A few weeks ago I reviewed Pixel Mine's hack and slash RPG, Underworlds [App Store]. I thought it was a great game, with a few minor complaints that it seems like the developers are using as a to-do list for future updates.
Underworlds 1.1 was released to the App Store tonight (it may take some time to fully propagate to all locations) and the price has recently been temporarily lowered to $2.99. If you were reluctant to pick up Underworlds because of its previous price tag, now is the time to grab it.
Underworlds 1.1 features the following enhancements:
- Original musical score, by Voodoo Highway Music
- Dexterity now factors more heavily into the “to-hit” roll
- World-wide rankings/leaderboard system for single game and overall.
- D-pad movement controls have been substantially improved
- New character portraits
- You can now change difficulty level after a restart
- You can now restart with same character after a completed game
- Feedback system for button/control misses added
- Vibration can now be toggled on/off
- New game font for more ‘role play’ feel
- To prevent mis-taps on potions, you must now double-tap to use a potion when health/vitality is above 50%
- Treasure tables updated with unique items (purple) for lower level creatures ultra rares (gold) for higher level creatures
Pixel Mine had sent TouchArcade a pre-release copy of this update, and I've got to hand it to them. They took an already excellent game and made it even better. The tweaks to the D-Pad make movement easier, the music fits in great, but my favorite feature is changing potions to be activated with a double tap. To get a feel Underworlds 1.1, check out our video:
See our previous review for a more in depth look at the 1.0 version of the game.
App Store Link: Underworlds, $2.99 (sale)