3448347672_10766a14c1jpgA few weeks ago I reviewed Pixel Mine's hack and slash RPG, Underworlds [App Store]. I thought it was a great game, with a few minor complaints that it seems like the developers are using as a to-do list for future updates.

Underworlds 1.1 was released to the App Store tonight (it may take some time to fully propagate to all locations) and the price has recently been temporarily lowered to $2.99. If you were reluctant to pick up Underworlds because of its previous price tag, now is the time to grab it.

Underworlds 1.1 features the following enhancements:

  • Original musical score, by Voodoo Highway Music
  • Dexterity now factors more heavily into the “to-hit” roll
  • World-wide rankings/leaderboard system for single game and overall.
  • D-pad movement controls have been substantially improved
  • New character portraits
  • You can now change difficulty level after a restart
  • You can now restart with same character after a completed game
  • Feedback system for button/control misses added
  • Vibration can now be toggled on/off
  • New game font for more ‘role play’ feel
  • To prevent mis-taps on potions, you must now double-tap to use a potion when health/vitality is above 50%
  • Treasure tables updated with unique items (purple) for lower level creatures ultra rares (gold) for higher level creatures

Pixel Mine had sent TouchArcade a pre-release copy of this update, and I've got to hand it to them. They took an already excellent game and made it even better. The tweaks to the D-Pad make movement easier, the music fits in great, but my favorite feature is changing potions to be activated with a double tap. To get a feel Underworlds 1.1, check out our video:


[ Full HD version | Low Bandwidth version ]

See our previous review for a more in depth look at the 1.0 version of the game.

App Store Link: Underworlds, $2.99 (sale)

  • Yeah

    This is a great game. My favorite iPhone game by far. (A title previously held by Dropship)

  • Yeah

    This is a great game. My favorite iPhone game by far. (A title previously held by Dropship)

  • arta

    That music is fantastic! Intro music needs to fade into the stage music at 0:53 instead of abruptly cutting into the new section.

  • arta

    That music is fantastic! Intro music needs to fade into the stage music at 0:53 instead of abruptly cutting into the new section.

  • Michael

    I looked at the screenshots for 1.0 before. When there were many enemies etc. on the screen, the fonts (the ones above the enemies and the character) looked very jumbled and messy. Has this been enhanced/modified?

    Also, is this a good buy right now at 2.99? Or should I wait for Zenonia? They both look absolutely spectacular, but Underworlds is probably less expensive.

  • Michael

    I looked at the screenshots for 1.0 before. When there were many enemies etc. on the screen, the fonts (the ones above the enemies and the character) looked very jumbled and messy. Has this been enhanced/modified?

    Also, is this a good buy right now at 2.99? Or should I wait for Zenonia? They both look absolutely spectacular, but Underworlds is probably less expensive.

  • http://www.peitsch.de Sebastian

    I'll renew my criticism. If this game has been oh so polished at 1.0 how can it be than they now made it "even better"?

    Adjust your damn standards, TouchArcade. Remember gaming magazines with a set scale from 0 to 10 in 10 categories?

    Either this re-sets the bar completely or it doesn't. Get some balls. Hyping mediocre games when they come out, not noticing that publishers drop the price by 50% after only three weeks due to "some"?!? reason and then hyping it again when something as integral as FRIGGIN MUSIC is added is just embarrassing for a website which is supposed to be about testing games.

    • Bad Hanson

      Hey now! In a world where everything has to be perfect to be noticed these days the iphone gaming scene has blossomed in a large part for it's irreverence to gaming mores and standards. This has created for myself at least (a gamer for 30 odd years) -a refreshing throwback to a time when gaming was home was just taking off on cassette tape format, where you could pick a cheap game with low production values and sometimes they were crap and sometimes they were great for being crap. iphone games tap into something all gamers love which is simple fun. I don't think we are looking for perfection here. I do not come to touch arcade for in depth analysis of games that cost a dollar or two just an idea of how much fun I could be having if I drop the cash.

      • iPhonegamr

        You've still never have played the game right? You just bitch here about it.

    • arn

      your criticism is invalid.

      The word "polished" was never used in the first review. Nor was the game said to be "perfect" in its 1.0. You are welcome to criticize our reviews, but don't put words in our mouth.

  • http://www.peitsch.de Sebastian

    I'll renew my criticism. If this game has been oh so polished at 1.0 how can it be than they now made it "even better"?

