'Moonlights': A Quaint Physics Puzzler

posted by Blake Patterson on June 14th, 2009 7:22 PM EDT in $0.99, Puzzle, Reviews, iPhone games, iPod touch games

moonlights screenBonusLevel.org has recently released their quaint little iPhone tower building physics puzzler Moonlights [link] through the App Store.

Moonlights is a tower building game somewhat similar to Tiki Towers and World of Goo. Each level starts off with a simple, initial geometric shape (or shapes) with the objective of adding nodes to each shape in order to build a tower (or towers) to touch the night sky's moon (or moons) for three seconds.  In certain levels, celestial objects stand in the way, and the number of nodes that can be added are limited.  In some instances, earlier nodes can also be removed in order to keep building. Some levels feature bubbles that can be used to levitate simple structures towards the target moon(s).

Touch controls are used to add or remove nodes, and tilt can be used to slide the structure(s) about the screen (or control bubble-assisted ascent).

Moonlights is simple on the surface, but only a brief session with the game reveals it to be a very challenging puzzler.  There's a real "I've got to try it just one more time" draw that makes it hard to put down and a solid value at just $0.99.

Moonlights has been very well received in our forums. See a gameplay preview video for a closer look.

App Store Link: Moonlights, $.99

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13 Comments

  • KaL MichaeL says:

    Looks a lot like world of Goo?

  • Mindfield says:

    Yeah, it's pretty much a straight-up clone of World of Goo.

  • Galley says:

    I don't really understand what is happening in the video.

  • Jeroen says:

    I played it yesterday for half an hour or so, and it's ok but nowhere as fun and polished as World of Goo or Tiki Towers.

  • ARHB says:

    So I actually played this game before Towers or Goo. Having now played all three I understand the comparison, but like all three for their merits. Moonlights is the simplest, although sometimes not the most precise in terms of placing nodes. It's a lot of fun, and I got to the 24th level in just over an hour – but have been stuck there for two days – more than enough time to finish Towers and Goo. Can anyone help me out – I just can't break 3 seconds. The 24th level is The Sentinels. (damn red moons)

    • Atm says:

      If you're stuck on level 24, what you should do is leave a gap between nodes big enough for the red moons (sentinels) to go through.

      • Casey says:

        Brilliant! I had the bottom sentinel pass through the "beams" which gave me time to build into the moon.

  • batmblenow says:

    I am stuck at 37, the heart attack level, any ideas???

    • Jesse says:

      In regards to the heart attack level, you have to put nodes close enough to the planets so that you can place a node on the inside of the planets orbit and build from there, since the planets destroy nodes and don't destroy the bars that connect them.

  • gboy15 says:

    I need help on level 33 the moving red moon

    • Steve says:

      I also need help on level 33, lethal path. I think I have to build around the "path" where the moon goes, but I can't get anything built that doesn't eventually get destroyed.

  • Se says:

    Gotta make another fishing pole like in a previous level. Try starting from the right side

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