A few weeks ago, Two Tribes announced that they would be bringing their well received platform puzzler Toki Tori to the iPhone. The company has since seeded us with an early preview release and it looks and feels great.

The game is a platformer in which you (Toki Tori) must navigate levels in order to rescue all the eggs. Special tools are provided that can (and must) be used to solve each level. Tools can help Toki Tori move around obstacles (telewarp, bridge) or weapons to thwart enemies. The tools only have a limited number of uses so you must use them wisely.

Two Tribes has adopted a seemingly effective touch-control method to control the game. Tapping on your destination sends Toki Tori walking to that spot. Tools are trigged by special icons on the top left of the screen.

The included video shows off some of the easier levels from the preview release of the iPhone version.


[ Full HD version | Low Bandwidth version ]

The final version of the game is expected in first Quarter of 2009 and already seems like one to get. We'll have a full review once the final version is available.

  • Mike

    Looking forward to it, what will the price be set at? Hopefully a low introductory price ;)

  • Mike

    Looking forward to it, what will the price be set at? Hopefully a low introductory price ;)

  • andy

    I loved this game on the gameboy color. The puzzles were very inventive...

  • andy

    I loved this game on the gameboy color. The puzzles were very inventive...

  • Man of Mystery

    seems a really boring and slow paced game from the video; tap to face a direction, wait a bit, tap to walk, wait a bit, tap to go up, wait a bit, etc

  • Man of Mystery

    seems a really boring and slow paced game from the video; tap to face a direction, wait a bit, tap to walk, wait a bit, tap to go up, wait a bit, etc

  • Presnter

    Well, it's not really like super mario isn't it? You can see there's a bit of a puzzle in it from the different options that pop out of the screen. See how the worm knocked out the the entire life of the duck? It's more like slow-paced kind of game.

  • Presnter

    Well, it's not really like super mario isn't it? You can see there's a bit of a puzzle in it from the different options that pop out of the screen. See how the worm knocked out the the entire life of the duck? It's more like slow-paced kind of game.

  • Kevin

    # Man of Mystery Says:
    February 25th, 2009 at 10:31 pm

    seems a really boring and slow paced game from the video; tap to face a direction, wait a bit, tap to walk, wait a bit, tap to go up, wait a bit, etc

    ____________________________________________________________________
    That's why it's a puzzle-platformer.

  • Kevin

    # Man of Mystery Says:
    February 25th, 2009 at 10:31 pm

    seems a really boring and slow paced game from the video; tap to face a direction, wait a bit, tap to walk, wait a bit, tap to go up, wait a bit, etc

    ____________________________________________________________________
    That's why it's a puzzle-platformer.

  • http://www.twotribes.com Two Tribes

    That's indeed the idea behind the game; it isn't an action paced game. Just sit back and carefully think about your next move...

  • http://www.twotribes.com Two Tribes

    That's indeed the idea behind the game; it isn't an action paced game. Just sit back and carefully think about your next move...

  • ConraDargo

    I couldn't help enjoying how often the game would be all "huh?" when tapping on the screen to walk somewhere ^^'

  • ConraDargo

    I couldn't help enjoying how often the game would be all "huh?" when tapping on the screen to walk somewhere ^^'

  • Dave

    Yes. They REALLY need to work on the control scheme. Were I the developer of this game I never would have released this video. I loved toki tori on the wii but after watching this I would never buy it. I would think the accelerometer would work just fine for this game. Either that or make the touch area less sensitive. The game should know when you mean to click on the ground and when you mean to click in open air.

  • Dave

    Yes. They REALLY need to work on the control scheme. Were I the developer of this game I never would have released this video. I loved toki tori on the wii but after watching this I would never buy it. I would think the accelerometer would work just fine for this game. Either that or make the touch area less sensitive. The game should know when you mean to click on the ground and when you mean to click in open air.

  • http://www.twotribes.com Two Tribes

    Thanks for your comments guys. First off, we didn't capture this video to begin with ;-) It's been made by the preview guys here at toucharcade.

    Second, since it's a preview we still need to tweak a lot in various areas, one of them being the controls. More suggestions on how to improve the control scheme are more than welcome... ;-)

    Thanks again!

  • http://www.twotribes.com Two Tribes

    Thanks for your comments guys. First off, we didn't capture this video to begin with ;-) It's been made by the preview guys here at toucharcade.

