livefiretechdemo031709jpgWhen Apple revealed that iPhone 3.0 would offer in-app commerce back in March, they enlisted a couple of developers to demonstrate how that would be accomplished. Ngmoco delivered a demo of a new first person shooter called LiveFire which allowed the player to purchase an in-game rocket launcher. The feedback was swift with many readers being concerned about the potential abuse of such a system. Ngmoco responded that the given example was not necessarily reflective of what would be offered in the shipping product.

Ngmoco has just posted a new blog entry with an update to the progress they've made on their game as well as the issue of in-app commerce. The game is said to have progressed greatly since the early version. The game now contains multiple weapons, maps, an identity system, ranking and matchmaking, a "great new look and a whole lot more".

The game also contains a login system which provides each user with a unique identity:

Your in-game identity starts with your account name, and is further defined by your cumulative performance stats (kills, exp…) and Rank. Your stats and Rank, when compared with other players’ stats and rank, determine a relative skill level used by our matchmaker to ensure players are matched up with other players of similar skill whenever possible.

Each player has a visual representation of their stats in a "Combat Card" which provides a summary of their unique stats.

Each individual can also choose their own armor set which is reflected in the in-game avatar (representation of yourself). Certain colors may only be available for certain ranks giving others an easy way to identify skilled players. Beyond this, however, Ngmoco reports they are experimenting with purchasable armor that lets you customize your own appearance even further.

These purchasable armor let players choose an appearance that better suits the identity they want to project (a heavy armored dude, amphibious suit, stealth, etc). The armor sets have different silhouettes and material schemes than base armor. We’re working with some of the artists form the original Halo™ team and the results have been very encouraging.

Such purely cosmetic changes would of course, not change much in the way of game balance, but Ngmoco does say they are experimenting with other armor combinations that do affect in-game performance.

The company is cautious to say they may or may not ship with these possibilities, but are considering modifying additional factors in purchasable armor:

This feature is in the early stages of testing for balance and is something we may or may not ship with, but the design idea is to differentiate the armors sets by speed, protection, physics and other properties that align with the concept of a given armor. So a heavily armored combat suit would take more damage than base armor, but would also come with slower movement. The intent is to give each a bonus and a trade-off, rather than a complete upgrade, to keep things in balance with the base armor set.

More details about the game are said to be coming soon as well as a name change. LiveFire was said to have just been a "working title" and they are revisiting the name.

  • Rad

    I think if this company gets too greedy with in game transactions they might just find nobody buying the game. I for one am on the fence over what they have just said leaning toward not buying the game. I think Quake and Doom will be better and not be doing cr*p like this.

  • Rad

    I think if this company gets too greedy with in game transactions they might just find nobody buying the game. I for one am on the fence over what they have just said leaning toward not buying the game. I think Quake and Doom will be better and not be doing cr*p like this.

  • popejohn

    If they do allow for purchasable upgrades which improves performance of the player, it wont be fair for those who cant afford it and it wont be worth the price they bought the game for because they wont get the full experience without spending more money. This kind of system was tried (and still is) on the xbox360 and it doesn't seem to be very successful.

    • Crim

      Sounds like you get an upgrade but give up something else. They gave the example of how you might get armor that increases your speed, but in turn it decreases your armor. If the gameplay is there then I'd pay top $$ for this app.

      • popejohn

        Still, not everyone will have that choice if they cant pay the extra money, there stuck with the original choices and cant explore the game fully.

      • Really

        Really? Buy fake armor in a game for a dollar instead of buying another appstore game for a dollar? Think before you speak.

      • popejohn

        See this is where i disagree, why pay for a cosmetic upgrade in a game when you can get better value for a new full game or an expansion to a game you have. Id probably buy an expansion, but cosmetic changes, no thanks i dont want to pay for useless stuff. But I guess there will always be some people out there who will waste their money away.

    • jeffyg3

      doesn't seem to be very successful? Is this a joke? A lot of Purchasable addons have been very successful for many games and that's why game companies continue to bring on this horrible trend in gaming.

