vampire origin screen

This weekend Chillingo released the first screenshots of their upcoming 3D iPhone game called Vampire Origins.  While it appears to be an action fighter / RPG in the spirit of Devil May Cry, all other details are extremely scarce.

Chillingo did, however, confirm with us that the game is not related in any way to their iDracula [App Store] title which was developed by More Games. No release date has been provided.

Have a look at the rest of the gameplay gallery (click thumbnails to view larger):

Additional screenshots can be seen in our Vampire Origins forum thread. When we have further details on this upcoming title, you'll be the first to know.

  • Kris Jones

    Something gives me the impression that this game contains a similar "dueling" combat system as seen in "Sid Meiers Pirates."

  • Kris Jones

    Something gives me the impression that this game contains a similar "dueling" combat system as seen in "Sid Meiers Pirates."

  • f e a r l e s s

    This looks good. Wonder what controls would be like...

    Hope to see a lite version :D

  • f e a r l e s s

    This looks good. Wonder what controls would be like...

    Hope to see a lite version :D

  • Alejandro

    Oh.
    My.
    God.

  • Alejandro

    Oh.
    My.
    God.

  • Tyson

    how are these graphics possible? these can't be rendered by the iPhone... =o

    i cant imagine how the controls will be either, but im sure we'll see

  • Tyson

    how are these graphics possible? these can't be rendered by the iPhone... =o

    i cant imagine how the controls will be either, but im sure we'll see

  • Jesper

    Ooooh im a big faan of the other Vampiregames that they relesed.
    If this is going to be even a littele bit close, it is going to be awsome!

  • Jesper

    Ooooh im a big faan of the other Vampiregames that they relesed.
    If this is going to be even a littele bit close, it is going to be awsome!

  • gewappnet

    I guess this is a pre-rendered intro video. It would be interesting to see actual in-game graphics.

  • gewappnet

    I guess this is a pre-rendered intro video. It would be interesting to see actual in-game graphics.

  • dave

    the graphics on this look as good as zen bound. no better or worse. it should go without saying the iphone is able to simulate console quality games because of its relatively lower screen resolution compared to its CPU.

  • dave

    the graphics on this look as good as zen bound. no better or worse. it should go without saying the iphone is able to simulate console quality games because of its relatively lower screen resolution compared to its CPU.

  • wortek

    Well there is no antialiasing on this screens so I think it could be the real ingame graphics, especially if we look at the dexter gameplay I think its possible but still the game looks too good to be true! If it is really real screenshots, than man I'll be damned I want this game!

  • wortek

    Well there is no antialiasing on this screens so I think it could be the real ingame graphics, especially if we look at the dexter gameplay I think its possible but still the game looks too good to be true! If it is really real screenshots, than man I'll be damned I want this game!

  • thebleeptruth

    I hope it won't be too expensive. But this game rocks. Probably the best graphics ever on the iPhone/iPod. Unbelievable. I just hope the controls are great for the iPhone/iPod.

  • thebleeptruth

    I hope it won't be too expensive. But this game rocks. Probably the best graphics ever on the iPhone/iPod. Unbelievable. I just hope the controls are great for the iPhone/iPod.

  • wegmans

    there's no way those are idevice graphics..

  • wegmans

    there's no way those are idevice graphics..

  • andrew

    it look sick, and yes, this is ingame graphics

  • andrew

    it look sick, and yes, this is ingame graphics

  • radchad1

    I have to say the screen shots look really good, but I'm really on the fence believing that is on an iphone. Don't get me wrong I'm a huge supporter of iphone and believe the idevice's can achieve great things in terms of graphics and fun games. Those screens just look to good and we haven't seen anything come close to those kinds of detailed lighting effects. Plus, the poly count has to be close to console count. The character's looks just to detailed to be true. Look at Assassins Creed that is due this week those screens look great, but nothing as crisp as these screens we've been shown. I need to see some video of the game in action on the iphone/touch to be made a believer. Just my thoughts on what appears to be a game like devil may cry from the screens, but I'll take a wait and see approach before I get to excited.

