380165_3Two weeks ago, a small indie team called Krabl released their first iPhone game Ynth [$4.99 ] into the App Store. The game is an original iPhone platform puzzler that offers a unique game mechanic in which you as a small bug must rotate a box across marshland while avoiding the various obstacles. All the while you need to avoid falling into the water, getting killed by spikes, or being crushed by falling objects.

It's an interesting concept for a game -- and yet remains one that I want to like more than I actually do.

Technically the game is very well produced with good controls and nice artwork. On screen buttons allow you to jump left/right or (if you are against a wall) rotate the box you are in 90 degees left/right. Loose rocks inside the box can crush you, and you can only survive a fall of a certain distance. Additional elements, such as one way doors and springs add to the difficulty in later levels.

The game is hard to explain but this developer video shows the gameplay well:

Each level requires some trial and error to solve so even in the early levels you'll find yourself playing them again and again (and not always in a good way). The developers do provide a generous Lite version which offers 9 levels from the full version and gives a very good taste of the game. The full version contains 60 levels.

We're not sure if the gameplay captured us enough to fully recommend, but it's certainly worth a try for those looking for a different kind of action puzzler.

App Store Link: Ynth, $4.99, Ynth Lite, Free

TouchArcade Rating

  • http://www.fdg-entertainment.com Future777

    Not very spectacular on screenshots, but once you play it you love it! Great find, arn! Everyone: Download now!

  • http://www.fdg-entertainment.com Future777

    Not very spectacular on screenshots, but once you play it you love it! Great find, arn! Everyone: Download now!

  • crsrc

    This game looks pretty cool, but not 4.99 cool, more like 1.99 cool. I'm gonna download the lite but I doubt I'll spend 4.99 even if I really enjoy it.

  • crsrc

    This game looks pretty cool, but not 4.99 cool, more like 1.99 cool. I'm gonna download the lite but I doubt I'll spend 4.99 even if I really enjoy it.

  • Viva

    What rubbish, i would pay 99c for this type of shit.

  • Viva

    What rubbish, i would pay 99c for this type of shit.

  • http://www.taykron.com/ matriax

    Interesting Game but 4,99 is too much!

  • http://www.taykron.com/ matriax

    Interesting Game but 4,99 is too much!

  • mat

    so i finished the lite versuon and i have to say..i love it. it's so different from other puzzle games and all of you people crying for 99c apps..STOP CRYING it's an indie dev. but you don't need to buy the full version, i'm gonna buy it!

  • mat

    so i finished the lite versuon and i have to say..i love it. it's so different from other puzzle games and all of you people crying for 99c apps..STOP CRYING it's an indie dev. but you don't need to buy the full version, i'm gonna buy it!

  • http://www.nothowitlooks.com Brett Archibald

    I agree with mat — I just tried out the lite version of this game, and I think it's brilliant!
    The screenshots didn't do that much for me, but having played it now and seen it in action, it certainly is quirky, original and fun.
    I'm definitely getting the full version.

  • http://www.nothowitlooks.com Brett Archibald

    I agree with mat — I just tried out the lite version of this game, and I think it's brilliant!
    The screenshots didn't do that much for me, but having played it now and seen it in action, it certainly is quirky, original and fun.
    I'm definitely getting the full version.

  • Oneiromancer

    I liked the lite version but the problem is there is a bit of randomness, which for a puzzle game like this can be annoying. The extra spiky things fall from the ceiling in semi-random locations...sometimes a new one always seems to fall in the same place, other times it will be completely random. Since you can't always get a spiky thing to fall out of the box, you can be at the end of a level and have to start over because of bad luck, which just turned me off. I just prefer these kind of logic games to be completely deterministic, based on logic and repeatable actions, rather than a roll of the dice. That's fun in other types of games.

  • Oneiromancer

    I liked the lite version but the problem is there is a bit of randomness, which for a puzzle game like this can be annoying. The extra spiky things fall from the ceiling in semi-random locations...sometimes a new one always seems to fall in the same place, other times it will be completely random. Since you can't always get a spiky thing to fall out of the box, you can be at the end of a level and have to start over because of bad luck, which just turned me off. I just prefer these kind of logic games to be completely deterministic, based on logic and repeatable actions, rather than a roll of the dice. That's fun in other types of games.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    @oneiromancer
    I agree with you on this, and I've paid careful attention to the issue in my upcoming game, though it's always tempting for the developer to add random situations -- it's less boring to playtest. :P You bringing it up again is making me consider (again) something specific in my game that has a tiny random variance in timing.

    I haven't tried it yet, but when I heard you can only fall a limited distance that turned me off. I generally can't stand that in jumpy games. Do the boxes get big enough for that to make any sense?

    • Oneiromancer

      @Aaron Sullivan (in case the reply doesn't work):

      I only dislike randomness in logic puzzle games. DROD, Sokoban, and similar games are not random at all. Chip's Challenge and Boulderdash only have minor randomness when you get to things like expanding slime. Action games and RPGs have randomness in them and I'm perfectly fine with that.

      As for your other question, in Ynth you can indeed die from falling too far, and it does come into play in some levels. I thought that was fine, it made you think about which wall you used to make the next rotation. I guess I'm not viewing Ynth as a platformer but as a logic puzzler, which is why I don't mind dying from falling too far, once I determined exactly what that distance is (and there's enough of a grid to help you figure it out).

    • crsrc

      I've got to agree with a Oneiromancer. After playing through the lite version I couldn't help but hate the game. You can't have randomness like this in a logic puzzle game. It is just too frustrating to get near the end of a level and then lose because of something you could not avoid. This was especially frustrating on the last level. That level is completely based on luck, no puzzle/logic aspect involved. It's like if you were playing tetris and you were about to clear four lines but at the last minute a giant 50 squared block came down and caused you to lose the game. Then you try again and the same thing happens.