      I'm very disgusted at Ngmoco for making body armor suits as purchasable items. They're removing things from the game that would have been included in the game, but hey, let's completely rip off our customers and charge them for it. This is what Capcom did with megaman 8 on the 360/PS3/Wii, they shipped the game with a lockable character, and if you wanted to unlock it you have to pay for it. These purchasable items work great for apps like book readers where people can just pay for the books they want, but for games it turns game companies into nothing but greedy dispocable developers who want to rip people off. Apple should have disallowed purchasble add-ons for game apps.

  • popejohn

    If they do allow for purchasable upgrades which improves performance of the player, it wont be fair for those who cant afford it and it wont be worth the price they bought the game for because they wont get the full experience without spending more money. This kind of system was tried (and still is) on the xbox360 and it doesn't seem to be very successful.

    • Crim

      Sounds like you get an upgrade but give up something else. They gave the example of how you might get armor that increases your speed, but in turn it decreases your armor. If the gameplay is there then I'd pay top $$ for this app.

      • popejohn

        Still, not everyone will have that choice if they cant pay the extra money, there stuck with the original choices and cant explore the game fully.

      • Really

        Really? Buy fake armor in a game for a dollar instead of buying another appstore game for a dollar? Think before you speak.

      • popejohn

        See this is where i disagree, why pay for a cosmetic upgrade in a game when you can get better value for a new full game or an expansion to a game you have. Id probably buy an expansion, but cosmetic changes, no thanks i dont want to pay for useless stuff. But I guess there will always be some people out there who will waste their money away.

    • jeffyg3

      doesn't seem to be very successful? Is this a joke? A lot of Purchasable addons have been very successful for many games and that's why game companies continue to bring on this horrible trend in gaming.

      I'm very disgusted at Ngmoco for making body armor suits as purchasable items. They're removing things from the game that would have been included in the game, but hey, let's completely rip off our customers and charge them for it. This is what Capcom did with megaman 8 on the 360/PS3/Wii, they shipped the game with a lockable character, and if you wanted to unlock it you have to pay for it. These purchasable items work great for apps like book readers where people can just pay for the books they want, but for games it turns game companies into nothing but greedy dispocable developers who want to rip people off. Apple should have disallowed purchasble add-ons for game apps.

  • WeirdingWay

    I don't care if they have drawbacks. Hardcore players will find broken combinations of gear where a trade-off is minimal and most importantly, I don't even like a company toying with the idea of letting players buy anything that even touches gameplay mechanics. Once a Korean MMO starts selling non-cosmetic items in their "shops" a lot of people leave.

  • WeirdingWay

    I don't care if they have drawbacks. Hardcore players will find broken combinations of gear where a trade-off is minimal and most importantly, I don't even like a company toying with the idea of letting players buy anything that even touches gameplay mechanics. Once a Korean MMO starts selling non-cosmetic items in their "shops" a lot of people leave.

  • http://www.sumiguchi.ca sumiguchi

    [quote]This kind of system was tried (and still is) on the xbox360 and it doesn't seem to be very successful.[/quote]

    Ahh but think of how it does work with the xbox360... Every xbox arcade game has a demo version. You download the demo and if you want to buy it - it just unlocks the demo to be the full version. Wouldn't it be great if we didn't need a "Lite" version of everything?

    • popejohn

      Well in that situation its good and fair for everyone.

  • http://www.sumiguchi.ca sumiguchi

    [quote]This kind of system was tried (and still is) on the xbox360 and it doesn't seem to be very successful.[/quote]

    Ahh but think of how it does work with the xbox360... Every xbox arcade game has a demo version. You download the demo and if you want to buy it - it just unlocks the demo to be the full version. Wouldn't it be great if we didn't need a "Lite" version of everything?

    • popejohn

      Well in that situation its good and fair for everyone.

