A few weeks back, Funsuma Games released their 3D space shooter StarPagga [App Store] for the iPhone and iPod touch.  And while we were slow to get the word out on this impressive looking title, the action is anything but.

StarPagga screen

StarPagga places you in the role of a new member of the Azure Squadron with the mission of attacking and defending a variety of space environments using one of four different craft, each with its own particular set of advantages and disadvantages.

The missions are rather varied -- battles with and around space stations, through meteor fields, amid radar-obscuring space fog, etc.  It provides a welcome change of scenery that keeps things interesting.  The playfield is a sectioned-off cubic area in space; when the edge is reached, your ship turns about and returns to the action automatically.  At times the playfield can feel a bit cramped, but it's suitable to the missions at hand.

starpagga fogVarious weapons including lasers, fusion torpedoes, anti-matter missiles, and the like are available for waging war against the enemy.  Control is handled via either touch or accelerometer, with calibration available through the options screens.

Some features listed by the developer:

  • Action packed 3D space combat
  • LAN multiplayer - Challenge your friends face to face
  • Internet multiplayer - Challenge your friends, anywhere, iPhone to iPhone
  • Battle in a variety of different space environments from Saturn's rings, dense asteroid fields, orbital construction zones and deep fog plasma clouds
  • 12 challenging missions + 2 tutorials + 3 practice missions
  • 4 different spacecraft each with their own strengths and weaknesses

While I was unable to find an in-play game session through Internet Multiplayer mode to test the online play, the Single Player mode is rather enjoyable.  It feels like a somewhat "lighter" version of Fishlabs' Galaxy on Fire [App Store], with gameplay that feels a bit more "pick-up", and missions that feel a bit more "thin".  Game features have evolved since the 1.0 release with a recent 1.1 update which brought online leaderboards, awards, an increase in the number of online players, and various bug fixes.  The developer is very active in our forums, has been listening to our readers.  A 1.2 update is not far from release.


[ Full HD version | Low Bandwidth version ]

StarPagga plays well on our 2G iPod touch test device and fans of 3D space shooters should find it a rather enjoyable way to man the crosshairs. Those who want to try before they buy should have a look at the free, lite version [App Store].

App Store Link: StarPagga, $1.99, StarPagga Lite, Free

TouchArcade Rating

  • http://Www.jindofox.com Jindo Fox

    Thanks for finding this. The App Store has been a haven for space shooters, which are almost extinct everywhere else. I'm buying up every one I can find, at least until EA or Lucasarts wise up and redo Wing Commander or the X-Wing/TIE FIghter games.

  • http://Www.jindofox.com Jindo Fox

    Thanks for finding this. The App Store has been a haven for space shooters, which are almost extinct everywhere else. I'm buying up every one I can find, at least until EA or Lucasarts wise up and redo Wing Commander or the X-Wing/TIE FIghter games.

  • ccrider

    That looks pretty cool, might have to che...
    Hey!! Are you sitting on the toilet?!
    ;)

  • ccrider

    That looks pretty cool, might have to che...
    Hey!! Are you sitting on the toilet?!
    ;)

  • Mel

    Game runs great on iPhone 1G. Controls are very good, too. Nice game.

  • Mel

    Game runs great on iPhone 1G. Controls are very good, too. Nice game.

  • Jimmy_James

    Is That someone's phone ringing in the background!? ;-) I don't think I could handle that constant noise in the game, is there a mute audio option? The sound seems to ruin what would otherwise be an interesting game...

  • Jimmy_James

    Is That someone's phone ringing in the background!? ;-) I don't think I could handle that constant noise in the game, is there a mute audio option? The sound seems to ruin what would otherwise be an interesting game...