  • radchad1

    I have to say the screen shots look really good, but I'm really on the fence believing that is on an iphone. Don't get me wrong I'm a huge supporter of iphone and believe the idevice's can achieve great things in terms of graphics and fun games. Those screens just look to good and we haven't seen anything come close to those kinds of detailed lighting effects. Plus, the poly count has to be close to console count. The character's looks just to detailed to be true. Look at Assassins Creed that is due this week those screens look great, but nothing as crisp as these screens we've been shown. I need to see some video of the game in action on the iphone/touch to be made a believer. Just my thoughts on what appears to be a game like devil may cry from the screens, but I'll take a wait and see approach before I get to excited.

  • Greg

    I'm surprised no one has called out 2XL Motocross yet...

    I noticed they put FSAA on all their screenshots despite the iPhone not being FSAA capable. Graphically it'd say this game looks iPhone feasible jut like 2XL Motocross minus the FSAA

    • spiffyone

      What makes you think iTouch/Phone is incapable of FSAA? The PowerVR MBX-lite GPU specs list FSAA as a feature iirc.

      • spiffyone

        Wait...apparently the GPU is fully capable of FSAA...but Apple's drivers don't expose the capability. So the device IS, in fact, capable of FSAA...but Apple's toolset doesn't allow for it. Although there's a workaround apparently.

  • Greg

    I'm surprised no one has called out 2XL Motocross yet...

    I noticed they put FSAA on all their screenshots despite the iPhone not being FSAA capable. Graphically it'd say this game looks iPhone feasible jut like 2XL Motocross minus the FSAA

    • spiffyone

      What makes you think iTouch/Phone is incapable of FSAA? The PowerVR MBX-lite GPU specs list FSAA as a feature iirc.

      • spiffyone

        Wait...apparently the GPU is fully capable of FSAA...but Apple's drivers don't expose the capability. So the device IS, in fact, capable of FSAA...but Apple's toolset doesn't allow for it. Although there's a workaround apparently.

  • Oliath

    I think this is feasible.
    Remember that we are still in very early days of the iphone in terms of gaming. Consider how long it took for decent titles to hit the Playstation 2, Original xbox and PSP. It takes a while for people to get to grips with how they can get the best results.
    By the end of the year we will see stuff that looks even better than this.

  • Oliath

    I think this is feasible.
    Remember that we are still in very early days of the iphone in terms of gaming. Consider how long it took for decent titles to hit the Playstation 2, Original xbox and PSP. It takes a while for people to get to grips with how they can get the best results.
    By the end of the year we will see stuff that looks even better than this.

  • andy

    nice bumpmapping

  • andy

    nice bumpmapping

  • Loner

    the graphics remind me of Vampire: The Masquerade

  • Loner

    the graphics remind me of Vampire: The Masquerade

  • spiffyone

    BTW...it could be that the backgrounds are all pre-rendered, with only the character models rendered in real time. Think of the older, pre RE4 Resident Evil games. Going the pre-rendered background route could be the reason why the game screens look so high quality and "out of the realm of current iTouch/Phone games". Think about it: how many games currently on the platform use pre-rendered backgrounds rather than real time backgrounds?

    • radchad1

      Hey Spiffyone,

      What about the detail of the characters on the screens. Those have to be pushing a lot of polygons to have that kind of detail. I do agree the backgrounds could be a pre-rendered image, but the characters look to good to be true.

      • spiffyone

        If the backgrounds are pre-rendered, then that might mean more processing power can be used to render the characters in real time compared to games that render everything (environments AND characters) in real time.

