iPhone Platformer 'Wizzley Presto' to be Entirely Developed in 30 days?
posted April 19th, 2009 2:27 PM EDT by Blake Patterson in Platform, Retro, Role-Playing, Upcoming Games, iPhone games, iPod touch gamesMobile developer ZodTTD has announced his forthcoming game Wizzley Presto and the Mysterious Time Machine which he describes as an action platformer with slight RPG elements and similar to the long-running Dizzy series.

While there's been a number of iPhone platformers, the developers are documenting the development progress of the game at 30daygame.com. They hope to complete the entire game from scratch within a 30 day timeframe.
A cool element of this project is the blog. We are doing this game in 30 days, from an idea to a finished product for AppStore. Best of all we’re showing all of what is involved along the way. Expect lots of interesting posts for all those who wonder what it’s like programming a game on the iPhone & iPod Touch!
The game was started at the beginning of April and should be complete by the end of this month. Progress on the game's development can be seen on its official launch site.














Very cool project.
I really like the timing idea.
"Progress on the game's development can be seen on its official launch site where the developer indicates a $1,000 prize will be offered to the first person who completes the game."
Say wha…?!
30 days… how much of a game can we expect in 30 days?
What happened to that Worms-like game they said they were going to make?
This is a must-buy for me. The pixel-art is amazing, I'd like to learn from whoever made them
Bollocks, finish the game, don't set a hard date of 30 days. These "timed" projects only work in the "indie" scene because they're normally released for free. If you're going to ask people to pay for it, make sure you finish it, and not put a "30 day game" gimmick.
I don't mind the gimmick–just so long as the game is priced fairly for the way it ships! Whether that's free or $5 or whatever. Then the price could go up as the game improves further.
And I do think a truly good game COULD be made in 30 days. Unusual, yes–impossible, no. My game (not for iPhone, but using the same tools) took two weeks to program, and to design 3 levels–including 3D modeling, sound effects and music. I could have made a lot more levels within 30 days. It would have had some rough edges, but it would have been pretty good even so. (Of course I'd also have to have quit my day job… which is why the game is still not completed.)
Genius marketing ploy. Come on, this wouldn't be covered without it. Genius. I will be buying this now.
IBITF
donb036@gmail.com
Well most games from EA feel like they were developed in 30 days so these guys can't do any worse.
Let's hope they price it accordingly.
Kind of like 30daygame.. back in november 2007 there was something called iappaday.. a guy made 30 apps in 30 days, they where pretty junky apps but im sure they would sell in the appstore..
I just want to say, "Zodttd rocks!"
Thanks for the feedback everyone! We've been very busy and have made huge amounts of progress in the past few days!
Huge thanks to TouchArcade for the news.