      It's a shame because I actually think the game should have been awesome. I went in thinking I would never pay 4.99 for it but if they fix the falling things so its not so damn frustrating I would undoubtedly buy it. I'd suggest extending the time the leaves fall before the balls fall by several seconds and get rid of any levels similar to the last "prom night" level.

      • Kribl

        It's just not a pure logic puzzle game. Levels like "Prom Night" do not require logic skills, but strategy and dexterity. With the right strategy it's a very easy level. Being fast also helps a lot. It is possible to skip levels you don't like as Ynth & Ynth Lite unlock the two next levels once you finish a level.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    @oneiromancer
    I agree with you on this, and I\'ve paid careful attention to the issue in my upcoming game, though it\'s always tempting for the developer to add random situations -- it\'s less boring to playtest. :P You bringing it up again is making me consider (again) something specific in my game that has a tiny random variance in timing.

    I haven\'t tried it yet, but when I heard you can only fall a limited distance that turned me off. I generally can\'t stand that in jumpy games. Do the boxes get big enough for that to make any sense?

    • Oneiromancer

      @Aaron Sullivan (in case the reply doesn't work):

      I only dislike randomness in logic puzzle games. DROD, Sokoban, and similar games are not random at all. Chip's Challenge and Boulderdash only have minor randomness when you get to things like expanding slime. Action games and RPGs have randomness in them and I'm perfectly fine with that.

      As for your other question, in Ynth you can indeed die from falling too far, and it does come into play in some levels. I thought that was fine, it made you think about which wall you used to make the next rotation. I guess I'm not viewing Ynth as a platformer but as a logic puzzler, which is why I don't mind dying from falling too far, once I determined exactly what that distance is (and there's enough of a grid to help you figure it out).

    • crsrc

      I've got to agree with a Oneiromancer. After playing through the lite version I couldn't help but hate the game. You can't have randomness like this in a logic puzzle game. It is just too frustrating to get near the end of a level and then lose because of something you could not avoid. This was especially frustrating on the last level. That level is completely based on luck, no puzzle/logic aspect involved. It's like if you were playing tetris and you were about to clear four lines but at the last minute a giant 50 squared block came down and caused you to lose the game. Then you try again and the same thing happens.

      It's a shame because I actually think the game should have been awesome. I went in thinking I would never pay 4.99 for it but if they fix the falling things so its not so damn frustrating I would undoubtedly buy it. I'd suggest extending the time the leaves fall before the balls fall by several seconds and get rid of any levels similar to the last "prom night" level.

      • Kribl

        It's just not a pure logic puzzle game. Levels like "Prom Night" do not require logic skills, but strategy and dexterity. With the right strategy it's a very easy level. Being fast also helps a lot. It is possible to skip levels you don't like as Ynth & Ynth Lite unlock the two next levels once you finish a level.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Arg! Backslah attack! Why is the anti-spam word thing so broken? lol.

    Btw, Viva. Why would a developer lower the price for a person who doesn't even want their game? Just had to say.

    • spiffyone

      Aaron, what a silly question!

      I mean, c'mon...don't you know by now that EVERYONE is entitled to EVERYTHING being a buck or "free"? ;)

      Seriously, though...I, just like you, hate the attitude some have regarding price. It's $4.99 because that's the price at which the developer valued the game. There may be those willing to pay that price. The lite version makes it easier for some to swallow such a price if they enjoy the game. There are others who won't pay that price. They can be had later on in the product life cycle of the game when price drops make sense.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Arg! Backslah attack! Why is the anti-spam word thing so broken? lol.

    Btw, Viva. Why would a developer lower the price for a person who doesn't even want their game? Just had to say.

    • spiffyone

      Aaron, what a silly question!

      I mean, c'mon...don't you know by now that EVERYONE is entitled to EVERYTHING being a buck or "free"? ;)

      Seriously, though...I, just like you, hate the attitude some have regarding price. It's $4.99 because that's the price at which the developer valued the game. There may be those willing to pay that price. The lite version makes it easier for some to swallow such a price if they enjoy the game. There are others who won't pay that price. They can be had later on in the product life cycle of the game when price drops make sense.

  • Blub

    Love this game the price for so much fun is good

  • Blub

    Love this game the price for so much fun is good

  • Kribl

    It is true the spiky fruits are random. But there's a small rain of small leafs to warn you where the next one will fall down making it possible to avoid being hit if you're quick.

  • Kribl

    It is true the spiky fruits are random. But there's a small rain of small leafs to warn you where the next one will fall down making it possible to avoid being hit if you're quick.

  • spiffyone

    BTW...is that the music in the game? Top notch stuff.

  • spiffyone

    BTW...is that the music in the game? Top notch stuff.

  • cookiemonster

    definitely interested in trying the lite version out

  • cookiemonster

    definitely interested in trying the lite version out

  • http://www.krabl.com Kribl

    There was a price drop and now Ynth is $2.99 cool.

  • http://www.krabl.com Kribl

    There was a price drop and now Ynth is $2.99 cool.

  • Funambulist

    Love this game! It's not easy and involves both logic (strategy) and dexterity as well as a bit of luck. I bought it after reading some of the accolades in the forum. Up there with Edge IMHO.

  • Funambulist

    Love this game! It's not easy and involves both logic (strategy) and dexterity as well as a bit of luck. I bought it after reading some of the accolades in the forum. Up there with Edge IMHO.