• submit tip •




Archive for August, 2009

Interview with 'Spider: The Secret of Bryce Manor' Developer Tiger Style

Monday, August 17th, 2009

TIGERFACE1It didn't take us long to fall in love with Tiger Style's first game, Spider: The Secret of Bryce Manor [App Store]. It has a beautiful simplicity to it: you are a spider, and as a spider you spin webs and eat bugs. You can choose to explore the various rooms of Bryce Manor, or you can ignore your surroundings and just go on an insect feeding frenzy.

28 hand drawn levels paired with great music and a clever method of storytelling puts Spider pretty high on my list of personal favorites, and judging by the forum response, I'm not alone. If you haven't heard of the game yet, check out our review and watch this trailer that was recently put together by the developers:

After playing through Spider, we wanted to know more about the people behind it and what went into a game that is currently sitting at 146 5-star ratings on iTunes. We tracked down Randy Smith and David Kalina, the two people behind Tiger Style to ask them a few questions about their past, the development of Spider, and what's in store for the future.

TouchArcade / Eli Hodapp: Can you tell us more about your backgrounds in video game development and how your development team was assembled?

Randy Smith: My first project in professional game development was as a designer on Thief: The Dark Project back in 1997.  This game was made at a legendary, now-defunct, design boutique called Looking Glass Studios, at which I was very lucky to kick off my career.  Since then, among other things, I have been the Project Director of Thief: Deadly Shadows, and a Creative Director at Electronic Arts Los Angeles working on a video game collaboration with Steven Spielberg.  I also have the good fortune to write a monthly column in the UK’s finest gaming magazine, Edge, and I am a frequent speaker at the Game Developer’s Conference, the Montreal International Game Summit, and similar conferences.

(more...)

Support Our Sponsors:

'Snood' Arrives for iPhone

Monday, August 17th, 2009

snoodtitleSnood has arrived for the iPhone tonight. We took an early look at the game just a few days ago, which offers a revamped version of the classic game. Some will find the gameplay familiar to other matching ball-shooters like Bust-a-Move, but Snood had its own following amongst Mac and PC gamers.

Snood for the iPhone preserves both the Classic gameplay with original graphics but also provide enhanced visuals as well as a number of new play modes. The game offers both single player and two player modes. Single player modes include Story, Classic, Time Attack and Puzzle modes across 5 different difficulty levels (child, easy, medium. hard, evil) and can be played with either the original or new graphic sets.

This video shows Classic and Puzzle modes using both the old and new graphics:

The game's goal is to eliminate all the Snoods from each level by matching them up in groups of 3 or more. Additional Snoods are fired onto the board with a canon at the bottom of the screen. Extra points are awarded for bank shots and chaining eliminations in sequence. iPhone controls allow you to touch on the screen to aim your canon with a button to fire. Controls work well, but like on the Mac/PC version it takes a little time to learn how to aim consistently.

The game makes heavy use of Facebook to offer online challenges, achievements and multi-player. Like many of our readers, I've never been a big fan of Facebook-integrated gaming as my Facebook world is very separate from my game playing world. While this integration for multiplayer makes some sense as a Facebook version of Snood is launching soon, even the single-player achievement system requires you to login.

For those who loved it, Snood was one of those time-sucking games that let you lose yourself for hours mindlessly firing away. While I don't think the iPhone version is necessarily going to draw in a new generation of gamers, it should please longtime fans of the franchise. For those on the fence or want just want to try out the game first, an online Facebook version of the same game will be launching very soon.

App Store Link: Snood, $3.99

'KIL.A.TON' - Turn Based Artillery with Twist

Monday, August 17th, 2009

518807_5Dot Matrix Interactive Design's KIL.A.TON is a first-rate artillery game with a well-implemented twist — simultaneous battles. This means more intense battles where enemy tanks shoot when you shoot ratcheting up the game in terms of strategy and intensity. And if that doesn’t interest you, the amount of in-game content and online multiplayer play may.

