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	<title>Comments on: Hey Sega! Bring This Unofficial &#039;Sonic CD&#039; Port to the iPhone</title>
	<atom:link href="http://toucharcade.com/2009/07/28/sonic-cd/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/07/28/sonic-cd/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: mike</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-48711</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Tue, 29 Dec 2009 05:47:31 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-48711</guid>
		<description>wait, he&#039;s ripping Sega&#039;s work, right? so... he didn&#039;t really do it himself...</description>
		<content:encoded><![CDATA[<p>wait, he&#039;s ripping Sega&#039;s work, right? so&#8230; he didn&#039;t really do it himself&#8230;</p>
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		<title>By: Daneealama</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-32244</link>
		<dc:creator>Daneealama</dc:creator>
		<pubDate>Mon, 10 Aug 2009 21:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-32244</guid>
		<description>Now whats up whit this?</description>
		<content:encoded><![CDATA[<p>Now whats up whit this?</p>
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	<item>
		<title>By: rentrent</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-31068</link>
		<dc:creator>rentrent</dc:creator>
		<pubDate>Thu, 30 Jul 2009 04:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-31068</guid>
		<description>Performance that LITERALLY blow the games sega has released so far out of the water? Literally???? LITERALLY????????</description>
		<content:encoded><![CDATA[<p>Performance that LITERALLY blow the games sega has released so far out of the water? Literally???? LITERALLY????????</p>
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		<title>By: ron</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-30976</link>
		<dc:creator>ron</dc:creator>
		<pubDate>Wed, 29 Jul 2009 12:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-30976</guid>
		<description>no more sidescrollers with iPhone controls ruining the games of yesteryear - please!! Give us Herzog Zwei instead.</description>
		<content:encoded><![CDATA[<p>no more sidescrollers with iPhone controls ruining the games of yesteryear &#8211; please!! Give us Herzog Zwei instead.</p>
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		<title>By: Chinito77</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-30939</link>
		<dc:creator>Chinito77</dc:creator>
		<pubDate>Tue, 28 Jul 2009 23:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-30939</guid>
		<description>Please put the &quot;Sonic Boom&quot; animation intro!</description>
		<content:encoded><![CDATA[<p>Please put the &#034;Sonic Boom&#034; animation intro!</p>
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		<title>By: Tim</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-30909</link>
		<dc:creator>Tim</dc:creator>
		<pubDate>Tue, 28 Jul 2009 19:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-30909</guid>
		<description>YEAH!  The SEGA blog is totally dominated with demands for this dev to be hired!  And there are constant slams on SEGA&#039;s crappy product quality as of late.

IN YOUR FACE SEGA!  THE PEOPLE HAVE SPOKEN!

tim</description>
		<content:encoded><![CDATA[<p>YEAH!  The SEGA blog is totally dominated with demands for this dev to be hired!  And there are constant slams on SEGA&#039;s crappy product quality as of late.</p>
<p>IN YOUR FACE SEGA!  THE PEOPLE HAVE SPOKEN!</p>
<p>tim</p>
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		<title>By: Ollebro</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-30908</link>
		<dc:creator>Ollebro</dc:creator>
		<pubDate>Tue, 28 Jul 2009 19:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-30908</guid>
		<description>i love you Christian!</description>
		<content:encoded><![CDATA[<p>i love you Christian!</p>
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		<title>By: Christian Whitehead</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-30907</link>
		<dc:creator>Christian Whitehead</dc:creator>
		<pubDate>Tue, 28 Jul 2009 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-30907</guid>
		<description>Hey guys, thanks for all the feedback!

I should mention, that although I haven&#039;t used the source code at all... if this gets the green light I would imagine I might be able to cross reference the game against the actual source to ensure the gameplay is correct. But I can say it&#039;s pretty damn accurate at the moment anyway.

Also, classic 2D games aren&#039;t as easy to program on the iPhone as you may think. Since everything is tile based, there&#039;s actually quite a few polygons to push, add to this the need for alpha blending since 2D games have see through sprites and there&#039;s actually a bit of thought involved to optimize it.

Anyway, I&#039;ve played Sonic for years so hopefully you can trust me more than some other random outsourced guy... please? :P</description>
		<content:encoded><![CDATA[<p>Hey guys, thanks for all the feedback!</p>
<p>I should mention, that although I haven&#039;t used the source code at all&#8230; if this gets the green light I would imagine I might be able to cross reference the game against the actual source to ensure the gameplay is correct. But I can say it&#039;s pretty damn accurate at the moment anyway.</p>
<p>Also, classic 2D games aren&#039;t as easy to program on the iPhone as you may think. Since everything is tile based, there&#039;s actually quite a few polygons to push, add to this the need for alpha blending since 2D games have see through sprites and there&#039;s actually a bit of thought involved to optimize it.</p>
<p>Anyway, I&#039;ve played Sonic for years so hopefully you can trust me more than some other random outsourced guy&#8230; please? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: Ollebro</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-30898</link>
		<dc:creator>Ollebro</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:42:37 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-30898</guid>
		<description>SEGAs response!

&quot;@SEGA Thx for all the messages about the Sonic CD vid. I have the link &amp; your requests on my list. Will bring it up at our brainstorming meeting.&quot;

Maybe we will accually see this in appstore!</description>
		<content:encoded><![CDATA[<p>SEGAs response!</p>
<p>&#034;@SEGA Thx for all the messages about the Sonic CD vid. I have the link &amp; your requests on my list. Will bring it up at our brainstorming meeting.&#034;</p>
<p>Maybe we will accually see this in appstore!</p>
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		<title>By: DreamPod</title>
		<link>http://toucharcade.com/2009/07/28/sonic-cd/#comment-30897</link>
		<dc:creator>DreamPod</dc:creator>
		<pubDate>Tue, 28 Jul 2009 18:34:09 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=14660#comment-30897</guid>
		<description>Let&#039;s not say this is awesome and great until you actuall play it.  Writing a port from scratch without the help of actual source means it&#039;s not going to be the same game as the original.  Chances are good the physics (how far he jumps, fast he runs, etc.) aren&#039;t exact, collision could very well be off, things like that.  We&#039;ve all played bad ports (just look at the iPhone Megaman 2!)

And as has been mentioned, this &quot;retro engine&quot; isn&#039;t that amazing, it&#039;s actually quite easy on the iPhone to get 60fps in a simple low-color low-res 2D game like that.  But Sega hasn&#039;t been writing 2D games on iPhone, they&#039;ve been releasing an emulator and the original game ROM&#039;s, unchanged and exact, and THAT is *extremely* hard to do, particularly with the official iPhone SDK.</description>
		<content:encoded><![CDATA[<p>Let&#039;s not say this is awesome and great until you actuall play it.  Writing a port from scratch without the help of actual source means it&#039;s not going to be the same game as the original.  Chances are good the physics (how far he jumps, fast he runs, etc.) aren&#039;t exact, collision could very well be off, things like that.  We&#039;ve all played bad ports (just look at the iPhone Megaman 2!)</p>
<p>And as has been mentioned, this &#034;retro engine&#034; isn&#039;t that amazing, it&#039;s actually quite easy on the iPhone to get 60fps in a simple low-color low-res 2D game like that.  But Sega hasn&#039;t been writing 2D games on iPhone, they&#039;ve been releasing an emulator and the original game ROM&#039;s, unchanged and exact, and THAT is *extremely* hard to do, particularly with the official iPhone SDK.</p>
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