        If you really look at the characters, they aren't pushing an obscene amount of polys per character. It seems rather much in the realm of other games like Gameloft's or the upcoming Dexter game, albeit with slightly more polys. But those slightly higher poly counts on the characters are possible because the hardware isn't rendering the backgrounds in real time, so processing power can be more devoted to the characters.

        http://forums.toucharcade.com/showthread.php?t=9744&page=3

        Also, if you look closely, you'll see the detail isn't due to high poly counts, but rather greater quality textures than we've seen in many games on the platform (outside of Dexter, of course). The GPU used in iTouch/Phone is a PowerVR design, and those GPUs have always exhibited rather good texture capabilities. As for why the texture quality is so good...again, backgrounds are pre-rendered IMHO, which means more power for better detail on the character models.

        But I'm no expert on this sort of thing. Perhaps the developers among us can give a better and more detailed answer.

  • spiffyone

    BTW...it could be that the backgrounds are all pre-rendered, with only the character models rendered in real time. Think of the older, pre RE4 Resident Evil games. Going the pre-rendered background route could be the reason why the game screens look so high quality and "out of the realm of current iTouch/Phone games". Think about it: how many games currently on the platform use pre-rendered backgrounds rather than real time backgrounds?

    • radchad1

      Hey Spiffyone,

      What about the detail of the characters on the screens. Those have to be pushing a lot of polygons to have that kind of detail. I do agree the backgrounds could be a pre-rendered image, but the characters look to good to be true.

      • spiffyone

        If the backgrounds are pre-rendered, then that might mean more processing power can be used to render the characters in real time compared to games that render everything (environments AND characters) in real time.

        If you really look at the characters, they aren't pushing an obscene amount of polys per character. It seems rather much in the realm of other games like Gameloft's or the upcoming Dexter game, albeit with slightly more polys. But those slightly higher poly counts on the characters are possible because the hardware isn't rendering the backgrounds in real time, so processing power can be more devoted to the characters.

        http://forums.toucharcade.com/showthread.php?t=9744&page=3

        Also, if you look closely, you'll see the detail isn't due to high poly counts, but rather greater quality textures than we've seen in many games on the platform (outside of Dexter, of course). The GPU used in iTouch/Phone is a PowerVR design, and those GPUs have always exhibited rather good texture capabilities. As for why the texture quality is so good...again, backgrounds are pre-rendered IMHO, which means more power for better detail on the character models.

        But I'm no expert on this sort of thing. Perhaps the developers among us can give a better and more detailed answer.

  • Erzherz

    If you look at the 3rd-5th screen you'll see that it is all the same background but diffrent viewing angles. I guess that disqualifies the prerendered backgrounds theory. Well I think a good texture artist can get quite alot of good graphics out of an idevice and maybe there also are some shader posibility that haven't been used that effectively till now. Just remember what an graphical impact doom 3 was by using all this bumbmapping and lighting although it had relativley low polygon models.
    Another posibilty is that this game will have a bad framerate and load every 5 secs ;-)

  • Erzherz

    If you look at the 3rd-5th screen you'll see that it is all the same background but diffrent viewing angles. I guess that disqualifies the prerendered backgrounds theory. Well I think a good texture artist can get quite alot of good graphics out of an idevice and maybe there also are some shader posibility that haven't been used that effectively till now. Just remember what an graphical impact doom 3 was by using all this bumbmapping and lighting although it had relativley low polygon models.
    Another posibilty is that this game will have a bad framerate and load every 5 secs ;-)

  • http://123123asdfasd.com Well.....

    well... it looks pretty good...
    but... im just wondering.... w.h.e.n will it be release?

  • http://123123asdfasd.com Well.....

    well... it looks pretty good...
    but... im just wondering.... w.h.e.n will it be release?

  • avatar

    le jeu sortiras pour avril 2010 desoler pour les fans the game exit for april 2010 SORRY FOR THE FANS KISS AND THANK TO CHILLINGO

  • avatar

    le jeu sortiras pour avril 2010 desoler pour les fans the game exit for april 2010 SORRY FOR THE FANS KISS AND THANK TO CHILLINGO