“Last tank standing”…that’s the mantra in KIL.A.TON as you battle a team of tanks through a variety of terrains. Aside from the simultaneous combat, the game incorporates a variety of elements including time constraints, equipment upgrades, and an AI that plays tough. The creative scoring system awards points for revenge and taking down the leader while deducting points for destroying yourself.

kilatonThe game has three modes of play: Scenario, Custom and Online. Scenario mode has 4 different campaigns as well as a Free for All mode. Each campaign scenario consists of several rounds where points are awarded for tanks destroyed with final point total determining the overall winner. Custom allows you to set up the number of rounds, shot clock, difficulty and number of players to create your own scenarios. Finally, online mode allows you to try your skills against worldwide opponents over Wi-Fi, 3G or EDGE.

The 'Free for All' campaign provides 4 survival scenarios — Frantic, Nuke-o-Rama, Close Combat, and Redirection. These occur in unique environmental situations with a limited set of weapons. For example, in Nuke-o-Rama, each tank is provided with unlimited nuclear warheads which tend to destroy everything within the blast zone. Each of the Nuke-o-Rama rounds begins and ends pretty quickly but you’ll have fun nuking each other. These survival scenarios are really some of the best the game has to offer.

KIL.A.TON doesn’t disappoint when it comes to weaponry and defense. By default, each tank has a unlimited amount of standard shells and the ability to hover. But you can also go shopping for the latest in war gear with 17 weapons and defensive tools to choose from. The equipment store is intuitively organized and tapping each weapon brings up a brief description. And, weapons can also be sold back at a discount, of course.

518807_4

The weapons gauge is located at top of the screen and can be used to select the weapon or defensive system to use. The aiming mechanism in KIL.A.TON is easy to use: a circular guide appears around your tank that can be rotated by touch to aim. A gauge in the guide indicates the power behind the launch which is set by holding down the Fire button located in the bottom right of the screen. Releasing the fire button will launch the weapon or activate defensive systems.

If your tank happens to be destroyed with other tanks still remaining, you get to watch the rest of the scenario play out. The problem is the lack of a fast forward button to speed up the game in this situation. It’s interesting to watch the first few times, but can be monotonous after a while.

What makes KIL.A.TON a standout is the added strategy involved. Bonus points are awarded for taking out the leader, and that becomes very apparent when your tank is the leader. The other tanks will come after you with fervor, and revenge points are awarded if you manage to blow up the tank that destroys you. As the game increases in difficulty, additional enemy tanks as well as the proverbial shot clock become factors. In some rounds, you literally have only a few seconds to plan and get a shot off.

All in all, KIL.A.TON is a solid artillery game with an easy-to-use targeting mechanism that novices and advanced players should take to pretty quickly. The level of content and the organization of the different game modes including online multiplayer (once there are enough players) are very entertaining and should provide long term replay value.

App Store Link: KIL.A.TON, $2.99

'Orbital' - Basic Gameplay Meets Snazzy Graphics

Saturday, August 15th, 2009

012853_3While there are already a few iPhone games that share the same gameplay mechanics as Orbital [App Store], none of them look anywhere near as cool.

Orbital is played with a single finger, tapping on the screen shoots a ball in the direction that the launcher is aiming. The launcher oscillates automatically left to right. When the ball lands, it expands and a number appears. That orb then needs to be hit that many times to clear it off the board.

In the "Pure" game mode, the orbs you shoot follow a standard trajectory and bounce off things as you would normally expect them to. This is the mode that most will be familiar with. In "Gravity" mode, however, the orbs you shoot are attracted to the existing orbs on screen and instead of your shots going straight, they will curve around everything on screen that now has its own gravitational pull. The whole game is wrapped in slick looking Geometry Wars-inspired graphics with tons of particle effects. The game also includes global high-score tracking.