  • Portugeeza

    HAHAH Telling the whole world ur mate is on the toilet, priceless :)
    now wing commander would be good :)

  • Portugeeza

    HAHAH Telling the whole world ur mate is on the toilet, priceless :)
    now wing commander would be good :)

  • fj

    it's not a phone ringing, it's the missile lock sound

  • fj

    it's not a phone ringing, it's the missile lock sound

  • http://www.funsuma.com Funsuma Games

    Whoo-hoo! A review, and a positive one, no less :)

    Yeah, v1.2 has been in submission for almost a week now so should hopefully be approved soon. It adds bluetooth networking, the latest version of Agon and various bug fixes and improvements.

    We're working on v1.3 right now and that will add a new campaign mission set on a snowy planet surface.

    As always, any feedback is welcome on these forums or at feedback@funsuma.com

    Thanks,
    John

  • http://www.funsuma.com Funsuma Games

    Whoo-hoo! A review, and a positive one, no less :)

    Yeah, v1.2 has been in submission for almost a week now so should hopefully be approved soon. It adds bluetooth networking, the latest version of Agon and various bug fixes and improvements.

    We're working on v1.3 right now and that will add a new campaign mission set on a snowy planet surface.

    As always, any feedback is welcome on these forums or at feedback@funsuma.com

    Thanks,
    John

  • spiffyone

    Kudos to toucharcade for giving this game a review. I was one of the posters who picked up the lite version when the developer announced its release on the App Store, and the dev really does listen to views on the game. The last update was pretty substantial, and helped the quality of the game overall.

    BTW, funny how the review mentions this being a good, albeit lighter in depth, alternative to Galaxy on Fire because I thought the same thing while playing the game. It really is something that GoF fans should pick up, IMHO.

  • spiffyone

    Kudos to toucharcade for giving this game a review. I was one of the posters who picked up the lite version when the developer announced its release on the App Store, and the dev really does listen to views on the game. The last update was pretty substantial, and helped the quality of the game overall.

    BTW, funny how the review mentions this being a good, albeit lighter in depth, alternative to Galaxy on Fire because I thought the same thing while playing the game. It really is something that GoF fans should pick up, IMHO.

  • Big Albie

    StarPagga really is a good game, and I'm glad Blake picked up on this. As spiffyone said, this a "lighter version" of GoF which I think actually appeals more to the casual gamer. The gameplay is entertaining, and the different environments add a lot of variety to the missions. The controls work really well, and the animation is smooth. If you look in the StarPagga thread, the dev has been really good about listening to suggestions and feedback.

  • Big Albie

    StarPagga really is a good game, and I'm glad Blake picked up on this. As spiffyone said, this a "lighter version" of GoF which I think actually appeals more to the casual gamer. The gameplay is entertaining, and the different environments add a lot of variety to the missions. The controls work really well, and the animation is smooth. If you look in the StarPagga thread, the dev has been really good about listening to suggestions and feedback.

  • TKO

    Ah, this sounds just like what I need. I'm downloading it now. I have Galaxy on Fire too, and it's been on my phone ever since it came out. I just never found time to get into it. Hopefully things will be different with this game.

    I'm another one who has totally been missing the Space games on mainstream platforms. Stupid publishers. How can they let an entire genre like that die? It's not like text adventures where technology has pushed it into a niche tiny enough for them to ignore. Amazing stuff like Battlestar and Star Trek are being re-imagined, and nothing decent is being programmed to capitalize in it. (mutters in frustration.)

  • TKO

    Ah, this sounds just like what I need. I'm downloading it now. I have Galaxy on Fire too, and it's been on my phone ever since it came out. I just never found time to get into it. Hopefully things will be different with this game.

    I'm another one who has totally been missing the Space games on mainstream platforms. Stupid publishers. How can they let an entire genre like that die? It's not like text adventures where technology has pushed it into a niche tiny enough for them to ignore. Amazing stuff like Battlestar and Star Trek are being re-imagined, and nothing decent is being programmed to capitalize in it. (mutters in frustration.)

