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	<title>Comments on: Notable Updates: Space Ninja, Up There, Zombieville</title>
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	<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: palapalooza</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-20406</link>
		<dc:creator>palapalooza</dc:creator>
		<pubDate>Sat, 25 Apr 2009 22:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-20406</guid>
		<description>Good point on the simplicity of the guy and the location, that&#039;s one of the reasons this game works so well while other side-scrollers don&#039;t.  But like many people have pointed out, after a few hundred plays it gets monotonous, so one way to make it last longer is to put the zombie apocalypse in different locations, and maybe with different people.  After clearing out the suburbs two hundred times, wouldn&#039;t you like to fight off zombies in, say, an amusement park?  Then you could shoot zombie carnies, zombie ride attendants, zombie mascots in rotting cartoon animal costumes!

I&#039;m just saying if they&#039;re planning on making a sequel, they could stick with the same game mechanics (because it works so well) and come out with different sets/maps/modules using that new upgrade-within-the-game feature the iPhone 3.0 OS will have.  So you like the game but are tired of clearing out the suburbs, you could buy the shopping mall expansion for 99¢.  Just think of how many Dilbert fans would eagerly buy the &quot;Cubicle of the Dead&quot; expansion just on the off chance that there might be a zombie with pointy hair.</description>
		<content:encoded><![CDATA[<p>Good point on the simplicity of the guy and the location, that&#039;s one of the reasons this game works so well while other side-scrollers don&#039;t.  But like many people have pointed out, after a few hundred plays it gets monotonous, so one way to make it last longer is to put the zombie apocalypse in different locations, and maybe with different people.  After clearing out the suburbs two hundred times, wouldn&#039;t you like to fight off zombies in, say, an amusement park?  Then you could shoot zombie carnies, zombie ride attendants, zombie mascots in rotting cartoon animal costumes!</p>
<p>I&#039;m just saying if they&#039;re planning on making a sequel, they could stick with the same game mechanics (because it works so well) and come out with different sets/maps/modules using that new upgrade-within-the-game feature the iPhone 3.0 OS will have.  So you like the game but are tired of clearing out the suburbs, you could buy the shopping mall expansion for 99¢.  Just think of how many Dilbert fans would eagerly buy the &#034;Cubicle of the Dead&#034; expansion just on the off chance that there might be a zombie with pointy hair.</p>
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		<title>By: Lankershim</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-20074</link>
		<dc:creator>Lankershim</dc:creator>
		<pubDate>Wed, 22 Apr 2009 17:42:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-20074</guid>
		<description>The game is perfect.  

It&#039;s simple, it gets a bit more complex as you try to get better scores, and it does just what it sets out to do.

Yeah, it gets boring after you play it a bunch.  But it&#039;s a heck of a lot of fun in the meantime.</description>
		<content:encoded><![CDATA[<p>The game is perfect.  </p>
<p>It&#039;s simple, it gets a bit more complex as you try to get better scores, and it does just what it sets out to do.</p>
<p>Yeah, it gets boring after you play it a bunch.  But it&#039;s a heck of a lot of fun in the meantime.</p>
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		<title>By: Crunc</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-20002</link>
		<dc:creator>Crunc</dc:creator>
		<pubDate>Wed, 22 Apr 2009 02:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-20002</guid>
		<description>I&#039;m currently quite addicted to Zombieville. The update is good in part because it didn&#039;t radically change the game. I was worried that allowing you to buy ammo would unbalance the game, but they did it right. Great game!</description>
		<content:encoded><![CDATA[<p>I&#039;m currently quite addicted to Zombieville. The update is good in part because it didn&#039;t radically change the game. I was worried that allowing you to buy ammo would unbalance the game, but they did it right. Great game!</p>
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		<title>By: HFLJHWFNS</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19998</link>
		<dc:creator>HFLJHWFNS</dc:creator>
		<pubDate>Wed, 22 Apr 2009 00:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19998</guid>
		<description>I love this game, but I think the update was pretty useless except for ammo purchase.  It says you can use your music, but every time I do, it seems to drown out the game&#039;s effects.  I don&#039;t see why they didn&#039;t add more content like weapons and optional upgrades.  Still a really enjoyable game though</description>
		<content:encoded><![CDATA[<p>I love this game, but I think the update was pretty useless except for ammo purchase.  It says you can use your music, but every time I do, it seems to drown out the game&#039;s effects.  I don&#039;t see why they didn&#039;t add more content like weapons and optional upgrades.  Still a really enjoyable game though</p>
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		<title>By: Rocco</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19987</link>
		<dc:creator>Rocco</dc:creator>
		<pubDate>Tue, 21 Apr 2009 22:59:21 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19987</guid>
		<description>For me, Zombieville is fantastic now.
Now more pixel mess (if you care) and the ammo shop feature is great!

LOVE this game. Way better (because more strategic) than iDracula.</description>
		<content:encoded><![CDATA[<p>For me, Zombieville is fantastic now.<br />
Now more pixel mess (if you care) and the ammo shop feature is great!</p>
<p>LOVE this game. Way better (because more strategic) than iDracula.</p>
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		<title>By: DannyV</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19976</link>
		<dc:creator>DannyV</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:14:19 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19976</guid>
		<description>Alas the update still didn&#039;t turn this into a beatable game, therefore it&#039;s once again erased from my iDevice.</description>
		<content:encoded><![CDATA[<p>Alas the update still didn&#039;t turn this into a beatable game, therefore it&#039;s once again erased from my iDevice.</p>
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		<title>By: Thread</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19975</link>
		<dc:creator>Thread</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:10:57 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19975</guid>
		<description>Chainsaw on a stick! Can it be deep-fried too? :)