The trailer provided by the developer shows the game in motion:

Also included is two player single device mode where players take turns shooting orbs onto the game field. While there are similar (and cheaper) games like Xpandaballs [App Store], they don't have the enhanced graphics or Gravity mode found in Orbital.

The game takes a fun familiar gameplay and adds some nice enhancements. If you love the style, see yourself playing two player, or just think Gravity mode sounds cool, definitely consider picking up Orbital.

App Store Link: Orbital, $2.99

'iFPS Online' - Yep, It's Free Too

Friday, August 14th, 2009

558405_2There must have been a memo sent out to developers this week. While we try not to post about every random game that goes on sale, this week we've seen a number of notable games drop to free including Saucelifter, TowerMadness, Dropship and Mevo & The Grooveriders. iFPS Online joins the list of temporarily free games that is worth a download.

iFPS Online was the first online deathmatch game for the iPhone released back in April. The game was a bit rough with less than ideal controls, and limited play areas. It has seen a couple of updates since it was originally released, but is one of the few games that offers online deathmatch play -- and as a first person shooter no less. The game has dropped to free for a limited time.

Here's the developer's original gameplay video:

The game allows you to host and join multiplayer deathmatches and also provides a single player mode.

App Store Link: iFPS Online, Free

Freebie Friday Extends to 'Saucelifter' and 'TowerMadness'

Friday, August 14th, 2009

It seems like the cool thing to do this week is to drop the prices of your games, or even put them up for free. Here are two more games that just went free today that we enjoyed in the past that are worth downloading.

Saucelifter - A retro styled game with vector graphics and simple tilt controls. In Saucelifter you fly from side to side blasting open prisons to save your captured alien buddies. It's not that easy though, you have to deal with the Earth defense forces that include tanks, turrets, and even flying attack drones. Since its initial release, the game was updated to include even more content, weapons, graphics, and sound.


[ Full HD version | Low Bandwidth version ]

TowerMadness: 3D Tower Defense - A 3D tower defense game with various camera angles, and towers with loads of available upgrades. Towers are placed on an open field and the game comes loaded with 16 different enemy types that all have various strengths and weaknesses. The touch controls of the game work well, and the 3D engine allows for some unique camera views which are neat to play with.

[ Full HD version | Low Bandwidth version ]

So what are you waiting for? They're free!

Note: These games both recently had their prices adjusted to free, so if you don't see the price changes yet, you may have to wait a bit to the changes to propagate to your country's App Store.

App Store Links:

'Worms' Update Brings Significant Improvements

Friday, August 14th, 2009

369231_3When we first looked at Team17 Software's Worms [App Store], we saw a lot of potential but so much of the game was ruined by odd controls, spotty performance, minimal camera adjustments, and other issues. Team17 has been busy for the past month working on an update that address nearly all of the complaints that people have had about the game.

Worms 1.0.1 brings the following improvements:

  • The option to change graphical settings for increased performance in game.
  • More responsive camera controls, including the ability to make the camera zoom further in for a closer look at the action.
  • The ability to flip the game screen based on the orientation of your device.
  • Improved Ninja Rope controls allowing even more death-defying rope stunts.
  • The ability to unleash devastating weapons on your enemies from the safety of a parachute.
  • Shorter AI enemy thinking times.
  • Highly improved back-flip and jump controls, including a new finger swipe method to make sure you never accidentally jump worms into the water again.
  • The facility to customise the game even further by creating your own enemy teams.
  • Plus, a whole bunch of improvements to touch responsiveness and performance across all devices!

I felt the most significant changes are the ability to zoom out to see nearly the whole battlefield, as well as a ability to toggle graphical fluff to improve performance on older devices. The "low quality" graphics are hardly even noticeable too, all the toggle seems to do is turn off the animated backgrounds and particle effects which add nothing to the gameplay.