  • Rob

    [quote]Ahh but think of how it does work with the xbox360… Every xbox arcade game has a demo version. You download the demo and if you want to buy it - it just unlocks the demo to be the full version. Wouldn't it be great if we didn't need a "Lite" version of everything?[/quote]

    I think that's the problem. Apple said that "Free apps will remain free", meaning that in-app-shopping won't be available in lite-versions. Thus, a shareware set-up won't be available anytime soon I'm afraid. :/

  • Rob

    [quote]Ahh but think of how it does work with the xbox360… Every xbox arcade game has a demo version. You download the demo and if you want to buy it - it just unlocks the demo to be the full version. Wouldn't it be great if we didn't need a "Lite" version of everything?[/quote]

    I think that's the problem. Apple said that "Free apps will remain free", meaning that in-app-shopping won't be available in lite-versions. Thus, a shareware set-up won't be available anytime soon I'm afraid. :/

  • nizy

    As long as ngmoco makes the purchaseable armour properties relative to the base model (noticeable, but not over the top) and ensures that your rank/stats are improved at the same time (ensuring you play better players - not the same level) the system could work.

    • rich_952000

      Agreed.

      To me, in reading the article, this seems a working model. The auto-matchmakng being relative to stats/ranking, means I'll be afforded a fair, competative match each time I play, whether I make "micro-transactions" or just stick with the base app seems very fair and do-able from my perspective. I say: Bring on codename "LiveFire"!

  • nizy

    As long as ngmoco makes the purchaseable armour properties relative to the base model (noticeable, but not over the top) and ensures that your rank/stats are improved at the same time (ensuring you play better players - not the same level) the system could work.

    • rich_952000

      Agreed.

      To me, in reading the article, this seems a working model. The auto-matchmakng being relative to stats/ranking, means I'll be afforded a fair, competative match each time I play, whether I make "micro-transactions" or just stick with the base app seems very fair and do-able from my perspective. I say: Bring on codename "LiveFire"!

  • Frogtorch

    I'll stick to the more casual games in the $1 -$5 range, thanks.

  • Frogtorch

    I'll stick to the more casual games in the $1 -$5 range, thanks.

  • cir

    I'm for one are boycotting this piece of **** game those devs are money hungry. Who's with me ?

    I love paying 5$ for a game but paying afterwards for some useless crap?
    No way gose.

    • popejohn

      me too, im not paying extra for useless crap from greedy developers

    • Dean

      quite right

  • cir

    I'm for one are boycotting this piece of **** game those devs are money hungry. Who's with me ?

    I love paying 5$ for a game but paying afterwards for some useless crap?
    No way gose.

    • popejohn

      me too, im not paying extra for useless crap from greedy developers

    • Dean

      quite right

  • http://www.mobstarentertainment.com mek

    I didn't like it when Apple announced it, and I still dont like it

    I feel that i will have to be extra cautious buying apps, which will promise one thing, but cripple it, until you open your wallet more

    there is so much crap on the app store as it is, this can only amplify the crap

    Im sorry..I want to buy a game, and I want that game to be complete...the app store already has a problem with developers releasing half ass games as it is...

    im sure the concept would be cool on some games, but i prob. wont buy them

  • http://www.mobstarentertainment.com mek

    I didn't like it when Apple announced it, and I still dont like it

    I feel that i will have to be extra cautious buying apps, which will promise one thing, but cripple it, until you open your wallet more

    there is so much crap on the app store as it is, this can only amplify the crap

    Im sorry..I want to buy a game, and I want that game to be complete...the app store already has a problem with developers releasing half ass games as it is...

    im sure the concept would be cool on some games, but i prob. wont buy them

  • Shokz

    This is total bull****.

    I can't stand what Apple's doing with 3.0, like others have said, all developers will do is take things out of the game that would have been included normally and charge for them instead, it's just another way to rake in the money - take The Sims 3; EA have shown how you have to pay money for each of the add-ons in the game - like $0.99 for an in-game Hi-Fi so you can listen to music for example. If the option to charge wasn't there they'd have just stuck it in the game anyway - now that they have the option to charge, i think they're going to exploit it as much as they can get away with.

