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	<title>Comments on: &#039;Underworlds&#039; 1.1 Adds Music, Global Scoreboard and More</title>
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	<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: dgalvan123</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-23161</link>
		<dc:creator>dgalvan123</dc:creator>
		<pubDate>Sat, 23 May 2009 21:06:18 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-23161</guid>
		<description>I picked up this game for 99 cents during the sale last week.  What a bargain!  The game really is, in my opinion, fantastic, especially at that sale price.  Definitely worth $3, and once another chapter of story is added, it will be very definitely worth $5.  

As for the 10-level experience thing: I think the problem is not the actual number of levels, it&#039;s that you reach the maximum level a significant amount of time before the end of the game.  At least, I did on &quot;normal&quot; skill level.  Maybe it&#039;s better on hard or extreme, but I think I maxed out my experience levels before I got into the gates of hell, where there was lots of experience that wasn&#039;t being gained.  It&#039;s not a huge deal, but a bump of the max level to 20 or something would be an improvement.

All said, thanks Bill for making an awesome game!  This is very polished, has a great action RPG feel (it really is very much like Diablo, if my memory serves), and I can see endless opportunity for expansion.  Great work!</description>
		<content:encoded><![CDATA[<p>I picked up this game for 99 cents during the sale last week.  What a bargain!  The game really is, in my opinion, fantastic, especially at that sale price.  Definitely worth $3, and once another chapter of story is added, it will be very definitely worth $5.  </p>
<p>As for the 10-level experience thing: I think the problem is not the actual number of levels, it&#039;s that you reach the maximum level a significant amount of time before the end of the game.  At least, I did on &#034;normal&#034; skill level.  Maybe it&#039;s better on hard or extreme, but I think I maxed out my experience levels before I got into the gates of hell, where there was lots of experience that wasn&#039;t being gained.  It&#039;s not a huge deal, but a bump of the max level to 20 or something would be an improvement.</p>
<p>All said, thanks Bill for making an awesome game!  This is very polished, has a great action RPG feel (it really is very much like Diablo, if my memory serves), and I can see endless opportunity for expansion.  Great work!</p>
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		<title>By: OneEye</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21980</link>
		<dc:creator>OneEye</dc:creator>
		<pubDate>Mon, 11 May 2009 19:46:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21980</guid>
		<description>The &quot;only 10 levels&quot; is quite boggling to us.  Would it have matter if it was 11 or 20 or 50 or 100 or whatever?  We designed this first chapter of the story around a certain character progression that just happens to end at level 10.

The game is a fun, polished dungeon romp and is currently available for 3 dollars.  At the worst you will get 3 hours of fun out of it and the best you will get hours and hours of time.  That is quite a good value for your dollar in our opinion.  Your opinion might be different on that matter, and we can respect that.

And for the record, Pixel Mine has never solicited any favors from Touch Arcade or anyone else.  All we can expect is a fair assessment by the person reviewing it.  If that person points out flaws that are correctable by us, we will attempt to do so.  Touch Arcade staff have always been first class towards us and I’m sure other game companies as well.

Bill
Pixel Mine</description>
		<content:encoded><![CDATA[<p>The &#034;only 10 levels&#034; is quite boggling to us.  Would it have matter if it was 11 or 20 or 50 or 100 or whatever?  We designed this first chapter of the story around a certain character progression that just happens to end at level 10.</p>
<p>The game is a fun, polished dungeon romp and is currently available for 3 dollars.  At the worst you will get 3 hours of fun out of it and the best you will get hours and hours of time.  That is quite a good value for your dollar in our opinion.  Your opinion might be different on that matter, and we can respect that.</p>
<p>And for the record, Pixel Mine has never solicited any favors from Touch Arcade or anyone else.  All we can expect is a fair assessment by the person reviewing it.  If that person points out flaws that are correctable by us, we will attempt to do so.  Touch Arcade staff have always been first class towards us and I’m sure other game companies as well.</p>
<p>Bill<br />
Pixel Mine</p>
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		<title>By: SSS</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21940</link>
		<dc:creator>SSS</dc:creator>
		<pubDate>Mon, 11 May 2009 14:57:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21940</guid>
		<description>Your conditioned &quot;it&#039;s only a dollar&quot; attitude times a million would leave you broke in a NY minute.</description>
		<content:encoded><![CDATA[<p>Your conditioned &#034;it&#039;s only a dollar&#034; attitude times a million would leave you broke in a NY minute.</p>
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	<item>
		<title>By: SSS</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21939</link>
		<dc:creator>SSS</dc:creator>
		<pubDate>Mon, 11 May 2009 14:56:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21939</guid>
		<description>Dear TouchArcade,

This is an RPG where the max is level 10.