Here is a comparison of "high quality" on the top and "low quality" on the bottom:

worms_comparison

All in all, this is a solid update to Worms and anyone who was waiting for the initial launch issues to be addressed can now feel confident in downloading the game. Worms still lacks internet multiplayer, so if that's an important feature to you, take a look at IUGO's Star Hogs [App Store].

App Store Link: Worms, $4.99

Ngmoco's iPhone Shooter 'Dropship' Now Free

Friday, August 14th, 2009

427316_2Just when you thought the App Store prices have gone as low as they can go, here's another solid game that's being offered for free.

Dropship was one of our favorite iPhone shooters when it came out in December, and introduced us to one of the best dual control stick control systems for the iPhone.

The game succeeds on many levels, but perhaps the most critical piece that they got right were the controls. Your ship is controlled by your left and right thumb which can be placed anywhere on their respective sides of the screen. Left thumb controls thrust and right thumb controls the direction of firing. There is a slight learning curve to this control method, but it ultimately allows very good control of your ship and avoids the major problems that come with a fixed button system (using up screen real estate, and accidentally hitting the wrong button).

We're not sure how long this free pricing will last, but there's no reason not to get it now.


[ Full HD version | Low Bandwidth version ]

App Store Link: Dropship, Free

Space Strategy Game 'Galcon' Gets Major v1.7 Update

Friday, August 14th, 2009

galcon 1_7 screenPhil Hassey has released a major update to his excellent iPhone strategy game, Galcon [link], one of the most highly recommended games in the App Store.

The update brings the following changes, as Phil lists them:

  • Awesome new graphics and menus for a visual experience second to none!
  • Added in-game settings menus.
  • Left-handed mode!
  • Easier access to multi-player game!
  • Added friends feature allows in-game friending!
  • Instant access to community, including ranks, forums, and chat room!
  • Upgraded in-game controls!

For those unfamiliar, Galcon is a fast-paced arcade strategy game set in space. The game begins with a galactic playfield filled with planets of varying size. The green planets belong to the player, neutral planets are grey, and planets of any other color belong to the enemy. The goal is to take over all the planets.

Phil has done a fine job of evolving Galcon, with numerous updates since its July 2008 initial release.  Anyone who doesn't already own this one should at least give the free, lite version [App Store] a try.

App Store Links: Galcon, $2.99, Galcon Lite, Free

Sales: '4x4 Jam', 'DropSum', 'NFL 2010', 'Metal Gear Solid Touch' and Many More...

Friday, August 14th, 2009

picture-91Besides id Software's dramatic sale on Doom Resurrection and Wolfenstein 3D Classic, other developers have recently cut prices on some solid games that we've covered before.

Here are a list of sales on games that are worth considering:

Hands on with the iPhone Version of 'Snood' - Coming Soon

Friday, August 14th, 2009

snoodtitleTouchArcade was given the opportunity to preview the upcoming Snood game for the iPhone. The iPhone version of the game was developed by Monkey Gods and will be published by EA.

The game's release must be imminent, and looks like it should please long time Snood fans. Like many, my exposure to Snood was on my Mac in the late 90's. While the game seems to have received a number of upgrades since, the original version is the one that I'm most familiar with.

Snood for the iPhone preserves both the Classic gameplay with original graphics but also provide enhanced visuals as well as a number of new play modes. The game offers both single player and two player modes. Single player modes include Story, Classic, Time Attack and Puzzle modes across 5 different difficulty levels (child, easy, medium. hard, evil) and can be played with either the original or new graphic sets.

This video shows Classic and Puzzle modes using both the old and new graphics:

The game's goal is to eliminate all the Snoods from each level by matching them up in groups of 3 or more. Additional Snoods are fired onto the board with a canon at the bottom of the screen. Extra points are awarded for bank shots and chaining eliminations in sequence. iPhone controls allow you to touch on the screen to aim your canon with a button to fire. Controls work well, but like on the Mac/PC version it takes a little time to learn how to aim consistently.

s2Perhaps most interesting is that this new version of Snood seems to offers a 2-player mode that allows both Live online one-on-one matches as well as Challenge matches where the opponent plays at a later time.

