gomibigbannerBovine Dragon Software recently announced that they had finally submitted Gomi for release. Gomi is a game we first covered back in January and comes from the same developer as Trace [App Store], a very popular free iPhone game.

The developer has released this video which shows this strange game in action:

Most striking is the amount of content that appears to be in the game with over 12 hours of gameplay and 140 stages. Full list of features include:

  • 8 unique worlds, with 140+ stages
  • 8 minigames
  • 12 hours of gameplay
  • Intense boss battles! 8 boss stages
  • 8 unique abilities
  • Hundreds of achievements
  • Online leaderboards for everything
  • Hundreds of playable Gomies

The game will debut at a $1.99 price and should be coming soon. More information can be found in the discussion thread.

  • jonathan

    Was looking to see a description of the, you know, gameplay...guess not.

    Watched the video and I don't really have any idea what's going on. I guess TA didn't either.

  • jonathan

    Was looking to see a description of the, you know, gameplay...guess not.

    Watched the video and I don't really have any idea what's going on. I guess TA didn't either.

  • spiffyone

    @jonathan

    From what I've seen in the vid:

    Think Loco Roco meets Katamari Damacy with a bit of Mario Galaxy thrown in for good measure. Roll around stages (ala Loco Roco), pick up objects/people (ala Katamari Damacy) and platform from one planetoid to another (ala Mario Galaxy).

    At least that's what it seems like to me.

    The minigames are a new twist though. Should be at least worth a look for $2. Especially since its from the developer of Trace.

  • spiffyone

    @jonathan

    From what I've seen in the vid:

    Think Loco Roco meets Katamari Damacy with a bit of Mario Galaxy thrown in for good measure. Roll around stages (ala Loco Roco), pick up objects/people (ala Katamari Damacy) and platform from one planetoid to another (ala Mario Galaxy).

    At least that's what it seems like to me.

    The minigames are a new twist though. Should be at least worth a look for $2. Especially since its from the developer of Trace.

  • http://www.mooedia.co.uk Tomchap

    Mmm, made me feel pretty sick watching it actually! Never been on for the rides that spin around loads! Count me out on this one!!!!! Was expecting a platformer in the style of Cool Spot! hehe!

    Oh well, you cant win them all!

  • http://www.mooedia.co.uk Tomchap

    Mmm, made me feel pretty sick watching it actually! Never been on for the rides that spin around loads! Count me out on this one!!!!! Was expecting a platformer in the style of Cool Spot! hehe!

    Oh well, you cant win them all!

  • Alec

    12 hours? Platformer + I <3 Katamari = Crazy fun!!!!!

  • Alec

    12 hours? Platformer + I <3 Katamari = Crazy fun!!!!!

  • Indii

    I think it looks like the Enviro-Bear hijacked Rolando. I'll wait for some impressions of gameplay.

  • Indii

    I think it looks like the Enviro-Bear hijacked Rolando. I'll wait for some impressions of gameplay.

  • Clément

    Hmmm, the developer should have teamed up with an art director...

  • Clément

    Hmmm, the developer should have teamed up with an art director...

  • Greg

    MS Paint acid trip... but it's giving me the fear. Anti-aliasing please!

    That colour palette makes me ill, who actually uses BSOD blue? He should have named the Gomis after a play on RGB. Seriously, if you've worked in Autocad, you'll never want to touch a game that uses 16 colours -- but, then again, this game is clearly for 4+ kids. ^ - ^

  • Greg

    MS Paint acid trip... but it's giving me the fear. Anti-aliasing please!

    That colour palette makes me ill, who actually uses BSOD blue? He should have named the Gomis after a play on RGB. Seriously, if you've worked in Autocad, you'll never want to touch a game that uses 16 colours -- but, then again, this game is clearly for 4+ kids. ^ - ^

  • Henrique

    It's a great concept and it seems like a pretty fun game, but I don't really like those MS Paint-ish graphics or the color choices.
    Hope the developer releases a Lite version.

  • Henrique

    It's a great concept and it seems like a pretty fun game, but I don't really like those MS Paint-ish graphics or the color choices.
    Hope the developer releases a Lite version.

  • Warrior

    This App is great: http://bit.ly/48rETe

  • Warrior

    This App is great: http://bit.ly/48rETe

  • Ethan

    Just LocoRoco with sticky walls

  • Ethan

    Just LocoRoco with sticky walls

  • Frogtorch

    I was wondering whatever became of this game. I couldn't remember what it called though. Looks neat.

  • Frogtorch

    I was wondering whatever became of this game. I couldn't remember what it called though. Looks neat.

  • MisterDrgn

    Darn, stole my idea for a two-player Katamari Damacy.