I think the charm of the game is that the story is implied through its simplicity - just one no-nonsense guy with a trucker hat and his handgun defending his hometown against the undead. Taking it to other locations kind muddies that story; I get the sense the main character doesn&#039;t care at all about the fate of the local shopping mall.</description>
		<content:encoded><![CDATA[<p>Chainsaw on a stick! Can it be deep-fried too? <img src='http://toucharcade.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I think the charm of the game is that the story is implied through its simplicity &#8211; just one no-nonsense guy with a trucker hat and his handgun defending his hometown against the undead. Taking it to other locations kind muddies that story; I get the sense the main character doesn&#039;t care at all about the fate of the local shopping mall.</p>
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		<title>By: f e a r l e s s</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19974</link>
		<dc:creator>f e a r l e s s</dc:creator>
		<pubDate>Tue, 21 Apr 2009 21:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19974</guid>
		<description>I&#039;m sorry you were offended by my comment. And thanks for pointing out the obvious. I did say: &quot;Sadly… it did not… for me.&quot;</description>
		<content:encoded><![CDATA[<p>I&#039;m sorry you were offended by my comment. And thanks for pointing out the obvious. I did say: &#034;Sadly… it did not… for me.&#034;</p>
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	<item>
		<title>By: palapalooza</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19973</link>
		<dc:creator>palapalooza</dc:creator>
		<pubDate>Tue, 21 Apr 2009 20:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19973</guid>
		<description>I think the upgrade is good, and I don&#039;t find the game boring at all (fearless, when lots of people enjoy a game but you find it boring, then it&#039;s your problem, not the game).

Now that we know they listen to the people who play the game, here&#039;s my suggestions:

If you come out with a Zombieville II, have more different zombie, maybe one that throws it&#039;s arms or some other range attack.  Also make some zombies have special defenses and weaknesses, like one takes little damage from rockets but takes extra damage from handguns.

Different backgrounds: shopping malls (you hop into the stores instead of houses, come out with ammo, money, iPods, lingerie, snack foods, etc.), office buildings (you hop into offices and cubicles, come out with office supply weapons), colleges (hop into dorm rooms and emerge with leftover pizza, beer, cute co-eds, and you can have educated zombies, they can actually plan their attacks with different strategies)

Weapon buffs: instead of buying totally new weapons (I also like the flame thrower better than the zapper) give us the option to buy improvements, like adding range (chainsaw on a stick), or increasing damage at a distance (laser targeting scope), or hitting two zombies with one shot (teflon-coated bullets) or doing more damage at very close range (hollow point bullets).  Right now after level 10 the handgun is completely useless, but you keep picking up more bullets.  With a buff-purchase system the handguns can be more relevant in later stages.

I enjoy Zombieville quite a bit, it&#039;s great for a level or two when I need a break, and I would be very happy to buy a sequel... or two!</description>
		<content:encoded><![CDATA[<p>I think the upgrade is good, and I don&#039;t find the game boring at all (fearless, when lots of people enjoy a game but you find it boring, then it&#039;s your problem, not the game).</p>
<p>Now that we know they listen to the people who play the game, here&#039;s my suggestions:</p>
<p>If you come out with a Zombieville II, have more different zombie, maybe one that throws it&#039;s arms or some other range attack.  Also make some zombies have special defenses and weaknesses, like one takes little damage from rockets but takes extra damage from handguns.</p>
<p>Different backgrounds: shopping malls (you hop into the stores instead of houses, come out with ammo, money, iPods, lingerie, snack foods, etc.), office buildings (you hop into offices and cubicles, come out with office supply weapons), colleges (hop into dorm rooms and emerge with leftover pizza, beer, cute co-eds, and you can have educated zombies, they can actually plan their attacks with different strategies)</p>
<p>Weapon buffs: instead of buying totally new weapons (I also like the flame thrower better than the zapper) give us the option to buy improvements, like adding range (chainsaw on a stick), or increasing damage at a distance (laser targeting scope), or hitting two zombies with one shot (teflon-coated bullets) or doing more damage at very close range (hollow point bullets).  Right now after level 10 the handgun is completely useless, but you keep picking up more bullets.  With a buff-purchase system the handguns can be more relevant in later stages.</p>
<p>I enjoy Zombieville quite a bit, it&#039;s great for a level or two when I need a break, and I would be very happy to buy a sequel&#8230; or two!</p>
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	<item>
		<title>By: f e a r l e s s</title>
		<link>http://toucharcade.com/2009/04/21/notable-updates-space-ninja-up-there-zombieville/#comment-19970</link>
		<dc:creator>f e a r l e s s</dc:creator>
		<pubDate>Tue, 21 Apr 2009 19:45:45 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=5079#comment-19970</guid>
		<description>I was hoping Zombieville USA was going to become a game with replay value with this update. Sadly... it did not... for me. I would love to be able to cycle through ALL the weapons. I got bored with the fully upgraded ones and wish I could use the flamethrower and other guns any time. The ammo purchase idea should have been there in the first place. Also, I haven&#039;t noticed much that the graphics got better. Kind of looks like they used AA on the houses and zombies... Can&#039;t comment on performance because I played two levels and got bored... again....</description>
		<content:encoded><![CDATA[<p>I was hoping Zombieville USA was going to become a game with replay value with this update. Sadly&#8230; it did not&#8230; for me. I would love to be able to cycle through ALL the weapons. I got bored with the fully upgraded ones and wish I could use the flamethrower and other guns any time. The ammo purchase idea should have been there in the first place. Also, I haven&#039;t noticed much that the graphics got better. Kind of looks like they used AA on the houses and zombies&#8230; Can&#039;t comment on performance because I played two levels and got bored&#8230; again&#8230;.</p>
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