These head-to-head matches are coordinated through Facebook, but since the Facebook version of Snood hasn't launched yet, I haven't been able to test out these features. We'll take a closer look when Snood officially launches. We expect Snood for iPhone to arrive any day now.

Hands On With Chillingo's Upcoming 'Inkvaders'

Friday, August 14th, 2009

IMG_0066We secured a preview copy of Chillingo's latest side scrolling kill everything blood bath, Inkvaders yesterday. I don't normally like these kind of games, but I've found myself oddly drawn to Inkvaders. (No pun intended.) The art style is great and really reminds me of the "Duck Amuck" Daffy Duck cartoon where Daffy fights against the cartoonist. Everything has a hand drawn feel to it, and the game often breaks the fourth wall as fingers straighten things and hands turn pages.

Here is a gameplay video of me going through the tutorial, and the first two levels:


[ Full HD version | Low Bandwidth version ]

The controls are simple and work like every other side scrolling shoot 'em up. The left and right arrows obviously make you move left or right, the jet pack allows you to hover for as long as your fuel meter allows, and the red button fires. There are three weapons in game, and each can be upgraded multiple times. Killing aliens and picking up floating rocks gives you money to buy upgrades. Crates are randomly scattered throughout levels that can be picked up by touching them. The crate labeled with the letter "R" starts rush mode, where the music ramps up and swarms of aliens come from both sides.

Three difficulty modes are included, as well as a story mode that is said to take around two hours to complete as well as an endless endurance mode. Inkvaders is still under development, but will likely be released soon. When it finally does come out, we'll take a more in depth look at the game.

Id Software QuakeCon Sale - Doom Resurection $2.99 and Wolfenstein 3D Classic 99¢

Thursday, August 13th, 2009

320px-Quakecon_logoIn honor of QuakeCon this weekend, Id Software has significantly dropped the prices of both Doom Resurrection [App Store] (Originally $9.99, now $2.99) and Wolfenstein 3D Classic [App Store] (Originally $2.99, now 99¢). If you were holding back on getting either games, now is the time to buy as the sale will only run until QuakeCon is over on the 16th.

Doom Resurrection utilizes Doom 3 assets to create a game with visuals that hold their own even when compared to the graphical giants of the App Store like Real Racing. Not quite a traditional first person shooter, Doom Resurrection is on rails and is controlled using the accelerometer to move a targeting reticule around the screen. In our review, we found Doom Resurrection to be "pretty awesome" and at this price hopefully some of the rails naysayers will take the leap of faith and give the game a try.


[ Full HD version | Low Bandwidth version ]

Wolfenstein 3D, first released in 1992, is the game that popularized the first shooter person genre. In the iPhone version, all six original episodes are included with 60 total levels and four different control layouts. The controls in the iPhone Wolfenstein 3D are generally regarded on our forums to be among the best for first person shooters, so if nothing else the game is worth checking out to see John Carmack's idea of how games like this should be controlled with the limited input methods available on the iPhone.


[ Full HD version | Low Bandwidth version ]

App Store Links:

'The Game of Life' Joins EA's Lineup of Board Games

Thursday, August 13th, 2009

IMG_0481The first version The Game of Life [App Store] was originally created by Mr. Milton Bradley himself all the way back in 1860 after his lithography business started to dry up, since his major product was a portrait of Abraham Lincoln without his beard. Honest Abe grew a beard, the portrait was no longer an accurate portrayal of the then soon to be president, so out of desperation Milton moved on to other projects such as printing a few copies of "The Checkered Game of Life" that eventually went on to start the Milton Bradley empire and turn his brand in to a household name.

