chimneyiPhone developer Matto recently released a free game called Jimney Chimney for the iPhone and iPod Touch. The game is perhaps best described as "if Eliss was a shooter".

Jimney Chimney's graphics are as simple as can get, line graphics with your ship represented as a cube. The game, however, was designed with the iPhone in mind with full support of multi-touch. Drag your ship around to dodge enemies, while tapping on the screen to fire. You can tap and hold in up to 4 different simultaneous directions to shoot. It really does feel like Eliss in both style and controls. Like Eliss, I found the best way to play is to set your iPhone down on the table to be able to use more fingers at once. Oh yeah, and it's also pretty fun.

The game also comes with a surprisingly good background music. We'd love to see the game fleshed out even further... but it's free and, even now, a strangely compelling package. We recommend giving it a try.

App Store Link: Jimney Chimney, Free

  • Alichan76

    Yup , this is a real find. The graphics are simple, but really polished. The music is great, and the game 'pulses' to the music. I absolutely love 'Dodge This' mode. You find yourself thinking 'this can't possibly go any further', yet a minute later your still going. Seat of your pants stuff: ) And the new 'Chromatic Conflict' mode is inspired stuff! Oh, not to mention that you can watch the whole game again with a birds eye view, and in Fast forward if you like! All that, AND the best part of all, the controls. They are perfect!

  • Alichan76

    Yup , this is a real find. The graphics are simple, but really polished. The music is great, and the game 'pulses' to the music. I absolutely love 'Dodge This' mode. You find yourself thinking 'this can't possibly go any further', yet a minute later your still going. Seat of your pants stuff: ) And the new 'Chromatic Conflict' mode is inspired stuff! Oh, not to mention that you can watch the whole game again with a birds eye view, and in Fast forward if you like! All that, AND the best part of all, the controls. They are perfect!

  • Vod

    Absolutely brilliant! What a hidden gem this is.
    Thank you so much for pointing this game out.
    I can't possibly recomend it enough. Go get it! NOW.

  • Vod

    Absolutely brilliant! What a hidden gem this is.
    Thank you so much for pointing this game out.
    I can't possibly recomend it enough. Go get it! NOW.

  • sev

    @alichan76 You are confused with pew pew friend.

    This game is ok but with the touchscreen controls all i see are my fingers.
    And touching multiple points at a time is even worse.

  • sev

    @alichan76 You are confused with pew pew friend.

    This game is ok but with the touchscreen controls all i see are my fingers.
    And touching multiple points at a time is even worse.

  • Alichan76

    @sev Hahaha. How right you are: ) Well, there we go. I feel rather two nuts short of a fruit cake now for having given that glowing review of another game. I just looked at the screen shot and assumed. Won't be doing that again in a hurry *goes to crawl under nearest dustbin*

  • Alichan76

    @sev Hahaha. How right you are: ) Well, there we go. I feel rather two nuts short of a fruit cake now for having given that glowing review of another game. I just looked at the screen shot and assumed. Won't be doing that again in a hurry *goes to crawl under nearest dustbin*

  • http://pewpewgame.blogspot.com/ Jyaif

    Wow, when I saw in Alichan76's post that "the game 'pulses' to the music", I though "damn he must have copied my game!" (PewPew)!

    What a relief ^^;

  • http://pewpewgame.blogspot.com/ Jyaif

    Wow, when I saw in Alichan76's post that "the game 'pulses' to the music", I though "damn he must have copied my game!" (PewPew)!

    What a relief ^^;

  • Alichan76

    Just as some sort of recompense for my daft post just now, I'll give my thoughts on Jimney Chimney: A great little game, polished and challenging. While of course I hope that the dev will add more to it in future, I am appreciating it right now for its flawless simplicity. Groovy music too: )

  • Alichan76

    Just as some sort of recompense for my daft post just now, I'll give my thoughts on Jimney Chimney: A great little game, polished and challenging. While of course I hope that the dev will add more to it in future, I am appreciating it right now for its flawless simplicity. Groovy music too: )

  • IAmMatto

    This is Matto, you know...the guy who made Jimney Chimney. Thanks for the post, it's really exciting to see people actually enjoying my game. I know it's not perfect, but it has been a fun project for me and I'm glad to see that others are having some fun.

    For those complaining about fingers blocking the screen, that was an intentional design decision (which I probably should have explained better). As you add more fingers you get the advantage of being able to shoot more bullets, but at the cost of both visibility and mobility. In the end it comes down to managing the cost/benefit of shooting extra directions.

    @Jyaif, the funny thing is, I almost thought about making it pulse to the music (I actually had the code mostly written, but decided to take it out for various reasons). Though at the time I was completely unaware of Pew Pew (which I enjoy). I'm just a big fan of music and draw much inspiration from the games of Tetsuya Mizuguchi (of Rez fame).

    Anyways... back to working on 1.1 ;-)

  • IAmMatto

    This is Matto, you know...the guy who made Jimney Chimney. Thanks for the post, it's really exciting to see people actually enjoying my game. I know it's not perfect, but it has been a fun project for me and I'm glad to see that others are having some fun.

    For those complaining about fingers blocking the screen, that was an intentional design decision (which I probably should have explained better). As you add more fingers you get the advantage of being able to shoot more bullets, but at the cost of both visibility and mobility. In the end it comes down to managing the cost/benefit of shooting extra directions.

    @Jyaif, the funny thing is, I almost thought about making it pulse to the music (I actually had the code mostly written, but decided to take it out for various reasons). Though at the time I was completely unaware of Pew Pew (which I enjoy). I'm just a big fan of music and draw much inspiration from the games of Tetsuya Mizuguchi (of Rez fame).

    Anyways... back to working on 1.1 ;-)

  • http://www.yourpersonalrobot.com your personal robot

    This game is sooooooooooo cool!
    Everything just fits, perfect controls (I also love Eliss), great style and a soundtrack which will make you smile.

    My big problem with Pew Pew are the enemy patterns. They are very boring, staying the same all the time just adding new enemy ships in the row. This game would be brilliant if it had random enemy placement all the time.

    JC is really great, everyone should give it a try.

  • http://www.yourpersonalrobot.com your personal robot

    This game is sooooooooooo cool!
    Everything just fits, perfect controls (I also love Eliss), great style and a soundtrack which will make you smile.

    My big problem with Pew Pew are the enemy patterns. They are very boring, staying the same all the time just adding new enemy ships in the row. This game would be brilliant if it had random enemy placement all the time.

    JC is really great, everyone should give it a try.

  • jonathan

    sorry, this game isn't 1/100th the game eliss is. It's an interesting idea but it's not that fun and your fingers end up covering everything. Eliss was smart about it...and the gameplay was more than asteroids with touch.

  • jonathan

    sorry, this game isn't 1/100th the game eliss is. It's an interesting idea but it's not that fun and your fingers end up covering everything. Eliss was smart about it...and the gameplay was more than asteroids with touch.