    Even if a developer charged for a large update i wouldn't like it - take Zen Bound, they've released two brand new trees for free which makes the customers happy because it's almost a way of saying "thank you for buying our product" - if they chose to charge for these updates, i think people would be fairly annoyed...

    If you're bought a game that should be that, you shouldn't have to keep paying for it.

    • Shokz

      you've*

    • http://black-chamber.com fractured

      If that were the case, you've paid for it "as is". Bug fixes are nice, but I think the additional levels are a gift. Is it unfair to have to buy Guitar Hero 2 after playing GH? How about watching a sequel to a movie? These people are putting time and money into advancing the game. I think a fee is fair.

      If you do yard work for somebody and get paid, should you continue to take care of their yard all year beyond that?

      • Demonshade

        A sequel is completely different from whats actually going on here, this is not the same. Your comparisons would only fit if the people release a new game which is a sequel of the old. Like Tap Tap revenge 2 after Tap Tap Revenge. This is more like, hey, we will let you watch the movie, till the last 30 minutes, if you wanna see what happens pay more money.

      • Josh

        What about comparing to a PC game expansion pack?

      • Shokz

        It really all depends, some expansion packs - such as add ons for The Sims - i generally refuse to buy, whilst others that have more depth and actually give a lot more to the gameplay, such as the expansions to AOE, with new civilisations, units, maps and campaigns are woth paying extra money for.

    • Jonathan

      Actually, all that would have happened is that EA wouldn't have bothered making Sims3 for the iPhone *AT ALL*. At $1 to $10 a purchase, the economics are not there for developers to release hours long, full-featured games - the only ones on the platform that conform to this criterion so far are ports, where 90% of the work had already been done. The way I see this is that it provides an incentive for games developers to code a more comprehensive game, still be able to sell it for $5 for the basic version, yet get $ from people who want more from the same game. It's a win-win situation for everyone - cheapskates get to play longer games at minimal outlay. People wanting more can get more but by covering the development costs that are involved in making them available.

      However, if you are satisfied with releases that last barely more than an hour of playing time, feel free to continue bitching and moaning, and help kill the in-game purchasing system by your boycotts so that we only end up with nothing but dime-a-dozen, half-arsed, boring games that are barely worth the $1 being charged for them...

  • Shokz

    This is total bull****.

    I can't stand what Apple's doing with 3.0, like others have said, all developers will do is take things out of the game that would have been included normally and charge for them instead, it's just another way to rake in the money - take The Sims 3; EA have shown how you have to pay money for each of the add-ons in the game - like $0.99 for an in-game Hi-Fi so you can listen to music for example. If the option to charge wasn't there they'd have just stuck it in the game anyway - now that they have the option to charge, i think they're going to exploit it as much as they can get away with.

    Even if a developer charged for a large update i wouldn't like it - take Zen Bound, they've released two brand new trees for free which makes the customers happy because it's almost a way of saying "thank you for buying our product" - if they chose to charge for these updates, i think people would be fairly annoyed...

    If you're bought a game that should be that, you shouldn't have to keep paying for it.

    • Shokz

      you've*

    • http://black-chamber.com fractured

      If that were the case, you've paid for it "as is". Bug fixes are nice, but I think the additional levels are a gift. Is it unfair to have to buy Guitar Hero 2 after playing GH? How about watching a sequel to a movie? These people are putting time and money into advancing the game. I think a fee is fair.

      If you do yard work for somebody and get paid, should you continue to take care of their yard all year beyond that?

      • Demonshade

        A sequel is completely different from whats actually going on here, this is not the same. Your comparisons would only fit if the people release a new game which is a sequel of the old. Like Tap Tap revenge 2 after Tap Tap Revenge. This is more like, hey, we will let you watch the movie, till the last 30 minutes, if you wanna see what happens pay more money.

      • Josh

        What about comparing to a PC game expansion pack?

      • Shokz

        It really all depends, some expansion packs - such as add ons for The Sims - i generally refuse to buy, whilst others that have more depth and actually give a lot more to the gameplay, such as the expansions to AOE, with new civilisations, units, maps and campaigns are woth paying extra money for.

