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	<title>Comments on: Capcom Ports &#039;Mega Man 2&#039; to iPhone Platform with Disappointing Controls</title>
	<atom:link href="http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Phoenixfury</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18414</link>
		<dc:creator>Phoenixfury</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18414</guid>
		<description>There are a couple of things I think Capcom could have done to make this game work better on the iPhone platform.  First off I think playing in landscape mode would have made a lot more sense.  This would have allowed for more space for the control buttons.  Currently the only way I can play Megaman 2 is if I have my iPod in it&#039;s hard case..  Otherwise I can&#039;t hold onto it to play.  Hopefully Capcom will get a clue and fix this to work in landscape mode.  Secondly is the the directional control system doesn&#039;t work well here..  What I think would work is an OSD d-pad similar to that of the PSP but with the direction buttons spaced a bit farther apart.</description>
		<content:encoded><![CDATA[<p>There are a couple of things I think Capcom could have done to make this game work better on the iPhone platform.  First off I think playing in landscape mode would have made a lot more sense.  This would have allowed for more space for the control buttons.  Currently the only way I can play Megaman 2 is if I have my iPod in it&#039;s hard case..  Otherwise I can&#039;t hold onto it to play.  Hopefully Capcom will get a clue and fix this to work in landscape mode.  Secondly is the the directional control system doesn&#039;t work well here..  What I think would work is an OSD d-pad similar to that of the PSP but with the direction buttons spaced a bit farther apart.</p>
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		<title>By: Pinachina</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18412</link>
		<dc:creator>Pinachina</dc:creator>
		<pubDate>Mon, 30 Mar 2009 15:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18412</guid>
		<description>I&#039;m highly disappointed. This is a straight port of their java version on mobile phones. The physics are completely off from the NES version. I don&#039;t think it&#039;s the controls as much as it&#039;s the physics that make it some crap. I can deal with the controls, but with Mega Man &quot;floating&quot; everywhere, and everything running so slow, it feels like crap. I think a game like Rick Rocketson can get away with the floatiness of it&#039;s controls, for that&#039;s how the game was created, but Mega Man? They better get to porting the NES version in the next version they make. Run an emulation layer on top or something. This hurts my little fighting robot heart.. At least the music is still perfect. Oh man is it perfect..!</description>
		<content:encoded><![CDATA[<p>I&#039;m highly disappointed. This is a straight port of their java version on mobile phones. The physics are completely off from the NES version. I don&#039;t think it&#039;s the controls as much as it&#039;s the physics that make it some crap. I can deal with the controls, but with Mega Man &#034;floating&#034; everywhere, and everything running so slow, it feels like crap. I think a game like Rick Rocketson can get away with the floatiness of it&#039;s controls, for that&#039;s how the game was created, but Mega Man? They better get to porting the NES version in the next version they make. Run an emulation layer on top or something. This hurts my little fighting robot heart.. At least the music is still perfect. Oh man is it perfect..!</p>
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		<title>By: Commander Jameson</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18396</link>
		<dc:creator>Commander Jameson</dc:creator>
		<pubDate>Mon, 30 Mar 2009 11:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18396</guid>
		<description>Big deal. My iPhone 2g jailbreak has had megaman 2 &amp; 3 on it since os 1.4. 