100 years later, the Milton Bradley executives decided they needed to do something special for their 100th anniversary and asked game inventor Reuben Klamer to come up with something to commemorate the occasion. Inspired by the original, Klamer developed the first version of what would become the modern Game of Life. Since then the game has been updated numerous time, gameplay elements have been added and/or tweaked, and many spinoffs have been made where the same basic game has been applied to the Family Guy, Pokemon, and even Sailor Moon universes among others.

IMG_0476

In The Game of Life players travel around the game board landing on spaces that simulate the various events one goes through in their life from graduating highschool to eventually retiring. On the way you come across jobs, lawsuits, children, property, and life tiles. Life tiles represent major life events that are revealed at the end of the game, each rewarding different amounts of money to add to your retirement total. The player that ends their life with the most money wins the game.

As expected, the board game translates very well to the iPhone just like all of EA's other board game titles. Everything is controlled through a simple touch interface, and spinning the wheel to determine how far your game piece is moved is done by swiping your finger across the screen. It features single player with up to three AI opponents for four players total, and you can use one device to play multiplayer. It's unfortunate that there isn't any kind of WiFi multiplayer like Scrabble [App Store], but I suppose there is always hope for future updates.

IMG_0475

My favorite thing about the iPhone version of The Game of Life is that you can fast forward through the turns of AI opponents. While playing games like this by yourself is hardly as much fun as playing against other people, not having to sit through full-length terms of computer players does a lot to make the game more enjoyable. At $4.99, the iPhone version is significantly cheaper than any version of the physical board game, so if The Game of Life is your thing, don't hesitate on picking this one up.

App Store Link: The Game of Life, $4.99

'Pac-Man Remix' - Colorful and New... But Short on Gameplay

Thursday, August 13th, 2009

A little over a year ago, in the App Store's youth, Namco provided some of the first big name iPhone game titles with their release of rather faithful ports of Pac-Man [App Store] and Ms. Pac-Man [App Store] for the iPhone.  They quite recently followed these titles up with the release of Pac-Man Remix [$5.99], featuring modern graphics and enhanced gameplay.

pac_man_remix1 screen

Pac-Man Remix is indeed Pac-Man at its core, but features various enhancements that add variety to the well-known formula.  Aside from the standard maze full of dots and power-pellets, there are power-ups that enable things such as an invincible, mirror image Pac-Man ghost that helps with the dot chomping and the ability to jump over pesky, travelling arcs of electricity (a new hazard).  Many of the mazes are dual-height, with elevators and transporter pads providing access to the upper and lower areas.  What's more, at the end of each stage is a boss showdown that demands dodging skills beyond those called upon in the standard mazes of dots.  Animated cut-scenes between certain levels help illustrate play technique.

IMG_0336The game offers two methods of touchscreen control.  The swipe-anywhere technique introduced in the earlier Pac-Man for iPhone is available and works better, but still not ideal.  Alternatively, an onscreen directional button control mode is offered, but the layout is a bit awkward.  I'm guessing it will see little use.

Pac-Man Remix succeeds in delivering a colorful new take on the original Pac-Man formula, but what concerns me is the challenge that the game provides.  I began playing it on the default 'Normal' difficulty setting and got through all six stages in just over an hour.  The 'Hard' setting adds to the challenge, but the game just feels too easy -- far easier than either Pac-Man or Ms. Pac-Man.  And that certainly doesn't have you coming back for more. It's an official Pac-Man license from Namco, and that's a notable mark in the iPhone's repertoire, but at $5.99 -- big name license or no -- the game should provide more than an hour's playtime.

My recommendation on this one is to take a good look at the gameplay video to get a feel for the title and be quite aware that you're in for a short-lived gameplay experience, going in.  My guess is that only true, die-hard Pac-Man fans could find Pac-Man Remix a sound value.  The casual Pac-Man fan looking for a modern take on the formula may want to wait for the upcoming iPhone adaptaiton of the highly rated XBLA title Pac-Man Championship Edition.

App Store Link: Pac-Man Remix, $5.99


SUPPORT OUR SPONSORS