Virtway today posted a preview video of their upcoming iPhone gravity game, Graviton.  Fans of retro classic Thrust will certainly find their interest piqued by this one.

After devastating the largest cities of Earth and extracting all of its natural resources, the Xugg'zak left behind a planet buried in debris.

As the pilot of the Graviton ship, your mission is to salvage the scarce energy spheres that the Xugg'zak have left behind, and take them to a safe place where will be processed to rebuild what's left from the human race.

The developer lists the following features:

  • Jaw-dropping 3D graphics
  • Realistic physics
  • World-wide online ranking
  • 3 levels of difficulty
  • Easy control customization and calibration
  • In-game tutorials to get you started

Stay tuned for further details.

[ Thanks Arta ]

  • Rocketman919

    @Blake

    Its GaviTON, there is no R in it.

  • Rocketman919

    @Blake

    Its GaviTON, there is no R in it.

  • Rocketman919

    ^ I meant Graviton

  • Rocketman919

    ^ I meant Graviton

  • Matejay

    Hmmm... WOW?! The graphics are getting better and better and I think we still haven't seen the best. This looks very promissing indeed...

  • Matejay

    Hmmm... WOW?! The graphics are getting better and better and I think we still haven't seen the best. This looks very promissing indeed...

  • foolishwolf

    reminds me of LittleBigPlanet. I like! Possible purchase on this one!

  • foolishwolf

    reminds me of LittleBigPlanet. I like! Possible purchase on this one!

  • http://www.virtway.com Not Impressed

    It looks great no doubt but does the developer need to be so arrogant that they would say "Jaw-dropping 3D graphics?" Especially considering that the best looking part is actually a 2D painted backdrop... get over yourselves.

  • http://www.virtway.com Not Impressed

    It looks great no doubt but does the developer need to be so arrogant that they would say "Jaw-dropping 3D graphics?" Especially considering that the best looking part is actually a 2D painted backdrop... get over yourselves.

  • Presnter

    That's just marketing dude. Take it easy. You know like how talk show hosts introduce their guests as "here's the vert love and talented....". You just have to make your own decision on it.

  • Presnter

    That's just marketing dude. Take it easy. You know like how talk show hosts introduce their guests as "here's the vert love and talented....". You just have to make your own decision on it.

  • zenchord

    ...I like the look of this game. Kind of a platformer?....but what happens if you don't know what to do with the ball or you loose the ball....! Do you have to start all over?

  • http://way zenchord

    ...I like the look of this game. Kind of a platformer?....but what happens if you don't know what to do with the ball or you loose the ball....! Do you have to start all over?

  • David Galvan

    That looks VERY interesting. If the price is right, I'd definitely be on board.

    One thing about controls: I haven't experienced very good space-ship flying controls yet on the iphone. This review site really liked Dropship, with it's "touch anywhere" thumb controls, but to be honest I find the controls for that game to be difficult. And I often think the accelerometer controls just aren't precise enough to navigate a spaceship through a closed environment where touching the walls can lead to damage. This game appears to use the accelerometer to fly the ship. The person playing makes it look simple, but that's also how it looked when they had someone play super monkeyball at one of the Apple demo events, and I found the "lite" version of that game extremely frustrating to control. Hence, color me skeptical on the controls for this, as of yet.

  • David Galvan

    That looks VERY interesting. If the price is right, I'd definitely be on board.

    One thing about controls: I haven't experienced very good space-ship flying controls yet on the iphone. This review site really liked Dropship, with it's "touch anywhere" thumb controls, but to be honest I find the controls for that game to be difficult. And I often think the accelerometer controls just aren't precise enough to navigate a spaceship through a closed environment where touching the walls can lead to damage. This game appears to use the accelerometer to fly the ship. The person playing makes it look simple, but that's also how it looked when they had someone play super monkeyball at one of the Apple demo events, and I found the "lite" version of that game extremely frustrating to control. Hence, color me skeptical on the controls for this, as of yet.

  • http://www.metroccolis.com your personal robot

    @David
    You seriously have to spend more than 2 minutes playing these games.
    The dropship control is perfect and also Super Monkey Ball is FUN to play as soon as you got the feeling for the controls, which (admitted) need some time.
    But these controls are absolutely great. You just have to take your time to get a pro... but it's nothing else with todays games with 30 and more button combination possibilities.... compared to that...most of the iPhone controls are pure intuitive fun.

