<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Eliss: A Puzzler That&#039;s Perfect for the iPhone</title>
	<atom:link href="http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
	<lastBuildDate>Sat, 21 Nov 2009 11:21:32 -0500</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Somebody</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-38945</link>
		<dc:creator>Somebody</dc:creator>
		<pubDate>Tue, 13 Oct 2009 02:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-38945</guid>
		<description>Cool game. Too difficult. Should read the iTunes reviews before downloading it. I love the design.</description>
		<content:encoded><![CDATA[<p>Cool game. Too difficult. Should read the iTunes reviews before downloading it. I love the design.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple&#8217;s App Store Has It&#8217;s First Anniversary</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-28543</link>
		<dc:creator>Apple&#8217;s App Store Has It&#8217;s First Anniversary</dc:creator>
		<pubDate>Tue, 07 Jul 2009 10:59:49 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-28543</guid>
		<description>[...] Meanwhile all of Apple&#8217;s choices have their own merits, the last game that was listed was Eliss, which was originally an iPhone game that makes some use of the iPhone specific multi-touch screen [...]</description>
		<content:encoded><![CDATA[<p>[...] Meanwhile all of Apple&#039;s choices have their own merits, the last game that was listed was Eliss, which was originally an iPhone game that makes some use of the iPhone specific multi-touch screen [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Apple celebrates first anniversary of the App Store &#124; iJustApple</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-28533</link>
		<dc:creator>Apple celebrates first anniversary of the App Store &#124; iJustApple</dc:creator>
		<pubDate>Tue, 07 Jul 2009 07:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-28533</guid>
		<description>[...] in the App Store. While all of Apple&#8217;s choices have their merits, the last game listed above, Eliss, in particular is an iPhone original game that makes use of iPhone specific multi-touch features to [...]</description>
		<content:encoded><![CDATA[<p>[...] in the App Store. While all of Apple&#039;s choices have their merits, the last game listed above, Eliss, in particular is an iPhone original game that makes use of iPhone specific multi-touch features to [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eliss, the Cute and Quirky, Indie iPhone Game &#124; drewglass.com</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-22359</link>
		<dc:creator>Eliss, the Cute and Quirky, Indie iPhone Game &#124; drewglass.com</dc:creator>
		<pubDate>Fri, 15 May 2009 00:29:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-22359</guid>
		<description>[...] It takes advantage of the iPhones multitouch features to create what has been called &#8220;the perfect iPhone game.&#8221; The fresh, vector graphics and indie-electronic music create a game play environment that [...]</description>
		<content:encoded><![CDATA[<p>[...] It takes advantage of the iPhones multitouch features to create what has been called &#034;the perfect iPhone game.&#034; The fresh, vector graphics and indie-electronic music create a game play environment that [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: &#8216;Eliss&#8217; v1.1 Update Arrives, Easing Difficulty &#124; I Love iPhone</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-21039</link>
		<dc:creator>&#8216;Eliss&#8217; v1.1 Update Arrives, Easing Difficulty &#124; I Love iPhone</dc:creator>
		<pubDate>Sat, 02 May 2009 21:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-21039</guid>
		<description>[...] was nominated for the Innovation in Game Design award at the IGF Mobile 2009 game competition.  We took a look at the title back in March and found it to be, difficulty aside, a perfect game for the iPhone [...]</description>
		<content:encoded><![CDATA[<p>[...] was nominated for the Innovation in Game Design award at the IGF Mobile 2009 game competition.  We took a look at the title back in March and found it to be, difficulty aside, a perfect game for the iPhone [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Eliss &#171; Eric</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-19219</link>
		<dc:creator>Eliss &#171; Eric</dc:creator>
		<pubDate>Fri, 10 Apr 2009 14:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-19219</guid>
		<description>[...] I&#8217;ve not yet played it because I have enjoyed savoring the process of reading about it (here via here for example) and watching the video over and over. Sometimes as I become aware of a new [...]</description>
		<content:encoded><![CDATA[<p>[...] I&#039;ve not yet played it because I have enjoyed savoring the process of reading about it (here via here for example) and watching the video over and over. Sometimes as I become aware of a new [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-17356</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Thu, 19 Mar 2009 17:14:48 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-17356</guid>
		<description>I was just tired, I guess. Figured it out. Was me... being thick.

