siberian_strike_win_mobileYesterday we posted a preview of Gameloft's upcoming Terminator Salvation for the iPhone and iPod touch.  As mentioned in that post, we also took a look at another upcoming title during our visit to the studio's Manhattan offices, yesterday.  Siberian Strike is a top-down airplane shooter, visually reminiscent of 1942, that is set to go live in the App Store in two weeks' time.

Siberian Strike, originally a well-reviewed mobile game, follows the fairly standard top-down, 2D shooter formula, but is notable on the iPhone for its fast-paced onscreen action (even as demonstrated on a first-gen iPod touch, the slowest device in the family), a trait so commonly absent from shooters in the App Store.

But the best part of the game is surely the backstory...

After the Second World War ended, the Soviets are perfecting a strategy of global communist invasion using a mysterious vodka export company... This disturbing company, "Stalinka Corp," is led by the Evil Stalinbot, a genetic crossbreed between Stalin and the future Mir space Station...

The Evil Stalinbot will use his terrible weapon...Bottles of Stalinka!!!! This fiendish vodka is capable of corrupting all the decent - honest workers in the free nations!!! To thwart Stalinbot's plans, the Air Strike command mobilizes its 3 best fighters: Eliza McCampbell, Eliot Freeman, and Pappy T. Wilder

In Siberian Strike, the player pilots one of three different aircraft: R-51 Thunder, P-69 Conquest, or B-87 Sicarius.  Gameplay involves dodging enemy fire and laying waste to the waves of enemy aircraft that dance across the screen, and the boss aircraft at the end of each level. The destruction of certain enemies releases power-ups than can be picked up to enhance weapons and summon wingman reinforcements. The game utilizes touch control of the aircraft (which can be moved in all directions), with a continuous auto-fire, as long as a finger is held to the screen.

The game will feature WiFi-based multiplayer game sessions as well as an online leaderboard for ranking against players across the world.

While I only spent a short while with the game, the overall flow of the onscreen action makes for a great shooter experience with a real arcade feel.  Siberian Strike is easily one of the best shooters for the iPhone, and fans of the genre are in for a real treat when it hits the App Store.

Have a look at a somewhat crude video we captured of Siberian Strike X, a Windows adaptation of the game, which is quite similar to the iPhone version in overall gameplay and gives a feel for what's to come.

Gameloft has posted the iPhone version's intro movie, but it doesn't show gameplay.

  • jdmoney

    Hopefully its as good as ifighter light. I am ready for that to come out. The light version is outstanding.

  • jdmoney

    Hopefully its as good as ifighter light. I am ready for that to come out. The light version is outstanding.

  • jdmoney

    Hopefully its as good as ifighter light. I am ready for that to come out. The light version is outstanding.

  • tosui

    FINALLY a (possibly) good 1942!!

    But seriously, continuous fire just *ruins* this game for me. I really want the ability to hit buttons as fast as I possibly can, even if it's just some random location on the screen. By having autofire always on (which it is, if I read the review correct), this becomes just another game of dodge disguised as a shooter, of which there are already way too many in the app store. C'mon buttons! Heck, add the D-pad, I don't care! I wanna tap as fast as I can to destroy the baddies!

    Sorry, I've regressed to my youth, when 1942 was an actual arcade that happily ate all my lunch money :)

  • tosui

    FINALLY a (possibly) good 1942!!

    But seriously, continuous fire just *ruins* this game for me. I really want the ability to hit buttons as fast as I possibly can, even if it's just some random location on the screen. By having autofire always on (which it is, if I read the review correct), this becomes just another game of dodge disguised as a shooter, of which there are already way too many in the app store. C'mon buttons! Heck, add the D-pad, I don't care! I wanna tap as fast as I can to destroy the baddies!

    Sorry, I've regressed to my youth, when 1942 was an actual arcade that happily ate all my lunch money :)

    • spiffyone

      While I can understand the wish for manual fire, the fact is that we have to remember the platform here. That said, I'd like to see manual fire as an option for those of us who'd rather control our own rate of fire.

      BTW, I disagree with the "game of dodge disguised as a shooter" comment. Shmups, and shooters as a whole (including FPS, light gun games, rail shooters, gallery shooters, run 'n gun, etc.) are not defined by manual fire, but by shooting combat gameplay. As long as the game is primarily focused on shooting enemies that shoot back at you, then it's a shooter by definition.

    • spiffyone

      While I can understand the wish for manual fire, the fact is that we have to remember the platform here. That said, I'd like to see manual fire as an option for those of us who'd rather control our own rate of fire.

      BTW, I disagree with the "game of dodge disguised as a shooter" comment. Shmups, and shooters as a whole (including FPS, light gun games, rail shooters, gallery shooters, run 'n gun, etc.) are not defined by manual fire, but by shooting combat gameplay. As long as the game is primarily focused on shooting enemies that shoot back at you, then it's a shooter by definition.

  • tosui

    FINALLY a (possibly) good 1942!!

