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	<title>Comments on: &#039;Rasta Monkey&#039; Impressions and Video</title>
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	<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: Mike Darnell</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-48237</link>
		<dc:creator>Mike Darnell</dc:creator>
		<pubDate>Thu, 24 Dec 2009 15:39:12 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-48237</guid>
		<description>I dunno what all the fuss is about. 
I realize this is kind of an old post but I happen to like Rasta Monkey so seeing people diss it like this kinda annoyed me. The game is fun and engaging - well worth what I spent on it. I&#039;m happy with it and I&#039;d recommend it if anyone asked me.

: )
@pop_art
Mike</description>
		<content:encoded><![CDATA[<p>I dunno what all the fuss is about.<br />
I realize this is kind of an old post but I happen to like Rasta Monkey so seeing people diss it like this kinda annoyed me. The game is fun and engaging &#8211; well worth what I spent on it. I&#039;m happy with it and I&#039;d recommend it if anyone asked me.</p>
<p>: )<br />
@pop_art<br />
Mike</p>
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		<title>By: arn</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-18388</link>
		<dc:creator>arn</dc:creator>
		<pubDate>Mon, 30 Mar 2009 05:32:26 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-18388</guid>
		<description>I really loved Sway.  I thought Sway was a bit short in its initial version, but so did everyone else. 

arn</description>
		<content:encoded><![CDATA[<p>I really loved Sway.  I thought Sway was a bit short in its initial version, but so did everyone else. </p>
<p>arn</p>
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		<title>By: dunkee</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-18383</link>
		<dc:creator>dunkee</dc:creator>
		<pubDate>Mon, 30 Mar 2009 00:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-18383</guid>
		<description>arn just hates all swinging game, he doesn&#039;t like Sway&#039;s control too. Maybe it&#039;s better to give a review 1 hour after mastering the control, as that&#039;s when you can  finally enjoy the game and neutrally give the review without the frustration factor.</description>
		<content:encoded><![CDATA[<p>arn just hates all swinging game, he doesn&#039;t like Sway&#039;s control too. Maybe it&#039;s better to give a review 1 hour after mastering the control, as that&#039;s when you can  finally enjoy the game and neutrally give the review without the frustration factor.</p>
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		<title>By: Corey</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-17281</link>
		<dc:creator>Corey</dc:creator>
		<pubDate>Thu, 19 Mar 2009 05:14:03 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-17281</guid>
		<description>I have to agree... the graphics look a bit grainy/lossy. I don&#039;t know what happened, but I was expecting something as crisp as Rolando with the elements of Sway.

The controls are a bit funky and take some getting used to, but I&#039;m sure with a couple of updates it&#039;ll be improved.

I must insist that they look at their image compression or probably go the route of simplifying some of the details that they have in the visual elements... they&#039;re too small to notice, so they look like jpeg artifacts.</description>
		<content:encoded><![CDATA[<p>I have to agree&#8230; the graphics look a bit grainy/lossy. I don&#039;t know what happened, but I was expecting something as crisp as Rolando with the elements of Sway.</p>
<p>The controls are a bit funky and take some getting used to, but I&#039;m sure with a couple of updates it&#039;ll be improved.</p>
<p>I must insist that they look at their image compression or probably go the route of simplifying some of the details that they have in the visual elements&#8230; they&#039;re too small to notice, so they look like jpeg artifacts.</p>
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		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-17255</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Thu, 19 Mar 2009 01:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-17255</guid>
		<description>I think Rasta Monkey is a real good, absolutely fun and unique platformer.

@spiffyone, as always, very nicely said!

If you are complaining about &quot;these graphics aren&#039;t the best&quot; then you are on the wrong platform! Go spend 3 grand on an Alienware computer, there you&#039;ll find top notch graphics with every 60 dollar game you buy. 

RM&#039;s graphics are crisp and clean, dare I say the best, smoothest I&#039;ve encountered in a game using the Unity engine, which is notorious for slow, choppy graphics.

Nitako, thanks for making Rasta Monkey everything I hoped for, and the promise of more lvls, awesome!</description>
		<content:encoded><![CDATA[<p>I think Rasta Monkey is a real good, absolutely fun and unique platformer.</p>
<p>@spiffyone, as always, very nicely said!</p>
<p>If you are complaining about &#034;these graphics aren&#039;t the best&#034; then you are on the wrong platform! Go spend 3 grand on an Alienware computer, there you&#039;ll find top notch graphics with every 60 dollar game you buy. </p>
<p>RM&#039;s graphics are crisp and clean, dare I say the best, smoothest I&#039;ve encountered in a game using the Unity engine, which is notorious for slow, choppy graphics.</p>
<p>Nitako, thanks for making Rasta Monkey everything I hoped for, and the promise of more lvls, awesome!</p>
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		<title>By: Dudehuge</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-17229</link>
		<dc:creator>Dudehuge</dc:creator>
		<pubDate>Wed, 18 Mar 2009 22:06:51 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-17229</guid>
		<description>stfu paulie