  • TKO

    Update: Tried a couple of missions. Nice! I like this one. Good feel to the game. I don't entirely agree with the font-choice, and the enemy-strength guages are a little hard to see at times, but the UI is great in all other respects. Sky/stars box looks a little, um, boxy too. But those are the only things I can fault. The visual effects are great, especially the explosions. (Never object to taking instruction from a cute female either.) :D

  • TKO

    Update: Tried a couple of missions. Nice! I like this one. Good feel to the game. I don't entirely agree with the font-choice, and the enemy-strength guages are a little hard to see at times, but the UI is great in all other respects. Sky/stars box looks a little, um, boxy too. But those are the only things I can fault. The visual effects are great, especially the explosions. (Never object to taking instruction from a cute female either.) :D

  • Dark NRG

    We're playing this as I checked TA and saw the article lol.
    I just request, I believe as Albie stated in a forum or his review, and the dev responded, that they fix the feeling of running into walls or no hight/depth. You just feel like you're flying in a petri dish.

    • http://www.funsuma.com Funsuma Games

      We increased the world size for version 1.1 and most people seemed to be happy with the changes. We'll increase them again a little bit more for v1.3 then, but we're worried that people will end up too far apart and the game will lose it's sense of urgency.

  • Dark NRG

    We're playing this as I checked TA and saw the article lol.
    I just request, I believe as Albie stated in a forum or his review, and the dev responded, that they fix the feeling of running into walls or no hight/depth. You just feel like you're flying in a petri dish.

    • http://www.funsuma.com Funsuma Games

      We increased the world size for version 1.1 and most people seemed to be happy with the changes. We'll increase them again a little bit more for v1.3 then, but we're worried that people will end up too far apart and the game will lose it's sense of urgency.

  • Sticktron

    I gave this a try thanks to the review, and while th graphics and features seem nicely done, the actual flying-in-space part just doesn't feel right: it's like you're ship is stationary, and you spin a weirdly distorted universe around you. Shouldn't it feel like F.A.S.T. in space?

    • http://www.funsuma.com Funsuma Games

      This is just a guess, but are you still on the level select screen? Are there any buttons on the screen for you to press? Like "Boot Camp - Tutorial" or anything?

  • Sticktron

    I gave this a try thanks to the review, and while th graphics and features seem nicely done, the actual flying-in-space part just doesn't feel right: it's like you're ship is stationary, and you spin a weirdly distorted universe around you. Shouldn't it feel like F.A.S.T. in space?

    • http://www.funsuma.com Funsuma Games

      This is just a guess, but are you still on the level select screen? Are there any buttons on the screen for you to press? Like "Boot Camp - Tutorial" or anything?

  • yellowsquirrel

    Congratulations! I see Apple's decided that your game's now "new & noteworthy" - very well deserved.

  • yellowsquirrel

    Congratulations! I see Apple's decided that your game's now "new & noteworthy" - very well deserved.

  • LS650

    I have enjoyed the genre of 3D space combat since I first fired up "Star Raiders" on my old Atari 400 computer back in the 1980s.
    There are several space dogfighter games for the iDevice that I've tried, and "StarPagga" is my favorite. It has just the right balance of complex gameplay with simple controls. The graphics are very good, and the sound effects and music are fine as well.
    I highly recommend checking it out: the Lite version even has five missions so you can get a good feel for this game before spending a measly $2 for the full version.
    P.S. I wondered what the heck 'pagga' meant, and I searched through the urban dictionary; apparently it's British slang for a street brawl.

  • LS650

    I have enjoyed the genre of 3D space combat since I first fired up "Star Raiders" on my old Atari 400 computer back in the 1980s.
    There are several space dogfighter games for the iDevice that I've tried, and "StarPagga" is my favorite. It has just the right balance of complex gameplay with simple controls. The graphics are very good, and the sound effects and music are fine as well.
    I highly recommend checking it out: the Lite version even has five missions so you can get a good feel for this game before spending a measly $2 for the full version.
    P.S. I wondered what the heck 'pagga' meant, and I searched through the urban dictionary; apparently it's British slang for a street brawl.