    But seriously, continuous fire just *ruins* this game for me. I really want the ability to hit buttons as fast as I possibly can, even if it's just some random location on the screen. By having autofire always on (which it is, if I read the review correct), this becomes just another game of dodge disguised as a shooter, of which there are already way too many in the app store. C'mon buttons! Heck, add the D-pad, I don't care! I wanna tap as fast as I can to destroy the baddies!

    Sorry, I've regressed to my youth, when 1942 was an actual arcade that happily ate all my lunch money :)

    • spiffyone

      While I can understand the wish for manual fire, the fact is that we have to remember the platform here. That said, I'd like to see manual fire as an option for those of us who'd rather control our own rate of fire.

      BTW, I disagree with the "game of dodge disguised as a shooter" comment. Shmups, and shooters as a whole (including FPS, light gun games, rail shooters, gallery shooters, run 'n gun, etc.) are not defined by manual fire, but by shooting combat gameplay. As long as the game is primarily focused on shooting enemies that shoot back at you, then it's a shooter by definition.

  • SteveJ

    I'm definitely looking forward to this, but to clarify, does this have internet multiplayer, or just local wifi multiplayer? I suspect the latter, but hope for the former.

  • SteveJ

    I'm definitely looking forward to this, but to clarify, does this have internet multiplayer, or just local wifi multiplayer? I suspect the latter, but hope for the former.

    • http://www.blakespot.com Blake Patterson

      I was not able to get a definitive answer on that - I believe it's just WiFi multiplayer. I'll give more info on the nature of the multiplayer shortly, as well.

    • http://www.blakespot.com Blake Patterson

      I was not able to get a definitive answer on that - I believe it's just WiFi multiplayer. I'll give more info on the nature of the multiplayer shortly, as well.

  • SteveJ

    I'm definitely looking forward to this, but to clarify, does this have internet multiplayer, or just local wifi multiplayer? I suspect the latter, but hope for the former.

    • http://www.blakespot.com Blake Patterson

      I was not able to get a definitive answer on that - I believe it's just WiFi multiplayer. I'll give more info on the nature of the multiplayer shortly, as well.

  • ipressbuttons

    I had this game!!!!!!! on my sagem (can't remember it's full name sorry) it was so fun!

    However the game was very short, although it's fun to revisit and try to get a higher grade (you get graded at the end of a level)

    The power's were great however there is not much variation, they were like 2x weapon speed for example.

    Personally it was the only mobile game i ever played a lot of! so when it hits the app store i might have to click "buy"

  • ipressbuttons

    I had this game!!!!!!! on my sagem (can't remember it's full name sorry) it was so fun!

    However the game was very short, although it's fun to revisit and try to get a higher grade (you get graded at the end of a level)

    The power's were great however there is not much variation, they were like 2x weapon speed for example.

    Personally it was the only mobile game i ever played a lot of! so when it hits the app store i might have to click "buy"

  • ipressbuttons

    I had this game!!!!!!! on my sagem (can't remember it's full name sorry) it was so fun!

    However the game was very short, although it's fun to revisit and try to get a higher grade (you get graded at the end of a level)

    The power's were great however there is not much variation, they were like 2x weapon speed for example.

    Personally it was the only mobile game i ever played a lot of! so when it hits the app store i might have to click "buy"

  • Brett

    I can't wait for this, because I used to play the desktop version and it was pretty good. I hope it's not TOO expensive though.

  • Brett

    I can't wait for this, because I used to play the desktop version and it was pretty good. I hope it's not TOO expensive though.

  • Brett

    I can't wait for this, because I used to play the desktop version and it was pretty good. I hope it's not TOO expensive though.

  • Dudehuge

    Stalinbot! What a douche!

  • Dudehuge

    Stalinbot! What a douche!

  • Dudehuge

    Stalinbot! What a douche!

  • http://www.stormchild.net Stormchild

    Haha, "visually reminiscent" of 1942. As in, "total ripoff of".

  • http://www.stormchild.net Stormchild

    Haha, "visually reminiscent" of 1942. As in, "total ripoff of".

  • http://www.stormchild.net Stormchild

    Haha, "visually reminiscent" of 1942. As in, "total ripoff of".

  • jackson

    YO EVERYONE ASSASINS CREED ALTAIRS CHRONICALS JUST CAME OUT!!!! GO BUY IT!!!

  • jackson

    YO EVERYONE ASSASINS CREED ALTAIRS CHRONICALS JUST CAME OUT!!!! GO BUY IT!!!

  • jackson

    YO EVERYONE ASSASINS CREED ALTAIRS CHRONICALS JUST CAME OUT!!!! GO BUY IT!!!

  • Cinepod
    • http://www.blakespot.com Blake Patterson

      One of the best shooters ever made, truly.

    • http://www.blakespot.com Blake Patterson

      One of the best shooters ever made, truly.

  • Cinepod
  • Cinepod
    • http://www.blakespot.com Blake Patterson

      One of the best shooters ever made, truly.