And you call this &quot;great&quot; and &quot;excellent&quot;?  Are you kidding me?

It&#039;s unfinished.  You have lost all credibility with me.  Last time you cause me to waste money.  Your reviews are dishonest, foolishly optimistic, you accept advertising dollars from developers.  Enough is enough.  I&#039;ve deleted your feed from my list.

You should rethink your business model.</description>
		<content:encoded><![CDATA[<p>Dear TouchArcade,</p>
<p>This is an RPG where the max is level 10.</p>
<p>And you call this &#034;great&#034; and &#034;excellent&#034;?  Are you kidding me?</p>
<p>It&#039;s unfinished.  You have lost all credibility with me.  Last time you cause me to waste money.  Your reviews are dishonest, foolishly optimistic, you accept advertising dollars from developers.  Enough is enough.  I&#039;ve deleted your feed from my list.</p>
<p>You should rethink your business model.</p>
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		<title>By: Thaurin</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21917</link>
		<dc:creator>Thaurin</dc:creator>
		<pubDate>Mon, 11 May 2009 11:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21917</guid>
		<description>While this is an issue, I find that it is required of you to pull your enemies out and train them on the higher difficulty modes. That is, get one of two mobs out, and run from them. Apparantly, our hero can swing a sword with his back to the monsters and the monsters have a hard time hitting back. ;)

If you&#039;re out of pots and your health is almost zero, you&#039;ve pretty f&#039;ed, I agree. But this way you can kill off the enemies without losing too much HP.</description>
		<content:encoded><![CDATA[<p>While this is an issue, I find that it is required of you to pull your enemies out and train them on the higher difficulty modes. That is, get one of two mobs out, and run from them. Apparantly, our hero can swing a sword with his back to the monsters and the monsters have a hard time hitting back. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>If you&#039;re out of pots and your health is almost zero, you&#039;ve pretty f&#039;ed, I agree. But this way you can kill off the enemies without losing too much HP.</p>
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		<title>By: arn</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21912</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Mon, 11 May 2009 08:05:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21912</guid>
		<description>that wasn&#039;t the developer.

arn</description>
		<content:encoded><![CDATA[<p>that wasn&#039;t the developer.</p>
<p>arn</p>
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	<item>
		<title>By: TKO</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21900</link>
		<dc:creator>TKO</dc:creator>
		<pubDate>Sun, 10 May 2009 21:20:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21900</guid>
		<description>Yeah, it&#039;s a good price.  And, IMHO, this is a good update.  No major features, but a lot of polish.  I like the music, and I&#039;ll actually *play* the game now I can turn off that vibrate. :) 

I like the presentation fixes.  The change in font is welcome.  (The previous font was too modern for this type of game.)  And the new artwork for the player is top notch.  ..So far, this is my favourite dungeon crawler on the iPhone.</description>
		<content:encoded><![CDATA[<p>Yeah, it&#039;s a good price.  And, IMHO, this is a good update.  No major features, but a lot of polish.  I like the music, and I&#039;ll actually *play* the game now I can turn off that vibrate. <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  </p>
<p>I like the presentation fixes.  The change in font is welcome.  (The previous font was too modern for this type of game.)  And the new artwork for the player is top notch.  ..So far, this is my favourite dungeon crawler on the iPhone.</p>
]]></content:encoded>
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	<item>
		<title>By: Chad</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21899</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Sun, 10 May 2009 21:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21899</guid>
		<description>GeoDefense was (still is?) 99c and I spent more time playing that to finish it.</description>
		<content:encoded><![CDATA[<p>GeoDefense was (still is?) 99c and I spent more time playing that to finish it.</p>
]]></content:encoded>
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	<item>
		<title>By: arta</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21891</link>
		<dc:creator>arta</dc:creator>
		<pubDate>Sun, 10 May 2009 17:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21891</guid>
		<description>It&#039;s 3 frikking dollars!</description>
		<content:encoded><![CDATA[<p>It&#039;s 3 frikking dollars!</p>
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		<title>By: Mojo</title>
		<link>http://toucharcade.com/2009/05/08/underworlds-11-adds-music-and-more-video/#comment-21870</link>
		<dc:creator>Mojo</dc:creator>
		<pubDate>Sun, 10 May 2009 06:01:20 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=6728#comment-21870</guid>
		<description>I would love to see different classes available in the future or extension to the storyline. But right now at 2.99, its not too bad.</description>
		<content:encoded><![CDATA[<p>I would love to see different classes available in the future or extension to the storyline. But right now at 2.99, its not too bad.</p>
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