Pocket Gamer recently sat down with Apex Design's James Daniels, the man behind Payback [App Store], the Grand Theft Auto clone that started life on the Amiga in 2001 and saw recent release for the iPhone and iPod touch.  The interview covers Daniels' beginnings as a developer as well as his thoughts on bringing the game to the iPhone platform.

Payback's been around for quite some time now. Can you tell us how it began, and give us a bit of info about the game on other systems?

It began way back in 1998. I'd written a few games for the Amiga in my spare time and decided I wanted to have a go at a commercial project. I experimented with a few ideas (everything from a first-person RTS to a Zarch/Virus-style game) before stumbling across a certain little-known game called GTA. I really liked the concept and there were a lot of additions I wanted to make to it - not to mention that it wasn't available for my platform of choice at the time.

I initially developed the game in my spare time, but it soon became a full-time job. Payback was released for the Amiga in 2001 and won several "game of the year" polls. Support for 3D graphics cards and PowerPC processors quickly followed.

Amazingly, the game is still popular among Amiga enthusiasts today.

We reviewed Payback when it debuted in late January.  See the full interview with Daniels at Pocket Gamer's website.

  • rich_952000

    Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the "complainers" I bet you encounter on a daily basis!

  • rich_952000

    Mr. Daniels, I like Payback alot and I play it almost daily. Sorry for all the "complainers" I bet you encounter on a daily basis!

  • Adams Immersive

    It's kind of amazing that anything "started life on the Amiga"... in 2001!

    The platform that would not die.

    (My Amiga DID die. But I think it's repairable!)

  • Adams Immersive

    It's kind of amazing that anything "started life on the Amiga"... in 2001!

    The platform that would not die.

    (My Amiga DID die. But I think it's repairable!)

  • http://www.blakespot.com Blake Patterson

    Adams Immersive: Indeed, given that the Amiga "started life" in 1985. I still play my Amigas all the time. ( And you really need real hardware -- it's a very tough system to emulate well. )

  • http://www.blakespot.com Blake Patterson

    Adams Immersive: Indeed, given that the Amiga "started life" in 1985. I still play my Amigas all the time. ( And you really need real hardware -- it's a very tough system to emulate well. )

  • rich_952000

    Hmmmm.... PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.

  • rich_952000

    Hmmmm.... PocketGamer.. Same people who gave Payback a blasting review(5/10) talked a bunch of sh!t about the game, Apex designs, andeven **gasp** the Amiga! Seems to me Mr.Daniels could have given the interview to Mr.Patterson or Mr.Kim, at least TouchArcade seems to do a more thorough, unbiased job of informing us from a gamers perspective.

  • spiffyone

    Man...I kinda miss Amiga. I remember a time when Amiga computers were the ones used for art (including video work). Now that's been transplanted by Apple's computers and software...but for my money there was nothing quite like working on an Amiga.

    Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games...and then, well...crunch time with the editing to meet deadlines.

    I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff >_>

  • spiffyone

    Man...I kinda miss Amiga. I remember a time when Amiga computers were the ones used for art (including video work). Now that's been transplanted by Apple's computers and software...but for my money there was nothing quite like working on an Amiga.

    Spend a bunch of hours editing video, then take a short break to play games, which often turned to a bunch of hours playing games...and then, well...crunch time with the editing to meet deadlines.

    I guess at least with the Mac I have no issues with spending time playing games when I should be spending editing stuff >_>