141094-doomresurrection_386Macworld reports on a "secret" project that id software has been working on for the iPhone: Doom Resurrection.

The previously unannounced project is due for release in about a month and represents a completely new game. Macworld describes it as a "first-person shooter designed exclusively for the iPhone and iPod touch". The game does borrow assets that were originally developed for Doom 3 so may look familiar to long timer gamers. Carmack has been very open about his interest in the iPhone platform and seems to have made special efforts adapt his games to the iPhone.

“We built a completely new play style for this game,” said Carmack. “We have no worries that we’re going to do something utterly not fun.”

141094-doomresurrection2_386According to Escalation Studios who has partnered with id on this effort, they settled on a control system that combines accelerator-based movement and aiming with tap-based firing. The game itself is said to have a parallel storyline to the original. Carmack also seems excited for the new capabilities provided in the iPhone 3G S, and the iPhone in general:

“In general, I am super-excited for the iPhone as a platform for Id to be involved in,” said Carmack. He said that he hopes to bring the entire “classic” Id Software game line — Doom, Quake, even Quake 3 — to the iPhone and iPod touch, along with updated versions of Id Software’s mobile titles, Orcs & Elves and Doom RPG.

  • NotYou

    I'm a little speechless.

    Did I just dream reading that, or that article real?

  • Dudehuge

    I wish I had Carmack's brain.

    He's probably the only guy that founded a game development company that still does his own part in coding the engine of their games.

  • RNF

    You HAVE to be kidding me!!! Another reason to love the iPhone!

  • Mason

    This game will be legit!

  • http://www.astrosaurus.com astrosaurus

    This is going to sell like gangbusters. Can't wait!

  • Jc

    as excited as i am for this, id rather have the original Doom first.

  • http://www.mattgillingham.com/software gillygize

    Having a name like Carmack behind it will do worlds of good for the iPhone gaming industry.

  • Frogtorch

    AWESOME

  • DJman

    NNOOOOO!!!!! NOT ACCELLEROMETER CONTROLS!!! AAKK!!!

    sorry, but I'm still scarred from Dead Mans Dungeon.

  • Adams Immersive

    The controls do concern me... but hopefully it simply means a different KIND of play than I'd expect from a FPS. As opposed to being actually bad play!

    I do like Doom 3 a whole lot better than the original, so this sounds good.

  • Akira01

    “In general, I am super-excited for the iPhone as a platform for Id to be involved in,” said Carmack. He said that he hopes to bring the entire “classic” Id Software game line — Doom, Quake, even Quake 3 — to the iPhone and iPod touch, along with updated versions of Id Software’s mobile titles, Orcs & Elves and Doom RPG."

    So, the Iphone is for casuals ?
    uh uh...

    So today, EA AND ID are behind the Iphone...
    What else ?

  • http://www.myspace.com/raveinglunatics apan_bajs

    I knew it, now I have to get an 3G S!!!!! Good to have DooM I next month til DooM Resurrection is released.

  • Kevin

    it would be cool to have destructive or object that you can use...

  • http://www.toucharcade.com Zandog

    Lots of updates, a release date and screenshots in the TA forum right here:
    http://forums.toucharcade.com/showthread.php?t=15433

  • TKO

    Akira01, I don't get where you get that the iPhone is for casuals from that statement. And Carmack did go back to Wolf3D primarily as an easy way to prototype the control method for FPS games for the iPhone ..then found it so much fun he became enthusiastic about porting all the classic titles. From what I've read it sounds very much like he's porting the back catalogue because he's enthusiastic about giving them a new life on the iPhone. (There might be something of not wanting to leave it to the third parties who so often do a half-assed job of porting them too.) I don't think there's any reflection on the iPhone audience to be taken from this.

    Further, I would say that mobile gaming itself is inherently more casual ..because it's often (though not always) done when someone has bits of spare time. So to consider these titles as casual games probably has more to do with the situations the devices is used in, rather than the users themselves. It makes sense to make allowances for casual use in the way you design for the iPhone: like the way all levels in Wolf3D are unlocked from the very first use.

  • http://starscenesoftware.com Eric5h5

    "Akira01, I don't get where you get that the iPhone is for casuals from that statement."

    I do believe you missed the entire point of Akira01's post. Read it again. ;)

  • arn

    the game will be demoed tongiht at the launch party:
    http://toucharcade.com/2009/06/10/wwdc-iphone-launch-party-tonight-live-stream/

    arn

  • spiffyone

    Accelerometer controlled movement AND aiming?

    How does that even work out?

    I mean...accelerometer movement and touch aiming I can see, but how can you move AND aim at the same time using JUST the motion sensor?

  • Sureshot

    i am worried with the controls... my experience with accelerometer fps controls so far had been a horrible experience.

    i am also worried about the gameplay. this might not have enough hours of gameplay unlike the classics.

    it still looks pretty badass though

  • http://www.casterthegame.com Mike Smith

    Great news!

    I just hope that since Carmack is involved, he'll make sure the frame rate is decent. Too many games on iPhone (especially shooters) suffer from really poor frame rate.

  • http://www.silentrocco.com Rocco

    The STP article says ON RAILS!
    That's sounds not fun.

  • Fokion

    As soon as I saw the pics and read about accelerometer controls, I thought this would most probably be on rails. Not that it's a bad thing, I love gallery shooters, provided they are challenging and well designed. I suspect that id will offer an increased degree of control compared to other tap to shoot games.

    Oh, and "as it stands", the iDevice is more of a casual platform. Just like Apple wants it to be. After all, it's the DS that's making the big bucks.

  • ataru

    With Carmack involved, we'll be guaranteed a technical tour de force. The man is a master. I am a little concerned over the controls though.

  • reinhart_menken

    @spiffyone:

    Accelerator movement AND touch-based firing, spiffyone. Wrong pause/connect at the wording ;)

  • sufy

    Wow this is just some great news Doom 3 on an iphone! Have to say judging by the trailer I have just seen the graphics are not on par with a PSP or a DS and the framerate is bad.

  • http://www.ttursas.com Ville Helin

    If the phone has a feature, like accelerometer, you don't have to use it in your game if it doesn't work there. And on rails? Going to skip and forget this game so fast...