    • Jonathan

      Actually, all that would have happened is that EA wouldn't have bothered making Sims3 for the iPhone *AT ALL*. At $1 to $10 a purchase, the economics are not there for developers to release hours long, full-featured games - the only ones on the platform that conform to this criterion so far are ports, where 90% of the work had already been done. The way I see this is that it provides an incentive for games developers to code a more comprehensive game, still be able to sell it for $5 for the basic version, yet get $ from people who want more from the same game. It's a win-win situation for everyone - cheapskates get to play longer games at minimal outlay. People wanting more can get more but by covering the development costs that are involved in making them available.

      However, if you are satisfied with releases that last barely more than an hour of playing time, feel free to continue bitching and moaning, and help kill the in-game purchasing system by your boycotts so that we only end up with nothing but dime-a-dozen, half-arsed, boring games that are barely worth the $1 being charged for them...

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I'm not wild about this scheme, but come on guys/gals can't we be a bit less irrational?

    Nobody will force you to buy in-game stuff in this game. It sounds like the idea is to let those who want to extend their enjoyment of the game with extra variety will be able to do so for some extra cash. This isn't that much different than an add-on purchase. It's just in smaller increments and you aren't buying a package you are buying what you want.

    It will succeed or fail on its own. If you feel it isn't worth money to look cooler and try some different armor for a different style of play, then you won't pay right? If you think there is some value in it... then what's the big deal about paying for something you value?

    Seriously, developers ARE in this to make money. Yes, they want to enjoy it and love the process, but why is it such a sin to want to make money at your job?

    Anyway, it looks pretty cool. I'm not that into death match fps and controlling it on the little screen doesn't sound that fun to me. (That other 2D multiplayer game with death match sounds much more fun, for instance.)

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I'm not wild about this scheme, but come on guys/gals can't we be a bit less irrational?

    Nobody will force you to buy in-game stuff in this game. It sounds like the idea is to let those who want to extend their enjoyment of the game with extra variety will be able to do so for some extra cash. This isn't that much different than an add-on purchase. It's just in smaller increments and you aren't buying a package you are buying what you want.

    It will succeed or fail on its own. If you feel it isn't worth money to look cooler and try some different armor for a different style of play, then you won't pay right? If you think there is some value in it... then what's the big deal about paying for something you value?

    Seriously, developers ARE in this to make money. Yes, they want to enjoy it and love the process, but why is it such a sin to want to make money at your job?

    Anyway, it looks pretty cool. I'm not that into death match fps and controlling it on the little screen doesn't sound that fun to me. (That other 2D multiplayer game with death match sounds much more fun, for instance.)

  • http://www.buzzabit.com/aaron Aaron Sullivan

    And don't forget, some of the best games in history (arcade games) were quarter munchers. The ultimate micro transaction. Pay for each play. :P

    Obviously there is a line to be drawn here and this developer seems concerned with getting it right. Seems that way to me, anyway.

    • cir

      You seem to be blind of the whole downloadable content rapefest this GEN consols suffer from. I bought resident evil 5 just to be forced to buy a VS game mode. OMFG. This new feature is going to rape new games.

      or hey buy this new outfits for streetfighter4 we allready made it even put in on a the freaking disk but HEY pay us 5$ for 3 characters just so you can download our unlock code. THANX.

      Just boycot these new games that use this software and it will die a lonely death.

      Btw image pocket god in this way the game would have cost 50$ right now LOL

      • http://www.buzzabit.com/aaron Aaron Sullivan

        How on earth were you "forced." That IS interesting, what techniques did they use? I haven't seen that type of forced coercion in the modern consoles, you are correct.

      • http://www.sumiguchi.ca sumiguchi

        I can't speak to RE5 - but Halo 3 "forces" you to buy map packs. Let me explain how: I played almost exclusively with a buddy online in the co-op deathmatches (2vs2vs2vs...) Then they said - oh sorry we can only let you play co-op deathmatches if you have the latest map packs.