    Second, since it's a preview we still need to tweak a lot in various areas, one of them being the controls. More suggestions on how to improve the control scheme are more than welcome... ;-)

    Thanks again!

  • t

    going left and right should definitely be tilt or have that as an option..
    and yes, delete this video....it does nothing but dissaude from purchase!!!

  • t

    going left and right should definitely be tilt or have that as an option..
    and yes, delete this video....it does nothing but dissaude from purchase!!!

  • arn

    having actually played the game, I disagree tilt is what you want here.

    The controls are fine. It could have a slightly wider vertical play to it, but I don't think tilt is the way to go.

    arn

  • arn

    having actually played the game, I disagree tilt is what you want here.

    The controls are fine. It could have a slightly wider vertical play to it, but I don't think tilt is the way to go.

    arn

  • Pingback: Vídeo de Toki Tori

  • http://www.twotribes.com Two Tribes

    When discussing the controls, we quickly abandoned the idea of tilt controls. It felt like a gimmick rather than adding something to the game. The problem is that Toki Tori is very tile based; he needs to end up at an exact tile location. Fiddling with flicking to the right and left just felt awkward.

    Also Toki needs to be able to walk up and down stairs. With tilt controls this would mean we had to to force a player to tilt his iPhone away from his point of view. We strongly felt that that's a bad example of using the tilt controls. But if you guys can provide any valid arguments to implement it, we're definitely willing to bring up the issue with the design team again.

    The wider vertical detection area is already a task on our todo-list, so yes we'll tackle that issue.

    Thanks guys, for your input on the... input ;-)

    Cheers

  • http://www.twotribes.com Two Tribes

    When discussing the controls, we quickly abandoned the idea of tilt controls. It felt like a gimmick rather than adding something to the game. The problem is that Toki Tori is very tile based; he needs to end up at an exact tile location. Fiddling with flicking to the right and left just felt awkward.

    Also Toki needs to be able to walk up and down stairs. With tilt controls this would mean we had to to force a player to tilt his iPhone away from his point of view. We strongly felt that that's a bad example of using the tilt controls. But if you guys can provide any valid arguments to implement it, we're definitely willing to bring up the issue with the design team again.

    The wider vertical detection area is already a task on our todo-list, so yes we'll tackle that issue.

    Thanks guys, for your input on the... input ;-)

    Cheers

  • http://www.nothowitlooks.com Brett Archibald

    Re. the controls, how about adopting what Bobby Carrot has done, giving the user a choice of two different control options...

    1: Touch the right side of the screen to move right, touch the left side to move left, touch the top to move up, and touch the top to move down.
    See this graphic for more — http://www.fdgsoft.de/download/bc_touchareas.jpg
    (The arrow are just an overlay, and not part of the game, obviously.)

    2: Touch-anywhere-and-swipe rightwards to move right, touch-and-swipe left to move left, etc. etc.

    This way, the user can choose to play 2-handed like holding a PSP (option 1 above), or holding the iPhone in one hand and controlling with the other (option 2 above).

  • http://www.nothowitlooks.com Brett Archibald

    Re. the controls, how about adopting what Bobby Carrot has done, giving the user a choice of two different control options...

    1: Touch the right side of the screen to move right, touch the left side to move left, touch the top to move up, and touch the top to move down.
    See this graphic for more — http://www.fdgsoft.de/download/bc_touchareas.jpg
    (The arrow are just an overlay, and not part of the game, obviously.)

    2: Touch-anywhere-and-swipe rightwards to move right, touch-and-swipe left to move left, etc. etc.

    This way, the user can choose to play 2-handed like holding a PSP (option 1 above), or holding the iPhone in one hand and controlling with the other (option 2 above).

  • http://www.twotribes.com Collo

    Hi all,

    I've just posted a blog-entry about the Toki Tori controls. Feel free to read and respond at:

    http://www.twotribes.com/?page=log&subpage=detail&id=24

    Thanks for all the feedback btw!

  • http://www.twotribes.com Collo

    Hi all,

    I've just posted a blog-entry about the Toki Tori controls. Feel free to read and respond at:

    http://www.twotribes.com/?page=log&subpage=detail&id=24

    Thanks for all the feedback btw!