ifighter screenTop-down shooter fans may be interested to note the release of WWII-themed iFighter [App Store] for the iPhone and iPod touch.  A free, lite version [App Store] was released six weeks back, features the paid app's full first level and has seen 1.8 million downloads since it appeared in the App Store.

iFighter follows the fairly standard top-down scrolling shooter formula and is visually somewhat reminiscent of 1942.  The player takes the role of the Air Force's ace pilot in WWII with the mission of destroying secret Nazi weapon prototypes.  The game takes place across four levels over the land and sea of Europe, each with a challenging end boss, playable at three different difficulty settings.  Along the way, various power-ups can be collected to help in the fight, including Flash Bullet, Bomb, Sidekick (calls in two wingmen), and Health.

Three control methods -- onscreen joypad, swipe, and motion (accelerometer-based) -- are available, and onscreen movement in all directions is allowed, with left / right viewfield panning, following the aircraft's movement.  Perpetual auto-fire is engaged in all modes but motion, where there's a tap-to-fire option.

See our gameplay video.

[ Full HD version | Low Bandwidth version ]

iFighter brings fairly intense, smoothly animated shooter action and is a solid value at its limited time introductory price of $0.99.

I fighter has been well received by our forum members and Big Albie has posted his own take on the title.

App Store Link: iFighter, $0.99 (limited time), iFighter Lite, Free

  • Ataru Hori

    Worth every cent!

  • Ataru Hori

    Worth every cent!

  • tosui

    Imho, this is the best 194x - or even just the best top-down shooter - in the store! $1 is a total steal for this.

  • tosui

    Imho, this is the best 194x - or even just the best top-down shooter - in the store! $1 is a total steal for this.

  • Surfed

    Amazing game, been playing the lite version, waiting for the full game for a long time now and @ only .99 cents...YAY! So happy, 4 levels, better powerups in the later levels, very very very fun game!

  • Surfed

    Amazing game, been playing the lite version, waiting for the full game for a long time now and @ only .99 cents...YAY! So happy, 4 levels, better powerups in the later levels, very very very fun game!

  • arta

    Hate how your finger covers the plane.

  • arta

    Hate how your finger covers the plane.

  • Christian

    I've purchased the full version, and it's a well-made game with a flawed control system. It is however still enjoyable, but would be a lot better with a control fix.

    The issue is kind of hard to explain, but the result is that in the center of the screen, the plane is hard to control swerves left and right at very small finger movements. This makes dodging the bullets and planes that come on fast very hard to control. At the sides of the playing area, this issue does not occur.

    I think this behavior is from the way the controls are implemented, your plane seems to go to the position your finger is in. In the center of the screen however, not only your plane moves but the screen itself as well. This means that when you move left, the screen scrolls and the position of your finger on the playingfield moves, even if you kept your finger still. When you then move your finger to the right to dodge right a little, since the field has scrolled, the game interprets this as a big move to the right, so the plane moves fast instead of slow. The result is ping-ponging your plane at the center of the playing field. I tried simply letting go of the screen to regain control, which works. However as the plane moves to where you touch, it is hard to then keep the plane at the same position when you re-touch the screen.

    Sorry for the long explanation, but I hope this will help the developer solve this issue, as I really like the game and think that with this issue fixed it will become even more enjoyable.

  • Christian

    I've purchased the full version, and it's a well-made game with a flawed control system. It is however still enjoyable, but would be a lot better with a control fix.

    The issue is kind of hard to explain, but the result is that in the center of the screen, the plane is hard to control swerves left and right at very small finger movements. This makes dodging the bullets and planes that come on fast very hard to control. At the sides of the playing area, this issue does not occur.

    I think this behavior is from the way the controls are implemented, your plane seems to go to the position your finger is in. In the center of the screen however, not only your plane moves but the screen itself as well. This means that when you move left, the screen scrolls and the position of your finger on the playingfield moves, even if you kept your finger still. When you then move your finger to the right to dodge right a little, since the field has scrolled, the game interprets this as a big move to the right, so the plane moves fast instead of slow. The result is ping-ponging your plane at the center of the playing field. I tried simply letting go of the screen to regain control, which works. However as the plane moves to where you touch, it is hard to then keep the plane at the same position when you re-touch the screen.