  • MisterDrgn

    Darn, stole my idea for a two-player Katamari Damacy.

  • MisterDrgn

    (er, 2D...)

  • MisterDrgn

    (er, 2D...)

  • http://web.me.com/robertsammons rob s

    Definitely looks like microsoft paint didnt know it came with the development tools these days

  • http://web.me.com/robertsammons rob s

    Definitely looks like microsoft paint didnt know it came with the development tools these days

  • Dimitris

    I'm willing to help the guy who made the game with the graphics.
    This looks horrible!!!
    Here's my site. It hasn't been updated for ages but you get the point.
    http://www.marvelousdecay.com

  • Dimitris

    I'm willing to help the guy who made the game with the graphics.
    This looks horrible!!!
    Here's my site. It hasn't been updated for ages but you get the point.
    http://www.marvelousdecay.com

  • JCat

    Could it be that some of you are missing the point as far a graphics ? Looks to me like the developer intended it to have a that crude, miss mash of colors - as if painted by a juvenile-look. Katamari Darmacy's graphics were not exactly stellar, yet it was a top rated game on the PS2. I think the game looks cool, but more concerned with how it plays.

  • JCat

    Could it be that some of you are missing the point as far a graphics ? Looks to me like the developer intended it to have a that crude, miss mash of colors - as if painted by a juvenile-look. Katamari Darmacy's graphics were not exactly stellar, yet it was a top rated game on the PS2. I think the game looks cool, but more concerned with how it plays.

  • Greg

    I don't think anyone has missed the point of the graphic, but they just look horrible, funny concept, but I wouldn't want to pay for that kind of crap. Hire an art director or illustrator.

  • Greg

    I don't think anyone has missed the point of the graphic, but they just look horrible, funny concept, but I wouldn't want to pay for that kind of crap. Hire an art director or illustrator.

  • Adams Immersive

    The grill exploding (?) is certainly an unusual beginning.

  • Adams Immersive

    The grill exploding (?) is certainly an unusual beginning.

  • CaseyLay

    Holy crap! A Katamari Damacy-esque game from the maker of Trace with Roco Locoish art, 12 hours of gameplay 140 stages, 8 minigames, AND an exploding grill?? ALL FOR $1.99?????!!?! That's awesome!

  • CaseyLay

    Holy crap! A Katamari Damacy-esque game from the maker of Trace with Roco Locoish art, 12 hours of gameplay 140 stages, 8 minigames, AND an exploding grill?? ALL FOR $1.99?????!!?! That's awesome!

  • tonka

    should really have paid someone to do the art.

  • tonka

    should really have paid someone to do the art.

  • spiffyone

    @Greg

    No offense...but your response is evidence that you did, in fact, miss the point.

    The look is intentional. It mimics the style of art that a small child would create. That's what the dev was going for, and they succeeded in that regard. It's not meant to look uber beautiful, or like a crayon illustration by pros that is in the spirit of, but does NOT mimic, the style of art a small child would themselves create (*points at Super Mario World 2: Yoshi's Island, which although a great game and in the spirit of child drawings, was obvious and plain as day to see pros created it).

    If you've played Trace, you'd understand...or maybe the concept would still go over your head and the rest of you...who knows anymore on here at toucharcade >_>

  • spiffyone

    @Greg

    No offense...but your response is evidence that you did, in fact, miss the point.

    The look is intentional. It mimics the style of art that a small child would create. That's what the dev was going for, and they succeeded in that regard. It's not meant to look uber beautiful, or like a crayon illustration by pros that is in the spirit of, but does NOT mimic, the style of art a small child would themselves create (*points at Super Mario World 2: Yoshi's Island, which although a great game and in the spirit of child drawings, was obvious and plain as day to see pros created it).

    If you've played Trace, you'd understand...or maybe the concept would still go over your head and the rest of you...who knows anymore on here at toucharcade >_>

  • spiffyone

    I mean, honestly...have any of you actually seen a 2 year old draw something? Most, if not all, create art that would not be up to your "pro" standards. That's what the dev was going for in regards to this game. It's not a matter of the limits of his talent, but the aesthetic choice he was going for, and in that regard he achieved exactly what he set out to do.

  • spiffyone

    I mean, honestly...have any of you actually seen a 2 year old draw something? Most, if not all, create art that would not be up to your "pro" standards. That's what the dev was going for in regards to this game. It's not a matter of the limits of his talent, but the aesthetic choice he was going for, and in that regard he achieved exactly what he set out to do.

  • http://www.astrosaurus.com astrosaurus

    I loved Trace! Definitely going to pick this one up.

  • http://www.astrosaurus.com astrosaurus

    I loved Trace! Definitely going to pick this one up.