Nice game and kind of soothing to play, too. Apologies for my frustrated rant.

Jamie.</description>
		<content:encoded><![CDATA[<p>I was just tired, I guess. Figured it out. Was me&#8230; being thick.</p>
<p>Nice game and kind of soothing to play, too. Apologies for my frustrated rant.</p>
<p>Jamie.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jamie</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-17348</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Thu, 19 Mar 2009 16:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-17348</guid>
		<description>I just bought this and... well it looks cool etc but... the help is minimalist, the explanation of onscreen indicators is non-existant (or decipherable). So now I&#039;m scrambling around what reviews I can find to figure out what I have to do and how - and what everything means. A game shouldn&#039;t be like this - it should at least explain clearly the objective and how to achieve it.

For example, there&#039;s one &#039;help&#039; screen that I think is telling me I can swipe the screen to move stardust... but... what IS stardust? What is it&#039;s effect on the game? Why do I *need* to move it?

I have to say, after reading the review above, I was psyched about this and bought it on the back of what I read here - and of course, it might still be great... once I figure out what to do, exactly.

Maybe I&#039;m just thick.</description>
		<content:encoded><![CDATA[<p>I just bought this and&#8230; well it looks cool etc but&#8230; the help is minimalist, the explanation of onscreen indicators is non-existant (or decipherable). So now I&#039;m scrambling around what reviews I can find to figure out what I have to do and how &#8211; and what everything means. A game shouldn&#039;t be like this &#8211; it should at least explain clearly the objective and how to achieve it.</p>
<p>For example, there&#039;s one &#039;help&#039; screen that I think is telling me I can swipe the screen to move stardust&#8230; but&#8230; what IS stardust? What is it&#039;s effect on the game? Why do I *need* to move it?</p>
<p>I have to say, after reading the review above, I was psyched about this and bought it on the back of what I read here &#8211; and of course, it might still be great&#8230; once I figure out what to do, exactly.</p>
<p>Maybe I&#039;m just thick.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chespace</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-17021</link>
		<dc:creator>chespace</dc:creator>
		<pubDate>Tue, 17 Mar 2009 15:32:34 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-17021</guid>
		<description>I&#039;m about to buy this on the app store. Your trailer sold me. BTW, what&#039;s the song that plays in the trailer? Is it one of your pieces? And is it in the game? 

Congrats!</description>
		<content:encoded><![CDATA[<p>I&#039;m about to buy this on the app store. Your trailer sold me. BTW, what&#039;s the song that plays in the trailer? Is it one of your pieces? And is it in the game? </p>
<p>Congrats!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mkt</title>
		<link>http://toucharcade.com/2009/03/10/eliss-a-puzzler-thats-perfect-for-the-iphone/#comment-16104</link>
		<dc:creator>mkt</dc:creator>
		<pubDate>Fri, 13 Mar 2009 01:56:50 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=2005#comment-16104</guid>
		<description>I bought Eliss teased by the review and comments.
The mood is pure love.
this game is clever and beautiful.
And it&#039;s challenging enough so you can enjoy success . (I&#039;m not so good at games)
Thanks Steph !</description>
		<content:encoded><![CDATA[<p>I bought Eliss teased by the review and comments.<br />
The mood is pure love.<br />
this game is clever and beautiful.<br />
And it&#039;s challenging enough so you can enjoy success . (I&#039;m not so good at games)<br />
Thanks Steph !</p>
]]></content:encoded>
	</item>
</channel>
</rss>
