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	<title>Comments on: Interview with &#039;Payback&#039; Designer James Daniels</title>
	<atom:link href="http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/feed/" rel="self" type="application/rss+xml" />
	<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/</link>
	<description>... keeping in touch with the latest in iPhone gaming</description>
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		<title>By: spiffyone</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12468</link>
		<dc:creator>spiffyone</dc:creator>
		<pubDate>Tue, 10 Feb 2009 22:13:06 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12468</guid>
		<description>Man...I kinda miss Amiga.  I remember a time when Amiga computers were the ones used for art (including video work).  Now that&#039;s been transplanted by Apple&#039;s computers and software...but for my money there was nothing quite like working on an Amiga.

Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games...and then, well...crunch time with the editing to meet deadlines.

I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff &gt;_&gt;</description>
		<content:encoded><![CDATA[<p>Man&#8230;I kinda miss Amiga.  I remember a time when Amiga computers were the ones used for art (including video work).  Now that&#039;s been transplanted by Apple&#039;s computers and software&#8230;but for my money there was nothing quite like working on an Amiga.</p>
<p>Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games&#8230;and then, well&#8230;crunch time with the editing to meet deadlines.</p>
<p>I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff &gt;_&gt;</p>
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		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12464</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Tue, 10 Feb 2009 21:07:10 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12464</guid>
		<description>Hmmmm.... PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.</description>
		<content:encoded><![CDATA[<p>Hmmmm&#8230;. PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.</p>
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		<title>By: Blake Patterson</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12458</link>
		<dc:creator>Blake Patterson</dc:creator>
		<pubDate>Tue, 10 Feb 2009 19:01:22 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12458</guid>
		<description>Adams Immersive:  Indeed, given that the Amiga &quot;started life&quot; in 1985.  I still play &lt;a href=&quot;http://www.flickr.com/photos/blakespot/3247941601/&quot; rel=&quot;nofollow&quot;&gt;my Amigas&lt;/a&gt; all the time.  ( And you really need real hardware -- it&#039;s a very tough system to emulate well. )</description>
		<content:encoded><![CDATA[<p>Adams Immersive:  Indeed, given that the Amiga &#034;started life&#034; in 1985.  I still play <a href="http://www.flickr.com/photos/blakespot/3247941601/" rel="nofollow">my Amigas</a> all the time.  ( And you really need real hardware &#8212; it&#039;s a very tough system to emulate well. )</p>
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	<item>
		<title>By: Adams Immersive</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12457</link>
		<dc:creator>Adams Immersive</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:58:42 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12457</guid>
		<description>It&#039;s kind of amazing that anything &quot;started life on the Amiga&quot;... in 2001!

The platform that would not die.

(My Amiga DID die. But I think it&#039;s repairable!)</description>
		<content:encoded><![CDATA[<p>It&#039;s kind of amazing that anything &#034;started life on the Amiga&#034;&#8230; in 2001!</p>
<p>The platform that would not die.</p>
<p>(My Amiga DID die. But I think it&#039;s repairable!)</p>
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		<title>By: rich_952000</title>
		<link>http://toucharcade.com/2009/02/10/interview-with-payback-designer-james-daniels/#comment-12456</link>
		<dc:creator>rich_952000</dc:creator>
		<pubDate>Tue, 10 Feb 2009 18:52:17 +0000</pubDate>
		<guid isPermaLink="false">http://toucharcade.com/?p=1732#comment-12456</guid>
		<description>Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the &quot;complainers&quot; I bet you encounter on a daily basis!</description>
		<content:encoded><![CDATA[<p>Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the &#034;complainers&#034; I bet you encounter on a daily basis!</p>
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