myst-library_and_shipHere are a collection of interesting status updates on some of the most anticipated iPhone gaming titles:

  • Wolf 3D Lite / Doom - An id software representative cass revealed that Wolf 3D Lite is now "in review" in the App Store. Those who haven't yet made the jump on the classic first person shooter Wolfenstein 3D [App Store] will be able to test out the first three levels for free.

    Cass also let us know that "things are looking pretty good with Doom, though performance and multiplayer will take more time than Wolf did." The iPhone port of Doom was revealed in March by John Carmack and was said to be coming "fairly soon".

  • Myst - Myst was submitted to the App Store 9 days ago, so should really be seeing the light of day at any moment.
  • Real Racing - Firemint CEO Rob Murray announced in our forums that Real Racing will be delayed from the original release target on April. Firemint's CEO reports that they still aren't 100% happy with it yet and are continuing to make last minute improvements on the game.
  • Mackinstyle

    Scary how at 12:58am I think "I wonder if Myst is out yet?" I check here to find that 12 minutes ago an update on Myst was posted.

    • Jim

      You too..? But I thought I... weird.
      Nah, just kidding. Myst on my iPhone is going to be great, though. Good thing I have forgotten almost everything about the puzzles. I am going to try and finish the game without cheating this time.

      • Mackinstyle

        Same! And it feels accomplishable because last time was on my LCIII. Good comp buy Myst was kinda slow and I'd get annoyed with taking forever to travel back and forth.

  • Mackinstyle

    Scary how at 12:58am I think "I wonder if Myst is out yet?" I check here to find that 12 minutes ago an update on Myst was posted.

    • Jim

      You too..? But I thought I... weird.
      Nah, just kidding. Myst on my iPhone is going to be great, though. Good thing I have forgotten almost everything about the puzzles. I am going to try and finish the game without cheating this time.

      • Mackinstyle

        Same! And it feels accomplishable because last time was on my LCIII. Good comp buy Myst was kinda slow and I'd get annoyed with taking forever to travel back and forth.

  • TKO

    Hmmm.. There was a time when Myst would have interested me, but that was a while ago. I'm quite a retrogamer, but all the same there's something about this in the underlying gameplay that's too primitive for me to put up with. Now Doom, on the other hand.. Wolf3d has been a blast, and I can't wait to see the sequel.

    I hope they're not mucking around for too long with the multiplayer. That's not what I want this for. Get me the single-player game and worry about that multiplayer nonsence later. :p

    • http://www.jindofox.com jindofox

      I agree -- multiplayer can always get patched in later, so let's see the singleplayer DOOM as quickly as possible.

      I completely disagree that DOOM on iPhone is a case of "just because you can doesn't mean you should." This is exactly the game I'd love to have in my pocket all the time. I've enjoyed other portable versions (both licensed and hacked) so it would be terrific to see an official version with id's famous play balancing and slick polish.

      If Carmack's conversion of Wolfenstein 3D "classic" didn't convince you that this game will shine on iPhone, there's no reasoning with you.

      Can't wait for DOOM Classic.

    • JCat

      I too agree. When Myst was first introduced, it was quite original, and set a standard for point and click graphic adventures. To be honet, I actually got bored with it about a quarter of the way through, so it won't be a download for me. On the other hand, newcomers may enjoy it as it seems like the kind of title that will lend it self quite well to the ipod/touch. Speaking of graphic adventures - the Broken Sword series would be heaven on this platform. Now that's a graphic adventure!

  • TKO

    Hmmm.. There was a time when Myst would have interested me, but that was a while ago. I'm quite a retrogamer, but all the same there's something about this in the underlying gameplay that's too primitive for me to put up with. Now Doom, on the other hand.. Wolf3d has been a blast, and I can't wait to see the sequel.

    I hope they're not mucking around for too long with the multiplayer. That's not what I want this for. Get me the single-player game and worry about that multiplayer nonsence later. :p

    • http://www.jindofox.com jindofox

      I agree -- multiplayer can always get patched in later, so let's see the singleplayer DOOM as quickly as possible.

      I completely disagree that DOOM on iPhone is a case of "just because you can doesn't mean you should." This is exactly the game I'd love to have in my pocket all the time. I've enjoyed other portable versions (both licensed and hacked) so it would be terrific to see an official version with id's famous play balancing and slick polish.

      If Carmack's conversion of Wolfenstein 3D "classic" didn't convince you that this game will shine on iPhone, there's no reasoning with you.

      Can't wait for DOOM Classic.

    • JCat

      I too agree. When Myst was first introduced, it was quite original, and set a standard for point and click graphic adventures. To be honet, I actually got bored with it about a quarter of the way through, so it won't be a download for me. On the other hand, newcomers may enjoy it as it seems like the kind of title that will lend it self quite well to the ipod/touch. Speaking of graphic adventures - the Broken Sword series would be heaven on this platform. Now that's a graphic adventure!