        If I want to continue to enjoy my $60 Halo3 purchase in the fashion that I want... (and that I had) I need to buy the map packs...

  • http://www.buzzabit.com/aaron Aaron Sullivan

    And don't forget, some of the best games in history (arcade games) were quarter munchers. The ultimate micro transaction. Pay for each play. :P

    Obviously there is a line to be drawn here and this developer seems concerned with getting it right. Seems that way to me, anyway.

    • cir

      You seem to be blind of the whole downloadable content rapefest this GEN consols suffer from. I bought resident evil 5 just to be forced to buy a VS game mode. OMFG. This new feature is going to rape new games.

      or hey buy this new outfits for streetfighter4 we allready made it even put in on a the freaking disk but HEY pay us 5$ for 3 characters just so you can download our unlock code. THANX.

      Just boycot these new games that use this software and it will die a lonely death.

      Btw image pocket god in this way the game would have cost 50$ right now LOL

      • http://www.buzzabit.com/aaron Aaron Sullivan

        How on earth were you "forced." That IS interesting, what techniques did they use? I haven't seen that type of forced coercion in the modern consoles, you are correct.

      • http://www.sumiguchi.ca sumiguchi

        I can't speak to RE5 - but Halo 3 "forces" you to buy map packs. Let me explain how: I played almost exclusively with a buddy online in the co-op deathmatches (2vs2vs2vs...) Then they said - oh sorry we can only let you play co-op deathmatches if you have the latest map packs.

        If I want to continue to enjoy my $60 Halo3 purchase in the fashion that I want... (and that I had) I need to buy the map packs...

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Oh... full disclosure. I'm in continual development of my first iPhone game right now.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    Oh... full disclosure. I'm in continual development of my first iPhone game right now.

  • http://black-chamber.com fractured

    For those who are complaining that the games are somehow "incomplete" without the add-ons, would you also say the iPhone is incomplete without every application available given free to you? We don't live in a society where everybody gets everything free of charge. We live in a capitalist society where you make money by working hard, and the reward is that you can then spend that money on luxuries like iPhones, games and other accessories to our lives.

    The article only states that Ngmoco are exploring these things. It doesn't say that any purchases would give anybody a clear advantage. In fact, it sounds like they are attempting to address "fairness" issues. The article also doesn't give pricing for these add-ons. iPhone games are already quite a bit less expensive than many other platform games. Would it really be unfair to charge 25 cents for armor? A dime for a weapon? What about 50 cents? We really don't know enough to justify all this whining.

    I welcome the fact that these developers are trying different things. I am grateful for the fact that I have a phone that also has some pretty cool gaming options, and that they are so affordable. Is a PSP anywhere near as versatile as an iPhone? How much are those games?

    I think we should sit tight, give the devs a little feedback, then vote with our wallets once all the details are in.

  • http://black-chamber.com fractured

    For those who are complaining that the games are somehow "incomplete" without the add-ons, would you also say the iPhone is incomplete without every application available given free to you? We don't live in a society where everybody gets everything free of charge. We live in a capitalist society where you make money by working hard, and the reward is that you can then spend that money on luxuries like iPhones, games and other accessories to our lives.

    The article only states that Ngmoco are exploring these things. It doesn't say that any purchases would give anybody a clear advantage. In fact, it sounds like they are attempting to address "fairness" issues. The article also doesn't give pricing for these add-ons. iPhone games are already quite a bit less expensive than many other platform games. Would it really be unfair to charge 25 cents for armor? A dime for a weapon? What about 50 cents? We really don't know enough to justify all this whining.

    I welcome the fact that these developers are trying different things. I am grateful for the fact that I have a phone that also has some pretty cool gaming options, and that they are so affordable. Is a PSP anywhere near as versatile as an iPhone? How much are those games?

    I think we should sit tight, give the devs a little feedback, then vote with our wallets once all the details are in.

  • bobby

    In-App Commerce is just another way to bleed consumers' wallets. Lame. I won't be participating, just like I don't buy into the MMO pay-per-month scheme-scam.