    Adjust your damn standards, TouchArcade. Remember gaming magazines with a set scale from 0 to 10 in 10 categories?

    Either this re-sets the bar completely or it doesn't. Get some balls. Hyping mediocre games when they come out, not noticing that publishers drop the price by 50% after only three weeks due to "some"?!? reason and then hyping it again when something as integral as FRIGGIN MUSIC is added is just embarrassing for a website which is supposed to be about testing games.

    • Bad Hanson

      Hey now! In a world where everything has to be perfect to be noticed these days the iphone gaming scene has blossomed in a large part for it's irreverence to gaming mores and standards. This has created for myself at least (a gamer for 30 odd years) -a refreshing throwback to a time when gaming was home was just taking off on cassette tape format, where you could pick a cheap game with low production values and sometimes they were crap and sometimes they were great for being crap. iphone games tap into something all gamers love which is simple fun. I don't think we are looking for perfection here. I do not come to touch arcade for in depth analysis of games that cost a dollar or two just an idea of how much fun I could be having if I drop the cash.

      • iPhonegamr

        You've still never have played the game right? You just bitch here about it.

    • arn

      your criticism is invalid.

      The word "polished" was never used in the first review. Nor was the game said to be "perfect" in its 1.0. You are welcome to criticize our reviews, but don't put words in our mouth.

  • boo

    how disappointing :( no added characters!? no added story!?

  • boo

    how disappointing :( no added characters!? no added story!?

  • Jason

    I've purchased this game. I find it very well presented in an old-school exploration/hack-slash kind of way. My real issue with it is game balance. I very quickly got to a point in the game where I wasn't powerful enough to defeat the waves of enemies ahead of me. Unfortunately, I had picked the dungeon clean of any gold, so I could get any more potions to help me through the difficult points, so I was completely stuck. No way of progressing... so to the developers, I would say though your game is nicely put together in terms of graphics, sound, etc.... it needs a little work on balance.

    • Thaurin

      While this is an issue, I find that it is required of you to pull your enemies out and train them on the higher difficulty modes. That is, get one of two mobs out, and run from them. Apparantly, our hero can swing a sword with his back to the monsters and the monsters have a hard time hitting back. ;)

      If you're out of pots and your health is almost zero, you've pretty f'ed, I agree. But this way you can kill off the enemies without losing too much HP.

  • Jason

    I've purchased this game. I find it very well presented in an old-school exploration/hack-slash kind of way. My real issue with it is game balance. I very quickly got to a point in the game where I wasn't powerful enough to defeat the waves of enemies ahead of me. Unfortunately, I had picked the dungeon clean of any gold, so I could get any more potions to help me through the difficult points, so I was completely stuck. No way of progressing... so to the developers, I would say though your game is nicely put together in terms of graphics, sound, etc.... it needs a little work on balance.

    • Thaurin

      While this is an issue, I find that it is required of you to pull your enemies out and train them on the higher difficulty modes. That is, get one of two mobs out, and run from them. Apparantly, our hero can swing a sword with his back to the monsters and the monsters have a hard time hitting back. ;)

      If you're out of pots and your health is almost zero, you've pretty f'ed, I agree. But this way you can kill off the enemies without losing too much HP.

  • mrdark

    Most ppl complain is not the game play, but the length of the game... yes IT IS TOO SHORT.

    • arta

      It's 3 frikking dollars!

      • Chad

        GeoDefense was (still is?) 99c and I spent more time playing that to finish it.

      • SSS

        Your conditioned "it's only a dollar" attitude times a million would leave you broke in a NY minute.

  • mrdark

    Most ppl complain is not the game play, but the length of the game... yes IT IS TOO SHORT.

    • arta

      It's 3 frikking dollars!

      • Chad

        GeoDefense was (still is?) 99c and I spent more time playing that to finish it.

      • SSS

        Your conditioned "it's only a dollar" attitude times a million would leave you broke in a NY minute.

  • Mojo

    I would love to see different classes available in the future or extension to the storyline. But right now at 2.99, its not too bad.

  • Mojo

    I would love to see different classes available in the future or extension to the storyline. But right now at 2.99, its not too bad.

  • TKO

    Yeah, it's a good price. And, IMHO, this is a good update. No major features, but a lot of polish. I like the music, and I'll actually *play* the game now I can turn off that vibrate. :)

    I like the presentation fixes. The change in font is welcome. (The previous font was too modern for this type of game.) And the new artwork for the player is top notch. ..So far, this is my favourite dungeon crawler on the iPhone.

