267734_3Hands-On Mobile released their first person shooter Prey Invasion [App Store] tonight.

The world is under attack from an alien menace, but they've picked on the wrong man and his girlfriend. Tommy Hawk takes no prisoners as he plows through level after level of mutated aliens in search of his loved one. But can he rescue her before she is hideously transformed into one of them?

The game was first revealed back in February with some recent hands-on time at E3. Based on the PC and Xbox game, Prey for iPhone offers 5 levels of first person shooting action that should last you "a couple of hours" in gameplay time.

The game offers a multitude of controls that were detailed in this walk through video:

[ Full HD version | Low Bandwidth version ]

Some early reactions can be found in our forum.

App Store Link: Prey Invasion, $2.99

  • http://picasaweb.google.com/silviantrius diabolus

    10,4 MB?????????????????!!!!!!!!!!!!!!!!!!!!!!

  • http://picasaweb.google.com/silviantrius diabolus

    10,4 MB?????????????????!!!!!!!!!!!!!!!!!!!!!!

  • Johnny

    size is not a way to judge a game. thats just stupid (check zenonia)

    in other words, the game seems repetitive and the controls dont look so good

    not for me

  • Johnny

    size is not a way to judge a game. thats just stupid (check zenonia)

    in other words, the game seems repetitive and the controls dont look so good

    not for me

  • antonioj

    OT: Gameloft announces GTA is coming to the iphone in the forums, and TA does not make an article about it? WTF?

  • antonioj

    OT: Gameloft announces GTA is coming to the iphone in the forums, and TA does not make an article about it? WTF?

  • antonioj

    Ok, stupid me. It´s an hoax. lol

  • antonioj

    Ok, stupid me. It´s an hoax. lol

  • ataru

    From the video that looks very difficult to control. I wish iPhone devs would make games which suit the platform instead of trying to copy console games.

  • ataru

    From the video that looks very difficult to control. I wish iPhone devs would make games which suit the platform instead of trying to copy console games.

  • lild

    It's funny, the best on screen controls I've used so far are from X2 Football 09 followed a close second by Terminator Salvation.

    This dual analog doesn't make a lick of sense on such a small screen. Hell even the PSP forego the option for reasons.

  • lild

    It's funny, the best on screen controls I've used so far are from X2 Football 09 followed a close second by Terminator Salvation.

    This dual analog doesn't make a lick of sense on such a small screen. Hell even the PSP forego the option for reasons.

  • http://www.myspace.com/raveinglunatics Nefhril

    Dual analogue control works excellent on the iPhone just check out Wolfenstein works great.

    I got really disappointed when they announced PsP Go and only had one analogue stick, need two to play FPS and TPS. Using the XO... buttons to simulate right analogue stick doesn't cut it.

  • http://www.myspace.com/raveinglunatics Nefhril

    Dual analogue control works excellent on the iPhone just check out Wolfenstein works great.

    I got really disappointed when they announced PsP Go and only had one analogue stick, need two to play FPS and TPS. Using the XO... buttons to simulate right analogue stick doesn't cut it.

  • anthony

    Space Trader did FP right, just no S. But shooting could just be a tap of either touch control. I think FPS are better suited for the iPhone than the PSP. The DS had better control than the PSP.

  • anthony

    Space Trader did FP right, just no S. But shooting could just be a tap of either touch control. I think FPS are better suited for the iPhone than the PSP. The DS had better control than the PSP.

  • sufy

    Johnny Says:

    'size is not a way to judge a game. thats just stupid (check zenonia)

    in other words, the game seems repetitive and the controls dont look so good

    not for me'

    Thats because zenonia is a 2d application. Whereas prey is a 3d application which takes up more space. Size is a way to judge game. Look at real racing and x2 football and need for speed for that matter. Games which has a large size tends to be more graphical.

  • sufy

    Johnny Says:

    'size is not a way to judge a game. thats just stupid (check zenonia)

    in other words, the game seems repetitive and the controls dont look so good

    not for me'

    Thats because zenonia is a 2d application. Whereas prey is a 3d application which takes up more space. Size is a way to judge game. Look at real racing and x2 football and need for speed for that matter. Games which has a large size tends to be more graphical.

  • antonioj

    Anyone saying dual analog does not work, try iFPS lite, with it´s free positioning joysticks, and sensivity adjustment. Feels natural to control...it´s the way to go.

    Regarding Prey, IGN seems to like it http://wireless.ign.com/articles/992/992269p1.html

  • antonioj

    Anyone saying dual analog does not work, try iFPS lite, with it´s free positioning joysticks, and sensivity adjustment. Feels natural to control...it´s the way to go.

    Regarding Prey, IGN seems to like it http://wireless.ign.com/articles/992/992269p1.html

  • Adams Immersive

    Dual analog is a real problem on the iPhone... but ONLY in the sense that it has a longer learning curve that you expect for a game's interface. It's frustrating at first, but, to my amazement, works OK when you're used to it. It finally clicked for me with 7 Days and Dark Hill. (It's still not ideal, and if/when I release a shooter I have plans other than D-pads.)

    I haven't tried this game yet, but I plan to--speaking as a Prey fan, a shooter fan, and someone who just spent twice this on a salad which I dropped in the elevator :o

    And re MB size... I'm amazed how small some games are. 3D games are often more efficient than 2D (fewer bitmaps needed I suppose: able to show every view/action of a character with only one texture on a mesh).

  • Adams Immersive

    Dual analog is a real problem on the iPhone... but ONLY in the sense that it has a longer learning curve that you expect for a game's interface. It's frustrating at first, but, to my amazement, works OK when you're used to it. It finally clicked for me with 7 Days and Dark Hill. (It's still not ideal, and if/when I release a shooter I have plans other than D-pads.)

    I haven't tried this game yet, but I plan to--speaking as a Prey fan, a shooter fan, and someone who just spent twice this on a salad which I dropped in the elevator :o

    And re MB size... I'm amazed how small some games are. 3D games are often more efficient than 2D (fewer bitmaps needed I suppose: able to show every view/action of a character with only one texture on a mesh).

  • King

    I just got the game it is really not that fun, very boaring don't buy it trust me. It feels like an old 90s first person shooter.

  • King

    I just got the game it is really not that fun, very boaring don't buy it trust me. It feels like an old 90s first person shooter.

  • sufy

    King Says:

    I just got the game it is really not that fun, very boaring don't buy it trust me. It feels like an old 90s first person shooter.

    Come on King why did you buy it look at how much space it takes and then according to that buy it. The more MB the better and more graphical the game is

  • sufy

    King Says:

    I just got the game it is really not that fun, very boaring don't buy it trust me. It feels like an old 90s first person shooter.

    Come on King why did you buy it look at how much space it takes and then according to that buy it. The more MB the better and more graphical the game is