  • stlredbird

    Never actually played myst so I'm looking forward to that one showing up.

  • stlredbird

    Never actually played myst so I'm looking forward to that one showing up.

  • Oliath

    Myst will be crazy value. That game took ages to complete. Although wasn't there that thing you could find which virtually ended the game in five minutes LOL.

    Good to hear they are taking time with the other two titles. It's clear both ID and Firemint know when something is ready.

  • Oliath

    Myst will be crazy value. That game took ages to complete. Although wasn't there that thing you could find which virtually ended the game in five minutes LOL.

    Good to hear they are taking time with the other two titles. It's clear both ID and Firemint know when something is ready.

  • Bless ya

    Myst is just an interactive slideshow. Watch the video on youtube..

  • Bless ya

    Myst is just an interactive slideshow. Watch the video on youtube..

  • hafiz

    i knew firemint wouldnt release realracing in april
    they were too busy with flight control,which is a really bad game imo,so they forgot realracing

    • Greg

      Did flight control punch you in the face as a child?

  • hafiz

    i knew firemint wouldnt release realracing in april
    they were too busy with flight control,which is a really bad game imo,so they forgot realracing

    • Greg

      Did flight control punch you in the face as a child?

  • bob

    I still don't get why i'd want to torture myself trying to play DOOM or other FPS games on a device with such a terrible interface for First-Person Shooters. I have DOOM on my PC and when I want some nostalgic gaming, I fire it up on that. I have a proper mouse/keyboard setup and I can actually enjoy the game. Why would I want to struggle with trying to move and aim with a touchscreen that is clearly not designed nor very good for such use?

    There are so many other games for my mobile device that are much more cohesive with the control scheme and the type of gaming people can usually do on an iPod or iPhone. Puzzle, trivia/word, card, board, and strategy (which includes tower defense) games work best with the touchscreen interface.

    • bob

      I think it goes back to the old adage, "Just because you can, doesn't mean you should."
      In this case, just because old FPS games like Wolf3D and DOOM can fit on an iPhone/touch, doesn't mean it will actually work very well.

      • Mdd

        Are you kidding??? Wolf handels frickingbrilliant and as far as doom goes I can't wait...

      • 1337brian

        Really? I think Wolf3d is a 100% Perfect port IMO... And it plays great!
        I don't see why Doom would be any different...?

      • NotYou

        I agree with them. Wolf3D worked great. The controls were done very well.

        I also think that anytime they can port DOOM, they should.:)

  • bob

    I still don't get why i'd want to torture myself trying to play DOOM or other FPS games on a device with such a terrible interface for First-Person Shooters. I have DOOM on my PC and when I want some nostalgic gaming, I fire it up on that. I have a proper mouse/keyboard setup and I can actually enjoy the game. Why would I want to struggle with trying to move and aim with a touchscreen that is clearly not designed nor very good for such use?

    There are so many other games for my mobile device that are much more cohesive with the control scheme and the type of gaming people can usually do on an iPod or iPhone. Puzzle, trivia/word, card, board, and strategy (which includes tower defense) games work best with the touchscreen interface.

    • bob

      I think it goes back to the old adage, "Just because you can, doesn't mean you should."
      In this case, just because old FPS games like Wolf3D and DOOM can fit on an iPhone/touch, doesn't mean it will actually work very well.

      • Mdd

        Are you kidding??? Wolf handels frickingbrilliant and as far as doom goes I can't wait...

      • 1337brian

        Really? I think Wolf3d is a 100% Perfect port IMO... And it plays great!
        I don't see why Doom would be any different...?

      • NotYou

        I agree with them. Wolf3D worked great. The controls were done very well.

        I also think that anytime they can port DOOM, they should.:)

  • ponyboy

    I'm looking forward to Myst. I've never solved all of the puzzles on my own but will give it a go on my iPhone. There's some cool shots, videos, and info at the official site: http://cyanworlds.com/iPhone/Myst_iVersion/Welcome.html

  • ponyboy

    I'm looking forward to Myst. I've never solved all of the puzzles on my own but will give it a go on my iPhone. There's some cool shots, videos, and info at the official site: http://cyanworlds.com/iPhone/Myst_iVersion/Welcome.html

  • areg

    what I don't get, why can't they speed up high profile, big name companies' approval process a bit. I mean it''s crazy that the pros have to go the same slow route as average programmer joes from the basement.

    • JimB

      I think that is not fair on developers that are independent. In my case I've spent about 11 months developing a game that is on par with what the big studios have done.

      I remember reading an interview on the guy that wrote Robotron and Defender. In that interview he stated that there will be people working on the next big thing in garages.

      The point I'm making is would you rather have a piece of reworked crap by EA going through the approval process at break neck speed when there could be one of the most original games ever made, held up because the developers name is not known.