  • TKO

    Yeah, it's a good price. And, IMHO, this is a good update. No major features, but a lot of polish. I like the music, and I'll actually *play* the game now I can turn off that vibrate. :)

    I like the presentation fixes. The change in font is welcome. (The previous font was too modern for this type of game.) And the new artwork for the player is top notch. ..So far, this is my favourite dungeon crawler on the iPhone.

  • SSS

    Dear TouchArcade,

    This is an RPG where the max is level 10.

    And you call this "great" and "excellent"? Are you kidding me?

    It's unfinished. You have lost all credibility with me. Last time you cause me to waste money. Your reviews are dishonest, foolishly optimistic, you accept advertising dollars from developers. Enough is enough. I've deleted your feed from my list.

    You should rethink your business model.

  • SSS

    Dear TouchArcade,

    This is an RPG where the max is level 10.

    And you call this "great" and "excellent"? Are you kidding me?

    It's unfinished. You have lost all credibility with me. Last time you cause me to waste money. Your reviews are dishonest, foolishly optimistic, you accept advertising dollars from developers. Enough is enough. I've deleted your feed from my list.

    You should rethink your business model.

  • http://underworlds.pixelminegames.com OneEye

    The "only 10 levels" is quite boggling to us. Would it have matter if it was 11 or 20 or 50 or 100 or whatever? We designed this first chapter of the story around a certain character progression that just happens to end at level 10.

    The game is a fun, polished dungeon romp and is currently available for 3 dollars. At the worst you will get 3 hours of fun out of it and the best you will get hours and hours of time. That is quite a good value for your dollar in our opinion. Your opinion might be different on that matter, and we can respect that.

    And for the record, Pixel Mine has never solicited any favors from Touch Arcade or anyone else. All we can expect is a fair assessment by the person reviewing it. If that person points out flaws that are correctable by us, we will attempt to do so. Touch Arcade staff have always been first class towards us and I’m sure other game companies as well.

    Bill
    Pixel Mine

  • http://underworlds.pixelminegames.com OneEye

    The "only 10 levels" is quite boggling to us. Would it have matter if it was 11 or 20 or 50 or 100 or whatever? We designed this first chapter of the story around a certain character progression that just happens to end at level 10.

    The game is a fun, polished dungeon romp and is currently available for 3 dollars. At the worst you will get 3 hours of fun out of it and the best you will get hours and hours of time. That is quite a good value for your dollar in our opinion. Your opinion might be different on that matter, and we can respect that.

    And for the record, Pixel Mine has never solicited any favors from Touch Arcade or anyone else. All we can expect is a fair assessment by the person reviewing it. If that person points out flaws that are correctable by us, we will attempt to do so. Touch Arcade staff have always been first class towards us and I’m sure other game companies as well.

    Bill
    Pixel Mine

  • dgalvan123

    I picked up this game for 99 cents during the sale last week. What a bargain! The game really is, in my opinion, fantastic, especially at that sale price. Definitely worth $3, and once another chapter of story is added, it will be very definitely worth $5.

    As for the 10-level experience thing: I think the problem is not the actual number of levels, it's that you reach the maximum level a significant amount of time before the end of the game. At least, I did on "normal" skill level. Maybe it's better on hard or extreme, but I think I maxed out my experience levels before I got into the gates of hell, where there was lots of experience that wasn't being gained. It's not a huge deal, but a bump of the max level to 20 or something would be an improvement.

    All said, thanks Bill for making an awesome game! This is very polished, has a great action RPG feel (it really is very much like Diablo, if my memory serves), and I can see endless opportunity for expansion. Great work!

  • dgalvan123

    I picked up this game for 99 cents during the sale last week. What a bargain! The game really is, in my opinion, fantastic, especially at that sale price. Definitely worth $3, and once another chapter of story is added, it will be very definitely worth $5.

    As for the 10-level experience thing: I think the problem is not the actual number of levels, it's that you reach the maximum level a significant amount of time before the end of the game. At least, I did on "normal" skill level. Maybe it's better on hard or extreme, but I think I maxed out my experience levels before I got into the gates of hell, where there was lots of experience that wasn't being gained. It's not a huge deal, but a bump of the max level to 20 or something would be an improvement.

    All said, thanks Bill for making an awesome game! This is very polished, has a great action RPG feel (it really is very much like Diablo, if my memory serves), and I can see endless opportunity for expansion. Great work!