stfu Man of Mystery, you&#039;re clearly blind

Nice Audio, but the game could have been more polished. But for 1.99 beggars can;t be choosers.</description>
		<content:encoded><![CDATA[<p>stfu paulie</p>
<p>stfu Man of Mystery, you&#039;re clearly blind</p>
<p>Nice Audio, but the game could have been more polished. But for 1.99 beggars can;t be choosers.</p>
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		<title>By: paulie</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-17095</link>
		<dc:creator>paulie</dc:creator>
		<pubDate>Tue, 17 Mar 2009 23:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-17095</guid>
		<description>RACIST! How about &#039;Muslim Piggy&quot; next? Or maybe &quot;Jewish Cockroach&quot;?</description>
		<content:encoded><![CDATA[<p>RACIST! How about &#039;Muslim Piggy&#034; next? Or maybe &#034;Jewish Cockroach&#034;?</p>
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		<title>By: Man of Mystery</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-17086</link>
		<dc:creator>Man of Mystery</dc:creator>
		<pubDate>Tue, 17 Mar 2009 22:04:29 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-17086</guid>
		<description>holy cow these are some of the worst graphics i&#039;ve seen

i mean really o_O i&#039;d be ashamed to release something like this

looks like they saved it as a really low quality jpeg and then took a picture of it on an old digital camera and cropped out the part they wanted from the pic</description>
		<content:encoded><![CDATA[<p>holy cow these are some of the worst graphics i&#039;ve seen</p>
<p>i mean really o_O i&#039;d be ashamed to release something like this</p>
<p>looks like they saved it as a really low quality jpeg and then took a picture of it on an old digital camera and cropped out the part they wanted from the pic</p>
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		<title>By: Tongo</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-17029</link>
		<dc:creator>Tongo</dc:creator>
		<pubDate>Tue, 17 Mar 2009 17:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-17029</guid>
		<description>Ok, is this better or worse than Protestant Marmoset?</description>
		<content:encoded><![CDATA[<p>Ok, is this better or worse than Protestant Marmoset?</p>
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		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/03/17/rasta-monkey-impressions-and-video/#comment-17027</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Tue, 17 Mar 2009 17:08:47 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2147#comment-17027</guid>
		<description>Rasta Monkey and Sway are &quot;remarkably similar&quot;?  Yeah, sure...the same way that Super Mario and Sonic the Hedgehog platform games are similar...which is to say that other than the fact that they are of the same genre, the feel of the games is not all that similar, nor is the game design itself.

Yes, both involve &quot;swinging&quot;.  But the level design in Rasta Monkey is connected to momentum rather than the obstacle laden levels in Sway which slows down the momentum that is mostly wholly player created.  That is to say that in Sway the momentum generated is done because the player/character initiates it, and the level design is focused on slowing that momentum down.  In Rasta Monkey, however, it seems to be the exact opposite.  The level design seems to be focused on speeding up your momentum, causing a more action reflex reaction to gameplay.  In Sway, it&#039;s about the timing of your swings, in Rasta Monkey, the timing of your launches and falls (or, rather, how you deal with the launches and falls).  

Pretty different design focus/philosophy, similar to how the Mario and Sonic platformers, despite being in the same genre (platformers) and therefore focused on the same things (platforming; jumps) go about it in very different ways.</description>
		<content:encoded><![CDATA[<p>Rasta Monkey and Sway are &#034;remarkably similar&#034;?  Yeah, sure&#8230;the same way that Super Mario and Sonic the Hedgehog platform games are similar&#8230;which is to say that other than the fact that they are of the same genre, the feel of the games is not all that similar, nor is the game design itself.</p>
<p>Yes, both involve &#034;swinging&#034;.  But the level design in Rasta Monkey is connected to momentum rather than the obstacle laden levels in Sway which slows down the momentum that is mostly wholly player created.  That is to say that in Sway the momentum generated is done because the player/character initiates it, and the level design is focused on slowing that momentum down.  In Rasta Monkey, however, it seems to be the exact opposite.  The level design seems to be focused on speeding up your momentum, causing a more action reflex reaction to gameplay.  In Sway, it&#039;s about the timing of your swings, in Rasta Monkey, the timing of your launches and falls (or, rather, how you deal with the launches and falls).  </p>
<p>Pretty different design focus/philosophy, similar to how the Mario and Sonic platformers, despite being in the same genre (platformers) and therefore focused on the same things (platforming; jumps) go about it in very different ways.</p>
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