That NES emulator does landscape and accelerometer. Megaman is still really hard on the iPhone though. Excitebike owns it though as does duck hunt</description>
		<content:encoded><![CDATA[<p>Big deal. My iPhone 2g jailbreak has had megaman 2 &amp; 3 on it since os 1.4.<br />
That NES emulator does landscape and accelerometer. Megaman is still really hard on the iPhone though. Excitebike owns it though as does duck hunt</p>
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		<title>By: Mchart</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18387</link>
		<dc:creator>Mchart</dc:creator>
		<pubDate>Mon, 30 Mar 2009 04:57:54 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18387</guid>
		<description>This game diserves the low ratings. The game is obviously marketed towards people who originally played it on the NES back in the day. The only problem is that it &#039;plays&#039; nothing like the original, aside from level layout, sounds, and the graphics. I also don&#039;t enjoy how they toned down the difficulty. Megaman 2 is known as being one of the hardest megaman games ever made, aside from the newer Zero series on the GBA.</description>
		<content:encoded><![CDATA[<p>This game diserves the low ratings. The game is obviously marketed towards people who originally played it on the NES back in the day. The only problem is that it &#039;plays&#039; nothing like the original, aside from level layout, sounds, and the graphics. I also don&#039;t enjoy how they toned down the difficulty. Megaman 2 is known as being one of the hardest megaman games ever made, aside from the newer Zero series on the GBA.</p>
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		<title>By: Chad</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18386</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Mon, 30 Mar 2009 04:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18386</guid>
		<description>Jailbreak your iphone and you won&#039;t have to put up with shitty NES ports.</description>
		<content:encoded><![CDATA[<p>Jailbreak your iphone and you won&#039;t have to put up with shitty NES ports.</p>
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		<title>By: Jim</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18385</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Mon, 30 Mar 2009 04:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18385</guid>
		<description>So close, yet so far. I really hope Capcom can find it in it&#039;s heart to update this game. Playing in landscape mode would be wonderful. Edge-like gesture controls would be appreciated. Restoring the enemies to full strength would make me want to play this. It was one of the best, back in it&#039;s time, and it&#039;s just so disappointing that this port feels &#039;mobile.&#039;</description>
		<content:encoded><![CDATA[<p>So close, yet so far. I really hope Capcom can find it in it&#039;s heart to update this game. Playing in landscape mode would be wonderful. Edge-like gesture controls would be appreciated. Restoring the enemies to full strength would make me want to play this. It was one of the best, back in it&#039;s time, and it&#039;s just so disappointing that this port feels &#039;mobile.&#039;</p>
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		<title>By: dunkee</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18384</link>
		<dc:creator>dunkee</dc:creator>
		<pubDate>Mon, 30 Mar 2009 01:40:00 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18384</guid>
		<description>IGN&#039;s review is honest and SPOT ON!</description>
		<content:encoded><![CDATA[<p>IGN&#039;s review is honest and SPOT ON!</p>
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		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18382</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Mon, 30 Mar 2009 00:16:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18382</guid>
		<description>I appreciate the faithfulness of the graphics and overall game to the NES orig, but some sort of swipe-anywhere mechamism would have been an improvement in the controls area.  It did take me some time to get comfortable with them.  

IGN&#039;s review seems unduly harsh, in my opinion, however.</description>
		<content:encoded><![CDATA[<p>I appreciate the faithfulness of the graphics and overall game to the NES orig, but some sort of swipe-anywhere mechamism would have been an improvement in the controls area.  It did take me some time to get comfortable with them.  </p>
<p>IGN&#039;s review seems unduly harsh, in my opinion, however.</p>
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		<title>By: Ataru</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18379</link>
		<dc:creator>Ataru</dc:creator>
		<pubDate>Sun, 29 Mar 2009 22:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18379</guid>
		<description>The IGN review is a bit harsh, but I wouldn&#039;t argue that this is a poor port. The controls are the biggest issue, and it&#039;s pretty alarming Capcom didn&#039;t realise that before release.  If through an update they can switch it to landscape mode, make the virtual stick less twitchy, and space the buttos out it could improve the game a lot. Then just fix the frame rate and scale the game up to full screen.

Better still people can just buy the far, far superior Megaman Powered Up on PSP, or download Megaman 1, 2, or 3 on the Wii&#039;s Virtual Console.</description>
		<content:encoded><![CDATA[<p>The IGN review is a bit harsh, but I wouldn&#039;t argue that this is a poor port. The controls are the biggest issue, and it&#039;s pretty alarming Capcom didn&#039;t realise that before release.  If through an update they can switch it to landscape mode, make the virtual stick less twitchy, and space the buttos out it could improve the game a lot. Then just fix the frame rate and scale the game up to full screen.</p>
<p>Better still people can just buy the far, far superior Megaman Powered Up on PSP, or download Megaman 1, 2, or 3 on the Wii&#039;s Virtual Console.</p>
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		<title>By: TRIPLE BEAM DREAM</title>
		<link>http://toucharcade.com/2009/03/29/capcom-releases-mega-man-2-for-iphone-platform/#comment-18378</link>
		<dc:creator>TRIPLE BEAM DREAM</dc:creator>
		<pubDate>Sun, 29 Mar 2009 22:05:38 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2967#comment-18378</guid>
		<description>Needs a control update, but with the Resident Evil release on the horizon it might not be worth getting to excited about</description>
		<content:encoded><![CDATA[<p>Needs a control update, but with the Resident Evil release on the horizon it might not be worth getting to excited about</p>
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