    Sorry for the long explanation, but I hope this will help the developer solve this issue, as I really like the game and think that with this issue fixed it will become even more enjoyable.

  • Christian

    Forgot to mention, this is with the touch/swipe controls. I find the game (or any iphone shooter, not unique to this game) not playable with the motion or joypad controls.

    • haj

      I tried only lite version but the choice of "life" instead of "one hit one kill" scheme of usual shooter and making overall difficulty a lot easier (low speed etc) making this game much more playable.

      I too think almost traditional shooters suck just because control is terrible no matter how you implement compare to real D-pad. Response is too slow. I guess this is more like hardware limitation of current touch screen rather than programming issue. For this, just "porting" D-pad extensive games won't work. So I think iFighter well thought about this issue and current implementation is one of the compromises which works very nice. The D-pad potion still sucks so I played accel but it's surprisingly playable.

  • Christian

    Forgot to mention, this is with the touch/swipe controls. I find the game (or any iphone shooter, not unique to this game) not playable with the motion or joypad controls.

    • haj

      I tried only lite version but the choice of "life" instead of "one hit one kill" scheme of usual shooter and making overall difficulty a lot easier (low speed etc) making this game much more playable.

      I too think almost traditional shooters suck just because control is terrible no matter how you implement compare to real D-pad. Response is too slow. I guess this is more like hardware limitation of current touch screen rather than programming issue. For this, just "porting" D-pad extensive games won't work. So I think iFighter well thought about this issue and current implementation is one of the compromises which works very nice. The D-pad potion still sucks so I played accel but it's surprisingly playable.

  • Dudehuge

    iFighter, the title is so original lol.

    • http://www.silentrocco.com Rocco

      Why not. I still wonder why not more use this "i" to make clear for which device the game is. Like Mario Kart DS, I don't have to tell more ;) It's a cool marketing and I like it. Like "lite" became the common word for trial versions in the App Store. I really would love to see more names like this for cool games. Fit's together perfectly. But just my point of view.

      • jeffyg3

        Putting "i" in front of iPhone apps is starting to get played out big time, need more original names. Everytime I see an "i"app name, I kinda just roll my eyes a little tbqh.

        Great game though, I'm loving Siberian Strike just a little better. 2 great shmups in just a few days, love it.

    • FFace

      I'm with you on the i- thing being played out. I've also noticed that the iPhone games have some of the worst names I've ever seen. I mean you spent hundreds of hours of work making a great game with lovingly detailed graphics, and then you give it a name like "iDracula?" Really?

  • Dudehuge

    iFighter, the title is so original lol.

    • http://www.silentrocco.com Rocco

      Why not. I still wonder why not more use this "i" to make clear for which device the game is. Like Mario Kart DS, I don't have to tell more ;) It's a cool marketing and I like it. Like "lite" became the common word for trial versions in the App Store. I really would love to see more names like this for cool games. Fit's together perfectly. But just my point of view.

      • jeffyg3

        Putting "i" in front of iPhone apps is starting to get played out big time, need more original names. Everytime I see an "i"app name, I kinda just roll my eyes a little tbqh.

        Great game though, I'm loving Siberian Strike just a little better. 2 great shmups in just a few days, love it.

    • FFace

      I'm with you on the i- thing being played out. I've also noticed that the iPhone games have some of the worst names I've ever seen. I mean you spent hundreds of hours of work making a great game with lovingly detailed graphics, and then you give it a name like "iDracula?" Really?

  • f e a r l e s s

    I find the accelerometer-based controls spot on! So smooth! The calibration feature rocks!

    What does suck, is that when you die and then start a new level (level 2+), you're stuck with crappy guns (what you started with in level 1). Makes it kinda hard even on easy mode. Maybe I just need to concentrate more when I play. But, there is so much gun fire to dodge!

