • Geert

    I liked Glyder - looks like I'm going to love this one!

  • Geert

    I liked Glyder - looks like I'm going to love this one!

  • Jim

    All games are for 3gs nowdays..Dexter's framerate for 3g laggs behind and so will this game..

    • Will

      Actually, I beta tested it, and it runs great on my iPhone 3G.

  • Jim

    All games are for 3gs nowdays..Dexter's framerate for 3g laggs behind and so will this game..

    • Will

      Actually, I beta tested it, and it runs great on my iPhone 3G.

  • gfx

    Even though this isn't really my type of game I'd buy it just to encourage/support the kid. If he's doing this at seventeen, can you imagine what he'd be doing at twenty with enough experience and development dollars? He has a brilliant future in game development coming. I'm VERY impressed.

  • gfx

    Even though this isn't really my type of game I'd buy it just to encourage/support the kid. If he's doing this at seventeen, can you imagine what he'd be doing at twenty with enough experience and development dollars? He has a brilliant future in game development coming. I'm VERY impressed.

  • Jaime

    that is some smooth gameplay and kickass graphics, does not look like an iphone game

  • Jaime

    that is some smooth gameplay and kickass graphics, does not look like an iphone game

  • psychicparrot

    This is an awesome looking game - good luck, Josh!

  • psychicparrot

    This is an awesome looking game - good luck, Josh!

  • http://axiosgames.com Josh Rosen

    Hi, this Josh, the developer.

    I was traveling to GDC Austin and just *now* noticed that this was posted!

    Huge thanks for all the very kind comments! :)

  • http://axiosgames.com Josh Rosen

    Hi, this Josh, the developer.

    I was traveling to GDC Austin and just *now* noticed that this was posted!

    Huge thanks for all the very kind comments! :)

  • Addicted2waffle

    Good luck with the game Josh.. I't seems to be very cool. Great work. Wish i could make games as well..

  • Addicted2waffle

    Good luck with the game Josh.. I't seems to be very cool. Great work. Wish i could make games as well..