  • bobby

    In-App Commerce is just another way to bleed consumers' wallets. Lame. I won't be participating, just like I don't buy into the MMO pay-per-month scheme-scam.

  • menom

    Yes the hysteria here is a little disturbing - hopefully the devs will be all too aware that that those most likely to make knee-jerk reactions aren't representative of the majority of iPhone gamers - they're prob kids who got an iPod touch for a present and have lots of time to post but no income

    Basically the review system means there's no way devs can take the pith with downloadable content without taking a major hit in their app rating - so everyone can calm down, take a chill pill - or better yet, a pint of Hoegaarden wheat beer like I'm having now

    The world won't end with in app transactions - there'll just be more ways to do stuff - as far as I'm concerned that's great

  • menom

    Yes the hysteria here is a little disturbing - hopefully the devs will be all too aware that that those most likely to make knee-jerk reactions aren't representative of the majority of iPhone gamers - they're prob kids who got an iPod touch for a present and have lots of time to post but no income

    Basically the review system means there's no way devs can take the pith with downloadable content without taking a major hit in their app rating - so everyone can calm down, take a chill pill - or better yet, a pint of Hoegaarden wheat beer like I'm having now

    The world won't end with in app transactions - there'll just be more ways to do stuff - as far as I'm concerned that's great

  • Adams Immersive

    My two thoughts:

    * Developers are innocent (and don't deserve to be sworn at or boycotted) until proven guilty. See how it plays out, and then buy the games that are done right, not the ones that misuse the system.

    * I like the look of LiveFire :) I'd love to have as close to the classic UT experience as possible in my pocket.

  • Adams Immersive

    My two thoughts:

    * Developers are innocent (and don't deserve to be sworn at or boycotted) until proven guilty. See how it plays out, and then buy the games that are done right, not the ones that misuse the system.

    * I like the look of LiveFire :) I'd love to have as close to the classic UT experience as possible in my pocket.

  • http://chesstris.com/ Martin

    One thing nobody seems to have called Arn on yet: "Such purely cosmetic changes would of course, not change much in the way of game balance"

    Anyone who has ever played a 1st person shooter for any length of time knows how inaccurate this statement is. I think the color of your avitar will if anything, have MORE influence on game play on the tiny iPhone screen. Not that I'm particularly excited to play this game (I've played a few 1st person shooters on the iPhone so far, and have found the experience mostly terrible), but micro-payments will pretty much keep me FAR away from the purchase button on this one.

    I will say that I don't blame Apple for implementing micro-payments at all. They'll be great for some kinds of app. Just not this one. ;)

  • http://chesstris.com/ Martin

    One thing nobody seems to have called Arn on yet: "Such purely cosmetic changes would of course, not change much in the way of game balance"

    Anyone who has ever played a 1st person shooter for any length of time knows how inaccurate this statement is. I think the color of your avitar will if anything, have MORE influence on game play on the tiny iPhone screen. Not that I'm particularly excited to play this game (I've played a few 1st person shooters on the iPhone so far, and have found the experience mostly terrible), but micro-payments will pretty much keep me FAR away from the purchase button on this one.

    I will say that I don't blame Apple for implementing micro-payments at all. They'll be great for some kinds of app. Just not this one. ;)

  • Constable Odo

    This game will be just like the real world. Those that can't afford the best weaponry, loses. Get used to it. This is reality. I'd like to see an escalation in that war. More and more purchases yield more and more powerful weapons. Eventually you'll be able to stockpile so many weapons, you'll become a superpower, just like the U.S.

  • Constable Odo

    This game will be just like the real world. Those that can't afford the best weaponry, loses. Get used to it. This is reality. I'd like to see an escalation in that war. More and more purchases yield more and more powerful weapons. Eventually you'll be able to stockpile so many weapons, you'll become a superpower, just like the U.S.

  • http://yahoo.COM tarik

    WHEN CAN I PAY IT?

  • http://yahoo.COM tarik

    WHEN CAN I PAY IT?