    • Alichan76

      I second the tilt controls. Really spot on. I'm usually staying clear of them in favour of a virtual joypad of some sort, but here the tilt really complements the flying very well indeed. It has bugged me with other games how when you go to tilt, the sprite/plane etc would react just a fraction afterwards, and that delay meant the end of a life usually (ExZeus comes to mind). Also, the graphics are really clean leaving room for lots of calculated game play, not just a mad random 'fire and hope it hits' affair (again, ExZeus comes to mind).

    • asbjoern

      Completely agree this game is awesome with the accelerometer controls. I think that the lite version is properly one of the game I have played the most. So happy this game is finally out.

    • brudy

      Agreed - the accelerometer controls are great. Just bought the full version after weeks of playing the lite. It's really great, and for .99 you can't go wrong.

  • f e a r l e s s

    I find the accelerometer-based controls spot on! So smooth! The calibration feature rocks!

    What does suck, is that when you die and then start a new level (level 2+), you're stuck with crappy guns (what you started with in level 1). Makes it kinda hard even on easy mode. Maybe I just need to concentrate more when I play. But, there is so much gun fire to dodge!

    • Alichan76

      I second the tilt controls. Really spot on. I'm usually staying clear of them in favour of a virtual joypad of some sort, but here the tilt really complements the flying very well indeed. It has bugged me with other games how when you go to tilt, the sprite/plane etc would react just a fraction afterwards, and that delay meant the end of a life usually (ExZeus comes to mind). Also, the graphics are really clean leaving room for lots of calculated game play, not just a mad random 'fire and hope it hits' affair (again, ExZeus comes to mind).

    • asbjoern

      Completely agree this game is awesome with the accelerometer controls. I think that the lite version is properly one of the game I have played the most. So happy this game is finally out.

    • brudy

      Agreed - the accelerometer controls are great. Just bought the full version after weeks of playing the lite. It's really great, and for .99 you can't go wrong.

  • TD_fan

    Wow, this game is an absolute steal at $0.99, considering it takes, what 50 cents to play just one game like this in an arcade machine. It has good, clear graphics, appropriate sound effects, and smooth, responsive controls. Been playing since yesterday and even though it has only 4 levels, I can see myself playing this for a while. Even the easy levels are pretty challenging! At the moment I'm stuck in the 2nd stage at medium setting which means the hard levels must be very challenging. This is a must in every gamer's iPod Touch/iPhone.

  • TD_fan

    Wow, this game is an absolute steal at $0.99, considering it takes, what 50 cents to play just one game like this in an arcade machine. It has good, clear graphics, appropriate sound effects, and smooth, responsive controls. Been playing since yesterday and even though it has only 4 levels, I can see myself playing this for a while. Even the easy levels are pretty challenging! At the moment I'm stuck in the 2nd stage at medium setting which means the hard levels must be very challenging. This is a must in every gamer's iPod Touch/iPhone.

  • fer

    adsa

  • fer

    adsa

  • Jessica

    Great concept and great graphics. My only gripe is that easy level is not easy. Too much stuff comes at you and it is infact quite hard. Easy should be more or less a walk in the park and allow you to clear stuff - with a challenge but not too much. When I grabbed the lite version in anticipation, I thought the easy on that was made purposely hard because it was just the one level. Having bought the full version, I was shocked to see that the easy level is just as difficult. I can only imagine what medium and hard are like. Please make easy a bit more easy.

  • Jessica

    Great concept and great graphics. My only gripe is that easy level is not easy. Too much stuff comes at you and it is infact quite hard. Easy should be more or less a walk in the park and allow you to clear stuff - with a challenge but not too much. When I grabbed the lite version in anticipation, I thought the easy on that was made purposely hard because it was just the one level. Having bought the full version, I was shocked to see that the easy level is just as difficult. I can only imagine what medium and hard are like. Please make easy a bit more easy.