      Yes I do agree that there are some average products that should never have been approved made by people who may have never programmed a game before, thinking they are going to get rich quick. Or in my case, I have been programming games for about 20 years and have worked for some pretty high profile companies... And I have decided to give up my day job and work on a game that I believe in. Wouldn't you like to see a game from somebody like that?

      • Avarage Customer

        @JimB
        I dont really care if game is original or not, i want it to be GOOD. And i dont care if it is programmed by am independent author or a big big company

  • areg

    what I don't get, why can't they speed up high profile, big name companies' approval process a bit. I mean it''s crazy that the pros have to go the same slow route as average programmer joes from the basement.

    • JimB

      I think that is not fair on developers that are independent. In my case I've spent about 11 months developing a game that is on par with what the big studios have done.

      I remember reading an interview on the guy that wrote Robotron and Defender. In that interview he stated that there will be people working on the next big thing in garages.

      The point I'm making is would you rather have a piece of reworked crap by EA going through the approval process at break neck speed when there could be one of the most original games ever made, held up because the developers name is not known.

      Yes I do agree that there are some average products that should never have been approved made by people who may have never programmed a game before, thinking they are going to get rich quick. Or in my case, I have been programming games for about 20 years and have worked for some pretty high profile companies... And I have decided to give up my day job and work on a game that I believe in. Wouldn't you like to see a game from somebody like that?

      • Avarage Customer

        @JimB
        I dont really care if game is original or not, i want it to be GOOD. And i dont care if it is programmed by am independent author or a big big company

  • Mystdee

    Myst for iPhone/iTouch is awesome!! I have been involved with the beta testing and it is better than the original - just beautiful and the interface is PERFECT with the touch. Even after playing it over and over to test it is still my all time favorite game! And I definitely plan to own it! :)

  • Mystdee

    Myst for iPhone/iTouch is awesome!! I have been involved with the beta testing and it is better than the original - just beautiful and the interface is PERFECT with the touch. Even after playing it over and over to test it is still my all time favorite game! And I definitely plan to own it! :)

  • http://www.mobstarentertainment.com/iphone mek

    so on myst, it is all the same puzzles? i dont think i will pick it up then, hopefully it will do well, so they can make an original myst style game, so the puzzles are new...

  • http://www.mobstarentertainment.com/iphone mek

    so on myst, it is all the same puzzles? i dont think i will pick it up then, hopefully it will do well, so they can make an original myst style game, so the puzzles are new...

  • wiggyboard

    I can't wait for Myst! Although I kind of regret playing it two months ago now. Maybe I'll hold off until I forget about the puzzles a little bit more haha.

  • wiggyboard

    I can't wait for Myst! Although I kind of regret playing it two months ago now. Maybe I'll hold off until I forget about the puzzles a little bit more haha.

  • ringring

    is it call "iMyst"? =)

  • ringring

    is it call "iMyst"? =)

  • ringring

    edit: is it calles "iMyst"? =)

    my anti-spam word was toast, now i am hungry...

  • ringring

    edit: is it calles "iMyst"? =)

    my anti-spam word was toast, now i am hungry...

  • Cougarcat

    The codename was iMyst, actually.

    Ugh, it is 500 MB. My 8 GB Touch is becoming woefully inadequate a lot faster than I had anticipated. :(

  • Cougarcat

    The codename was iMyst, actually.

    Ugh, it is 500 MB. My 8 GB Touch is becoming woefully inadequate a lot faster than I had anticipated. :(

  • TKO

    Yer 8GB is full already? You been putting movies on that thing too? ..My 16GB iPhone is around 3/4 full, even with a couple of movies. I'd like to move up to a 32GB device eventually, then I don't think space will ever be an issue for me.

    500MB sounds about right for this game. It was one of those early CD-ROM games that was really utilising the space of the media to be what it was, ie: an adventure where every view was a lavish (at the time) fully rendered scene. I wonder if they use lossy compression like JPEG to really scrunch the scenes down? ..I'm kinda curious to see how this game looks on the iPhone.

  • TKO

    Yer 8GB is full already? You been putting movies on that thing too? ..My 16GB iPhone is around 3/4 full, even with a couple of movies. I'd like to move up to a 32GB device eventually, then I don't think space will ever be an issue for me.

    500MB sounds about right for this game. It was one of those early CD-ROM games that was really utilising the space of the media to be what it was, ie: an adventure where every view was a lavish (at the time) fully rendered scene. I wonder if they use lossy compression like JPEG to really scrunch the scenes down? ..I'm kinda curious to see how this game looks on the iPhone.

  • jackson

    myst came out

  • jackson

    myst came out

  • rich_952000

    700+ megabytes ehh...no thanks, I never even beat it on my PC. Lost interest.

    Beautiful graphics though and on a friggin' phone, UNREAL!

  • rich_952000

    700+ megabytes ehh...no thanks, I never even beat it on my PC. Lost interest.

    Beautiful graphics though and on a friggin' phone, UNREAL!