  • http://www.metroccolis.com your personal robot

    @David
    You seriously have to spend more than 2 minutes playing these games.
    The dropship control is perfect and also Super Monkey Ball is FUN to play as soon as you got the feeling for the controls, which (admitted) need some time.
    But these controls are absolutely great. You just have to take your time to get a pro... but it's nothing else with todays games with 30 and more button combination possibilities.... compared to that...most of the iPhone controls are pure intuitive fun.

  • Jake

    looks great, can't wait for the price drop :)

  • Jake

    looks great, can't wait for the price drop :)

  • George

    Devs dont get on your high horse yet, we are the consumers and it is up to us if something is jaw-dropping or not, we shall let you know.

  • George

    Devs dont get on your high horse yet, we are the consumers and it is up to us if something is jaw-dropping or not, we shall let you know.

  • WiseWeasel

    Looks like a certain editor has been for a few too many rides on the Gravitron...

  • WiseWeasel

    Looks like a certain editor has been for a few too many rides on the Gravitron...

  • wegmans

    jaw dropping graphics is a lofty claim

  • wegmans

    jaw dropping graphics is a lofty claim

  • Ballpeen

    Looks like good fun! If the price is low, i'll get it!

    Nice use of parallax (see wikipedia) scrolling!

  • Ballpeen

    Looks like good fun! If the price is low, i'll get it!

    Nice use of parallax (see wikipedia) scrolling!

  • Crim

    Looks good, but I really wish they wouldn't have kept switching back and forth from actual screen to off screen captures in the video (or at least space it out a little more than changing every 3 seconds).

    I'll keep an eye out for this one.

  • Crim

    Looks good, but I really wish they wouldn't have kept switching back and forth from actual screen to off screen captures in the video (or at least space it out a little more than changing every 3 seconds).

    I'll keep an eye out for this one.

  • David Galvan

    *shrug* To each their own. I've spend a decent amount of time with Dropship (I'm on level 12 of the campaign). It's fun, but I keep running into walls, and sometimes as I drag my thumb to increase speed, I accidentally drag it off the active part of the screen and then run into a wall again. iDracula has the same type of controls as Dropship (left wheel for movement, right wheel for firing), and somehow those controls are much more responsive than in Dropship. Maybe it's just the inertia of the ship that makes it harder. I dunno. As for SMB lite, I died about 15 times on level 3 before I realized that my iphone's accelerometer was just a little off, and the game had no way to calibrate it, so I had to hold it at a weird angle to keep the monkeyball stationary. I think that game is just too sensitive to the tilt controls. For instance, Rolando relies heavily on accelerometer controls, but the sensitivity is low enough that there is a comfortable range around "perfectly level" where the rolando's don't move.

  • David Galvan

    *shrug* To each their own. I've spend a decent amount of time with Dropship (I'm on level 12 of the campaign). It's fun, but I keep running into walls, and sometimes as I drag my thumb to increase speed, I accidentally drag it off the active part of the screen and then run into a wall again. iDracula has the same type of controls as Dropship (left wheel for movement, right wheel for firing), and somehow those controls are much more responsive than in Dropship. Maybe it's just the inertia of the ship that makes it harder. I dunno. As for SMB lite, I died about 15 times on level 3 before I realized that my iphone's accelerometer was just a little off, and the game had no way to calibrate it, so I had to hold it at a weird angle to keep the monkeyball stationary. I think that game is just too sensitive to the tilt controls. For instance, Rolando relies heavily on accelerometer controls, but the sensitivity is low enough that there is a comfortable range around "perfectly level" where the rolando's don't move.

  • Nukie

    Looks like a keeper to me. I am interested in checking this one out for sure.

  • Nukie

    Looks like a keeper to me. I am interested in checking this one out for sure.

  • Synergistic Ideologue

    While it looks nice, how many energy spheres are used to power the ship to pick one up and return it to the humans? Would Al Gore approve of this? It doesn't make sense. And what's powering the lasers?

  • Synergistic Ideologue

    While it looks nice, how many energy spheres are used to power the ship to pick one up and return it to the humans? Would Al Gore approve of this? It doesn't make sense. And what's powering the lasers?

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